GreaterChickenofTzeentch Posted January 22, 2018 Share Posted January 22, 2018 As for this spell selection-I'm really not sure. We may have reached a critical mass of targeted MW spells where its simply better to just stack them up for eliminating opposing support characters. Just imagine the terror of disk ahriman toting 3 targeted MW spells with the extra 6" range. its a case of "if you are anywhere remotely accessible, you are dead" Remember the comparison between Ahriman and Wyrdmake in "A Thousand Sons'." Wyrdmake could cause more carnage against multiple enemies, but the book was very specific that Ahriman could pick any one person he wished, and just snuff them out like a candle. And that was before the John French Trilogy :) Link to comment Share on other sites More sharing options...
Paladin777 Posted January 22, 2018 Share Posted January 22, 2018 Yeah, wyrdmake was like a swinging axe where Ahriman was more like a hidden stilleto. I like that. Link to comment Share on other sites More sharing options...
hhhdan Posted January 22, 2018 Share Posted January 22, 2018 I don't know why you would run chainsword and autopistols on the enlightened. Maybe you want them to be underwhelming? Unless Magnus has some serious buffs we don't know about these needs may just take him off the battlefield. Possibly a budget option in comparison to the bows, if we assume a large portion of the price is the bow itself and not the model. So since we got 3 Psychic Disciplines (Dark Hereticus, Tzeentch Daemon Discipline and Thousand Sons Discipline) we actually have enough spells to take a 2K army and give all Sorcerers a unique spell. The question is which will be our bread-and-butter spells that we take every game and whom to give them to. I propose the following: 1. Gaze of Fate (Aspiring Sorcerer) 2. Prescience (Tzaangor Shaman) 3. Weaver of Fate (Ahriman) 4. Warptime (Ahriman) I expect these four spells to be taken in EVERY Thousand Sons list. Gaze is just awesome, giving us a free re-roll every turn will help save CP! Prescience on the Shaman seems like a given, since I assume that if you take him you are taking the Discgores, which means he'll be riding behind them, giving them his buff and casting the spell on them for those 4+ auto-wounds. Otherwise give it to Ahriman since it has a fairly high WC and he can get it off the most reliable. Weaver of Fate. Good on everything and since it is so good/vital you want it to go off reliably. Thus Ahriman. Warptime + Tzaangors w/ Instrument = Turn 1 charge. So Ahriman again. A nice combo will also be Daemon Prince w/ Diabolic Strength and a dmg spell/Smite. He can wreck face and soften up his target beforehand. Do refer to Gaze of Fate as Fate rather than Gaze. Otherwise you might mix up with Infernal Gaze-and we got both available. Wait...Weaver of Fate is a thing. But if we call Infernal Gaze as Infernal, it would mix with Infernal Gateway. I guess we'll stick to full spell names to avoid confusion x_x As for this spell selection-I'm really not sure. We may have reached a critical mass of targeted MW spells where its simply better to just stack them up for eliminating opposing support characters. Just imagine the terror of disk ahriman toting 3 targeted MW spells with the extra 6" range. its a case of "if you are anywhere remotely accessible, you are dead" I'm not sure we even need Warptime any more if we don't use Magnus either-a list that just does not charge is possible for us. (well, I guess a full flamer squad would also want it.) As for Weaver of Fate-I would not bother with it if we don't have a centerpiece like Magnus or a deathstar (10 scarab squad) in the mix. its just makes a single target hard to kill, but the enemy will simply focus his attention elsewhere. setting up single-unit defenses in advance isn't impressive, the reason the stratagems work well is because you use them after the enemy is committed. Also, an important note that might make a huge difference we do not know yet-does every unit have acess to every spell list to begin with? And even if so, can you freely mix and match, or are there limits? These two questions matter a LOT. Distraction tzaangors blob might be a thing though. With deep strike -> warptime -> weaver of fates -> charge -> veterans of the long war -> fight twice (near a shaman too). Enemy is then forced to deal with that unit unless it wants the whole army to be tied up with it. In this case weaver might be brilliant to make opponents waste firepower. Also throw glamour in there too Link to comment Share on other sites More sharing options...
Panzer Posted January 22, 2018 Share Posted January 22, 2018 If you put that much efford into it I'd say it's more than just a distraction lol Link to comment Share on other sites More sharing options...
Arachnofiend Posted January 22, 2018 Share Posted January 22, 2018 And even if so, can you freely mix and match, or are there limits?Also, an important note that might make a huge difference we do not know yet-does every unit have acess to every spell list to begin with? These two questions matter a LOT. Today's faction focus suggests that only daemon princes and Magnus can take from the Tzeentch discipline. It makes sense, but it does mean that you will be required to take a prince if you want Gaze of Fate (which further pushes down the Exalted Sorcerer on priority...). Link to comment Share on other sites More sharing options...
BoomWolf Posted January 22, 2018 Share Posted January 22, 2018 Well, technically it says demonic psykers. That counts disk-riders unless the new codex changes the keywords. Link to comment Share on other sites More sharing options...
Khannis Posted January 22, 2018 Share Posted January 22, 2018 The Faction Focus has me pretty confused. They say we're getting 3 NEW disciplines in bold letters, but then go on to explain that we have the two old ones plus one new. So,which is it? Link to comment Share on other sites More sharing options...
Memento Of Prospero Posted January 22, 2018 Share Posted January 22, 2018 I assume they meant that we now have newly access to 3 disciplines as opposed to that old dusty one. Typical GW inability to articulate things proper. Link to comment Share on other sites More sharing options...
Zodd1888 Posted January 22, 2018 Share Posted January 22, 2018 It'll be 3 total, 2 old 1 new. I'm a little disappointed if the Legion Trait is Brotherhood of Psykers. It's good, but given that it only effects Psykers in our army AND is only applicable on successful attempts I'm a little disappointed. Everything else is cake though. Link to comment Share on other sites More sharing options...
Thousand Sons Sorcerer Posted January 22, 2018 Share Posted January 22, 2018 So, a couple of things First Auto Pistol/Chainsword Enlightened would get 5/6 attacks per turn, 16 for 3, 31 for 6, 46 for 9, and 61 for 12. With a shaman hitting on 2s and a DP rerolling 1s you looking at 59-60 hits on average, that's like 30 guard a turn with not to mention the Mutalith which might buff number or strength of attacks that could be terrifying. The problem with a brigade is that you probably want max size squads for synergy purposes; you want a big, expensive blob of tzaangors/rubrics to drop from deep strike, you want a big, expensive blob of skyfires to stack the shaman buff and prescience on. Well you only need 1 or 2 of those, the Shaman buff is an aura so you can bring 4 10 man squads and they all get the bonus. Bringing Rubrics seems to be a bit of a hamstring since Tzzangors are so much cheaper and have more buff options, at most you might want 1 squad of 10 with flamers to punch a hole in the enemy line, other then that leave them at home Sorcs are 10 points cheaper get 2 casts and wont blow up on a miscast. Link to comment Share on other sites More sharing options...
Thousand Sons Sorcerer Posted January 22, 2018 Share Posted January 22, 2018 The Faction Focus has me pretty confused. They say we're getting 3 NEW disciplines in bold letters, but then go on to explain that we have the two old ones plus one new. So,which is it? Its called up selling. Like when you go to a used car lot and the only thing they have is an old car with a different color they that color is the best color ever because reasons. Link to comment Share on other sites More sharing options...
Khannis Posted January 22, 2018 Share Posted January 22, 2018 Yes, I understand the stunt. It's just that I (naively, it seems) thought too absurd that they'd be trying to push Dark Hereticus as "new". Link to comment Share on other sites More sharing options...
Raven1 Posted January 22, 2018 Author Share Posted January 22, 2018 Yes, I understand the stunt. It's just that I (naively, it seems) thought too absurd that they'd be trying to push Dark Hereticus as "new". It is being republished in the codex for our convenience. Or how we we have 18 psychic powers but only 2 entries have access to one side of it. They really need to buff those Exalted sorcerers because there was no reason to take them before and even less now. Link to comment Share on other sites More sharing options...
Zodd1888 Posted January 22, 2018 Share Posted January 22, 2018 They'll either have RR 1's on invuln or hopefully an array of auras to pick from. Given how the Mutalith works I'm starting to guess we won't see the array. Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 23, 2018 Share Posted January 23, 2018 Yes, I understand the stunt. It's just that I (naively, it seems) thought too absurd that they'd be trying to push Dark Hereticus as "new". It is being republished in the codex for our convenience. Or how we we have 18 psychic powers but only 2 entries have access to one side of it. They really need to buff those Exalted sorcerers because there was no reason to take them before and even less now. Well since Ahriman has the "re roll 1's" to hit re-rolls for (supposedly) all thousand sons units....Its a safe bet exalted have THAT at a minimum. which is a decent reason to take at least 1 (possibly 2!) as id bet money that the bog standard HQ sorcerer does not get said aura. and with our discs we got a dang good footprint Warlord and relic trait slots with that, so we can customize a couple exalteds. Link to comment Share on other sites More sharing options...
Skerr Posted January 23, 2018 Share Posted January 23, 2018 True on that. I would use exalteds more with reroll 1s for sure. Link to comment Share on other sites More sharing options...
Khalan Posted January 23, 2018 Share Posted January 23, 2018 There is a rumour one of the psychic powers heals, so could be good on magnus. Link to comment Share on other sites More sharing options...
Archaeinox Posted January 23, 2018 Share Posted January 23, 2018 There is a rumour one of the psychic powers heals, so could be good on magnus. WHERE Link to comment Share on other sites More sharing options...
Thousand Sons Sorcerer Posted January 23, 2018 Share Posted January 23, 2018 Temporal Manipulation might be a reverse time so you never took those wounds thing. Link to comment Share on other sites More sharing options...
Raven1 Posted January 23, 2018 Author Share Posted January 23, 2018 There is a rumour one of the psychic powers heals, so could be good on magnus. WHERE I haven't seen it anywhere. Link to comment Share on other sites More sharing options...
Skerr Posted January 23, 2018 Share Posted January 23, 2018 That would be a nice use of time shenanigans Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 23, 2018 Share Posted January 23, 2018 https://media2.giphy.com/media/VmI5L0MmXCl7W/giphy.gif wc 6. 12" TS model. Heal D3 wound.Temporal Manipulation Link to comment Share on other sites More sharing options...
Ahzek451 Posted January 23, 2018 Share Posted January 23, 2018 Is that legit, or wishlisting? And would it bring back models like rubrics. Link to comment Share on other sites More sharing options...
Sonoftherubric21 Posted January 23, 2018 Share Posted January 23, 2018 From dakka, the gent had tons of (correct) info from the daemon dex weeks early as well, so it sounds legit to me. Link to comment Share on other sites More sharing options...
Thousand Sons Sorcerer Posted January 23, 2018 Share Posted January 23, 2018 anybody have any info on points changes for Rubrics/SOT? Link to comment Share on other sites More sharing options...
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