sockwithaticket Posted December 27, 2015 Share Posted December 27, 2015 If anything could tempt me aboard the 30k train it'd be Breachers. I hope these are ok to leave here, they're for my 40k army, but were only created due to what I was seeing from the HH:http://images.dakkadakka.com/gallery/2015/2/20/688676_sm-.JPG Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4261731 Share on other sites More sharing options...
Chaeron Posted December 29, 2015 Share Posted December 29, 2015 Unsure if this has cropped up, but how have people based their Breacher squads? The ones I bought earlier this year were still on 25mm, and my previous set were on 25mm too - but I'm tempted to up these to matched the majority of my BaC models that are now on the larger size. I'm thinking that the footprint of the unit will increase, but is this a problem for them in formation? I'm planning on transferring my other Legionaries, but it's just whether I move the Breachers across too. Any advice/input welcome! Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263097 Share on other sites More sharing options...
BrotherAtrox Posted December 29, 2015 Share Posted December 29, 2015 I've kept them on 25mm, I think it looks cooler and makes more sense with the type of action a Breacher squad undertakes. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263115 Share on other sites More sharing options...
Raktra Posted December 29, 2015 Share Posted December 29, 2015 Mine are on 25s, but the place I got/get my sculpted bases from don't do the 30s. And it's a bit immaterial to me anyway, so long as my dreads and termies are on big'uns. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263120 Share on other sites More sharing options...
RandomMarine Posted December 29, 2015 Share Posted December 29, 2015 I recently swapped mine onto the new bases IMO they look great but I can see it making positioning harder Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263292 Share on other sites More sharing options...
Charlo Posted December 29, 2015 Share Posted December 29, 2015 I love 30mm, just makes Marines look epic. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263301 Share on other sites More sharing options...
Chaeron Posted December 29, 2015 Share Posted December 29, 2015 My only other thought would be for Zone Mortalis, just in terms of whether they would fit well. Hmm, may have to think more about this and perhaps play them as either two 10-strong or as a twenty and see how difficult that may be for positioning, before making a concrete decision on whether to up-base. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263443 Share on other sites More sharing options...
Kriegriss Posted December 29, 2015 Share Posted December 29, 2015 I think you max units out at 15 models Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263445 Share on other sites More sharing options...
Ironwithout Posted December 29, 2015 Share Posted December 29, 2015 32mm for for 2 reasons. First and most important it looks better. Second you can spread out further to avoid how many hits you potentially take from blasts. This is an even bigger deal in ZM as blasts are nasty Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263453 Share on other sites More sharing options...
Memento Of Prospero Posted December 29, 2015 Share Posted December 29, 2015 32mm for for 2 reasons. First and most important it looks better. Second you can spread out further to avoid how many hits you potentially take from blasts. This is an even bigger deal in ZM as blasts are nasty  your second point is a misconception. Blast have a much harder time missing you on scatter if you spread out larger bases. Less potential hits perhaps, but more guaranteed hits in return. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263620 Share on other sites More sharing options...
Ironwithout Posted December 29, 2015 Share Posted December 29, 2015 Â Â 32mm for for 2 reasons. First and most important it looks better. Second you can spread out further to avoid how many hits you potentially take from blasts. This is an even bigger deal in ZM as blasts are nasty your second point is a misconception. Blast have a much harder time missing you on scatter if you spread out larger bases. Less potential hits perhaps, but more guaranteed hits in return.Agree with that in a normal game. But in a Zone mortalis game with Blasts you are nearly always going to get hit anyway because of the cramped corridors so may aswell try and mitigate how many. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263645 Share on other sites More sharing options...
Slips Posted December 29, 2015 Share Posted December 29, 2015 Thing about blasts in ZM is the majority aren't going to be Ap2/3. Which means your breachers get a Re-roll to failed Armor Saves. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263653 Share on other sites More sharing options...
Raktra Posted December 29, 2015 Share Posted December 29, 2015 And none of that pseudo-rending bulldookie. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263657 Share on other sites More sharing options...
Slips Posted December 29, 2015 Share Posted December 29, 2015 And none of that pseudo-rending bulldookie. ...They still all get Shred for Free though or +1S if they already have shred. Â Meaning DG and Sally Heavy Flamers are SUPER Nasty. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263659 Share on other sites More sharing options...
Ironwithout Posted December 29, 2015 Share Posted December 29, 2015 I've been running Jetbikes in ZM. Soo much fun!! Seriously love them heavy bolters and plasma cannons. Â Anyway back on topic. What's everyone's thoughts on Grav guns on breachers. Creating difficult terrain in ZM seems like it would be good Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4263660 Share on other sites More sharing options...
RandomMarine Posted December 31, 2015 Share Posted December 31, 2015 I tend to use melta over grav in zm but I can see them being useful. Personally I just use 10 breaches in a phobos as a midfield objective holder or a speed bump till my 10 gorgons get to where they need to be Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4264786 Share on other sites More sharing options...
Doctor Perils Posted December 31, 2015 Share Posted December 31, 2015 Right, so I've given a try at some rules for the Death Guard Special Breachers. My first try at creating rules really, and not even for my own legion Anyway, feel free to dismantle at will  EDIT : UPDATED VERSION 2.0 HERE. EDIT : UPDATED VEERION 3.0 HERE.  Death Guard Cremators  (1.1)................................................................... 160 Points             WS BS  S  T  W  I  A  Ld Sv Cremator.......   4   4  4  4  1  4  1  8  3+ Ash Warden...   4   4  4  4  1  4  2  9  3+  Unit Composition 4 Death Guard Cremators 1 Death Guard Ash Warden Unit Type Infantry Infantry Character (Ash Warden) Wargear Power Armour Boarding Shield Combi-Rad* Bolt Pistol Frag and Krak grenades Special Rules Legiones Astartes (Death Guard) Hardened Armour Dedicated Transport The Squad may take a Land Raider Phobos as Dedicated TransportOptions The Death Guard Cremator squad may takeUp to 5 Additional Cremators...................... 20 pts For every five models in the squad, one Cremator may exchange their combi-rad for one of the following:Volkite Charger........................................... free Flamer........................................................ free One Cremator may take a Nuncio-Vox................. 10 pts One Cremator may take a Legion Vexilla............. 15 pts The Ash Warden may exchange their combi-rad for one of the following:Power Weapon........................................... free Power Sickle............................................... free Power Fist.................................................. 5 pts Single Lightning Claw................................. 5 pts Plasma Pistol.............................................. 5 pts Thunder Hammer....................................... 10 pts The Ash Warden may:Upgrade to artificer armour........................ 10 pts Note: this means he will also be subject to the Hardened Armour special rule Hardened armour: see crusade army list page 32 in the legion breacher siege squad entry  Combi-Rad Death Guard Cremators use a special combi-weapon, integrating both a bolter and a grenade-launcher equipped with a single Radiation Grenade, designed for exterminating hordes of xenos, while remaining protected behind their breacher shields.  Weapon    range   Str  AP   Type Bolter        24"    4   5    Rapid Fire Rad Grenade  18"    4   3    Assault 1, One use, Blast (3"), Fleshbane, Launcher  Power Sickle The Power Sickle was added to the Death Guards' panoply of war after Istvaan III, as they had discovered during the massacre of their loyalist elements that enemy breachers or otherwise shield equipped marines could be far harder to eliminate then previously imagined. Though by some aspects the sickle resembles the larger power scythes of the Deathshroud, its function is completely different: the hook blade is designed to easily pry shields or other guarding weapons from an enemy, opening possible lines of attack for the wielder. When used at the drop site massacre, they showed a great deal of worth, especially against Salamanders bearing prototype Storm Shields.  Weapon    range   Str  AP   Type Power Sickle   -     Us   2    Melee, Unwieldy, Pry Shield*  *Pry Shield: When in close combat, a weapon with Pry Shield negates all benefits of any shield used by a single enemy in base contact (including invulnerable saves), and the enemy can never claim the extra attack for being armed with an additional close combat weapon. This benefit also applies in challenges. Note: Breacher Shields still grant the benefits of the defensive grenades. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265019 Share on other sites More sharing options...
helterskelter Posted December 31, 2015 Share Posted December 31, 2015 Give me that combi gun. I will put in multiple repeat orders for every battle :p Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265025 Share on other sites More sharing options...
Doctor Perils Posted December 31, 2015 Share Posted December 31, 2015 Should the points associated be upped by... a lot ?  EDIT: I forgot to add the extra points to the additional marines  EDIT2: just realised phosphex bombs were normally 10 points... Should I up the value of the combi-phosphex to 15/20 points or leave it at 10 ? And should I reduce the range to 12 inches ? Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265033 Share on other sites More sharing options...
Aeternus Posted December 31, 2015 Share Posted December 31, 2015 'designed for exterminating hordes of xenos' Right there, that's a weapon seemingly designed for exterminating hordes of Terminators. A squad of 5 guys with them, for 160 points, in my opinion is way too cheap. With an impressively long range for a grenade launcher.  Maybe a weaker version, such as a combi-grenade launcher, but with a single rad grenade? drop to ap3 and switch other rules to fleshbane?  Alternatively, go fully to the 'killing hordes' idea and make it a template weapon, but a weaker profile. Just some thoughts of mine  Liking the rest though! Especially the idea for the power sickle. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265098 Share on other sites More sharing options...
Liquid_O Posted December 31, 2015 Share Posted December 31, 2015 Just piggybacking off of Aeternas, what if it was a single shot rad missile launcher? S4 AP3 fleshbane and small blast? I think that would fit well with the points cost you've already got. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265122 Share on other sites More sharing options...
Doctor Perils Posted December 31, 2015 Share Posted December 31, 2015 Okay, that should work. Have you got an idea of a better name for the unit ? Cremators sort of worked with Phosphex, but I don't think it would work as well for rad? Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265306 Share on other sites More sharing options...
DuskRaider Posted December 31, 2015 Share Posted December 31, 2015 I would give them Rad Grenades. Drop AP of Phosphex to 3, bump them to 200 points for a squad of 5 and you're good to go. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265313 Share on other sites More sharing options...
Aeternus Posted December 31, 2015 Share Posted December 31, 2015 The only thing I can dislike (and this is just me being picky) about giving them rad grenades, and rad launcher etc, is you're basically making a better/worse destroyer squad, swapping jump-packs for shields. Just something I see this might get too close to. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265353 Share on other sites More sharing options...
DuskRaider Posted December 31, 2015 Share Posted December 31, 2015 The Rite of War does the same thing, though. Death Guard would be an exception, as they're known for having wide use of Rad and Chem weaponry. I still wouldn't see them as competing with Destroyers either, they are two completely different roles. Link to comment https://bolterandchainsword.com/topic/317087-team-breacher/page/9/#findComment-4265366 Share on other sites More sharing options...
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