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[HH1.0] Blood Angels Tactica - Assault Cannons For Days


The Unseen

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Storm eagle is an assault vehicle. So you want a unit that doesn't suck in assault... storm eagles don't have the rule like storm ravens had that makes assault marines better at coming out of it right?

Or just use the tacticals and make it a fury of the legion delivery system

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Cant Fury if you've moved and disembarking is a Move. So you'd basically have to wait a turn before Fury-ing.

 

Storm Eagles also cant carry Jump Infantry unlike the Stormraven.

 

Apart from Terminators, only CC Tac Vets make sense as a quality CC unit to drop out of one. You're not using all the slots but you trade quantity for quality at that point and are less of a target than, say, 10 Terminators unless your opponent is really savvy; and besides, 10 Tac vets have 4 attacks each on the charge if you dont slap specialist weapons on them which can be given Furious Charge or Fearless as you see fit so you could be wounding MEQ on a 2+ with Power Swords on the Charge.

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It cant; it lacks the provision that the 40k one does. Its only been stated to being allowed to do so in a VERY old email.

 

Besides, 10 Assault Marines cost more than 10 Naked Tac Vets and all they have is a Jump Pack over them and lose their Bolter; and they'd be limited to 3 Power Weapons in the squad too not to mention the lack of veteran Tactic.

 

Until we get Blood Angels units, Terminators and Tac vets are your best bets for Assault Units inside a Storm Eagle if you have to.

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How does this seem for a 1k zone mortalis game I've got coming up, it's against 1k sons and another guy might bring imperial fists but doesn't have any of their special units.

 

HQ: Praetor with Blade of Perdition, iron halo, digital weapons and melta bomb

HQ: level 2 librarian with refractor field (I have a model. I like and fancy using - that's the main reason)

Elites: cortus contemptor with dual ccw

Elites: veteran tactical squad with 2 heavy flamers and an axe plus aa on sergeant. Give these guys sniper (how exactly does that interact with them? They wound on 4s and get rending?)

Troops: legion breachers (10) sergeant has fist and aa, squad has melta bombs and 2 melta guns.

 

Edit.

 

I'd also considered going all out on psychic phase and dropping the cortus for another librarian. Then adding a couple melee weapons to the vets...

 

Or dropping the vets and cortus contemptor for a unit of cataphractii with an assault cannon

No views on the above?

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Who knows could come out tomorrow, or end of the year!

I accidentally bought 3 contemptors and a leviathan to add to my t1 pain..

Leviathan and cortus t1, along with 45 assault marines? Yeah not too bad.

 

Supported t2 by a fire raptor, javelin 2 more cortus and my preds should be in their face as well.. Gotta shield that Damocles!!

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Have you guys considered including a Knight Errant in your Day of Revelation armies? You can equip him with a jump pack AND a nuncio vox - he deepstrikes T1 due to being jump infantry and all your other jump units can be arranged around him. Place a dread dropod without scatter in front of him and you're good to go. Just beware of typhons, these may ruin your day.

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Ah, I'm sorry, you got me wrong - I meant a Knight Errant marine. They are agents of the emperor  and may be included in loyal armies. Book 6 allows you to create and equip your own and they have similiar special rules to the ones Nathaniel Garro has (link to fw-rules).

 

One of the options is to give him a jump pack, another one is the nuncio vox - so you can get an IC with jump pack and nuncio vox that would allow t1 deepstriking without scatter.

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I've played a few actually, I'm certainly no veteran, but then I only play occasional games of 40k too these days. But I've been buying the 30k books since the very beginning.

That being said, I've only ran a storm eagle once, and put tacticals in it. It blew up and they all died. Haven't used one since :smile.:

On the topic of fury of the legion, yeah fair point that I got that wrong, although I have tended toward assault marines over tacticals most of them time (because they fit my image of the BA better), and I've been on the receiving end of fury of the legion being used in numerous incorrect ways in games so off hand couldn't remember what the exact restriction beyond not being able to fire next turn was.
 

Edited by Flint13
Keep it cordial
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If only land raiders weren't so awfully expensive... And meh.

 

BUT I suppose enmasse they cover thier own weakness and having all those assault transports can only be good. Vets especially will straight up murder anything on the charge from them.

Vets+delegatus with blade of perdition and despoiler squads in land raiders as the core base.

and backed up with some long range fire support (medusas and predators maybe?)  and an assault cannon devastator squad w/ divination librarian in a rhino.

Edited by TheCelticRaven
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If only land raiders weren't so awfully expensive... And meh.

 

BUT I suppose enmasse they cover thier own weakness and having all those assault transports can only be good. Vets especially will straight up murder anything on the charge from them.

Vets+delegatus with blade of perdition and despoiler squads in land raiders as the core base.

and backed up with some long range fire support (medusas and predators maybe?)  and an assault cannon devastator squad w/ divination librarian in a rhino.

 

 

Why a Delegatus? Go full blown Preator IMO. If you are trying to save points then the army as a whole won't really work as you'll need a fairly big game to spam land raiders.

 

With digi lasers and other stuff you can make him deal out an absurd number of wounds with the blade of perdition!

 

Fire support should be things that will complement the play style. Your raiders are moving forward right and they are rather large so will block a lot of LoS, so Medusa's work perfectly with barrage. Just be sure to bring some nuncio voxes!

 

While obviously your vets should be handling infantry on the charge, you can add to your AV wall and mess with target priority with AC Spam predators. A squad of three can put out 48 S6 ap4 Rending shots a turn, 12 of which are twin linked for a criminally low amount of points. They'll even have a go at chewing through AV13/14 for sure.

 

I don't know if they can be taken in the rite, but Attack bikes with Assault cannons are an insanely good all-rounder unit. 225 points gets you five bikes with assault cannons and melta bombs. No power weapons but a mounted character can accompany them for maximum carnage. In a turn these guys deal out 20 Assault Cannon shots, 10 Twin-Linked Bolter Shots (I believe you can fire both weapons), a grenade if you wish and then charge in, get a HoW each and then a further four attacks that benefit from the bonus to wound due to the LA:BA rules. Or you can stick 5 Melta Charges on AV/MC/GMC :D

 

Outriders too work on a similar principal - but have access to power weapons and plasma/ melta/ flamers.

 

The assault cannon squad is cool as hell - but overall ineffecive. You'd spend a turn setting them up and even then they only have a 24" range and if you don't get your powers off those snap shots aren't doing much that turn. But still take them, because they're cool as hell!

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i like charlos thinking with the attack bikes

 

a couple of 3 minimum attack bikes squads with the asscans, one squad of quad mortars in the back with and either one squadron of preds or vindicators with the lasers for backfield fire support, a decent HQ, and two large veteran tactical squads in rhinos. comes under 1.5k without even the basic upgrades. which still leaves a decent chunk for either more mech, bodies, a typhon or more upgrades for the units.

 

pride of the legion rite of war of course....

Edited by autek mor
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