Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" It would if it had the Legions Astartes special rule which is a real shame. Saying that your point does stand it is incredibly useful for WS just doesnt have all the benefits you listedMaybe I misread the rumors, but I thought vehicles also get rerolls of 1's to wound and +1 to cover saves if they moved 12"? As for the 3+ save, you get a 5+ jink (which is a cover save), +1 for flat out, +1 for LA:WS. Just checked to make sure. It does specify vehicles but it still says with the LA:WS. Im assuming they put that in so we had no debate about whether Land Speeders got the benefit Could you imagine if it was right though. Fire Raptors with 3+jink re rolling 1s to wound. Ouch Lol a vehicle, but with LA:WS? That doesn't make sense :D Care to explain? Exactly. Wasn't really any reason for them to put vehicle in the rule. The swift action rule which gives +1 to cover and re roll 1s to wound comes under the rules for the legiones astartes White Scars rules. So a unit must have the legiones astartes rule in the first place to gain the Swift Action rule. Doesn that make sense? Not sure I explained that too well lol Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306187 Share on other sites More sharing options...
Hesh Kadesh Posted February 14, 2016 Share Posted February 14, 2016 Why does it read 3+ jink? A jink save isn't a cover save? Just to clarify for me please so I can understand There's no such thing as a Jink Save. There is a Jink special rule which grants a 4+ Cover Save. The rumours specifically call out vehicles getting benefits from the LA, which means if you have the ability to move 12" during the movement phase (i.e, Fast vehicles, Sicarans, yeah?) Just double checked though, the +1 Cover Save from the WS doesn't get Boosted by Skilled Rider (boo!). The reroll 1's is to wound is with shooting and CC, and in the same manner as the recent discussion in regards to the various Sabotage rules, it's not explicitly a Shooting or CC attack, so no rerolls. Not that anyone really bothered with using the Heat Blast except as an opportunity Hull point stripper. I think what Irnwithout is trying to say is that the bonus to Cover Saves is tied to the Legiones Astartes (White Scars) special rule, which explicitly replaces the Legiones Astartes special rule on all models within the Legiones Astartes Crusade Army List. If they don't have it, they don't get the benefits of the Legiones Astartes (White Scars) special rule, which includes vehicles. Essentially, it's saying that only vehicles with the Legiones Astartes (White Scars) special rule gets the ability to have a +1 to Cover when they meet the criteria. The only issue is that there's no model with that rule. To put it another way, All models with Special Rule X get Special Rule Y, including unit types a, b and c. The only issue is that no model with unit c has special rule X so cannot get special rule y. It's the issue with FW's insistence on nested abilities but then cutting out the nesting parent ability. Imagine a World Eaters list which granted all models with Furious Charge the Rage ability, including vehicles, but there are no vehicles with Furious Charge. In talks of the Rite of War though, that Warlord on a Bike has well and slightly screwed up one of my favourite ideas for a list to date. mainly because I've got to make a new model for it. However, slight rework; Praetor; Paragon, Bike, Boarding Shield, Digi Weapons, Meltabombs, Cyber Eagle ML2 Biomancy Librarian, Force Staff, Glaive, Bike, Artificer, Refractor, Meltabombs Master of Signal, Artificer, Void Shield Harness if available Outrider Squad, Glaive on Sergeant, Power Swords [Compulsory Unit] Plasma Support Squad x9 Dreadclaw Allied SoH Forge Lord, Bike Rad Nades, Nuncio It's not as elegant as it was meant to be (Pod comes down on FL Nuncio, Plasma and MoS bug out one way, use Eagle to splat a unit from the flank, while the foot Praetor and Foot Libby charge into things and repeatedly Hit and Run, and has just devolved into a generic Bikerstar with a super effective Plasma Squad, but that's more of a first world problem. I'm more annoyed I cannot use my Coteaz Weapon Swap as my White Scars. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306200 Share on other sites More sharing options...
Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) Thanks Hesh! Thats exactly what I was trying to say. While we are discussing what bother us. In all the rules it merely states "Skyhunters" or "Jetbikes" but when it says the Praeter must be mounted on a bike or Jetbike it actually states Scimiter pattern jetbike. So much for me convertine my Bullock pattern for my Praetor Edited February 14, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306235 Share on other sites More sharing options...
depthcharge12 Posted February 14, 2016 Share Posted February 14, 2016 Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" It would if it had the Legions Astartes special rule which is a real shame. Saying that your point does stand it is incredibly useful for WS just doesnt have all the benefits you listedMaybe I misread the rumors, but I thought vehicles also get rerolls of 1's to wound and +1 to cover saves if they moved 12"? As for the 3+ save, you get a 5+ jink (which is a cover save), +1 for flat out, +1 for LA:WS. Just checked to make sure. It does specify vehicles but it still says with the LA:WS. Im assuming they put that in so we had no debate about whether Land Speeders got the benefit Could you imagine if it was right though. Fire Raptors with 3+jink re rolling 1s to wound. Ouch Lol a vehicle, but with LA:WS? That doesn't make sense :D Care to explain? Exactly. Wasn't really any reason for them to put vehicle in the rule. The swift action rule which gives +1 to cover and re roll 1s to wound comes under the rules for the legiones astartes White Scars rules. So a unit must have the legiones astartes rule in the first place to gain the Swift Action rule. Doesn that make sense? Not sure I explained that too well lol Ok it makes sense now, but I think that it still extends to vehicles that are in a White Scars primary detachment no? They explicitly call it out. I just think for brevity and ease of use they included that vehicle clause under the Legion Astartes rule. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306240 Share on other sites More sharing options...
Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 (edited) Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" It would if it had the Legions Astartes special rule which is a real shame. Saying that your point does stand it is incredibly useful for WS just doesnt have all the benefits you listedMaybe I misread the rumors, but I thought vehicles also get rerolls of 1's to wound and +1 to cover saves if they moved 12"? As for the 3+ save, you get a 5+ jink (which is a cover save), +1 for flat out, +1 for LA:WS. Just checked to make sure. It does specify vehicles but it still says with the LA:WS. Im assuming they put that in so we had no debate about whether Land Speeders got the benefit Could you imagine if it was right though. Fire Raptors with 3+jink re rolling 1s to wound. Ouch Lol a vehicle, but with LA:WS? That doesn't make sense :D Care to explain? Exactly. Wasn't really any reason for them to put vehicle in the rule. The swift action rule which gives +1 to cover and re roll 1s to wound comes under the rules for the legiones astartes White Scars rules. So a unit must have the legiones astartes rule in the first place to gain the Swift Action rule. Doesn that make sense? Not sure I explained that too well lol Ok it makes sense now, but I think that it still extends to vehicles that are in a White Scars primary detachment no? They explicitly call it out. I just think for brevity and ease of use they included that vehicle clause under the Legion Astartes rule. I dunno it seems a bit over the top. Do Sicarans or Raptors need to be even better? Raptors with a 3+ jink and re rolling 1s to wound. Sicarans with a dozer blade moving max out into a ruin now has potentially a 3+ cover and re rolling 1s. Seems a bit much. It could be argued as they ment vehicles with the Legion Astartes rule. As far as i am aware its only land speeders that have it. None the less thats still a vehicle. Edited February 14, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306288 Share on other sites More sharing options...
depthcharge12 Posted February 14, 2016 Share Posted February 14, 2016 I think they tried to balance that with the fast attack before heavy support clause, which is a small tax, but a tax nonetheless :) Take into account that those vehicles doing flat out will be snap firing or whatnot. Plus there's limited directions for tanks and such to move, so it means they'll be closer to you in assault :devil: where they don't get cover saves or the wound modifiers. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306308 Share on other sites More sharing options...
Ironwithout Posted February 14, 2016 Author Share Posted February 14, 2016 Dunno. May be worth putting it up in the rukes thread to see what people think Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306324 Share on other sites More sharing options...
Hesh Kadesh Posted February 14, 2016 Share Posted February 14, 2016 Thanks Hesh! Thats exactly what I was trying to say. While we are discussing what bother us. In all the rules it merely states "Skyhunters" or "Jetbikes" but when it says the Praeter must be mounted on a bike or Jetbike it actually states Scimiter pattern jetbike. So much for me convertine my Bullock pattern for my Praetor FW's overspecificity is it's own downfall when at other's it's not. It's that same overspecificity which sees an agent of the emperor (Garro) unable to ride in the same transport vehicle as the guys he is a Sworn Brother to, because some spoon decided to clarify that Agents were sworn brothers on the same page that they banned Sworn Brothers from riding in allied transports.Applying that same level means that Garro cannot Deep Strike when attached to a squad, because despite being given the green light to deep strike, even when attached to a squad, he doesn't have the Deep Strike rule. While it's not basic, it literally involves writing a rule, loading up a PDF version of the rules, and "CTRL+F" until you find what bits you need. They do try though, and for all our RAEG we do actually know what they mean, pat them on the head, give them a £70 sweet/candy and tell them to sit in the corner while we ignore what they've written and play what we think it says anyway. Raptors kill MEQ's and light vehicles. They can't do much more. Sicarans gib light vehicles and MEQ's in a pinch. Rerolling ones for them when they already have a 2+ to wound doesn't make a huge amount of difference, and their AP isn't low enough nor do they get rerolls to Pens to make it worth it. Reroll to 1's makes a Sicaran have a better chance at Rending, sure, but you don't get a reroll on a 2-5, so their overall kill rate isn't much better comparatively. A Nipple Sicaran though, as it might be targeting MC's of T9 or greater as the AdMech and Daemons start rolling out. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306326 Share on other sites More sharing options...
Caillum Posted February 14, 2016 Share Posted February 14, 2016 I reckon the reference to Vehicles with 'Legiones Astartes (White Scars)' might be a hint at things to come. 40k Space Marine Dreadnoughts got 'Chapter Tactics', and some Heresy ones, i.e. Cassian Dracos Reborn, gained Legiones Astartes. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306521 Share on other sites More sharing options...
depthcharge12 Posted February 14, 2016 Share Posted February 14, 2016 Yeah made no sense to me that dreads didn't get LA. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306531 Share on other sites More sharing options...
Hesh Kadesh Posted February 14, 2016 Share Posted February 14, 2016 Let's not give Iron Hands Leviathans even more goodies, please. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306539 Share on other sites More sharing options...
1ncarnadine Posted February 14, 2016 Share Posted February 14, 2016 (edited) It would sure help make up the crazy 40 point gap between Cortus and regular Contemptors now. And it'd make sense if the Cortus or even Leviathans didn't get it because of the nature of their sketchy interments. Some LA rules would require clarifications for how the rules interact with Dreadnoughts/vehicles though, which would probably require a whole FAQ and... yeah, you know where I'm going. Edited February 14, 2016 by LetsYouDown L30n1d4s 1 Back to top Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306540 Share on other sites More sharing options...
Slips Posted February 14, 2016 Share Posted February 14, 2016 I'd really prefer not to have Infiltrating Alpha Legion Dreadnoughts. BLACK BLŒ FLY 1 Back to top Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306546 Share on other sites More sharing options...
Hesh Kadesh Posted February 14, 2016 Share Posted February 14, 2016 I'd really prefer not to have Infiltrating Alpha Legion Dreadnoughts. How did I not think about Infiltrating Gravnaughts? Who cares about Pods when SURPRISE Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306549 Share on other sites More sharing options...
Slips Posted February 14, 2016 Share Posted February 14, 2016 Or, yknow, the possibility of Infiltrating Leviathans. But about those White Scars? Amon777 1 Back to top Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4306551 Share on other sites More sharing options...
noigrim Posted February 15, 2016 Share Posted February 15, 2016 Here's something I was discussing with Hesh that might be useful: "Also, Dreadclaws are god tier for WS. It's an assault transport, but also gets +1 to cover save (read 3+ jink) when moving more than 12". It doesn't even specify that it has to be during the movement phase! Oh, and to top the cake, it gets rerolls of 1's to wound with the flame attack. Oh, did I mention it's a fast attack slot...so that means you satisfy your 1 FA before HS usage for your LA rules?" It would if it had the Legions Astartes special rule which is a real shame. Saying that your point does stand it is incredibly useful for WS just doesnt have all the benefits you listedMaybe I misread the rumors, but I thought vehicles also get rerolls of 1's to wound and +1 to cover saves if they moved 12"? As for the 3+ save, you get a 5+ jink (which is a cover save), +1 for flat out, +1 for LA:WS. Just checked to make sure. It does specify vehicles but it still says with the LA:WS. Im assuming they put that in so we had no debate about whether Land Speeders got the benefit Could you imagine if it was right though. Fire Raptors with 3+jink re rolling 1s to wound. Ouch Lol a vehicle, but with LA:WS? That doesn't make sense Care to explain? Exactly. Wasn't really any reason for them to put vehicle in the rule. The swift action rule which gives +1 to cover and re roll 1s to wound comes under the rules for the legiones astartes White Scars rules. So a unit must have the legiones astartes rule in the first place to gain the Swift Action rule. Doesn that make sense? Not sure I explained that too well lol dreads are a vehicle tough Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307273 Share on other sites More sharing options...
Ironwithout Posted February 15, 2016 Author Share Posted February 15, 2016 So as part of the legion RoW. Would that mean assault marines can outflank? They are classed as infantry? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307283 Share on other sites More sharing options...
Hesh Kadesh Posted February 15, 2016 Share Posted February 15, 2016 (edited) I jest, but thata the point. Vehicles with X rule get Y bonus If Z condition is fulfilled. Problem is, there are no vehicles with X rule and if they did, those Dreads in particular would never qualify for condition Z. Edit; Who knows. If you say yes to that, you say yes to infiltrating Raven Guard Dark Fury, though. Edited February 15, 2016 by Hesh Kadesh Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307284 Share on other sites More sharing options...
helterskelter Posted February 15, 2016 Share Posted February 15, 2016 Generally it's t2 charge anyway, infiltrate dark furies all you want it makes little difference because no T1 charge. Same goes for assault marines. Not an idea to get your combat unit charged at. It should be doing the charging Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307302 Share on other sites More sharing options...
depthcharge12 Posted February 15, 2016 Share Posted February 15, 2016 So I think there should be a condition that you can only WS list build when listening to Metallica's "Wherever I may Roam" :P Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307355 Share on other sites More sharing options...
Slips Posted February 15, 2016 Share Posted February 15, 2016 So I think there should be a condition that you can only WS list build when listening to Metallica's "Wherever I may Roam" Or: Highway To Hell, Born To Be Wild and a few others in that general theme. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307365 Share on other sites More sharing options...
Brother Pheidias Posted February 15, 2016 Share Posted February 15, 2016 So I think there should be a condition that you can only WS list build when listening to Metallica's "Wherever I may Roam" Or: Highway To Hell, Born To Be Wild and a few others in that general theme. "We are the Roadcrew" with Mötörhead? Slips 1 Back to top Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307575 Share on other sites More sharing options...
stang Posted February 15, 2016 Share Posted February 15, 2016 So aside from rock and broken records, how is everyone constructing their lists?Has anyone developed a preference (for both HQ characters and Troops) for either mount- jetbike/bike over the other? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307594 Share on other sites More sharing options...
Slips Posted February 15, 2016 Share Posted February 15, 2016 My Personal Preference is: HQ: Preator: Jetbike, Master-Crafted Paragon Blade, Iron Halo, Cyber-Hawk, Melta Bombs + anything else you can fit ie: Digital Weapons, 2nd Specialist Weapon, etc. Unlocks the RoWPrimus Medicae: Jetbike, Boarding Shield, Power Glaive, Melta Bombs + whatever else you want/can fit. Forge Lord: Jetbike, Refractor Field, Cyber Familiar (for a flat 4++), Rad Grenades, Power Glaive, Melta Bombs + Whatever Else you can want. Troops: 3 Jetbikes, Melta Bombs, 1 Volkite Culverin, Sarge + Power Glaive (Characters go Here) 6 Jetbikes, Melta Bombs, 2 Culverins 3 Plasma Outriders, Power Weapon, Sarge with Glaive 3 Plasma Outriders, Power Weapon, Sarge with Glaive Points being available, this is what I'd go for. DietOfLiquor 1 Back to top Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307610 Share on other sites More sharing options...
DietOfLiquor Posted February 16, 2016 Share Posted February 16, 2016 Dear god. I always forget about forge lords. Thanks for the heads up slip :P definitely going to add one now to mine! Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/3/#findComment-4307821 Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now