Baluc Posted July 26, 2016 Share Posted July 26, 2016 Why the command squad? DA already his Ws4 units of 3's. Also fists on DA Terminators seem a waste since they get rad grenades and free Calabnite warblades to would on 2's anyway, and it lets them hit on 3's. I think you would be better served by taking a chainfist or 2 to help with dreads but leave the est with swords. Because I also want to hit WS5 Units on 3s The command squad is a bit points heavy though as Charlo mentioned , I think its one of those situations where the unit can handle most things and idue to the way its equipped has a way to pose danger toward just about any type of unit because acid heavy bolters are just insane The Fists are there to be a threat to vehicles and 2+ units They are equipped with combimeltas because they are going to be armor hunting or rather anti tank hunting cause firing off a bunch of melta into robots aint a bad idea The fists and chainfist work as a means to an end there in keeping the unit dangerous after it has offloaded its combi meltas Rad grenades are great but wounding well doesn't negate the fact that a calabinite warblade will bounce off a 2+ save unit I am of the opinion that terminators should be hunting bigger game and with fists they will do better at that than they will with swords , the only reason the sargent has one is cause I dont give the sarge a weapon. Also robots , they are a thing , even with the rad grenades Id want to have the fist You've taken the two best anti-vehicle knights, I think you can relax a bit on your AA needs. I wouldn't put unwieldly terminators into robots. I'd rather 3's and 4's 6++ I4, than 3 and and 2's I1 with a 6++. Combat should be the last resort in most cases because the risk is so high. Really all the knights need support in dealing with is Quad Mortars in buildings and Leviathan Dreadnoughts. Multi-capable units are usually pretty poor choices because of cost. In this case taking two units that excel at different things would likley buy you a third unit to make up the difference in power. For example dropping the cmd sqd, melta bombs and the odd volkite on the jetbike unit, the powerfists and the chaff launchers gets you 525 points. That could be a 2nd Jetbike unit for 300, and 5 multimelta jetbikes for 255 Robots should be drowning in Acid shells, not engaged in combat that is where they want to be more often than not. 5 Multimeltas is good against robots, knights, terminators (over every type). Have DS naturally, can leave the board if they have no targets and are in danger, Turbo-boost, jink... Now if you are looking for rule of cool that is a different story. Lord Blackwood, foamy248 and shandwen 3 Back to top Link to comment Share on other sites More sharing options...
rendingon1+ Posted July 26, 2016 Share Posted July 26, 2016 I like the list. I was just thinking - is there a way (points) to give the praetor terranic greatsword? This way he can kill those robots with one blow AND when using paragon blade he gets +1 A. Heavy on points, I know but vs mechanicum terranic greatsword + radndes + monster hunter is gold. Lord Blackwood 1 Back to top Link to comment Share on other sites More sharing options...
Lord Blackwood Posted July 26, 2016 Share Posted July 26, 2016 I like the list. I was just thinking - is there a way (points) to give the praetor terranic greatsword? This way he can kill those robots with one blow AND when using paragon blade he gets +1 A. Heavy on points, I know but vs mechanicum terranic greatsword + radndes + monster hunter is gold. Actually I could drop the Digilasers and take the Terranic greatsword instead of a pistol XD I would need to find a sheathed sword bit though to add to the model. This is a good idea, you still get the net+1 attack but also access to instant death hmmmmmm Link to comment Share on other sites More sharing options...
Caillum Posted July 26, 2016 Share Posted July 26, 2016 The Terranic greatsword is two-handed, so that won't work sorry. Also, on the suggestion of Calibanite warblades, they are for characters only, so no running a unit of Terminators with them. rendingon1+, Lord Blackwood and Fenbain 3 Back to top Link to comment Share on other sites More sharing options...
Slips Posted July 26, 2016 Share Posted July 26, 2016 The Terranic greatsword is two-handed, so that won't work sorry. Also, on the suggestion of Calibanite warblades, they are for characters only, so no running a unit of Terminators with them. Its still a Specialist Weapon so +1A when using the Paragon Blade. Link to comment Share on other sites More sharing options...
Caillum Posted July 26, 2016 Share Posted July 26, 2016 No it's not. Link to comment Share on other sites More sharing options...
Slips Posted July 26, 2016 Share Posted July 26, 2016 No it's not. Had to check my book. For some reason, I read the Terranic as being Specialist. Caillum 1 Back to top Link to comment Share on other sites More sharing options...
Lord Blackwood Posted July 27, 2016 Share Posted July 27, 2016 Well guess I'll keep the digi lasers then. And all the more reason to keep fists and chainfist on my Termis. This is good. Link to comment Share on other sites More sharing options...
rendingon1+ Posted July 27, 2016 Share Posted July 27, 2016 The Terranic greatsword is two-handed, so that won't work sorry. Also, on the suggestion of Calibanite warblades, they are for characters only, so no running a unit of Terminators with them. ARGGGH! Indeed it's just two handed without sw. Thanks for pointing out. Well guess I'll keep the digi lasers then. And all the more reason to keep fists and chainfist on my Termis. This is good. You may always drop granade harness from terminators - they have fists after all. Terranic Greatsword is such cool toy vs mech... I bet your praetor with greatsword alone can do more damage vs robots than his bodyguard Link to comment Share on other sites More sharing options...
Farseer Anath'lan Posted July 28, 2016 Share Posted July 28, 2016 The Halo Blade for Blackshields is Two-handed+Specialist Weapon, which is probably where people get it, because it's so close. Has anyone found power swords on Terminators to be useful? I still firmly believe that Mastery of the Blade is good on troops (Tacs, Vet, and now Support Squads, but not Sergeants) and Praetors+sometimes Centurions(Paragon Blade, and sometimes Terranic Greatsword), but that's where its usefulness ends. Terminators and Command Squad=Fists/Axes. Anyone found differently? I've found that we are pretty good, but because of our wargear, not our LA. Link to comment Share on other sites More sharing options...
Baluc Posted July 28, 2016 Share Posted July 28, 2016 The Terranic greatsword is two-handed, so that won't work sorry. Also, on the suggestion of Calibanite warblades, they are for characters only, so no running a unit of Terminators with them. You are of course correct, that is what happens when you rely on a 95% photographic memory. How embarrassing. Link to comment Share on other sites More sharing options...
Lord Blackwood Posted July 29, 2016 Share Posted July 29, 2016 So I just got my hands on six ravenwing bikers to use as outriders. Thinking about making these guys my choppy set with 2 power weapons and a calbinite warblade rad grenade set up on the sarge. Any suggestions on which power weapons to kit them with ? I imagine swords would be a good one as they will likely be hunting tac squads Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted July 29, 2016 Share Posted July 29, 2016 As some of you may know, I've started to dabble with the Fallen. I am trying to put together a small structured force, and It proves to be difficult, because both the DA RoWs are pretty good, and Pride with vets looks really cool fluff wise for a Fallen force; many of them were Terran Veterans with several decades of combat experience. So what works for you guys and why? What doesn't work and why? What would you suggest for a small 2,000 points force and why? No need for a detailed list, but a general idea is always great. Thanks in advance ;) Link to comment Share on other sites More sharing options...
shandwen Posted July 29, 2016 Share Posted July 29, 2016 So I just got my hands on six ravenwing bikers to use as outriders. Thinking about making these guys my choppy set with 2 power weapons and a calbinite warblade rad grenade set up on the sarge. Any suggestions on which power weapons to kit them with ? I imagine swords would be a good one as they will likely be hunting tac squads For hunting the average marine power swords will work for the squad, but axes and mauls will have similar outcomes (mauls id'ing mecs with rad grenades). On your sergeant (or whomever WILL challenge) you need an ap2 weapon. If you can fit in some combigrenades somewhere the ability to strike at iniative is almost of more importance than ap. Link to comment Share on other sites More sharing options...
Lord Blackwood Posted July 29, 2016 Share Posted July 29, 2016 (edited) Do you reckon toss an axe in the Sargent and a maul and a sword in the unit ? Or axe on Sargent two swords or two mauls for consistency ? Edited July 29, 2016 by Bladewolf Link to comment Share on other sites More sharing options...
shandwen Posted July 29, 2016 Share Posted July 29, 2016 The practical limitation on going two mauls and Sgt. with an axe is finding two mauls. I personally would probably stick to an axe on the Sgt and two swords (also to give the bonus to hit from the LA DA rules). Link to comment Share on other sites More sharing options...
Lord Blackwood Posted July 29, 2016 Share Posted July 29, 2016 Oh I have mauls , but if you say go swords then swords it shall be Link to comment Share on other sites More sharing options...
Charlo Posted July 29, 2016 Share Posted July 29, 2016 @Wolf_Pack The Terrans are a bit more traditional and shootier than the knightly calibanites. Sniper vets, destroyers, Heavy squads with estoic weapons are the one. Technically I'd avoid Volkite as they were around before the alliance with Mars. Maybe use the rules but for a cool terran gun. Link to comment Share on other sites More sharing options...
Terminus Posted August 1, 2016 Share Posted August 1, 2016 Just a thought, but Dark Angels have better Sword Brethren. 5 Templar Sword Brethren, combat shields and power swords - 200 points, 2+/5++ in melee, WS5, furious charge, can buy more dudes 5 Command Squad, calibanite blades and combat shields - 180 points, 2+/5++ in melee, WS5, S5, Chosen Warriors, +1 to hit, Fearless banner I'd try to throw a couple of power fists in there, but otherwise DAs do this unit better than most if not anyone. Shame they can't take combi-grenade launchers but you can take those on your Tac Sgts or Rhinos. Link to comment Share on other sites More sharing options...
Shaolin_Monkey Posted August 1, 2016 Share Posted August 1, 2016 They can't do it beyond 5 man squads though. And they are offset by only one per Praetor or equivalent. Link to comment Share on other sites More sharing options...
Lord Blackwood Posted August 1, 2016 Share Posted August 1, 2016 Just a thought, but Dark Angels have better Sword Brethren. 5 Templar Sword Brethren, combat shields and power swords - 200 points, 2+/5++ in melee, WS5, furious charge, can buy more dudes 5 Command Squad, calibanite blades and combat shields - 180 points, 2+/5++ in melee, WS5, S5, Chosen Warriors, +1 to hit, Fearless banner I'd try to throw a couple of power fists in there, but otherwise DAs do this unit better than most if not anyone. Shame they can't take combi-grenade launchers but you can take those on your Tac Sgts or Rhinos. Pretty sure Calibanite warblades are characters only and the space marine chosen can indeed accept and issue challenges but they arent characters. shandwen 1 Back to top Link to comment Share on other sites More sharing options...
Charlo Posted August 1, 2016 Share Posted August 1, 2016 (edited) Just a thought, but Dark Angels have better Sword Brethren. 5 Templar Sword Brethren, combat shields and power swords - 200 points, 2+/5++ in melee, WS5, furious charge, can buy more dudes 5 Command Squad, calibanite blades and combat shields - 180 points, 2+/5++ in melee, WS5, S5, Chosen Warriors, +1 to hit, Fearless banner I'd try to throw a couple of power fists in there, but otherwise DAs do this unit better than most if not anyone. Shame they can't take combi-grenade launchers but you can take those on your Tac Sgts or Rhinos. Pretty sure Calibanite warblades are characters only and the space marine chosen can indeed accept and issue challenges but they arent characters. Also known as the "God Damnit FW why can't my Preator's Bodyguards be armed with Chaingliaves/ Scythes/ Warblades/ Phoenix Spears/ Power Glaives" rule. So no warblades on CS. I like the thinking though terminus, they'll certainly mulch marines and WS5 vets etc, but they'll fall over against proper death stars. You can do what Bladewolf did though and put them on Jetbikes though, which is nice. You could even give the Preator a Combi-nade. ALSO - another little tidbit buff: Hellstrike Missiles are now 72" S8 AP2 Heavy 1 with Sunder. So Ravenwing just got a great little Anti AV boost from the flyer side of things! Edited August 1, 2016 by Charlo Link to comment Share on other sites More sharing options...
Caillum Posted August 1, 2016 Share Posted August 1, 2016 ALSO - another little tidbit buff: Hellstrike Missiles are now 72" S8 AP2 Heavy 1 with Sunder. So EVERYTHING just got a great little Anti AV boost from the flyer side of things! FTFY. ;) But seriously - Oh. My. God. That's a great change! Never saw it or expected it! :) Link to comment Share on other sites More sharing options...
Charlo Posted August 1, 2016 Share Posted August 1, 2016 Well yeah :P but RW are limited to flyers only so it's more prudent to them. Credit to Terminus for seeing it in the main changes thread though. Link to comment Share on other sites More sharing options...
Terminus Posted August 2, 2016 Share Posted August 2, 2016 Just a thought, but Dark Angels have better Sword Brethren. 5 Templar Sword Brethren, combat shields and power swords - 200 points, 2+/5++ in melee, WS5, furious charge, can buy more dudes 5 Command Squad, calibanite blades and combat shields - 180 points, 2+/5++ in melee, WS5, S5, Chosen Warriors, +1 to hit, Fearless banner I'd try to throw a couple of power fists in there, but otherwise DAs do this unit better than most if not anyone. Shame they can't take combi-grenade launchers but you can take those on your Tac Sgts or Rhinos. Pretty sure Calibanite warblades are characters only and the space marine chosen can indeed accept and issue challenges but they arent characters. Also known as the "God Damnit FW why can't my Preator's Bodyguards be armed with Chaingliaves/ Scythes/ Warblades/ Phoenix Spears/ Power Glaives" rule. So no warblades on CS. I like the thinking though terminus, they'll certainly mulch marines and WS5 vets etc, but they'll fall over against proper death stars. You can do what Bladewolf did though and put them on Jetbikes though, which is nice. You could even give the Preator a Combi-nade. They even took the character status away from the Banner bearer, which is weird. Oh well. Anyway, "falling over against proper death stars" is to be expected from a 180-point unit. Since you can't take the fun swords, you could even get a bunch of power fists for them. I really don't like going into melee with deathstars anyway, even with my own deathstars, when I much rather just shoot them. I like my deathstars killing stuff that can't hurt them. Even the most billy badass Justaerin dies the same to a powerfist punch in the head, no matter the marine swinging it, so I rather they be mowing through guys who struggle to deal 2 wounds to each guy. Sending the Command Squad (with an apothecary and HQ in tow) after power armor is exactly the use for them I have in mind. Of course, even here you probably would rather just shoot them with a Scorpius or something, but the unit has a lot of modelling potential. The Cataphract command squad is nice, too. Costs 5 more points than an equivalent Legion Terminator squad, except you trade Implacable Advance for WS5, chosen warriors, a W2 leader with a fearless banner, and not taking up Flint13 1 Back to top Link to comment Share on other sites More sharing options...
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