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Yeah, I included it within his cost, mainly because it just makes him that good.

His Abeyant should be a brass scorpion.

 

I really love the Arlatax, especially with that flail upgrade they can take. I want 7.

 

Do you think a squad of two are good or should I stick to two one robot squads? Honestly, the Fast attack slot for AdMech is awesome because of the Arlatax and Vorax.

I've not seen the rules (or pictures) for Arlatax. Are you able to PM me to where I can locate? 

It's pretty ridiculous. Basically all the wishlisting we were doing for making the Domitar better.

 

http://www.bolterandchainsword.com/topic/317985-hh-weekender-2016-thread-titan-secutarii-pg-56/page-24?do=findComment&comment=4295754

I want to say there's a power creep with this book, but Scoria, like Satareal, should be one bad mamma jamma.

 

What are people's thoughts on using Scyllax vs. Thallax? I'm trying to build a Xana force, but I'm torn for what I should use as a troops choice. I could take troop choice Castellax from Cybernetica due to Scoria, but I don't know what to do.

 

I'm honestly curious to see what direction they go with the Battle Automata from the weekender if that means HS or troops choice. I love the models as they scream dark AdMech, but we shall see.

 

Honestly, my dark AdMech force is starting to sound jump heavy because I want 2+ Arlatax, 3 blight drones, and either Thallax/Scyllax :P

And there are no Assault Transports I can think of for them. If there's ever a Forge World Mechanicum based book which gives them a new Super Heavy Assault Transport, then that can be ported forwards. But that's a ways off yet as they've got to update Badab to 7th Edition for the Tyrants Legion AND the Siege Assault Vanguard which needs a massive rethink as C:SM basically took all the best bits (Vehicle Squadrons). 

 

Of all the other units available, there are either Triaros, but that's a Turn 3 charge. You can get almost a Drop Pod Assault with D99 Valkyries.

 

If you take Thallax as a bodyguard, you lose the benefits of their Jet Pack movement. Ursarax are awesome, but at 50pts each, it soon mounts up, and also means you cannot take a Mecharray for a T6 dude.

They can take a suborbital strike wing of any flyers 3 HP and under. The only restriction is it can't be flyers already available to the army, so no lightnings, etc.

 

The restriction you are talking about is a completely different rule that is specifically about using Imperial Armour and Apocalypse rules in 30K. And that rule says you can, but only if there isn't an equivalent in 30K already. There is nothing that says you can't use said 30K equivalent, though. And again, two separate and unrelated rules.

Edited by Terminus

Sure, why not? Some Forge World has an STC for proper combat vehicles instead of tractors with guns strapped to them, and make Tiger Sharks. As long as it is modeled appropriately, rock out with your **** out.

 

More relevant to the subject at hand though, Scyllax do have access to dreadclaws. If talking Matrix of Ruin, you even have an extra LOW slot for them.

You people think too small, what about a phantom Titan? Have say a slaanesh dark mech who recently fought some eldar and decided to commandeer it with a daemon or something. :D

 

So here's a question, for my night lords I'm considering some allies, what can I get for 500 points of mechancium? I'm looking for some anti tank and maybe even some close combat work.

Ever since I randomly purchased some Myrmidon Secutors, for rule of cool, I've always been a muhasssive fan.

 

It seems secutors are bleh, but destructors can be ok. I want to build a list that is essentially a Mymridon Cult, so Archmagos Mymidax led force with reliance on all the crazy cool guns Mechancium get. I've been playing around and it seems like getting high strength high AP weapons is super simples but getting volume of fire to deal with large amounts of power armour might be trickier? I thought a Castigator could be good for that dank gatling gun?

 

3k

HQ

Myrmidax Magos Prime - Archeotech pistol, photon gauntlet, 2x Graviton Gun, Graviton Imploder, Abeyant

 

Troops

2x Darkfire Castellax with ETA

2x Multi-melta Castellax with ETA & Flamers

3x Thallax, Plasma Fusil

3x Thallax, Plasma Fusil

 

Heavy

5x Mymidon Destructors w/Graviton Imploders in a Triaros

5x Mymidon Destructors w/Photon Thrusters in a Triaros

Thanatar w/ETA

 

LoW

Castigator Cerastus Knight

 

Is..is this any good?

I think you're pretty light on anti AV14/flare shields (which is kind of normal for mechanicum) and very light on scoring units for a 3k game. Everything in your army can pretty effectively deal with power armor and TDA, but it is limited in range and mobility.

Hmm, if Graviton imploders are just normal grav cannons then that could possibly work as anti tank. However you just have to pray no one takes the ignores immoblised thing.

 

If you play against a pride list then you basically auto win but if you play against horde then it's going to be tough.

Hmm, if Graviton imploders are just normal grav cannons then that could possibly work as anti tank. However you just have to pray no one takes the ignores immoblised thing.

 

If you play against a pride list then you basically auto win but if you play against horde then it's going to be tough.

 

When I first created the list, I didn't have the 6 Thallax, I added them to have mobile objective securers. It's still light on bodies, which I know is a Mechanicum thing.

 

Also anti-horde firepower? Where do I acquire this? Perhaps swap the Photon Thrusters on my Myrms with...Radiation guns? The heavy 8 on the Castigator was for large MEQ blobs, 2x Multi-melta castellax with flamers for anti-infantry. 

 

Perhaps swap Thallax with Adsecularis blobs?

 

Graviton Imploders are 40k grav.

 

Yeah I took them to be my anti-AV14 guys, as far as my understanding of the cannon they're good at nerping armour.

They only "Nope" armor on a 6 and only because they automatically cause an Immobilize Result which, if earned again, instead causes a bonus hullpoint loss.

 

So 2 results of 6 cause 3 Hullpoints the first time, 4 Hullpoints the second. 

 

However, Auxiliary Drives negate immobilized results on a 4+

 

So, since you already need to roll a 6 to pen/glance for the first HP and immobilize it for the subsequent 6's to deal 2HP in damage but have it all potentially negated by a 4+ roll, Grav Imploders are hardly reliable anti-tank.

 

Go for haywire.

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