Scribe Posted April 2, 2015 Share Posted April 2, 2015 No I dont believe its better, only different in what it tries to convey. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995425 Share on other sites More sharing options...
the jeske Posted April 2, 2015 Share Posted April 2, 2015 What happens if unit that has models from kin and normal book wipes out another unit in shoting ? Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995429 Share on other sites More sharing options...
Adra'Melek Posted April 2, 2015 Share Posted April 2, 2015 The rule is if a unit with at least one model with the rule wipes out a unit they get a point. So if a KDK character joins a shooty unit they get a point when they wipe out units with shooting. Nothing says anything about assault. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995431 Share on other sites More sharing options...
Scribe Posted April 2, 2015 Share Posted April 2, 2015 The only distinction is in challenges, where you must have the rule to benefit (Khârn in Wades example not having it) Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995432 Share on other sites More sharing options...
Kol Saresk Posted April 2, 2015 Share Posted April 2, 2015 Scribe: Use the Possessed tax as an attract fire buffer with your lord and his retinue coming in right behind as a second wave. Possessed might not be that survivable, but only an idiot would let them close ranks. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995449 Share on other sites More sharing options...
Scribe Posted April 2, 2015 Share Posted April 2, 2015 Yeah, seems a painful use of 150+ points but so far I cant think of a decent and economical (points) way to get something meaningful out of them. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995732 Share on other sites More sharing options...
Sception Posted April 2, 2015 Share Posted April 2, 2015 economical isn't really the issue. you have to take them if you want the formation. Leave them on a backfield objective, run them forward in the hope of at least attracting a few bullets, whatever. If you want Khârn for fluff reasons, grab an allied detach of Khârn, a claw, and ten cultists, and put the possessed in the claw with Khârn. I mean, yeah, they're overpriced. But on another level they're free, because you had to buy them anyway, and you would have paid that 150 points even if it was just a straight up 'the formation costs this many extra points to field' tax. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995782 Share on other sites More sharing options...
Lagrath Posted April 2, 2015 Share Posted April 2, 2015 So it looks like you CAN take any of the CDK formations normally. So I can add a bunch of Khorne Maulerfiends to my army if I want. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995969 Share on other sites More sharing options...
Adra'Melek Posted April 2, 2015 Share Posted April 2, 2015 War machine isn't a formation. It's an auxiliary option for the Blood Host Detachment. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995981 Share on other sites More sharing options...
Kol Saresk Posted April 2, 2015 Share Posted April 2, 2015 Correct. The only formations you can take outside of the Blood Host are the Slaughtercult, the Charnel Cohort, Khorne's Bloodstorm, the Gorepack and the Brazen Onslaught. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3995996 Share on other sites More sharing options...
Lagrath Posted April 2, 2015 Share Posted April 2, 2015 Oh man, they singled out the only one with Maulerfiends! Booooo ;-)I guess at least you can take the bikes and flesh hounds. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996021 Share on other sites More sharing options...
Sception Posted April 2, 2015 Share Posted April 2, 2015 That is better, honestly. I at least didn't really want unbound maulers in bound games. A daemon engine formation would have been cool, though. But whatever. For those who wanted more thirsters, though, you can still get two thirsters per two cultist units in a cad. Might be better out of the daemon book, tho. Unstable, and no bftbg, but rewards. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996031 Share on other sites More sharing options...
Scribe Posted April 2, 2015 Share Posted April 2, 2015 I wonder if this book is setting a precedent for Daemons reboot. its one of the top 3 books and I'm sure bound for a nerf. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996032 Share on other sites More sharing options...
Plaguecaster Posted April 2, 2015 Share Posted April 2, 2015 Now since people have the codex I was just wondering do all damon engines/ walkers have access to the mark of Khorne now (Defilers, hellbrutes and both fiends) Cheers Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996044 Share on other sites More sharing options...
Targetlock Posted April 2, 2015 Share Posted April 2, 2015 well i now have the book and was able to play my first game :) So far i haven't had a proper good read of the background section but happy with most of the rules and options (skulltaker unable to take a juggernaut is strange i feel, and also would have liked to have seen Karanak or Skarbrand) and seems like a fun book to use which is what i wanted. So for my first game it was a 600pt game (for the upcoming starter game at our store) so i used the gorepack formation, a herald on juggernaught and 2 chaos spawn. i played against necrons (big squad of warriors with cryptek, small units of lychguard and immortals) and i got lucky enough to get the first turn and my opponent underestimated how fast my force is, my entire force was in melee by the end of turn two. hounds are great :) my force was fast and able to limit the amount of incoming fire. I had to finish early but by the end of the fourth turn I was slowing cutting his force down (even though i had forgotten about always challenging and my hammer of wrath hits oops) overall a good first experience though i didn't get much chance to see the blood tithe rules in action. for your interest my force: > Herald of Khorne, Juggernaut, Axe of Khorne: 130 > 5 Bikers, Meltagun: 130 > 4 Bikers, Meltagun: 108 > 8 Flesh Hounds: 160 > Chaos spawn: 32 > Chaos spawn: 32 Total: 592 I might put this list in the army list section for ideas and suggestions on improvement. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996050 Share on other sites More sharing options...
the jeske Posted April 2, 2015 Share Posted April 2, 2015 it's unbound right? Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996093 Share on other sites More sharing options...
Scribe Posted April 2, 2015 Share Posted April 2, 2015 Now since people have the codex I was just wondering do all damon engines/ walkers have access to the mark of Khorne now (Defilers, hellbrutes and both fiends) Cheers They are Daemons of Khorne, though not the Helbrute, its unchanged other than gaining Blood for the Blood God and moving to Heavy. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996109 Share on other sites More sharing options...
Adra'Melek Posted April 2, 2015 Share Posted April 2, 2015 it's unbound right? Yes. Only Gore Pack and no troops. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996117 Share on other sites More sharing options...
Targetlock Posted April 2, 2015 Share Posted April 2, 2015 yeah it is unbound, I couldn't work a decent bound force I liked to be honest. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996169 Share on other sites More sharing options...
thraxdown Posted April 3, 2015 Share Posted April 3, 2015 Can you take additional options that aren't in the auxiliary formation and remain battle forged with the blood host? Like can i go slaughtercult cults, and take three units of flesh hounds? Or do you have to take the gorepack to remain battleforged? And while you can't ally with yourself, can you take two separate CADs? I'm thinking two separate CADS of 2 bloodthirsters and two cultists, then flesh hounds to fill. Is that legal if you're not playing unbound? Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996280 Share on other sites More sharing options...
Scribe Posted April 3, 2015 Share Posted April 3, 2015 You can take multiple CAD if you want, but you cannot just add individual units a Slaughtercult and stay Battle forged. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996283 Share on other sites More sharing options...
thraxdown Posted April 3, 2015 Share Posted April 3, 2015 That's a bummer. But if you do go slaughtercult + unbound flesh hound units do you still get the benefit from the slaughtercult +1 blood tithe point and +1 blood tithe ability? Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996285 Share on other sites More sharing options...
40kChrista Posted April 3, 2015 Share Posted April 3, 2015 I know Warp Talons aren't a prime unit, but since they're now a Demon of Khorne in Demonkin... does this mean they don't scatter at all from a Banner of Blood? So their Blind ability *might* be useful? Maybe? Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996286 Share on other sites More sharing options...
Khornestar Posted April 3, 2015 Share Posted April 3, 2015 I know Warp Talons aren't a prime unit, but since they're now a Demon of Khorne in Demonkin... does this mean they don't scatter at all from a Banner of Blood? So their Blind ability *might* be useful? Maybe? It definitely applies to them. Finally, a worthwhile way of getting them in. They're pricey for sure, but better than ever IMO. well i now have the book and was able to play my first game So far i haven't had a proper good read of the background section but happy with most of the rules and options (skulltaker unable to take a juggernaut is strange i feel, and also would have liked to have seen Karanak or Skarbrand) and seems like a fun book to use which is what i wanted. So for my first game it was a 600pt game (for the upcoming starter game at our store) so i used the gorepack formation, a herald on juggernaught and 2 chaos spawn. i played against necrons (big squad of warriors with cryptek, small units of lychguard and immortals) and i got lucky enough to get the first turn and my opponent underestimated how fast my force is, my entire force was in melee by the end of turn two. hounds are great my force was fast and able to limit the amount of incoming fire. I had to finish early but by the end of the fourth turn I was slowing cutting his force down (even though i had forgotten about always challenging and my hammer of wrath hits oops) overall a good first experience though i didn't get much chance to see the blood tithe rules in action. for your interest my force: > Herald of Khorne, Juggernaut, Axe of Khorne: 130 > 5 Bikers, Meltagun: 130 > 4 Bikers, Meltagun: 108 > 8 Flesh Hounds: 160 > Chaos spawn: 32 > Chaos spawn: 32 Total: 592 I might put this list in the army list section for ideas and suggestions on improvement. Super lame, but Herald of Khorne can't get an Axe of Khorne if you took him from the Daemonkin codex. Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996365 Share on other sites More sharing options...
Warsmith Aznable Posted April 3, 2015 Share Posted April 3, 2015 I know Warp Talons aren't a prime unit, but since they're now a Demon of Khorne in Demonkin... does this mean they don't scatter at all from a Banner of Blood? So their Blind ability *might* be useful? Maybe? They still don't have assault grenades, though, so they'd still need character support in my opinion. Which probably counters the deepstrike mitigation... Link to comment https://bolterandchainsword.com/topic/305221-khorne-daemonkin-discussion-tactics-background/page/11/#findComment-3996383 Share on other sites More sharing options...
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