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He needs another 200pts.

Or drop the autowound D3 hits to only on a 6, and roll to wound as normal.

Completely agree.

 

I find that the clause about if Scoria dies, the Haemonculex dies laughable because he literally won't die except for something like a lucky D hit or 20 something lascannon hits.

Actually Horus would only use the talon to cripple him to ws4 and after that always use worldbreaker.

 

Worldbreaker would cause around 0,984 wounds after iwnd whereas Horus would only received 0,887 wounds in return.

 

So they would kill each other at the same time in round 6 as worldbreaker is unwieldy and scoria is concussed.

 

I have the feeling the fw team didn't really put enough thought in scorias weapon as it is just to powerful (on a pretty unbalanced level).

A tooled up Magos could already hang with Primarchs, except against the ones that can deal Instant Death.  Scoria can actually survive long enough to kill them, and he has a relatively easier time of it with the automatic wounding D3 thing and a large volume of attacks, Scoria can actually kill most of them.  He probably shouldn't cost as much or less than the generic Magos or Draykovac, who also has a big auto-wound thing but it's not quite as crazy as Scoria's, and he also isn't as survivable.  I did have a game where I rolled a 12 on Liquefactor vs a Praetor, though.  That was fun.

 

 

He has a machinator array which increases your toughness by 1, and there is no statement in the screen cap that I can see about it already being included in his profile. It does matter somewhat for his survivability, because with T6 he gets FNP against even S10. But yes, he's a beast regardless.

 

Ahhh you're right. I double-checked the other Mech characters and they have a note that it's included, but Scoria's entry just says see the Taghmata book. That's dirty.

 

It could be an oversight considering how many mistakes have turned up in Book VI and how otherwise absolutely amazing Scoria is? But there's no way it doesn't stand as T6 for now. Sooo diiiiirtyyyy.... in an "I want to get in on that dirty" kind of dirty :biggrin.:

 

All Archmagi are T5 and can push that to T6 with an array, but yes, it's even more worthwhile when you have FNP and eternal warrior.

 

But yes, this guy is incredibly good.  Reading over his rules, I got the impression someone on the design team started playing Mechanicum and home-brewed himself a badass character.  There certainly was no one there to playtest it, given their track record.  The automatic D3 wounds thing is what really takes him over the top.  I would have still been just as excited if he was S6 and needed to wound as normal, but rolls of 6s caused double wounds or something.  That way he would just be a nigh-unkillable tank with a nasty bite, as opposed the vortex of death and destruction he is now.  Also, shooting 4 guns a turn, he's a gunslinger too!

Edited by Terminus

To be honest his scepter should be "automatically wounds" rather than "d3 wounds that disallows FnP and IWND". As it is now he's flat out broken. In fact, it is as if he had a S:D weapon that could only trigger a 2-5 result,

Edited by TompiQ

Starting with ZM and Cybernetica might be a bit hard since theres a Hard Cap on Monstrous Creatures not being allowed on bigger than 60mm bases.

 

So that limits you a bit in terms of stompy robots you can start with.

 

That said, Thallax and (arch) Magos are good starting points.

Starting with ZM and Cybernetica might be a bit hard since theres a Hard Cap on Monstrous Creatures not being allowed on bigger than 60mm bases.

 

So that limits you a bit in terms of stompy robots you can start with.

 

That said, Thallax and (arch) Magos are good starting points.

You can't use any of the Castellax? I swear I saw people using dreads and carnifexes in ZM though i understand the seige automata wouldn't fit.

 

As an in to the army separate from ZM is it a decent road there or should i really pick up piece by piece? It's just a neat group that caught my eye.

Dreads arent MCs so arent affected.

 

Carnifexes should be on 60mm bases and thus ok for use.

 

Anything Larger, say 80mm, and itd be a no-go.

 

Castellax are on 50mm iirc so theyre good to go.

 

No idea for the Domitar though since its quite a bit bigger and definitely no Thanatar.

Castellax are on 60mm bases, so can be used. Just read up the ZM rules and you'll have a clear picture of what's allowed.

 

Thallax are actually pretty decent in ZM.

 

That bundle saves you GBP 25 ... not bad, but I'd prefer to purchase things individually, especially if you start out with ZM and don't need a full-fledged army at the beginning but only a 1.000 pts. ZM list. 

Also, by purchasing the Thallax on their own you can have them with special weapons, the ones in the bundle only have standard Lightning Guns.

Hey guys, I'd like to excuse myself for making an error in the Scoria versus Horus mathhammer on the last page. I actually managed to not include the extra attack Scoria gets from his Abeyant.

 

...which makes it so that even if Scoria starts at WS3, Horus will on average die in round 5 while having caused 3.5 wounds in exchange. Now, if Scoria gets two rounds at WS4/5, Horus dies in round 4. It's kind of insane.

 

EDIT - Disregard this, I missed that his scepter was 2-handed so the original math checks out. Dang, I really want my book 6 to arrive, not having direct access to the proper profiles sucks. :unsure.:

Edited by TompiQ
Open a closer reading of the red book, it seems you can no longer ally different Mechanicum branches? The Cybernetica and Reductor are described as variant force org charts "similar to a Rite of War", so I guess no bringing buffed cybernetica allies with your matrix of ruin for 5 heavy support slots?

S and WS are relevant if Horus continues to attack with his Talon, since once Scoria reaches S0, he dies, EW/IWND or not... (or do I remember that bit wrong?)

 

+ Edit : And in case I do, doesn't WS 0 mean Scoria wouldn't be able to attack at all at that point?

Edited by Player 404

You never could anyway?

That's certainly debatable, because they were all distinct factions until the red book came to bring them all together, and I saw many lists locally and on the list sub-forums which did just that.

 

I don't recall exactly if a precious FAQ ever addressed it (although it feels like it did).

 

Regardless, a lot less debatable now.

S and WS are relevant if Horus continues to attack with his Talon, since once Scoria reaches S0, he dies, EW/IWND or not... (or do I remember that bit wrong?)

 

+ Edit : And in case I do, doesn't WS 0 mean Scoria wouldn't be able to attack at all at that point?

 

While you are indeed correct, since Scoria averages 4-5 turns to beat Horus the effects won't really come into play, except if Horus gets a wound through every turn which while possible isn't guaranteed.

Okay guys, what is the shootiest, nastiest little allied Detachment I could bring for Mechanicum? Circa... 500 points?

 

Leaning towards anti AV as a bias!

 

For context this would be allied to an army of dark compliance!

 

Tank, robots and priests all welcome.

Depends entirely on what the rest of the army (the Dark Compliance part) looks like ?

 

Personally, I tend to bring a double-barrel Phased Plasma Fusil Myrmidax with 2+ / 3++ / T6 / W4 / IWND if I want a big fat juicy but utterly expensive HQ,

or a cheap barebones Magos (Macrotech or Lacrimalus) if I want to support my Adsecularis or want to take troop choice Tech-Priest Auxilia.

For troop choices, I either go Thallax (Destructors) or Adescularis, depending on how much I want to invest in the troop slot.

 

But really, without knowing what sort of list would be supported by your mechanicum units it'll all be just guessing.

 

Also, do you want to ally in Taghmata, Legio Cyberbetica or Ordo Reductor ?

The Dark compliance list will consist of some things along the lines of:

 

Grave Wardens and a forge Lord (Warlord) in a dread claw.

Grave Wardens in a dreadclaw.

Leviathan with grav, drill/ claw, Choom, ceramite and phosphex in pod.

 

Force Commander pretty much bare but with abhuman helots and dark age provenance.

 

Troops are grenadiers with the 30" Las rifles and rotor or plasma for accurate and sturdy camping (T4, 3+)

 

Soem ogryns will be tooled up and put in some kind of transport. I'm considering a spartan, although they may just be a small unit to counter charge in the back line.

 

Potentially a couple of russes as well to just lay down the plates and maximise the 3rd heavy slot.

 

Mechanicum would be there to fill the gaps, so just add some nice mid to long range firepower and toughness in the form of bots and thier cool tanks.

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