God-Potato of Mankind Posted February 16, 2016 Share Posted February 16, 2016 (edited) They only "Nope" armor on a 6 and only because they automatically cause an Immobilize Result which, if earned again, instead causes a bonus hullpoint loss. So 2 results of 6 cause 3 Hullpoints the first time, 4 Hullpoints the second. However, Auxiliary Drives negate immobilized results on a 4+ So, since you already need to roll a 6 to pen/glance for the first HP and immobilize it for the subsequent 6's to deal 2HP in damage but have it all potentially negated by a 4+ roll, Grav Imploders are hardly reliable anti-tank. Go for haywire. I see. Ok so I delete one Myrmidon, replace the existing one's armament with 5x Volkite Culverin for horde work. Then I add 5 Secutors, all with Grav guns and a triaros. Then I get a Krios Venator. All adds up to 3k points, but gives me relentless gravspam, anti-horde and a venator gun! Edited February 16, 2016 by The God-Potato of Mankind Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4308525 Share on other sites More sharing options...
Slips Posted February 16, 2016 Share Posted February 16, 2016 Dont get me wrong, Gaviton Imploders are awesome since they roll to-wound on Armor Saves. So 2+ Saves are wounded on a 2+ and with the gun being Ap2, bye bye TEQ. Also makes for a great MC/GMC Murder Gun for that same reason. Just dont use it to kill AV. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4308537 Share on other sites More sharing options...
Terminus Posted February 16, 2016 Share Posted February 16, 2016 Graviton Imploders do alright, they have the volume of fire and with BS5 preferred enemy more than the usual chance of rolling a 6 to do some damage to vehicles. It's just not their primary purpose. And you don't really need 5 secutors when 3 will do. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4308721 Share on other sites More sharing options...
Mango Polo Posted February 22, 2016 Share Posted February 22, 2016 I'm taking my mechanicum models out from dust collection duty and putting them to use as a Legio Cybernetica force. I can thank the Inferno preview and sneak peak at Forge World Arkhadine forces for that... I'm thinking of how to use Anacharis Scoria. Under 1700 points I'd leave him home, but above that he's a delicious proposition. He's a model that absolutely wants to be in CC against resilient nasties, and if not then close enough to do it next turn. He's sadly a footslogger, so it's going to be a fairly long walk for him if the enemy isn't also rushing in. IMO a unit of Vorax is the best target for Rite of the Beast. They are fast and cheaper than any other option; as much as I like the Arlatax, for the price of 2 you can have a whole 5 Vorax with frag grenades. Scoria can join them to Scout ahead, but afterwards the Fleeting Vorax are held back by his speed. Not sure where really to stick him. At higher points I'd consider a Macrocarid Explorator (helps to call down arlatax/homonculex, get on the enemy's nerves, Scouts) or a Triaros with Myrmidons, to avoid making the Vorax + Scorias blob such a massive "fire everything into us" target. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4315031 Share on other sites More sharing options...
Terminus Posted February 22, 2016 Share Posted February 22, 2016 He can't ride a transport? I didn't see anything in his rules preventing that. You can even stuff an Abeyant into a Triaros. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4315086 Share on other sites More sharing options...
Mango Polo Posted February 22, 2016 Share Posted February 22, 2016 Hmm? I specifically pointed out that a Triaros or Macrocarid would be good choices for him, given one is playing with enough points. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4315133 Share on other sites More sharing options...
Hesh Kadesh Posted February 22, 2016 Share Posted February 22, 2016 You made mention him being a footslogger. And you can put him in D-99 Valks, also. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4315144 Share on other sites More sharing options...
Mango Polo Posted February 22, 2016 Share Posted February 22, 2016 Err well yes, he's standard Infantry. No fleet, jump pack, or anything of the sort; he's either hoofing it by default or needs a ride as I specifically wrote. I hope we're all clarified now? I'll take a look at the valk tonight and see if it can mesh well with him. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4315159 Share on other sites More sharing options...
Liquid_O Posted February 22, 2016 Share Posted February 22, 2016 I don't think the Valkyrie synergizes very well with him, yes it gets him close, but you lose out on at least 2 turns of cybertheurgy and cortex control range. (Unless you deep strike him next to your army, which kinda defeats the purpose of deep striking) Losing the cortex controller means you need to take more robot herders, so less robots! Also mechanicum don't have a ton of reserve manipulation, and none of it is cheap. I think a macroarid with the augury web for the 12" scout move could work? That lets him keep up with vorax and arlatax for the first turn or two and he can always hop out and join them or take some scyllax bodyguards. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4315242 Share on other sites More sharing options...
Hesh Kadesh Posted February 22, 2016 Share Posted February 22, 2016 (edited) One turn. And not even then, really. D-99's have effective drop pod assault, but by a different name so it doesn't clash. If you've got Arlatax, you miss out on neither. He can even disembark while Zooming. You also have 48" bubble of Cy-Cortex because you're Cybernetica. (you are cybernetica, right?). You have Jump Automata as well, so between a 12" Jump and Run, you should be able to get him somewhere. Plus, you get his Warlord Trait which means that they're not as painful if they lose it iirc. Edited February 22, 2016 by Hesh Kadesh Liquid_O 1 Back to top Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4315337 Share on other sites More sharing options...
Terminus Posted February 23, 2016 Share Posted February 23, 2016 Yeah, I included it within his cost, mainly because it just makes him that good.Who wouldn't want a 5th wound and IWND on a T6 eternal warrior with 2+/3++/FNP? Also hilarious how shooty he is with two pistols, the array, and the photon thruster. Blam blam blam!! I don't know if I can hold out for FW to make a model, and if I made a dude right now, the abeyant would be part of him. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4316797 Share on other sites More sharing options...
1ncarnadine Posted February 24, 2016 Share Posted February 24, 2016 Yeah, I included it within his cost, mainly because it just makes him that good.Who wouldn't want a 5th wound and IWND on a T6 eternal warrior with 2+/3++/FNP? Also hilarious how shooty he is with two pistols, the array, and the photon thruster. Blam blam blam!! I don't know if I can hold out for FW to make a model, and if I made a dude right now, the abeyant would be part of him. I think he's only T5 even with the Abeyant unless I'm missing something. Not like that's too big a problem when he has EW and can chill with higher-majority-Toughness automata units. I think that's maybe his only real weakness? If he gets caught out alone mass plasma can start to chew through him, and because killing Scoria usually means auto-killing a PoM Arlatax you can bet people will set sights on his head. He's still insanely resilient though. Dang I'd probably hold out for the inevitable amazing model though, and proxy something until then. Mark Bedford seemed excited to work on him. Pretty sure he has a good idea of how the model will go already too. What are the odds the photon thruster is a scorpion tail? Pretty darn high I'd say :D Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4316801 Share on other sites More sharing options...
depthcharge12 Posted February 24, 2016 Share Posted February 24, 2016 I'm willing to bet his Abeyant will be the Scorpion body :devil: I honestly wouldn't worry about his survivability - he honestly can tank more than a Spartan lol. On top of that, he has Patris Cybernetica which means you can stick X amount of Castellax in front of him in his squad. I think he'd mesh well with the Abeyant and two dark fire castellax. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4316808 Share on other sites More sharing options...
Terminus Posted February 24, 2016 Share Posted February 24, 2016 He has a machinator array which increases your toughness by 1, and there is no statement in the screen cap that I can see about it already being included in his profile. It does matter somewhat for his survivability, because with T6 he gets FNP against even S10. But yes, he's a beast regardless. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4316811 Share on other sites More sharing options...
1ncarnadine Posted February 24, 2016 Share Posted February 24, 2016 He has a machinator array which increases your toughness by 1, and there is no statement in the screen cap that I can see about it already being included in his profile. It does matter somewhat for his survivability, because with T6 he gets FNP against even S10. But yes, he's a beast regardless. Ahhh you're right. I double-checked the other Mech characters and they have a note that it's included, but Scoria's entry just says see the Taghmata book. That's dirty. It could be an oversight considering how many mistakes have turned up in Book VI and how otherwise absolutely amazing Scoria is? But there's no way it doesn't stand as T6 for now. Sooo diiiiirtyyyy.... in an "I want to get in on that dirty" kind of dirty :D Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4316846 Share on other sites More sharing options...
Brofist Posted February 24, 2016 Share Posted February 24, 2016 I'm pumped for Scoria. I need to modify my existing magos model a bit, but that won't be a problem. Dude is such a boss I'd rather run him than some primarchs. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4316873 Share on other sites More sharing options...
Mango Polo Posted February 24, 2016 Share Posted February 24, 2016 I think for now I'll simply run him as part of a Vorax unit. Otherwise it's too many eggs in one basket until 2k+ points. Maybe one day the Taghmata will get an assault vehicle. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317063 Share on other sites More sharing options...
Hesh Kadesh Posted February 24, 2016 Share Posted February 24, 2016 He has a machinator array which increases your toughness by 1, and there is no statement in the screen cap that I can see about it already being included in his profile. It does matter somewhat for his survivability, because with T6 he gets FNP against even S10. But yes, he's a beast regardless. With eternal warrior he gets FNP regardless does he not? Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317064 Share on other sites More sharing options...
fedratsailor Posted February 24, 2016 Share Posted February 24, 2016 double toughness still negates FNP even with eternal warrior. eternal warrior just makes it 1 would instead. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317107 Share on other sites More sharing options...
TompiQ Posted February 24, 2016 Share Posted February 24, 2016 Indeed, the actual rule for Eternal Warrior is as follows: If a model with this special rule suffers an unsaved Wound from an attack that inflicts Instant Death, it only reduces its Wounds by 1, instead of automatically reducing its Wounds to 0. And FnP may not be taken against wounds causing instant death, which EW technically doesn't prevent, it just hinders how ID interacts with the model. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317151 Share on other sites More sharing options...
Hesh Kadesh Posted February 24, 2016 Share Posted February 24, 2016 Ah, thinking of the old EW. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317168 Share on other sites More sharing options...
Azkaellon3 Posted February 24, 2016 Share Posted February 24, 2016 That dude is a monster, he defeats every primarch with the exception of dorn and Horus, but the rest of them just drop like flies... Don't know how I should feel about that. The only way all other primarch could beat him is by making him run away and sweeping advance him. That's a bit sad tbh. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317221 Share on other sites More sharing options...
TompiQ Posted February 24, 2016 Share Posted February 24, 2016 (edited) Agreed, he's basically a Mechanicum primarch but at something like twice the points effectiveness. ...if my mathhammer is correct, in a 1v1 he actually beats Horus. Discounting charges, first round Horus deals 0,8 wounds (using the Talon to lower WS) down to ~0.53 after IWND. Scoria returns with 1.33 wounds from his Scepter and ~0,17 wounds from the Mach. Array after IWND (which Horus gets against the Array). Half a wound caused by Horus and 1.5 by Scoria. Second turn we count Scoria as ws4, netting Horus extra attacks. He now averages 1.05 wounds which goes down to 0.7 after IWND. Scoria deals another 1.5 wounds. Third turn, counting Scoria as ws3, Horus gains some traction. He deals another 0.7 wounds, while Scorias output is lowered to 1 wound. This is how all further rounds will look. Taking into account that you don't get IWND on your last wounds, it takes Horus 7 rounds to kill Scorias. Horus dies after 6 IF he lowers Scorias WS the first two turns. If only manages one of them, it's 5 or less turns. Unless my math is off, we have a new duelist champion of 30k. EDIT - I just realized I forgot to account for fear, however the odds of Scorias failing a fear test is 8-9% and it would only have any impact in the first two rounds of combat. The odds are still in Scorias favor! Edited February 24, 2016 by TompiQ Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317345 Share on other sites More sharing options...
depthcharge12 Posted February 24, 2016 Share Posted February 24, 2016 Lol I like that these AdMech heads are powerful, but I don't think they should be Horus powerful unless it was like Kelbore Hal. Honestly Scoria shouldn't get EW, rather just an improved IWND to balance I feel. Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317355 Share on other sites More sharing options...
Hesh Kadesh Posted February 24, 2016 Share Posted February 24, 2016 (edited) He needs another 200pts. Or drop the autowound D3 hits to only on a 6, and roll to wound as normal. Edited February 24, 2016 by Hesh Kadesh Link to comment https://bolterandchainsword.com/topic/313500-hh10-mechanicum-tactica/page/8/#findComment-4317356 Share on other sites More sharing options...
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