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The relic combi-plasma is, once again, able to be fired by its owner who can also then charge.

How?

I was of the idea that, in this edition, you can charge after firing any weapon. Assault just allows you to fire after Advancing, which in turn bans you from charging. Or am I wrong?

That is correct. Anyone can charge after firing any weapon. Shabadoo is having prior edition flashbacks.

 

Lion's Roar is pretty much a waste of a relic slot. Change from 24" rapid fire 1 to 18" assault 2. Benefits: 1 more shot from 12"-16" and advance and shoot the plasma component only. Drawback: 0 shots from 18"-24". They could have at least had the courtesy of making the bolter component master-crafted, AP -1 D2 (or better yet, assault 2 as well).

The other thing to remember is that for a roughly equivalent amount of points, plasma-devs are similarly resilient because you can buy bodies to soak wounds before you ever lose a plasma shot. They would have 4 fewer wounds but are more flexible when losing those wounds.

 

For the same price as 7 Hellblasters, you can get 10 plasma-devs with a combi-plas on the sergeant. Roughly equivalent plasma output at long range but if you take 2 wounds on the Hellblasters, you lose plasma. Devs would have 4 fewer wounds but are more flexible when losing those wounds.

 

But Hellblasters do win out at short-mid range and with mobility. They are more flexible.

 

I think there are benefits to both. I may borrow my Hellblasters from my custom chapter to test them out but I already have plasma-devs so I'm saving the $60 for now.

Edited by ImhotepMagi

To reiterate what ImHotepmMagi has said. It is not as simple as DPS but it is very hard to take multiple wounds into account. For 165 points you get 5 Hellblasters and for 164 points you get 6 Devs with 4 Plasma Cannons. Against small arms fire the Hellblasters are nearly twice as robust as the Devs but against multi damage weapons raw number of models wins out. I can’t Mathshammer the vagaries of what you get shot with because Hellblasters (like Terminators) are going to get shot at by multi damage weapons and Devs are going to get shot at by small arms.

 

I guess my point was (although I was remiss in not directly stating) that there is not much between Hellblasters and Plasma Devs. You can use both equally well in different ways as has pointed out above.

 

For me the difference is not enough to justify spending £35 on a box in lieu of something else. If I had some Hellblasters or I particularly liked the models then I would probably go with a unit of each.

Edited by Normal Norman

It will be up for pre-order on the 9th of December, with the release date a week later, on the 16th of December. It's all over the Warhammer Community page too, so it's not easy to miss :wink: .

apologies, I had not visited that, explains a lot for me. Sorry to waste your time

Devastator has Signum: Before this unit shoots in the Shooting phase, you can choose one model from this unit that is within 3" of its Sergeant; you can add 1 to hit rolls made for your chosen model’s weapons this phase. Which give you safe supercharge even there is a -1 modifier if you don't move. 

 

Devastator also have Armorium Cherub: Once per game, after a model in this unit has fired, an Armorium Cherub can reload that model’s weapons. When it does so, remove the Armorium Cherub and that model can immediately shoot again. The removal of an Armorium Cherub (for any reason) is ignored for the purposes of morale. Which give you extra shoot and extra w if needed.

 

One drawback of Devastator is that the squad can only take maximum 4 heavy weapons, which reduces it's efficiency when using +1D stratagem. So my plan is that some devastator squads set back on the own best use Grim Resolve. Then one or two big squads of Hellblasters with Azreal and Darkshroud as mobile force in the middle field. I think Assault plasma incinerator will be better choice here.

 

 

It will be up for pre-order on the 9th of December, with the release date a week later, on the 16th of December. It's all over the Warhammer Community page too, so it's not easy to miss :wink: .

apologies, I had not visited that, explains a lot for me. Sorry to waste your time
Oh, don't worry about it. It may have come across a bit more angry than it was meant to. As stated below, it's a good source for any Warhammer related news, from Black Library to the new codices and their inner workings.

 

Here you can find the current focus, which is ours. There is a lot of speculation already going on because of this on the DA subforum.

I like Grim Resolve a lot, I like gunline armies and want to have some unique mobile elements but a majority army moves little. Plasma Cannon Devs/Hellblasters sitting back and plasting away, sniper scouts holding obsec and killing characters, etc. I'm happy cause this actually fits me best, and have been itching for the right rules for me.

 

Anyone want to help me figure out bits to make The Lion based off that crazy Lion Chest picture?

Edited by HCMistborn

I can't wait to get my hands on the codex. It looks like made of win!

 

I have to agree, even with my misgivings about the Lion and the Wolf stratagem, it looks like the Dark Angels are heading in a good direction.

The one thing I want to know, that hasn't been let out of the bag yet, is if we get the Stormraven. I will be overjoyed if its included. It's one of the few models I bought while I was away from the hobby just because I liked it.

 

I can't wait to get my hands on the codex. It looks like made of win!

 

I have to agree, even with my misgivings about the Lion and the Wolf stratagem, it looks like the Dark Angels are heading in a good direction.

The one thing I want to know, that hasn't been let out of the bag yet, is if we get the Stormraven. I will be overjoyed if its included. It's one of the few models I bought while I was away from the hobby just because I liked it.

 

 

I agree, everything we've seen that is being added looks nice.  If they do fix some of the glaring issues (Overcosted Speeders, Bikes , Jink being nigh-on useless, etc...) and maybe add some support for Deathwing and Ravenwing since Grim Resolve is bad for them then DA will be in a nice place.

 

 

 

The relic combi-plasma is, once again, able to be fired by its owner who can also then charge.

How?

I was of the idea that, in this edition, you can charge after firing any weapon. Assault just allows you to fire after Advancing, which in turn bans you from charging. Or am I wrong?

That is correct. Anyone can charge after firing any weapon. Shabadoo is having prior edition flashbacks.

 

Lion's Roar is pretty much a waste of a relic slot. Change from 24" rapid fire 1 to 18" assault 2. Benefits: 1 more shot from 12"-16" and advance and shoot the plasma component only. Drawback: 0 shots from 18"-24". They could have at least had the courtesy of making the bolter component master-crafted, AP -1 D2 (or better yet, assault 2 as well).

 

Yep. Acid bubble in a fat cell broke down, and now I am trippin' hard. It's the Advance bit I am misremembering. :whistling: Well, heck! The core rules now allow Azrael to actually be functional...unless the codex writer specifically states that if Azrael fires his weapon he cannot Charge! It have faith it could totally still happen!!! :teehee:

First thing I need to do when the codex comes out is to play many MANY games; sort of as a palette cleanser to wash the old rules of previous editions out of my brain.

Edited by shabbadoo

Hellblasters definitely have a place as a flexible midfield unit with aura support. I would probably go with regular Plasma Incinerators over the assault variety though.

 

In my mind the extra point of strength is more important than being able to advance and shoot. Most vehicles in the game are either toughness 6 or toughness 7. There is a big difference in 3+\4+ to wound and 4+\5+ to wound. Admittedly between 16” and 24” APIs do more shots but I think this still balances out in favour of the PIs as the PIs have an extra 6” total range. Regular PIs also have the option to overcharge and double out Marines or wound Russes etc on a 4+. If you advance to make the most of the APIs you are never going to want to overcharge them because reroll or not the risk of losing several squad members is too high.

 

In my opinion if you want fast plasma then go with Black Knights who although more expensive (subject to change) are also tougher and better in combat.

New fall back and shoot stratagem for 2cp is good. Obviously situational but works on vehicles which is better than ultramarines .

 

Getting the landspeeder storm is cool. Always wanted that model. Not fussed by storm ravens- I've always liked the fireraptors and now they are 60pts cheaper as well with chapter approved

It's got me thinking this:

30x Intercessors

9x Plasma Inceptors

15x Hellblasters

Primaris Company Master

Primaris Lt

Etb Redemptor loadout

 

That's my greenwing plan now. Maybe drop some intercessors for scouts and pick up more Hellblasters? Or maybe double plasma tacticals.

New fall back and shoot stratagem for 2cp is good. Obviously situational but works on vehicles which is better than ultramarines .

 

Getting the landspeeder storm is cool. Always wanted that model. Not fussed by storm ravens- I've always liked the fireraptors and now they are 60pts cheaper as well with chapter approved

Ravens and Raptors serve a completely different purpose though, since the Raven is a Transport. A transport that can carry a dreadnought. A transport that can carry a Leviathan dreadnought. A transport that can carry a Leviathan dreadnought and 15 infantry. It's a big deal.

Hmmmm;, Deathwing coloured Storm Raven, Deathwing Leviathan, Belial and Deathwing Knights....

OKAY I’ll do it.

Edited by Interrogator Stobz

So, with the news that cataphractii being available, I've putzed around with some math hammer and it looks like Storm Bolter + Single Lightning claw is the most point efficient terminator for killing chaff and (generally) T3 targets, and its more survivable than normal storm bolter termies as a benefit. 

 

I'm not having much luck figuring out what Tartarus are good for, though, unless its just to work reaper autocannons into a list.  

Edited by Endgame

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