Captain Idaho Posted December 17, 2015 Share Posted December 17, 2015 Uh I'll have to look through this whole thread again with a reference to that different term. Ha Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4254459 Share on other sites More sharing options...
Slips Posted December 17, 2015 Share Posted December 17, 2015 Its in no way official. I came up with it on the spot :P Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4254462 Share on other sites More sharing options...
Captain Idaho Posted December 17, 2015 Share Posted December 17, 2015 Hmm. Cognis Signum stack with the Logos Lectora BS2? Â I actually think it's an okay Rite of War if your army is already built as footslogging? Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4254705 Share on other sites More sharing options...
Slips Posted December 17, 2015 Share Posted December 17, 2015 No because its still a Snap Shot only resolved at BS2 instead of BS1 Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4255074 Share on other sites More sharing options...
GreyCrow Posted December 17, 2015 Author Share Posted December 17, 2015 Hmm. Cognis Signum stack with the Logos Lectora BS2?  I actually think it's an okay Rite of War if your army is already built as footslogging?  Nothing can modify Snap Shots unless specifically mentioning it, I don't recall the Cognis mentionning Snap Shots so I don't think it stacks.  On topic of the Logos, we actually had a good chat a couple pages back where we thought that it actually favoured mechanized units. 1) Full march while disembarking from a Rhino is better than full march on foot. 2) BS2 Snap Shots has the same effect as twice the bodies on BS1 Snap Shots 3) Counter Attack has the same effect as doubling the number of guys  You can't spam tanks, but the HQ counting as Infantry Unit per each choice allow you to take some tanks on top of dedicated transports for your units. Which synchronizes very well with the Ultramarines top heavy structure. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4255102 Share on other sites More sharing options...
1ncarnadine Posted December 17, 2015 Share Posted December 17, 2015 Final nail: Cognis only confers the +1BS bonus until the end of your own shooting phase. So no, it can't possibly stack with overwatch unless you're somehow being assaulted in the shooting phase. Captain Idaho 1 Back to top Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4255135 Share on other sites More sharing options...
Frostmourne Posted December 17, 2015 Share Posted December 17, 2015 (edited) The "Limit" of tanks while playing the RoW does make you value those tanks a little more on the battlefield, and their role a little more specifically. Â I am a firm believer in that most will use units better if they were bought with purpose and desire rather than a spam worthy bonus. Â Sounds a little hippy-ish, but in my local meta at least it always seems the way Edited December 18, 2015 by Flint13 Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4255156 Share on other sites More sharing options...
Slips Posted December 18, 2015 Share Posted December 18, 2015 And this is going to be my Friendly reminder that we're all friends here... Â ...and that personally attacking anyone for whatever reason, is against board rules. Â So. About those Ultramarines Tactics? Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4255797 Share on other sites More sharing options...
Frostmourne Posted December 18, 2015 Share Posted December 18, 2015 They certainly are tactical. Â Â Â Has anyone run a cropper yet from the Rigid Chain of Command yet? Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4255817 Share on other sites More sharing options...
noigrim Posted December 20, 2015 Share Posted December 20, 2015 Ultimate buff: guilliman granting all sicarans tank hunters Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4257110 Share on other sites More sharing options...
Captain Idaho Posted December 21, 2015 Share Posted December 21, 2015 Was thinking that perhaps 2 Predator squadrons consisting of 2 Predators each with Lascannon sponsons might be worthwhile. 8 Lascannons and 16 autocannon shots with Tank Hunters... Â Even without Guilliman that's pretty good. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4257603 Share on other sites More sharing options...
Ishagu Posted December 21, 2015 Share Posted December 21, 2015 They certainly are tactical. Â Â Â Has anyone run a cropper yet from the Rigid Chain of Command yet? This has not come into play for me at all, but that's because the Primarch is my warlord - he's not easy to kill. Â That rule can potentially be troublesome late game if it comes into play, however. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4257643 Share on other sites More sharing options...
BrotherAtrox Posted December 22, 2015 Share Posted December 22, 2015 Not something I would do in more serious games, but correct me if I'm wrong here... with Pride of the Legion we can take Veterans as Troops. Veterans get to pick a Special Rule. For this example let's say they pick Sniper and combine that with Interlocking. So you'd be re-rolling the 1s to wound, and the 6s you roll to wound would clock in at AP2, yes? I haven't done the math but it seems like a pretty good way to engage in some good old fashioned Bolter porn. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4258489 Share on other sites More sharing options...
Caillum Posted December 22, 2015 Share Posted December 22, 2015 Not something I would do in more serious games, but correct me if I'm wrong here... with Pride of the Legion we can take Veterans as Troops. Veterans get to pick a Special Rule. For this example let's say they pick Sniper and combine that with Interlocking. So you'd be re-rolling the 1s to wound, and the 6s you roll to wound would clock in at AP2, yes? I haven't done the math but it seems like a pretty good way to engage in some good old fashioned Bolter porn. Â That's a nice use of the Ultramarines synergy there! Not bad! Given their Rite of War isn't easy to take advantage of, PotL Vets sound like a great idea... Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4258500 Share on other sites More sharing options...
Seahawk Posted December 22, 2015 Share Posted December 22, 2015 It was the first thing I thought of when I saw the two rules. ;) Â Drive up and dump out marines via rhino, then use the rhino's gun to get a hit. Then use the veteran bolters to unleash hell! BrotherAtrox 1 Back to top Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4258578 Share on other sites More sharing options...
caladancid Posted December 26, 2015 Share Posted December 26, 2015 Is there any reason why I should add a couple plasma pistols to a 10 man Invictarus unit? They seem way too expensive (as usual) to me, but I just wanted to check and see if anyone else had success with them. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4261149 Share on other sites More sharing options...
Slips Posted December 26, 2015 Share Posted December 26, 2015 Dont ask me. Outside of a Moritat I'm firmly against ever getting pistol upgrades. You just dont use them enough to justify their cost, especially when they bloat already expensive units. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4261161 Share on other sites More sharing options...
xera32 Posted December 26, 2015 Share Posted December 26, 2015 Never buy pistol upgrades except on moritats. They cost way too much for the amount of use you will get. Â Example: You buy 1 plasma pistol for your tac sergeant, over the course of the game you will expect 1-2 plasma shots. A plasma shot has a 10 in 18 chance to kill a marine out of cover, or a 10 in 36 chance of killing a terminator. That means your plasma pistol is worth ~ 1 marine or 2/3rds of a terminator in damage output. Of course you upgraded from a bolt pistol which also has a chance to kill things, so its actually less than that, and the plasma costs you 15 points, 33% more than what your are expected to kill over a game. Â A better upgrade is a combi plasma on a sergeant, or even better a rhino. You will get 1-2 shots over the course of a game (and more than likely 2 shots) for 10 points instead of 15. If plasma pistols were 5p each, or 18" range I could see their worth, but as it stands they are a fluff/rule of cool/WYSIWYG upgrade. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4261201 Share on other sites More sharing options...
caladancid Posted December 26, 2015 Share Posted December 26, 2015 Yeah normally I wouldn't even ask, but figured it was worth asking for a 200 dollar unit haha, just on the off chance they were worthwhile. Â The only upgrade I think might be worth it would be a couple thunder hammers (maximum of 2 in a unit of 10 I think). Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4261203 Share on other sites More sharing options...
xera32 Posted December 26, 2015 Share Posted December 26, 2015 Any number can take thunder hammers, and I would suggest 1 in 5 or 1 in 3 take 1. They don't have melta bombs so you are fodder for contemptors and multiwound FNP units (Firedrakes, Red Butchers) Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4261250 Share on other sites More sharing options...
Ishagu Posted December 26, 2015 Share Posted December 26, 2015 Plasma pistols are a terrible choice for Invectarus Suzerains as using them would probably only make your charges more difficult! Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4261297 Share on other sites More sharing options...
caladancid Posted December 30, 2015 Share Posted December 30, 2015 Any number can take thunder hammers, and I would suggest 1 in 5 or 1 in 3 take 1. They don't have melta bombs so you are fodder for contemptors and multiwound FNP units (Firedrakes, Red Butchers) Â Yeah very true. I am thinking of giving three the hammers in a 10 man unit. Gotta maximize that Legatine Axe love. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4264291 Share on other sites More sharing options...
Ishagu Posted December 30, 2015 Share Posted December 30, 2015 Are you sure? They can wound anything on a roll of 6 to hit anyways. Â If they're escorting the Primarch he brings the Str10, and if not I'm still not convinced. Maybe 2 Hammers in 10 if there's no character there... Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4264443 Share on other sites More sharing options...
Hesh Kadesh Posted December 30, 2015 Share Posted December 30, 2015 They bring ID to kill off FNP and can challenge shield. Sure, it's a 5++, but i've seen an AL Praetor with Preferred Enemy (Headhunters Squad) and their 7 attacks fail to kill a Tac Sergeant in a challenge (thanks to FNP), and taking 2 or 3 S8 attacks are pretty rough. Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4264496 Share on other sites More sharing options...
Yodhrin Posted December 31, 2015 Share Posted December 31, 2015 Apologies if this has come up before and I missed it, but a quick question if I may; the UM-specific Gladius-for-Breachers upgrade, are people reading that as a unit-wide thing only, or is it possible to take a mixed squad? And if it were, what would folk think about a 5 Gladius/10 Bolter split for a Zone Mortalis Breacher unit? Link to comment https://bolterandchainsword.com/topic/307855-hh10-30k-ultramarines-tactics/page/14/#findComment-4264692 Share on other sites More sharing options...
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