Jump to content

Recommended Posts

If anything could tempt me aboard the 30k train it'd be Breachers. I hope these are ok to leave here, they're for my 40k army, but were only created due to what I was seeing from the HH:

http://images.dakkadakka.com/gallery/2015/2/20/688676_sm-.JPG

Unsure if this has cropped up, but how have people based their Breacher squads? The ones I bought earlier this year were still on 25mm, and my previous set were on 25mm too - but I'm tempted to up these to matched the majority of my BaC models that are now on the larger size. I'm thinking that the footprint of the unit will increase, but is this a problem for them in formation? I'm planning on transferring my other Legionaries, but it's just whether I move the Breachers across too. Any advice/input welcome!

My only other thought would be for Zone Mortalis, just in terms of whether they would fit well. Hmm, may have to think more about this and perhaps play them as either two 10-strong or as a twenty and see how difficult that may be for positioning, before making a concrete decision on whether to up-base.

32mm for for 2 reasons. First and most important it looks better. Second you can spread out further to avoid how many hits you potentially take from blasts. This is an even bigger deal in ZM as blasts are nasty

 

your second point is a misconception. Blast have a much harder time missing you on scatter if you spread out larger bases. Less potential hits perhaps, but more guaranteed hits in return.

 

 

32mm for for 2 reasons. First and most important it looks better. Second you can spread out further to avoid how many hits you potentially take from blasts. This is an even bigger deal in ZM as blasts are nasty

your second point is a misconception. Blast have a much harder time missing you on scatter if you spread out larger bases. Less potential hits perhaps, but more guaranteed hits in return.
Agree with that in a normal game. But in a Zone mortalis game with Blasts you are nearly always going to get hit anyway because of the cramped corridors so may aswell try and mitigate how many.

Right, so I've given a try at some rules for the Death Guard Special Breachers. My first try at creating rules really, and not even for my own legion :tongue.:

Anyway, feel free to dismantle at will :smile.:

 

EDIT : UPDATED VERSION 2.0 HERE.

EDIT : UPDATED VEERION 3.0 HERE.

 

Death Guard Cremators  (1.1)................................................................... 160 Points

                        WS BS  S  T  W  I  A  Ld Sv

Cremator.......    4    4   4  4   1  4  1   8   3+

Ash Warden...   4    4   4  4   1  4   2   9   3+

 

Unit Composition

  • 4 Death Guard Cremators
  • 1 Death Guard Ash Warden

Unit Type

  • Infantry
  • Infantry Character (Ash Warden)

Wargear

  • Power Armour
  • Boarding Shield
  • Combi-Rad*
  • Bolt Pistol
  • Frag and Krak grenades

Special Rules

  • Legiones Astartes (Death Guard)
  • Hardened Armour

Dedicated Transport

  • The Squad may take a Land Raider Phobos as Dedicated Transport

Options

  • The Death Guard Cremator squad may take
    • Up to 5 Additional Cremators...................... 20 pts
  • For every five models in the squad, one Cremator may exchange their combi-rad for one of the following:
    • Volkite Charger........................................... free
    • Flamer........................................................ free
  • One Cremator may take a Nuncio-Vox................. 10 pts
  • One Cremator may take a Legion Vexilla............. 15 pts
  • The Ash Warden may exchange their combi-rad for one of the following:
    • Power Weapon........................................... free
    • Power Sickle............................................... free
    • Power Fist.................................................. 5 pts
    • Single Lightning Claw................................. 5 pts
    • Plasma Pistol.............................................. 5 pts
    • Thunder Hammer....................................... 10 pts
  • The Ash Warden may:
    • Upgrade to artificer armour........................ 10 pts
    • Note: this means he will also be subject to the Hardened Armour special rule

Hardened armour: see crusade army list page 32 in the legion breacher siege squad entry

 

Combi-Rad

Death Guard Cremators use a special combi-weapon, integrating both a bolter and a grenade-launcher equipped with a single Radiation Grenade, designed for exterminating hordes of xenos, while remaining protected behind their breacher shields.

 

Weapon       range    Str   AP    Type

Bolter               24"       4     5      Rapid Fire

Rad Grenade  18"       4     3       Assault 1, One use, Blast (3"), Fleshbane, 

Launcher

 

Power Sickle

The Power Sickle was added to the Death Guards' panoply of war after Istvaan III, as they had discovered during the massacre of their loyalist elements that enemy breachers or otherwise shield equipped marines could be far harder to eliminate then previously imagined.

Though by some aspects the sickle resembles the larger power scythes of the Deathshroud, its function is completely different: the hook blade is designed to easily pry shields or other guarding weapons from an enemy, opening possible lines of attack for the wielder.

When used at the drop site massacre, they showed a great deal of worth, especially against Salamanders bearing prototype Storm Shields.

 

Weapon       range    Str   AP    Type

Power Sickle     -         Us    2      Melee, Unwieldy, Pry Shield*

 

*Pry Shield: When in close combat, a weapon with Pry Shield negates all benefits of any shield used by a single enemy in base contact (including invulnerable saves), and the enemy can never claim the extra attack for being armed with an additional close combat weapon. This benefit also applies in challenges.

Note: Breacher Shields still grant the benefits of the defensive grenades.

Should the points associated be upped by... a lot ?

 

EDIT: I forgot to add the extra points to the additional marines :tongue.:

 

EDIT2: just realised phosphex bombs were normally 10 points... Should I up the value of the combi-phosphex to 15/20 points or leave it at 10 ? And should I reduce the range to 12 inches ?

'designed for exterminating hordes of xenos' Right there, that's a weapon seemingly designed for exterminating hordes of Terminators.

A squad of 5 guys with them, for 160 points, in my opinion is way too cheap. With an impressively long range for a grenade launcher.

 

Maybe a weaker version, such as a combi-grenade launcher, but with a single rad grenade? drop to ap3 and switch other rules to fleshbane?

 

Alternatively, go fully to the 'killing hordes' idea and make it a template weapon, but a weaker profile. Just some thoughts of mine

 

Liking the rest though! Especially the idea for the power sickle.

The only thing I can dislike (and this is just me being picky) about giving them rad grenades, and rad launcher etc, is you're basically making a better/worse destroyer squad, swapping jump-packs for shields. Just something I see this might get too close to.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.