captainblow Posted February 6, 2016 Share Posted February 6, 2016 The lord of iron and six of these bad boys, think I'll be starting a new legion :) Link to comment Share on other sites More sharing options...
Plaguecaster Posted February 6, 2016 Share Posted February 6, 2016 Do breachers or immortals get any changes point or rule wise pretty please I must know Link to comment Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted February 6, 2016 Share Posted February 6, 2016 More ROW from Mortarion24: IF stated previously UM +infantry infiltrate +all infantry score +recon may be taken as compulsory -must have allied loyal imperial militia warp cult force with gene crafted and warrior elite upgrades -no levy squads in allied detatch -loyalist only -must have vigilator IH +Meduson Immortals count as troops +Hatred Traitors +MI stubborn in enemy deploy -loyal only and not shattered legion -no allies -no ferrus Magnus:( RG +once per game every model gains zealot for the turn +slay the warlord grants D3 vp instead of 1 +allied imperial militia and warp cults are fearless within 6" of RG -not shattered legions -no fort or slow and purposeful units -loyal only Sala +Infantry cause fear +may force another turn in random length matches +new psych power replaces pro flame breath (18" S5 AP1 Assault 1 + enemies that take casualties take morale with -ve modifier equal to wound caused) -must have champion -max 1 from each of jumps info, jetbike, skimmer and flyer -no vulkan -no fort or allies Gotta say, I'm pretty disappointed by the RG ROW. <sadfaced> And, in fact, I'm pretty pissed that the UM's ROW is really more of what the RG should get! Recon should be compulsory for RG! GRRRRRR.... the RG got more screwed by this RoW than at the Dropsite Massacre. what crap. Cant believe I was excited for this. WLK Link to comment Share on other sites More sharing options...
rendingon1+ Posted February 6, 2016 Share Posted February 6, 2016 Iron circle are 2 attacks only? for 205 pts? Am I missing something? Link to comment Share on other sites More sharing options...
Liquid_O Posted February 6, 2016 Share Posted February 6, 2016 Iron circle are 2 attacks only? for 205 pts? Am I missing something? Yeah, plus d3 HoW and each 6 to hit generates an additional auto hit. Link to comment Share on other sites More sharing options...
Blindhamster Posted February 6, 2016 Share Posted February 6, 2016 anyone able to get a picture of the Blood Angels Rites of War? I'd quite like to see the wording, i could have sworn there was a detailed description in this thread but i cant find it for the life of me now Link to comment Share on other sites More sharing options...
Black Cohort Posted February 6, 2016 Share Posted February 6, 2016 Iron circle are 2 attacks only? for 205 pts? Am I missing something? They might not have a lot of attacks but are pretty tanky, fire lots of str 5 shots and what attacks they have are really good. Overall I don't think killing mass numbers is what they were designed for. Link to comment Share on other sites More sharing options...
Slips Posted February 6, 2016 Share Posted February 6, 2016 Well, since they can "Look Out Sir" on a 2+ and have a 4++ Invuln (In B2B - WHICH IS REROLLABLE VS BLASTS AND TEMPLATES! HELLO TYPHON I SEE YOUR UBER CANNON SHOT AND LAUGH) and will up the Majority Toughness of any character joining a unit to 7 and each shoot out 5 shots while also "NOPE"ing anything they hit that fails its save, for a Bodyguard unit, they Trump Castellax since they can only ever be a bodyguard to a Praevian. Who is a Support Officer. Link to comment Share on other sites More sharing options...
Iron Hands Fanatic Posted February 6, 2016 Share Posted February 6, 2016 Garro's put up another load of info on Heresy 30k: http://heresy30k.invisionzone.com/index.php?/topic/5934-garros-weekender-info-dump/&do=findComment&comment=115164 For those of you without an account: next info dump: shattered legions, Black shields and dark compliances shattered legions must use legiones crusade army list must contain at least two different legions or more to take legion exclusive units, you must take a HQ choice from that legion can't take primarchs or legiones(black shield) units must declare if traitors or loyalists before game starts while the warlord is alive, all legions in the force treat each other as sworn brothers, once the warlord dies, all legions treat each other as distrusted allies no shattered legion units are denial can use any generic rite of war, and has 3 rites of war for shattered legions, may also use the legion exclusive rites of the legion the warlord belongs to certain legiones astartes rules are completely ignored (due to rules issues). list is proved in the rules. not going to bother repeating it here. certain legiones astartes rules carry over to all friendly shattered legion units in the same detachment, list proved in rules one rite of war is isstvan 5 survivors which makes tactical veterans troops, all marines gain hatred(traitor legions) and slay the warlord confers D3 VP rather than one. however must take 3 HQs, 1 iron hands, 1 raven guard and a salamander other is for the traitors that hunted them down, recon squads are regular troops and seeker squads become non-compulsory troops, wiping out enemy units confer additional VP to regular mission objectives, D3 VPs if wiped out through a sweeping advance. also when rolling a 6 to outflank, you may choose any side, not just left or right. the third rite of war, is actually one of the white scars which shattered legions can use as their own. will cover that one when i do the new legions. army of dark compliance primary detachment is made up of any units from legion crusade or the militia/cult army list must contain at least a single praetor or centurion (including consuls) and they are the warlord must be traitors may not use rites of war legiones astartes rules do not carry over to militia units are counted as being from the same army list, so may share transports benefit from warlord traits .etc may not have more unit choices from legions than militia. may not take a discipline cadre (that's what the marines are for) legion astartes gain +1 to cover saves if shot at through a militia unit, however said unit takes D3 wounds with no AP value any militia unit may take the 'disposable' rule for free (don't confer victory points for being killed) but are no longer scoring. Black shields is a new version of the legiones astartes rule, and uses the standard legion crusade army list adds +1 to the roll to see who goes first are 'by the emperors/horus's command' allies to legions, and fellow warriors to non-legion army lists may not take praetors, command squads, tactical squads, drop pods, dreadnought drop pods or deathstorm drop pods can't use rites of war, but can use the alternative FoCs. may only take a single consul of any kind must have more vehicles than infantry units may take one or none of the following collections of rules gain FNP(6+) but must pass a leadership test to end the movement phase further away from a visible enemy unit then they started. if test is failed they move D6" towards the closest enemy unit they can see gain +1 leadership and rerolls 1s to hit while within 6" of another friendly blackshield unit, however they may not use the leadership value of other models and suffer D3 casualties if they fail a leadership test in the assault phase in addition to other effects. characters gain preferred enemy instead and can not take chaplains nor ally with other astartes up to half of the infantry units without a dedicated transport gains deep strike but suffers D3 casualties if mishaps in addition to other effects, may take additional wargear options, characters may take rad grenades, after half of the blackshield units have been killed, each turn after, each unit must pass a leadership test or be removed from play may choose one of the following options but may not take alliesoption 1: +1 str, +1 toughness, -1I, -1" to charge range, may not sweeping advanceoption 2: +1ws, +1bs, -2ldoption 3: gains fear, fleet and rage, -1bs black shields may take a range of replacement wargear options called 'pariah' each confers a bonus over the original wargear, but has a negative attachment as well. won't list them here. may take a blackshield reaver lord, basically a speical praetor with different wargear options, all the basics are there, plus the pariah gear and some others, while some 'fancy' praetor gear isn't. black shields have a named character called 'nemean reaver' who is believed to be a former dark angel, may also be taken as a knight errant and replaces his blackshield special rules for the knight errant rules for a price. main basic squad is the 'marauders' 5-20 basic marines with lots of basic options and 1in5 can take special/heavy weapons knights errant nathaniel garro is as his pdf, only for note, the knights errant can be taken by any loyalist army, not just legiones astartes. tylos rubio is pretty much a librarian consul with the knights errant wargear and special rules, (mastery level 2). takes his powers from deviation and telekinesis, may re-roll failed psychic tests when rolling for divi powers. also has an ability, where any left over warp charge in your pool, gives him +1str for each warp charge to a maximum of str10. warp charge don't carry over between turns. build a knight is here, mostly basic options but everything is mastercrafted by default. may upgrade to a libby for usual consul price, may also take a selection of extra gear like narthecium, nuncio-vox or servo arm (gains battlesmith at the same time). has all the same rules as garro and rubio (by falsehood cloaked, oaths of moment, etc) will cover the blood angels, white scars and dark angel rules next. then post all the new characters and generic units after that. BTW only dealing with book 6 for now. will cover the 'age of darkness legions' changes once i've finished with book 6. again, all credit is his Link to comment Share on other sites More sharing options...
rendingon1+ Posted February 6, 2016 Share Posted February 6, 2016 But for 205 points per robot? Link to comment Share on other sites More sharing options...
Zeratil Posted February 6, 2016 Share Posted February 6, 2016 Well, since they can "Look Out Sir" on a 2+ and have a 4++ Invuln (In B2B - WHICH IS REROLLABLE VS BLASTS AND TEMPLATES! HELLO TYPHON I SEE YOUR UBER CANNON SHOT AND LAUGH) and will up the Majority Toughness of any character joining a unit to 7 and each shoot out 5 shots while also "NOPE"ing anything they hit that fails its save, for a Bodyguard unit, they Trump Castellax since they can only ever be a bodyguard to a Praevian. Who is a Support Officer. Gets even better with Perturabo as you can bounce those blasts off his 3++, also, unlike some similar rules, this one would work against non-6 Strength D shots. Link to comment Share on other sites More sharing options...
Sevatar Posted February 6, 2016 Share Posted February 6, 2016 Sorry if this has been mentioned, but what are the Rites of War for the Dark Angels? Thanks Link to comment Share on other sites More sharing options...
Iron Hands Fanatic Posted February 6, 2016 Share Posted February 6, 2016 Sorry if this has been mentioned, but what are the Rites of War for the Dark Angels? Thanks Atia has very graciously made an appendix in the 1st post of this thread - check there Link to comment Share on other sites More sharing options...
Noserenda Posted February 6, 2016 Share Posted February 6, 2016 Assault marines not getting changed until the Core list gets revamped obviously but apparently people will be very happy with those changes. Link to comment Share on other sites More sharing options...
Slips Posted February 6, 2016 Share Posted February 6, 2016 But for 205 points per robot? What other unit provides what these do? Link to comment Share on other sites More sharing options...
noigrim Posted February 6, 2016 Share Posted February 6, 2016 any more info in the predator RoW, can it take allies? Link to comment Share on other sites More sharing options...
Solar_Pattern Posted February 6, 2016 Share Posted February 6, 2016 How to sum up every RG players thoughts on their new RoW: "well.....thats abit poo" (thank god the new generic RoW do a better job) Link to comment Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted February 6, 2016 Share Posted February 6, 2016 How to sum up every RG players thoughts on their new RoW: "well.....thats abit poo" (thank god the new generic RoW do a better job) thats being generous. I re-read my screen several times to see if there was something I missed. Nope, business as usual from FW. I can see the meetings now: "Give the traitors awesome crap, more Ad Mech and Guard crap, and print some useless gibberish for the RG. But dont forget to give the Ultramarines more rules so they can be better than the RG in the RG's role" Link to comment Share on other sites More sharing options...
Guiltysparc Posted February 6, 2016 Share Posted February 6, 2016 Those phosphex canister rounds are pretty nasty Link to comment Share on other sites More sharing options...
Solar_Pattern Posted February 6, 2016 Share Posted February 6, 2016 How to sum up every RG players thoughts on their new RoW: "well.....thats abit poo" (thank god the new generic RoW do a better job) thats being generous. I re-read my screen several times to see if there was something I missed. Nope, business as usual from FW. I can see the meetings now: "Give the traitors awesome crap, more Ad Mech and Guard crap, and print some useless gibberish for the RG. But dont forget to give the Ultramarines more rules so they can be better than the RG in the RG's role" Well I would say other things about it but I fear the mods hammer. I think the most annoying thing about it is that anyone who has read Ravenlord can understand the fluff for it. However its simply too...fluffy if you catch my drift, if they had added a few more rules for the Legion detachment (mostly sabotage esque) then it would be alot stronger. Alas poor XIX. At least theirs always the Recon Company, I mean, who needs Heavy Support right? Link to comment Share on other sites More sharing options...
Brofist Posted February 6, 2016 Share Posted February 6, 2016 Well, since they can "Look Out Sir" on a 2+ and have a 4++ Invuln (In B2B - WHICH IS REROLLABLE VS BLASTS AND TEMPLATES! HELLO TYPHON I SEE YOUR UBER CANNON SHOT AND LAUGH) and will up the Majority Toughness of any character joining a unit to 7 and each shoot out 5 shots while also "NOPE"ing anything they hit that fails its save, for a Bodyguard unit, they Trump Castellax since they can only ever be a bodyguard to a Praevian. Who is a Support Officer. A bodyguard unit which will cost 410 points, only has 4 attacks, and is armed with a cannon worse than a mauler. Cool models, but I don't think they are going to get used very often. But for 205 points per robot?What other unit provides what these do? Castallax do everything better and that's without a magos giving them buffs. You can argue that you can't attach your Warsmith to some castellax, but likewise this bodyguard unit isn't going in any transports. So its 410 points for 4 attacks and some low strength shooting that are going to plod their way up the board. Again, really love the models, but I don't expect to buy any unless I build a list around them. Link to comment Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted February 6, 2016 Share Posted February 6, 2016 How to sum up every RG players thoughts on their new RoW: "well.....thats abit poo" (thank god the new generic RoW do a better job) thats being generous. I re-read my screen several times to see if there was something I missed. Nope, business as usual from FW. I can see the meetings now: "Give the traitors awesome crap, more Ad Mech and Guard crap, and print some useless gibberish for the RG. But dont forget to give the Ultramarines more rules so they can be better than the RG in the RG's role" Well I would say other things about it but I fear the mods hammer. I think the most annoying thing about it is that anyone who has read Ravenlord can understand the fluff for it. However its simply too...fluffy if you catch my drift, if they had added a few more rules for the Legion detachment (mostly sabotage esque) then it would be alot stronger. Alas poor XIX. At least theirs always the Recon Company, I mean, who needs Heavy Support right? Im getting strongly tempted to strip my RG and re-read the rule book. WLK Link to comment Share on other sites More sharing options...
Viridia Posted February 6, 2016 Share Posted February 6, 2016 I don't even do any HH armies than Night Lords and Imperial Fists and those rules all look great to me. Also, those Iron Circle models . I'm not really a fan of Knights either but that new twin-linked whatever-cannon one looks amazing. Link to comment Share on other sites More sharing options...
Slips Posted February 6, 2016 Share Posted February 6, 2016 ...But they're bodyguards. Priority #1 Is keeping the dude alive not punting a Primarch and Terminator Retinue back to the stone age. With them giving an Attached Marine Character T7, a whole stack of wounds and a re-roll vs Blasts and Templates with their Invulnerable Save, he'll be hard to displace. Link to comment Share on other sites More sharing options...
Excessus Posted February 6, 2016 Share Posted February 6, 2016 Well, on the charge they each have d3 S7 hits from hammer of wrath, then they have 2+1 attacks on S10! with 1 in 6 chance to get an additional hit. Frag grenades to hit on initiative, T7 W4 3+/4++ save, boarding shield-ish and a pinning gun (possibly negating overwatch). 2 unupgraded castellax will take more punishment, but really not dish out more punishment...especially when acting as pertys bodyguard and getting buffs. In any case is there any other primarch that gets a T7 bodyguard? Link to comment Share on other sites More sharing options...
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