Bjorn Firewalker Posted September 20, 2017 Share Posted September 20, 2017 The scratchbuilt flyer is well done. My main criticism is it doesn't have enough guns, but as this is a converted civilian flyer instead of a military vehicle, that's understandable. Link to comment Share on other sites More sharing options...
Red_Shift Posted September 21, 2017 Share Posted September 21, 2017 It's awesome. Well done! Slave to Darkness 1 Back to top Link to comment Share on other sites More sharing options...
Slave to Darkness Posted September 22, 2017 Share Posted September 22, 2017 (edited) @StD: Frank is awesome, what's his head/helm made out of? Just Milliput mate, I was bored and started playing around making silly shapes as I watched 'Frank' then inspiration struck. Edited September 22, 2017 by Slave to Darkness Link to comment Share on other sites More sharing options...
Slave to Darkness Posted September 22, 2017 Share Posted September 22, 2017 A quote from Sterling over on Ammobunker. Got to try out the new Necromunda last night at Nova. They've taken the classic rule set and modified it to support alternating activations, which I think is a positive change. Elements of 8th ed have also been incorporated. To hit values are described as say, 3+ or 4+, instead of WS 4 or WS 3. The model that charges strikes first and so on. The GW guys running the demos had only just seen the rules on the plane flight over, so their knowledge was spotty and we were some times given conflicting info from different people, so take this all with a grain of salt. Necromunda underhive ships with new Sector Mechanicus style bases. 25mm for Escher and 32mm for Goliath. The 32mm are different designs than the existing ones.10 gangers are included for each of the two factions. The demo models were painted so I couldn't tell exactly how many different parts each was comprised of. What was clear is that not all 10 bodies are unique. Similar to how the Blood Bowl teams included duplicate sculpts, it looks like each 10 model gang includes 2 each of 5 unique bodies. Heads were definitely separate components as were some of the wargear items like grenades. deathspectersgt7, Reyner, Corsovitt and 3 others 6 Back to top Link to comment Share on other sites More sharing options...
Reyner Posted September 22, 2017 Share Posted September 22, 2017 Sounds good :D Link to comment Share on other sites More sharing options...
Slave to Darkness Posted September 22, 2017 Share Posted September 22, 2017 (edited) I'd rather we still had a BS instead of x+ but I'm weird and like checking BS on charts, I like charts. Realms of Chaos is like a naughty magazine for me with all those charts... Mmmmmmmm. At least I still get to use templates, thankfully my fave game has not been completly ruined by :cuss 40k rules Edited September 22, 2017 by Slave to Darkness Link to comment Share on other sites More sharing options...
Eddie Orlock Posted September 22, 2017 Share Posted September 22, 2017 A quote from Sterling over on Ammobunker. ... Got to try out the new Necromunda last night at Nova. ... The model that charges strikes first and so on. ...Fare well antique second edition close combat resolution mechanics. You shall live on in my heart as one of the funnest ways to relatively quickly resolve close-up punch-ups. I know people like alternating activations as a way to feel continuously engaged in the action and they are fashionable, but it does so often introduce some whacky meta-game weirdness into force construction. What it does depends on how they handle an imbalance. Slave to Darkness 1 Back to top Link to comment Share on other sites More sharing options...
Slave to Darkness Posted September 22, 2017 Share Posted September 22, 2017 Cant stand charge first thus strike first rules. Doesn't always work out like that, the amount of times I have tried helping friends out in a fight and I have ran into a fist must be in triple figures now. :lol: Link to comment Share on other sites More sharing options...
Stoic Raptor Posted September 22, 2017 Share Posted September 22, 2017 Yeah, usually the unit being charged is able to take that time to prepare for the charge - set pikes, shield wall, fix bayonets, etc. These aren't surprise attacks. I think I preferred when it just gave a combat bonus, but I won't argue with the way combat has been streamlined. Link to comment Share on other sites More sharing options...
Slave to Darkness Posted September 23, 2017 Share Posted September 23, 2017 (edited) Some stuff from someone who played a demo at Nova. Taken from a FB group. - "The gameplay we got to experience in the demo was a quick and dirty 4 on 4 (four players with two models each). The game is fast, but VERY crunchy! Lots of special weapons that have to be carefully considered when you choose to use them. The models we used were the gang leader/named character models from the cards included in the game, but you can also create your own, and there are blank cards you can write on in the box, which can wipe off to make changes or add things to.There’s a few different dice, a regular d6, with a “Skreagle” as Adam called it (a skull/eagle), scatter dice for grenades (and grenades cause knockback, which can throw people off of walkways!), injury dice (used for determining how badly you wounded a model, and also rolled when you’re attempting to stand back up after taking a flesh wound), and the ammo dice.The ammo dice involved a really cool mechanic. Firstly, assault weapons roll to see how many wounds are caused, and weapons that are rare and run out of ammo due to your roll have a 6+ reload roll in the next turn. So if your bolter runs out of ammo, you may be out of luck. Makes your weapon choices very tactical as well."Everything seemed geared towards tactics — you trade activations per model, so you can fake out your opponent by moving in a way that causes them to expose themselves to an attack by another model. That mechanic also makes multiplayer games way faster and more fun, since everyone is constantly taking turns.There are also cards which give you the ability to react to an event. We saw one which allowed the Goliath gang to charge and do more damage, one called Last Gasp that gave you a last retaliatory shot against an enemy who just killed you, and one called Blood Debt that gives your gang +1 on attacks against an enemy model who killed one of your gangers.Bottling was interesting. There’s the possibility of both teams bottling out. Downed models give bottling a negative modifier, as your gang is more likely to run away as their buddies lie dying on the floor.Being in base to base contact with a downed model allows you to make a coup de grace and kill them.There were a large number of modifiers, so you really had to consider exactly what advantages and disadvantages you were giving yourself based on what you did.Adam talked about how the Studio campaign is mapping the Hive for their game. As the gangs take territory, they keep a record of the way the tiles were laid out, and then reuse those maps to fight over existing turf, which sounds very cool. "Tiles that match the Zone Mortalis tiles from Forgeworld come in the box. There’s no grid based movement or shooting, that’s all in inches. The boxed set focuses on tunnel fighting in the Underhive, the first expansion is Gang War, and is releasing at the same time, goes upwards and includes more about fighting and moving through vertical space.I asked Adam if that meant that if we were seeing an expansion that moved upwards into the higher levels of the Hive, did that mean we might see something that moved outwards, into the Ash Wastes. He gave the typical “anything is possible” kind of answer, but it seems that they’re focused on each expansion also expanding the environments you fight over."In response to a comment about the tiles:"Yeah, the tiles are just there to be a quick and easy play surface, with some interesting gameplay possibilities. I saw a tile with a bridge over a pit, one that was swamped with toxic green goo, etc. they were all double sided. +++EDIT+++ Just seen this on the Forgeworld site. It’s been a long time since we last visited the underhive, and the new Necromunda has been a fantastic opportunity for the team to explore this fascinating corner of the Warhammer 40,000 universe. As well as new rules, there’s a detailed history of the Imperium’s most notorious hive world and loads of new art exploring what life is like for the “regular” citizenry of the Imperium of Man. Today, we’re taking a look at some art. We’ll be previewing all of this closer to the release, but today, here’s a glimpse at some new art of an Escher ganger: As you can see, the new Necromunda stays true to the style of the original game – right down to the hairstyles! This particular ganger is holding a needle rifle, just one of the additional weapon options you’ll be able to arm your gang with. While the kits in Necromunda: Underhive are packed with variety, there’s even more on the way in the form of upgrade kits. Edited September 23, 2017 by Slave to Darkness walter h 1 Back to top Link to comment Share on other sites More sharing options...
Red_Shift Posted September 23, 2017 Share Posted September 23, 2017 It's a dream come true for me. I even got my wife to play shadow war and she enjoyed it. Proper necromunda is going to be awesome. Fingers crossed for forgeworld special characters. Kal Jericho, vadal feg, the redeemer, the caller. I've got an awesome delaque gang from heresy miniatures Reyner 1 Back to top Link to comment Share on other sites More sharing options...
Slave to Darkness Posted September 29, 2017 Share Posted September 29, 2017 So Escher are almost always female, think we might see some dude-kin running around one day?? Link to comment Share on other sites More sharing options...
Reyner Posted September 29, 2017 Share Posted September 29, 2017 Chuff knows, maybe lol - We need more info on Necromunda! Link to comment Share on other sites More sharing options...
Slave to Darkness Posted September 29, 2017 Share Posted September 29, 2017 (edited) Yeah I think they dropped the teaser trailer too soon like they did with the Death Guard, just release the bloody game already!! I must admit though the thought of an Escher gang leader with a scrawny Gimpslave on a leash is rather tempting, as for actual male gangers I wonder if they wear the trademark yellow sportsbra and killer heels that every Escher seems to wear. :lol: Edited September 29, 2017 by Slave to Darkness Beams 1 Back to top Link to comment Share on other sites More sharing options...
Beams Posted September 29, 2017 Share Posted September 29, 2017 Yeah I think they dropped the teaser trailer too soon like they did with the Death Guard, just release the bloody game already!! I must admit though the thought of an Escher gang leader with a scrawny Gimpslave on a leash is rather tempting, as for actual male gangers I wonder if they wear the trademark yellow sportsbra and killer heels that every Escher seems to wear. :lol: Sadly, I don't think the eschers males are able to fight, much less in sports bra in heels, but I'd like to think there's someone who will model that. Link to comment Share on other sites More sharing options...
Slave to Darkness Posted September 29, 2017 Share Posted September 29, 2017 (edited) Yeah I think they dropped the teaser trailer too soon like they did with the Death Guard, just release the bloody game already!! I must admit though the thought of an Escher gang leader with a scrawny Gimpslave on a leash is rather tempting, as for actual male gangers I wonder if they wear the trademark yellow sportsbra and killer heels that every Escher seems to wear. Sadly, I don't think the eschers males are able to fight, much less in sports bra in heels, but I'd like to think there's someone who will model that. TBH I didnt think male Eschers were able to fight but if you check the last pic I posted above from WD it says Gangers are almost always Female, not sure if that means we will (eventually) see male Escher minis or not, though I would rather see Females for the other houses first (yes even Goliath women) Hidden Content Edited September 29, 2017 by Slave to Darkness Link to comment Share on other sites More sharing options...
Red_Shift Posted October 3, 2017 Share Posted October 3, 2017 Wasn't one of the original goliath juve models a woman? Link to comment Share on other sites More sharing options...
Eddie Orlock Posted October 3, 2017 Share Posted October 3, 2017 Wasn't one of the original goliath juve models a woman?Not in any catalogue I recall seeing. You might've confused it with the Middenheimers who did? Link to comment Share on other sites More sharing options...
Reyner Posted October 4, 2017 Share Posted October 4, 2017 Or maybe the female Catachan with grenade launcher? Link to comment Share on other sites More sharing options...
Chaplain Raeven Posted October 6, 2017 Share Posted October 6, 2017 (edited) I managed to finish my test-mini for Necro, time will tell how it will look on the beefed up plastic versions. Still, I'll be on the lookout for more of these classics, they are amazing!. Time to finish up the last 2 pieces of terrain. Edited October 6, 2017 by GreyRavenC Sister Alessia 1 Back to top Link to comment Share on other sites More sharing options...
Chaplain Raeven Posted October 12, 2017 Share Posted October 12, 2017 Seems like the hype train for Necromunda is running out of fuel. I just finished my last piece of terrain, so I'm ready for the game to release. I might as well fill the thread up a bit with pictures. Azekai, Sister Alessia and deathspectersgt7 3 Back to top Link to comment Share on other sites More sharing options...
Eddie Orlock Posted October 12, 2017 Share Posted October 12, 2017 Seems like the hype train for Necromunda is running out of fuel.It may have no brakes, but someone still needs to stoke the firebox. That multi-story one, does it come apart anywhere to facilitate the moving of warriors through it? Link to comment Share on other sites More sharing options...
Chaplain Raeven Posted October 13, 2017 Share Posted October 13, 2017 It may have no brakes, but someone still needs to stoke the firebox. Too true, I expected more news from GW, since the release is next month already. They announce their stuff way too soon. They build up the hype and then let it die down until release. That multi-story one, does it come apart anywhere to facilitate the moving of warriors through it? No, I did my best to glue it all together pretty well. I would get a heart attack if the upper floor filled with metal minis would crash down because of a clumsy player (happens way too often). But a detachable roof on all my buildings might have been a great idea. As a compromise, I build the huge hole in the front to make it possible to actually use the interior. It works well enough: Link to comment Share on other sites More sharing options...
Stoic Raptor Posted October 13, 2017 Share Posted October 13, 2017 I bought into the Deadzone Kickstarter specifically for the terrain system (well... that, and the Forge Fathers). The 3" panels are perfect for old-school Necromunda and hopefully for the new edition too, as I've got a whole toolbox full of them! Link to comment Share on other sites More sharing options...
Galron Posted October 13, 2017 Share Posted October 13, 2017 Couple things that just went through my head, Catachans are going to be hard to find when this comes out combined with the release of the IG codex. They make perfect Orlocks. Any word on how the campaign is going to work this time around? I loved the old Necromunda/Mordheim system where each dude gains experience on their own chart. Really hated the bland system in Shadowwar where it was auto one dude no matter what he did and that was it. Will there be territories to control which provide some sort of benefits? Link to comment Share on other sites More sharing options...
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