rendingon1+ Posted March 7, 2016 Share Posted March 7, 2016 Oooops, missed that :) Thanks. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4329309 Share on other sites More sharing options...
depthcharge12 Posted March 15, 2016 Share Posted March 15, 2016 I'm considering taking some white scars as evil allies to my SoH :devil: Any thoughts as to what I should take? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4336794 Share on other sites More sharing options...
Ironwithout Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) I'm considering taking some white scars as evil allies to my SoH :devil: Any thoughts as to what I should take? What do you run in your SoH list? How many points are you looking to dedicate to Scars? If we are speaking in general. For me Jetbikes, javelins and if your willing to invest the points Outriders really shine. I know of a few people who are having some fun with assault marines aswell Its really funny to see peoples faces when they realise my 9 javelins pump out 36 crack missiles on the first round of shooting Edited March 16, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4337124 Share on other sites More sharing options...
Wolf Lord Loki Posted March 16, 2016 Share Posted March 16, 2016 How on earth do they manage that? 36 missiles is a lot!! Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4337204 Share on other sites More sharing options...
Ironwithout Posted March 16, 2016 Author Share Posted March 16, 2016 (edited) How on earth do they manage that? 36 missiles is a lot!! 9 javelins with CML and 2 hunter killers each. 4 missiles each. 12 missiles per squadron. 36 for 3 squadrons. Really really funny! Edited March 16, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4337213 Share on other sites More sharing options...
depthcharge12 Posted March 16, 2016 Share Posted March 16, 2016 How on earth do they manage that? 36 missiles is a lot!!9 javelins with CML and 2 hunter killers each. 4 missiles each. 12 missiles per squadron. 36 for 3 squadrons. Really really funny! Lol that's 765 points I think, and you might be screwed if there's AV14 :P I'm considering maybe 1000 points as an allied detachment. Weird thing is: I can't take the long march and Allies. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4337505 Share on other sites More sharing options...
fedratsailor Posted March 18, 2016 Share Posted March 18, 2016 (edited) With The Armoured Breakthrough ROW giving any tank with 3 hull points (preds/vindi's) the fast special rule, do you white scars players plan on using it since it give you access to lots of Armour that can keep up with with your bikes from the FA slot. Here is my take on a possible list using Armoured Breakthrough +++ White Scars Armoured Breakthrough (3000pts) +++ + HQ +Legion Praetor [Artificer Armour, Digital Lasers, Iron Halo, Legion Scimitar Jetbike with Heavy Bolter, Mastercraft a Single Weapon, Paragon Blade]Master of the Legion [Armoured Breakthrough]Legion Centurion [Artificer Armour, Legion Scimitar Jetbike with Heavy Bolter, Power Glaive, Refractor Field]Consul [Primus Medicae] + Troops +Legion Predator Strike Armoured SquadronLegion Predator Tank [Heavy Bolters]Legion Predator Tank [Heavy Bolters]Legion Predator Strike Armoured SquadronLegion Predator Tank [Heavy Bolters]Legion Predator Tank [Heavy Bolters] + Elites +Legion Sicaran Battle Tank [Armoured Ceramite]Legion Sicaran Battle Tank [Armoured Ceramite]Legion Sicaran Battle Tank [Armoured Ceramite] + Fast Attack +Legion Jetbike Sky Hunter Squadron [4x Space Marine Sky Hunters, Volkite Culverin]Sky Hunter Sergeant [Power Glaive]Legion Outrider Squad [6x Legion Space Marine Outrider, Melta Bombs, Twin-linked Plasma Gun]Outrider Sergeant [Power Glaive]Legion Outrider Squad [6x Legion Space Marine Outrider, Melta Bombs, Twin-linked Plasma Gun]Outrider Sergeant [Power Glaive] + Heavy Support +Legion Predator Strike Armoured SquadronLegion Predator Tank [Machine Spirit, Magna-Melta Cannon]Legion Predator Tank [Magna-Melta Cannon]Legion Predator Strike Armoured SquadronLegion Predator Tank [Executioner Plasma Cannon, Machine Spirit]Legion Predator Tank [Executioner Plasma Cannon]Legion Vindicator Siege Tank SquadronLegion Vindicator Tank [Machine Spirit]Legion Vindicator Tank Edited March 18, 2016 by fedratsailor Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4339083 Share on other sites More sharing options...
stang Posted March 23, 2016 Share Posted March 23, 2016 Quick question guys - Has anyone been using Attack bikes? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4343903 Share on other sites More sharing options...
Ironwithout Posted March 23, 2016 Author Share Posted March 23, 2016 Quick question guys - Has anyone been using Attack bikes? Honestly no. Have barely looked at the rules for them as they have no models to match the Outriders and dont really see the point as jetbikes have heavy weapons at standard Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4344002 Share on other sites More sharing options...
God-Potato of Mankind Posted March 23, 2016 Share Posted March 23, 2016 Quick question guys - Has anyone been using Attack bikes? They're a cheap multi-melta that can cross the board quickly. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4344035 Share on other sites More sharing options...
stang Posted March 23, 2016 Share Posted March 23, 2016 Quick question guys - Has anyone been using Attack bikes? They're a cheap multi-melta that can cross the board quickly. Yep. And an excellent modelling opportunity! Although perhaps the javelins are a better FA slot... Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4344128 Share on other sites More sharing options...
Wolf Lord Loki Posted March 24, 2016 Share Posted March 24, 2016 How on earth do they manage that? 36 missiles is a lot!!9 javelins with CML and 2 hunter killers each. 4 missiles each. 12 missiles per squadron. 36 for 3 squadrons. Really really funny! Would this not require the landspeeders to be stationary to fire? On the move you can only fire 2 weapons at full balistic skill thanks to being a fast vehicle. Im getting this is a very all or nothing strategy Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4344858 Share on other sites More sharing options...
fedratsailor Posted March 24, 2016 Share Posted March 24, 2016 Move 12 inches fire 2, move 6 fire everything. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4344860 Share on other sites More sharing options...
Ironwithout Posted March 24, 2016 Author Share Posted March 24, 2016 Fedratsailor has got it. Granted I only run 9 at 3000 points. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4344891 Share on other sites More sharing options...
Ironwithout Posted March 27, 2016 Author Share Posted March 27, 2016 Ok so I have a campaign weekend in May among my gaming group at WHW. Really looking forward to it but one of the traitors is playing Death Guard. Why does that bother me? Because he owns 15 Dreadnoughts and a Typhon. Anyone care to share any tips on what I can do with the list below? I can guarantee he will take the Typhon and as many Dreads as he can! This is what I will be running I will be running White Scars with the Chogorian Brotherhood RoW. Praetor Jetbike Iron halo Power fist Paragon blade Digital lasers Primus medicae Jetbike Power glaive Refractor field Command squad x4 Power axes Combat shields Melta bombs Jetbike squad x6 2 volkite Melta bombs Sargent Power glaive Jetbike squad x6 2 volkite Melta bombs Sargent Power glaive Lightning 4 kraken missiles 2 sunfury missiles Ground tracking Augaries Battle servitor control Lightning 4 kraken missiles 2 sunfury missiles Ground tracking Augaries Battle servitor control Javelins x3 Cyclones missile launchers 6 hunter killer missiles Whirlwind scorpius Whirlwind scorpius Sicaran battle tank Armoured ceramite Lascannon sponsons 2500 points So lists have already been submitted so we cant change them now but we wont know everyone else for a while yet. Any suggestions? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4347504 Share on other sites More sharing options...
Wolf Lord Loki Posted March 27, 2016 Share Posted March 27, 2016 Ive been using the Chogorian Brotherhood and ive been working with a mixed force Praetor- bike, eagle, etc Outriders- 6 men plasma guns Jetbikes- 3 plasma cannon Stormeagle Landspeeders (havoks) Preditors- 2 exicutioners Sicarian venator If i have points i field a vet squad, tactical support squad, assault squad (15 men) and a command squad on bikes. Infantry i try to outflank obviously and had some success with the flamer support (just held back by limited/ poor target choice) I simply dont have the bikes to just go all out on the biker theme so how would people consider the selection im fielding? Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4347565 Share on other sites More sharing options...
Hesh Kadesh Posted March 27, 2016 Share Posted March 27, 2016 One thing I've just realised... The Bonus Cover Save does not mesh with Skilled Rider. Skilled Rider is not an "always on" Cover Save, it only triggers when you Jink, and Moving 12" to get a Cover Save boost, but it's not Jink. As the Bonus Cover Save caps at 3+, and you have that from Skilled Rider+Jink anyway, that bonus Cover Save only triggers a 6+, not a 5+ Cover on Bikers I'm not sure if this is intentional, but it certainly sucks to limit the optimization ceiling that way. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4347572 Share on other sites More sharing options...
Ironwithout Posted March 28, 2016 Author Share Posted March 28, 2016 One thing I've just realised... The Bonus Cover Save does not mesh with Skilled Rider. Skilled Rider is not an "always on" Cover Save, it only triggers when you Jink, and Moving 12" to get a Cover Save boost, but it's not Jink. As the Bonus Cover Save caps at 3+, and you have that from Skilled Rider+Jink anyway, that bonus Cover Save only triggers a 6+, not a 5+ Cover on Bikers I'm not sure if this is intentional, but it certainly sucks to limit the optimization ceiling that way. I have used it fairly well against Sicarans. They ignore Jink so jumping into ruins gives you a 3+ cover save which is useful. Considering most people run them its a bit of a niche but handy. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4348554 Share on other sites More sharing options...
Slips Posted March 28, 2016 Share Posted March 28, 2016 The above, however, would only be useful if said Sicaran got any rends because otherwise, Jetbikes have a 2+ Armor Save. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4348581 Share on other sites More sharing options...
GreyCrow Posted April 3, 2016 Share Posted April 3, 2016 Hey guys ! Have you thought about running regular Outriders with boltguns for a cheapish Troops slot in Chogorian brotherhood ? It's tempting to put Plasmaguns on them for sure, but I was thinking that a T5 Tactical squad with twin linked weapons and a good mobility/deployment options could be awesome. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4353266 Share on other sites More sharing options...
1ncarnadine Posted April 3, 2016 Share Posted April 3, 2016 Why leave them as toothless as a tactical squad? Exploit the 1 in 3 power weapons option and make them into speedy, scoring assault vets that also get Hit and Run. Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4353271 Share on other sites More sharing options...
Charlo Posted April 3, 2016 Share Posted April 3, 2016 Plus sergeant gets power Glaive! Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4353273 Share on other sites More sharing options...
Slips Posted April 3, 2016 Share Posted April 3, 2016 Also, why would I want a T5 Twin-linked tac squad as troops when I can instead get a T5 Twin-Linked Plasma Squad as Troops or Power Weapons & Melta Bomb Assault Bikers? If youre taking them, might as well make them useful and if points are an Issue then take MSU jetbikes and get a harder hitting base weapon and a more resilient platform that has a bit more mobility. Charlo 1 Back to top Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4353276 Share on other sites More sharing options...
Charlo Posted April 3, 2016 Share Posted April 3, 2016 I see the line of thought from you crow, but sadly when the option is there, there is no reason not to upgrade them. Outriders are a stellar unit! Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4353322 Share on other sites More sharing options...
Ironwithout Posted April 3, 2016 Author Share Posted April 3, 2016 (edited) The thing is most other armies will spend 400+ points on useless tactical marines. We can do it and make them bloody useful. This is a big difference between us and other legions. We already have an advantage as we dont have the tactical marines tax. Taking bog standard bikes is kinda negating that as they wont really do anything other then score. The amount of people who look at my army at 2500 points and say is that really 2500 points? People expect a Scars army to be Outnumbered but we arent by a lot. I run a jetbike heavy list and it really is funny when you see the look on your opponents face and tey see the sheer amount of stuff you can take Edited April 3, 2016 by Ironwithout Link to comment https://bolterandchainsword.com/topic/318981-hh10-white-scars-tactica/page/5/#findComment-4353346 Share on other sites More sharing options...
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