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The Berserkers of Uran - a thread from the past


Raktra

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Yeah, I meant Kldier instead of Khorak. Khorak's way too far out of favour to rise that high.

 

(Pictures Raktra gyrating against a big number 7)

 

I think I put a Dominator Guarrig in the Scions exemplary. Notable for almost inciting a Déka captain of the XIX to punch him in the face.

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I had considered Slynnat being in there, but then that'd clash with Riktus' role.

So we've got Riktus, Kldier and Guarrig. Maybe a Forge Lord in there, deeefinitely need a Primus Medicae type. I'm thinking a Librarian too, prior to the loss of the Legion's librarius on Uran they were well respected (his death could open up Slynnat's spot in the chain of command).

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I had an idea for a Berserker called Kel Vardak who might fit as a member of the Architects. My idea was that he's a traditionalist Librarian who's somewhat obsessed with the idea of achieving total dominance over the warp. However, being a 'serker and so total :cuss he also took one of the slaughtered custodian's spears and managed to "break it in" so that he could use it. I thought he could then lead a break away faction of 'serkers who view going Khornate as accepting him as superior to you and thereby showing weakness. However, if the librarians die on Uran that's out of the window
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I did consider having some just end up mutating violently rather than die, which was one of the pushes Raktra had towards using the daemon blood to become stronger - it reminded him of the flesh-change on Prospero. So it could be one of the ones who ended up with his head encaged in his own overgrown ribs or something equally awful.


Like this nutty :cuss:
maxresdefault.jpg

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Well I did make this guy:
https://www.instagram.com/p/BQJdyLKDl9U/?taken-by=the_iron_tenth_of_istvaan

Though that was just model convenience. I need less Terminator characters.

 

 

Edit: Some small changes made in the initial post. Some fluff and tidying, mostly. Removed the "Weighted" rule from Riktus' weapon and simplified the bonus from "Only The Strong". Let me know if you think I should revert any of it back.

Edited by Raktra
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  • 2 weeks later...

EDIT: Just realised I didn't explain why I came up with this idea.

 

I thought this up because last time I checked the 'Serkers seemed to be lagging behind in terms of the power of their legion rules and imo, we should try to put all of our legions on as similar a level as we can

 

Purge the Weak

At the core of the VIIth legion way of war was the ideal of strength. To a Berserker, no insult was greater than even the suggestion that he was weak and nothing was despised more in their foes than weakness in all its forms.

 

Had a few ideas for this

i)All models with LA(BoU) gain Feel No Pain(6+) as they will push themselves to their feet after even the most horrendous wounds to avoid the accusation of weakness

 

ii) All to wound attacks made by models with LA(BoU) in an assault are resolved at -1T to the enemy's base toughness.

 

iii) Models with LA(BoU) may add an extra D3 to their sweeping advance rolls

 

Currently I'd favour the second one as that would make the 'Serkers scary in close combat, their destroyers downright terrifying, but in a way which seems more fitting for the pre deamon 'Serkers than "more attacks&higher strength"(that's the CL bag)

Edited by Sigismund229
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I don't think the second option would be a good idea. It would mean a 'serker with a power maul would be able to instant death almost any other Astarte character, and thunder hammers/power fists will be capable of instant death-ing Mechanicum infantry and Custodes. Hell, combo a Rad Grenade with that rule and suddenly power mauls are causing instant death to Mech infantry and Custodes, and their basic unarmed attacks are capable of instant death on Marine characters

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Of all of the options I think that Raktra's is probably the best. Although there isn't much difference between -1T and +1 to-Wound at low levels when you start attacking bigger things it's actually a major benefit to have the +1 to-Wound over the -1T.

 

+1 to-Wound with S4:

Wound T4 on 3+; T5 on 4+; T6, 7 & 8 on 5+.

 

Whereas -1T with S4:

Wound T4 on 3+; T5 on 4+, T6 on 5+, T7, 8 & 9 on 6+.

 

Given that certain Primarchs as well bigger Mechanicum beasties tend to be in the T7/8 range I think it is an important fact to consider. Especially as (to my knowledge) there are no T9 beasties in the Heresy era to counterbalance it.

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Covers the high T of Mechanicum stuff fluffwise as well - there's no soft bits in a Castellax to gouge out with a knife after all. Means I'll likely DEFINITELY need to alter the first RoW though (wounding marines on 2+ unarmed).

Edited by Raktra
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