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So, I used BA in the Zone Mortalis Game as planned.

 

Breachers performed well, with the combination of endurance from a librarian and the ZM rite of war, they were able to tank a whole lot of template fire. Had some terrible luck with my opponents contemptor - took 6 rounds of combat to kill the damn thing, and it took a wound of the praetor and killed most of the breachers before going down... to be fair, it was my fault, i should have just ignored it as id already immobilized it.

 

Blade of Perdition was awesome on the Praetor, he (on his own) did 2 wounds to the enemy praetor, a wound to enemy librarian and killed 6 tacticals in one turn of combat.

 

Managed to win both games, first was a search and destroy assault mission, second was an objective mission. Very enjoyable.

Had some terrible luck with my opponents contemptor - took 6 rounds of combat to kill the damn thing, and it took a wound of the praetor and killed most of the breachers before going down...

How did your Praetor not die from that wound due to Instant Death from S10?

 

Regardless, glad you had some success with Breachers. :) Just ordered 5 sets of the Boarding Assault Upgrade Set to make my Mark IV Alpha Legion Breachers!

As noted, librarian in the unit had endurance.

 

Edit

 

The librarian was man of the match in the first game. Causing more wounds than anything else on either side through combo of enfeeble and haemorrhage.

 

Second game, endurance was invaluable though.

Edited by Blindhamster

One of my friends has just started 30k and has selected Blood Angels as his legion, primarily because of the painting challenge and the fluff. Like me, he's not a big gamer and has asked me for my opinions as to what book six means for his force selection choices. I've come up with the notes below, but before I put these to him as gospel I though I'd put them up here for some constructive (emphasising constructive) criticism.

 

LEGION SPECIFIC RULES

 

Encarmine Fury: basically plus one to wound in assault. As it’s a modifier to wound there is no impact on assaults against vehicles. So, ignoring Mechanicum, this is only useful for units equipped with weapons that either do not modify strength or only give +1 to strength. Anybody packing a weapon that grants a S6 attack is already wounding on 2+ and therefore does not benefit from this rule. So upgrading from power axes to power fists is slightly less attractive. Lightning claws will benefit from a marginal upgrade in effectiveness from 75% of hits converted to wounds moving to 89% converted. So if you were minded to sacrifice AP2 for an extra attack at a point premium, then lightning claws became a bit more viable. Note this section has been updated following feedback from Caillum below. Thanks Cailum!

 

Without Remorse, Without Relent: you always have to make sweeping advances, but that’s fine as you always were going to. You also can’t voluntarily go to ground, which is a disadvantage when trying to hold objectives in the late game.

 

Host of Angels: you can’t have more vehicle units (excluding dedicated transports) than you have infantry units. The key point here is the exclusion of dedicated transports. Apart from for a few rites of war this won’t be relevant. And if you wanted to play those rites, why have you chosen BA? Go be part of a legion with ‘Iron’ in the title.

 

LEGION SPECIFIC WARGEAR

 

Hand flamers can be added where a model has access to Volkite Serpenta – so just independent characters as far as I can see. At S3, independent characters have better options for the points premium

 

Inferno Pistols, basically a 6” range melta pistol. Might see some use in assault squads which have the maneuverability to get that close to a target, but otherwise loses out to combi-weapon alternatives

 

The Blade of Peridition is great as it has both has an awesome name and does awesome things. It grants independent characters AP2 at initiative and multiplies wounds inflicted by two. Combined with Encarmine Fury this should make Blood Angels characters very dangerous in challenges

 

Iliastus Pattern Assault Cannon, an assault cannon that is no longer usable if you roll three or more ones within its four to hit rolls. I calculate this probability at less than 1%, so it’s not worth worrying about. These can be put on Predators as their main gun (twin linked) and any model that can use a heavy flamer can take one (including vehicles). That is a list that includes:

  • Dreadnoughts can replace the heavy flamer in their CCW/chain fists. This means a dread can equip two CCWs and two assault cannons, giving it the most optimal options available to a dread for both assault and for shooting. This is incredibly powerful and there is some speculation that there might be an faq. Until then, however, it’s an awesome combination. Go nuts
  • Terminator squads, command squads taking terminator armour and veteran squads can take one for every five men in the squad. Makes sense for terminators as they are relentless and the assault cannon is a more versatile option than either the heavy flamer or assault cannon. It’s not so viable for veteran squads as it there is no suspensor web option for the assault cannon
  • Rhinos as pintle mounted weapons. Transforms rhinos into a credible threat rather than just a transport vehicle. Cheaper than Razorbacks and with a higher transport capacity – what is not too like. Rhinos aren’t assault vehicles but this still synergises well with Encarmine Fury. The assault cannon is effective at medium range; so roll up, release power-armoured infantry to fire this turn and assault the next, whilst supporting with an assault cannon. Lovely
  • Attack bikes, quite a cheap and fast platform for the cannon, though speeders probably perform this role better for not much more points
  • Tarantula sentry guns, combined with the forward deployment option this could be very handy for area denial. The 24” range of the assault cannon will combine well with the 18” range of the sentry mode
  • Land speeders form a cheap and fast platform for the weapon. Could be kept cheap with just the cannon, but I like the synergy with a graviton gun. The 18” range of the graviton gun isn’t far off of that of the assault cannon and the combo of a rending weapon and a haywire weapon make this a threat to any high AV, armoured ceramite target
  • Javelin speeders probably aren’t as good a fit as the normal speeder. With a cyclone missile launcher or a lascannon on a relatively fragile platform, you are going to want to hang back outside of the assault cannons 24” range. Won’t suck though
  • Heavy support squads, not having relentless does not combine well with short to medium range heavy weapons. It’s also quite an expensive option compared to auto-cannons or missile launchers
  • Predators can take the assault cannon as main gun (twin linked), sponsons and pintle weapons. I know we’re meant to think of the Baal Predator here, but I’m not sure that the twin linked assault cannon offers a better weapon option than a Magna-melta or a plasma destroyer. For the sponsons though, the assault cannon are a great alternative to combine with everything other than the conversion beamer, where the disparity in ranges does not make the option worthwhile
  • Vindicators as a pintle mounted weapon. Not a great option as you’ll always be snap firing due to the fact that the main gun is ordinance
  • Spartans instead of heavy bolter (which can be changed to a heavy flamer and which can therefor become an assault cannon) and as a pintle weapon. The main concern here is that even with Machine Spirit the assault cannon is going to be snap firing most of the time. Spartans are usually rushing forward to deliver assault troops and will tend to prioritise their quad lascannons over the assault cannon for the full BS shots. Would be tempted therefore to stick with the free heavy bolter over an upgrade. Also not entirely clear what happens if you replace an option that is twin linked. I assume you get a non-twin-linked assault cannon, and that again mitigates against the loss of the twin linked heavy bolter 
  • Land raiders as a pintle mounted weapon and the Proteus can take a hull mounted option. For me, this case is more compelling than the Spartan. Firing the assault cannon at full BS and snap firing the one or both of the twin inked lascannons seems a good way to go (depending on the target)
  • Most super heavies can take the assault cannon as a pintle mounted weapon with the Stormblade, Mastadon and  Malcador being able to mount them as sponson mounted weapons and the Fellblade and Glaive taking them as hull mounted weapons. Why wouldn’t you? These guys can move 12” and fire every weapon they have without penalty. Go nuts and slap on as many assault cannons as these will take
  • Leviathans as torso mounted weapons. Again, this fella can fire all of his weapons and move and assault normally. He’ll look a bit like Madonna during her pointy bra period, but he’ll pack even more a punch than he does now (which is quite a lot)

 

RITES OF WAR

 

The Day of Revelation

  • Jump infantry must arrive by deep strike on turn one. They still scatter as much as normal and with 30mm bases the chances of a mishap are higher than they used to be.  Not having the option of starting on the board is quite restrictive
  • Deep striking units get 5+ cover save the turn they arrive. What’s not to like? It’s great that this is not just for the jump infantry but  also applies to deep striking speeders, aircraft, drop pods and their contents
  • On top of this, shooting attacks by deep striking infantry and jump infantry are pinning in the player turn they arrive (player turn, so no pinning overwatch). Again this is a straight forward benefit, though jump infantry are likely to spend their first shooting phase scattering to avoid being Vindicated or Typhoned
  • Units with Legionnes Astartes Blood Angels get +1 initiative on the turn they charge. Awesome, synergises well with encarmine fury to make assaulting an even stronger option. Again though this does not help terminators and sergeants who are likely to be packing unwieldy weapons and going at initiative step 1
  • Must always accept challenges. Fine for your independent characters who will be packing encarmine fury, +1 initiative and a blade of perdition. Let’s face it, you’re going to be issuing the challenge against anything short of a primarch. For your sergeants who are not going to benefit from these rules or who will be hitting at AP3, its not so good.
  • Your compulsory HQ and troops have to have jump packs. Let’s face it: 30k assault marines are overcosted. For the same cost as twenty tactical marines, ten assault marines gain an extra 6” of movement, the ability to deep strike and hammer of wrath. I’d rather have ten more bodies and Fury of The Legion. And at least one of your HQs will be Deepstriking in with these fragile, deep strike misshaping dudes instead of sitting all warm and comfortable inside of a Spartan
  • Must take a flyer or deep striking fast attack option. So Sky Hunters, Lightning, Anvillus, speeder, Xiphon or Storm Eagle. None of these options suck so this isn’t a hardship. You’ll be able to find one that is good (hint, it’s a Lightning with Kraken missiles)
  • Can’t take fortifications, sentry guns or non-flying Lords of War. Given how well sentry guns and super-heavy tanks synergise with assault cannons, this is a bit of a shame
  • To sum up, the Day of Revelation party is spoiled by the t*rd in the punch bowl that is the compulsory assault squads. They are overcosted by, in my opinion, about a third. So you’re wasting about a hundred points provided you go with min size squads.

 

The Day of Sorrows

  • You can’t be pinned and are stubborn within 3” of an objective. Yay!
  • Enemy units take their leadership test after losing an assault with you at a -1 modifier. Yay again.
  • If a unit loses 50% of its models the remaining models get Feel No Pain from the beginning of the next turn but are no longer scoring and count as destroyed for Victory Point purposes. Boo, that is a huge disadvantage which could lose you games
  • Must make sweeping advances (fine, you were always going to) and characters have to accept challenges (see above)

 

 

CONCLUSIONS

 

 

My first conclusion is this – it’s too early to draw definitive conclusions about Blood Angels. We haven’t got rules for Keith Sanguinius, for legion specific characters or legion specific units. These will, hopefully, have significant synergistic effects and improve the Legion overall.

 

My second conclusion is that the real treasure in the Blood Angels rules is the Iliastus assault cannon. My first thought would be to build my army around this beauty.

  • Unless they get faq’d, dreadnoughts are the first stop on this journey. A contemptor packing a chain fist and a dreadnought close combat weapon, each with a built in assault cannon, is hands down the best contemptor build available. Contemptors can also be taken in talons which halps you get around the limitation on the numbers of vehicles.
  • The next stop on the assault cannon journey would probably be rhinos packed with tactical marines (each with an extra CCW) and equipped with a pintle mounted assault cannon. They can accelerate forward turn one popping smoke. Turn two they release their marines who move forward firing, whilst the rhino lay down assault cannon shots. On turn three the marines assault and the surviving rhinos continue to lay down righteous assault cannon fury. Repeat until the enemy is dead, then go home for tea and medals.
  • The final pieces would be Leviathans in drop pods to prepare the way, and a super heavy as a moving assault cannon platform. For about the same cost as a Glaive you could have a Stormblade with a plasma blastgun, four lascannons, five autocannons, armoured ceramite and legion crew. This thing would move 12” a turn and every one of those weapons can fire at a different target. Lovely.

 

My final conclusion is that the rites of war are underwhelming. The Day or Sorrows is aptly named and confers just too many disadvantages. The Day Of Revelation requires one of two approaches:

  • Option one is to go all in – drop your assault squads in the enemy’s face on turn one and support them with drop-podding Leviathans, contemptors and infantry. Units with serious range (e.g. artillery, missile launchers, etc) can sit in your own deployment zone and pour supporting fire across. Units that can move fast and still fire effectively can move into the middle ground to support: e.g. speeders with assault cannons or Skyhunters. Whatever you do, don't drop the assault squads in one turn one and then dribble in supporting units over the following turns. Your opponent will eat your army up piecemeal. It's alpha strike or nothing.
  • Option two is to pay lip service to the assault squad requirement and treat it as a tax – say thank-you very much for +1 initiative on the charge and cover saves for deep striking infantry, but keep your investment in jump packs to two ten man squads with one centurion who is not your warlord. These guys deep strike into somewhere safe and await the right time to support the rest of your army when it does what it’s been built to do (rhino rush, overwhelming assault cannon firepower from midfield or whatever). Seems sub-optimal to me and it would be better to just choose another rite of war.

Not taking either of these rites of war frees you up to consider other choices. Orbital assault would be a fluffy option. Alternatively, Pride of the Legion lets you pack your army with veteran goodness with little in the way of downsides. Armoured spearhead would give you a delivery mechanism in the form of land raiders for your Encarmine Fury packing marines and the land raiders can be liberally sprinked with pintle mounted assault cannons. Angel's Wrath is inferior to Day of Revelation and I can't see any obvious choices in the new book six generic rites.

Edited by Hoard of Hordes

A couple of things to note about Encarmine Fury:

- it's kinda like a flat +1 To Wound, except it actually means you are wounding stuff you couldn't wound previously - namely S4 vs. T8 is now possible.

- units without combat weapons almost always have pistols of some kind. These are used in combat using the "close combat weapon" profile, so have Melee as a type. Blood Angels can pistol-whip very effectively!

- power axes & servo-arms definitely benefit from it, as they're only S+1, like Paragon blades. This also means Terminators DO get something, and rad grenades on Forge Lords might never be needed.

 

And it's expected that Assault Squads will be cheaper in the updated Crusade Army List, so that will make Blood Angels (and Day of Revelation) much more attractive.

A couple of things to note about Encarmine Fury:

- it's kinda like a flat +1 To Wound, except it actually means you are wounding stuff you couldn't wound previously - namely S4 vs. T8 is now possible.

- units without combat weapons almost always have pistols of some kind. These are used in combat using the "close combat weapon" profile, so have Melee as a type. Blood Angels can pistol-whip very effectively!

- power axes & servo-arms definitely benefit from it, as they're only S+1, like Paragon blades. This also means Terminators DO get something, and rad grenades on Forge Lords might never be needed.

 

And it's expected that Assault Squads will be cheaper in the updated Crusade Army List, so that will make Blood Angels (and Day of Revelation) much more attractive.

 

Thanks for that, exactly the feedback I needed. It very much changes my view of the legion if terminators can also benefit from Encarmine Fury.

I wonder about using regular land raiders with veterans equipped basically for close combat... A veteran squad with say... 2 power swords, an axe, artificer armour and furious charge is 265 points I think. And wounds on 2s against marines. They certainly wouldn't want to up against TEQ but could work as a support assault unit and/or bullies?

 

2 units of those plus 2 land raiders is about 1030 points I believe (may want to give them melta bombs though?)

 

Add 2 units of assault marines with minimal upgrades (artificer armour, axe and shield on sergeant, maybe a sword or two in the unit) for another 560 as it stands, but hopefully they get cheaper after LACAL update.

 

Praetor with jump pack, blade of Perdition, iron halo, digital weapons and maybe melta bombs. 175ish.

 

That's 1765 or there abouts, get it a land speeder squadron with some anti tank weapons and run day of revelations?

 

 

Seems like it'd need to be a 3k list to be more viable, where a spartan with terminators and some proper fire support could be added?

 

I feel like day of revelations will still work better if the assault troops are used in a hammer and anvil sort of approach, one of the assault squads I suggested could run with the praetor and maybe a librarian and should be able to chew through most things (hope for endurance power)

I wonder about using regular land raiders with veterans equipped basically for close combat... A veteran squad with say... 2 power swords, an axe, artificer armour and furious charge is 265 points I think. And wounds on 2s against marines. They certainly wouldn't want to up against TEQ but could work as a support assault unit and/or bullies?

 

2 units of those plus 2 land raiders is about 1030 points I believe (may want to give them melta bombs though?)

 

[...]

 

While not directly related to BA, I am planning to use a similar setup for EC. Either 10 Vets + 2 Heavy Chain Blades + 2 Power Axes + Phoenix Spear and AA on the sergeants + Furious Charge + Assault Transport (most likely a Storm Eagle). This would be for punching anything with a T value. The second one would be 10 Vets + 2 Meltas + 2 Power Axes + Phoenix Spear and AA on the sergeant + Melta Bombs + Tank Hunter + Assault Transport. This one would be more specialized and hunt AV or use Meltas to open a Rhino and charge the content.

 

In general, this setup works pretty well. However, I am not sure a Land Raider is the best option here. In HH, people are prepared to take out AV14 in T1, which might leave your Vets stranded. A Dreadclaw and Storm Eagle is what I would prefer. Having said that, two Raiders might work due to target saturation.

 

I do need to add that it is somewhat different with EC due to having AP2 on Initiative and striking at I5 (which is restricted to a Rite for BA), but the concept is still the same. You just need to be more careful at selecting your targets :wink:

Edited by Immersturm

I honestly think that BA need to try and use day of revelations for the init bonus too. Which means treating assault marines as a tax for the time being.

 

BA REALLY suffer as a cc army due to having

A) no sergeant level weapons that are AP2 and faster than init. Even deathguard are going to do better in challenges than us.

B) no unique melee units - the other armies that do well have better units uniquely available to them.

C) our better rite of war requires the worst unit in the game.

 

A benefit of assault marines is that their sergeants can take combat shields, so have a 5++, this of course means we are a bit more survivable in a challenge. But we lose out on apothecaries and as such lose more than we gain I guess. A primus medicae is an option with a pack, perhaps a primus with jump pack, aa and blade of Perdition would be a pretty good add on for assault squads?

 

Gives them feel no pain and a character with combat prowess enough to handle most non unique characters.

I guess while overpriced, assault Marines have a few advantages over some terminators or the like for a CC unit:

 

-mobility: jump packs are awesome

-numbers: you can't take a twenty man blob of terminators

-combat Shields: not many units can get a nice invulnerable save

-Melta bombs: expensive but effective anti tank on a mobile platform

-don't use up important force orgs slots

 

I think numbers really stands out for me. Sure it's big and expensive but if you go for a huge blob with a Medicae and maybe your Preator both with blades of perdition and then combat Shields and such you'll have a pretty tough unit to crack and only about half need to survive 1-2 rounds of shooting. Maybe less if you take second turn in day of revelation :D

 

Bonus: they look incredible.

@ Blindhamster - I think you are overspending on the ASM if you take a Primus with them. I suppose it is fine for your HQ unit, but I would reserve it for the Sanguinary Guard when it rolls around. Sure, they are a tad more expensive than they should be, but that issue will probably be addressed in LACAL v2.

 

@ Charlo - You also save on slots when it comes to non-Rhino transports and you also balance out the costs to some degree by not needing a transport to begin with.

Edited by Immersturm

Reasoning for taking the primus with a pack, is that the praetor has to have a pack, if you want the praetor to have Fnp, that means he needs a jump pack primus to go in whatever jump pack unit they join...

 

On the other hand, I agree it's a lot of points for what you get.

Actually, you could slap a Praetor, Standard Apothecary and 8 Tac Vets into a Dreadclaw instead if you were so inclined.

 

You're by no means obligated to have the Primus and Preator run together; especially when the Primus is the only way to get FNP on Jump Packs, Bikes (both kinds) or TDA.

 

It would definitely help in making them less of a giant "SHOOT ME!" Threat which it definitely would with a Preator slapped on.

Compulsory hq cannot be the primus, so the praetor has to have the jump pack, meaning he won't be in the Dreadclaw (this is all assuming you run day of revelations, which feels pretty mandatory for the init buff)

Compulsory hq cannot be the primus, so the praetor has to have the jump pack, meaning he won't be in the Dreadclaw (this is all assuming you run day of revelations, which feels pretty mandatory for the init buff)

Ugh you're right, Forgot about that.

 

Still, you could, points allowing, attempt the following, which is what I'd probably run.

 

+++ Day of Revelations (3000pts) +++
 
++ Legiones Astartes: Crusade Army List (Age of Darkness) (3000pts) ++
 
+ HQ (800pts) +
 
Legion Centurion (145pts) [Artificer Armour, Blade of Perdition, Boarding Shield, Jump Pack]
··Consul [Primus Medicae]
 
Legion Centurion (145pts) [Artificer Armour, Blade of Perdition, Boarding Shield, Jump Pack]
··Consul [Primus Medicae]
 
Legion Praetor (510pts) [Artificer Armour, Digital Lasers, Iron Halo, Jump Pack, Mastercraft a Single Weapon, Melta Bombs, Paragon Blade]
··Legion Command Squad [2x Charnabal Sabre, 5x Combat Shield, Jump Packs, 4x Legion Space Marine Chosen, Melta Bombs, 3x Power Weapon]
··Master of the Legion [The Day of Revelation]
 
+ Troops (650pts) +
 
Legion Assault Squad (325pts) [Combat Shields, 9x Legion Assault Space Marines, 2x Power Weapon]
··Legion Assault Sergeant [Artificer Armour, Melta Bombs, Power Weapon]
 
Legion Assault Squad (325pts) [Combat Shields, 9x Legion Assault Space Marines, 2x Power Weapon]
··Legion Assault Sergeant [Artificer Armour, Melta Bombs, Power Weapon]
 
+ Elites (480pts) +
 
Contemptor-Cortus Class Dreadnought Talon (240pts)
··Cortus Dreadnought [Chainfist with inbuilt twin-linked Bolter, Dreadnought Close Combat Weapon with inbuilt twin-linked bolter, 2x Graviton Gun, Legion Dreadnought Drop Pod]
 
Contemptor-Cortus Class Dreadnought Talon (240pts)
··Cortus Dreadnought [Chainfist with inbuilt twin-linked Bolter, Dreadnought Close Combat Weapon with inbuilt twin-linked bolter, 2x Graviton Gun, Legion Dreadnought Drop Pod]
 
+ Fast Attack (270pts) +
 
Legion Javelin Attack Speeder Squadron (270pts)
··Legion Javelin Attack Speeder [2x Hunter-killer Missiles, Iliastus Pattern Assault Cannon]
··Legion Javelin Attack Speeder [2x Hunter-killer Missiles, Iliastus Pattern Assault Cannon]
··Legion Javelin Attack Speeder [2x Hunter-killer Missiles, Iliastus Pattern Assault Cannon]
 
+ Heavy Support (800pts) +
 
Legion Fire Raptor Gunship (210pts) [Reaper Autocannon battery]
 
Legion Fire Raptor Gunship (210pts) [Reaper Autocannon battery]
 
Leviathan Siege Dreadnought Talon (380pts)
··Leviathan Siege Dreadnought [Armoured Ceramite, Cyclonic Melta Lance, Legion Dreadnought Drop Pod, Leviathan Siege Drill]
 
+ Legion +
 
Legion Astartes [iX: Blood Angels, Loyalist]

True! But, a BA Leviathan would probably be the EASIEST time ever in getting a Flesh Tearer scheme into 30k :tongue.:

 

Javelins are expensive though! But at least they cant die to bolters :tongue.: Also, Assault Cannons + 4 S8 Shots on arrival per Javelin.

 

And, if you've gotten through a Fire Raptor already, this one should be less of a challenge! 

Edited by Slipstreams

I'll certainly be jumping over to an insane Day of revelation list similar to that once we get units.

 

I'm hoping we get a cool rule down the line that lets Primus be compulsory due to Sanguinary Priests ;) unless they are a strictly post Heresy dealio!

I'll certainly be jumping over to an insane Day of revelation list similar to that once we get units.

 

I'm hoping we get a cool rule down the line that lets Primus be compulsory due to Sanguinary Priests :wink: unless they are a strictly post Heresy dealio!

 

in the little bit we've seen so far story wise, theres been mention of apothecaries but not priests, so suspect they'll turn out to be a post heresy thing.

p.s. any idea when the leviathan melta lance comes out? I am seriously considering picking up a couple of the bits from Slipstreams suggested list...

 

I'll certainly be jumping over to an insane Day of revelation list similar to that once we get units.

 

I'm hoping we get a cool rule down the line that lets Primus be compulsory due to Sanguinary Priests :wink: unless they are a strictly post Heresy dealio!

 

in the little bit we've seen so far story wise, theres been mention of apothecaries but not priests, so suspect they'll turn out to be a post heresy thing.

p.s. any idea when the leviathan melta lance comes out? I am seriously considering picking up a couple of the bits from Slipstreams suggested list...

 

No idea on when that bit'll come out sadly.

 

 

All according to pl- I mean...

 

uhhh..

 

Uhhhhhhh...!!

 

NINJA VANISH!

 

*Throws Smoke Bomb and runs away*

You're an imposter Imperial Fist really, aren't you?

 

Paying Homage to my Asian Heritage even though theres no Japanese in there as far as I know :P

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