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I was debating the combat webbing paerly because all the new plastics show Deathwatch with it on their chests. I will consider it and get back to you. I was open with you all from the start about this being an experiment for me too.

 

On that note, is the consensus to use the errata stats for weaponry?

 

Now I feel like you've taken that personally. :unsure.:  Please don't - it was no criticism.  As GM, what you choose to hand out or not is absolutely up to you and I am totally fine with that.  To be fair, 3 Req for 4 grenades a medkit is a very good deal.

 

As to the Errata weapon stats, I would advise their use in the strongest of terms - if you want any enemies to last more than five minutes under my guns :wink:

 

MR.

Edited by Mazer Rackham
Now I'll deal with Requisition. Steel Company allowed me to use his 20 so I've got a total of 40 Req points. Here's how I'd like to spend them:

  • Photon flash grenades (Core, p.150; 5 Req)
  • Leaper/hopper mines (RoB, p.136+147; 5 Req)
  • Hellfire rounds (Core, p.159; 25 Req 1 clip FREE :biggrin.:)
  • Astartes combat webbing (RoB, p.144; 3 Req)
  • Astartes flamer (Core, p.145; 10 Req)

TOTAL - 23 Req

 

That's 17 Req left. Vârvost needs 2 and the leftover 15 can be used by whoever needs 'em. :tu:

Updated shopping list.

I've had a re-read of the Combat Webbing and I have to admit to having a little bit of a problem with it. I've read a few threads on the Deathwatch FFG forum and it seems to me that the webbing was initially intended to be an upgrade for a Marine in Scout Armour, partially to counterbalance the advantages that a suit of power armour gives you. I'm also a little dubious regarding the fact that it gives you two clips, a med-pack, a vox-unit, 4 grenades, a knife and a pistol holster all for 3 requisition. 

 

Given that Marine carry weights are effectively almost unlimited the only limiting factor is common sense. I do agree that Deathwatch Marines should have something akin to combat webbing for free - but that free combat webbing shouldn't give all of the upgrades that the Rites of Battle webbing does. In the same way, a chronometer shouldn't cost 1 req when all Marines would have time displays in their armour. 

 

Any thoughts and input would be welcomed here. 

 

 

So in terms of shopping lists: 

 

180 Requisition Available: 

 

Atratus: Astartes Sniper Rifle (15) 

 

Daon Akkad: Auspex (12) 

 

Khyber Vaidan: 1x Photon Flash Flare (5) 

Hopper Mine (5) 

1x Hellfire Rounds (Bolter)  (0) 

Flamer (10) 

 

Tyber: (0)

 

 

Solastion: Diagnostor Helmet (15)

Godwyn Bolter (5)

 

Nycax Sabaan: Omni-tool (25)

Recoil Baffling (Bolter Upgrade) (10) 

 

Varvost: 2x Metal Storm Clips (Pistol) (15), Astartes Assault Shotgun (7) 

 

Thorvald: Frag Cannon (20) 

 

I am currently discussion with Nineswords how to equip Greysight, but you are at 144/180. 

That all sounds about right CM. And yea, I agree that what you get for 3rec for the Marine Combat Webbing seems a bit off. I like the idea of basic pouches, say three or four that attach to the belts of our armour should be standard.

I hope no one feels pushed in an unwanted direction by my ranting. Sometimes I wonder what game designers are thinking when putting out stuff like that. It always feels like a throwback to dark ages of dungeon dealing to me. And I never really saw the point in why I had to consider the weight of a piece of soap (or why my survival pack list a piece of soap anyway). I get things like amount of water or ammo in more survival oriented setting.

 

Making the combat webbing a kind of upgrade to the scout armour makes a lot of more sense to me. And I am totally ok with not giving out

ALL that stuff for free. And as long as agree that we are able to stuff our basic stuff somewhere, I am totally ok with that.

Though I could make an argument for everyone getting one med kit. Given killteam are supposed to operate away from readily available support, it seems keeping them combat worthy would make a good investment on the side of the Watch.

Or maybe two kits, spread out over the squad, so there is some emergency kit around when our Apothecary is unavailable?

 

Mazer, I am happy if I brightened up you day a little there brother. And I am not expecting anything in return.

I'll take the 5 req anyway. Because in the grim darkness of the far future, a good laugh is worth a rogue trader's fortune ;)

 

I also thought the IH Recoil Baffling from RoB is just 5 req...might have read that wrong. So, if anyone needs those 10 pits, go ahead, I do not intend to soak up points someone else has need of.

180 Requisition Available: 

 

Atratus: Astartes Sniper Rifle (15) 

 

Daon Akkad: Auspex (12) 

 

Khyber Vaidan: 1x Photon Flash Flare (5) 

Hopper Mine (5) 

1x Hellfire Rounds (Bolter)  (0) 

Flamer (10) 

 

Tyber: (0)

 

 

Solastion: Diagnostor Helmet (15)

Godwyn Bolter (5)

 

Nycax Sabaan: Omni-tool (25)

Recoil Baffling (Bolter Upgrade) (10) 

 

Varvost: 2x Metal Storm Clips (Pistol) (15), Astartes Assault Shotgun (7) 

 

Thorvald: Frag Cannon (20) 

 

Greysight: 1x Hellfire (Bolter) (0)

Preysense Sight (10)

2x Cluster Mine (8)

 

Total: 162/180

I've had a re-read of the Combat Webbing and I have to admit to having a little bit of a problem with it. I've read a few threads on the Deathwatch FFG forum and it seems to me that the webbing was initially intended to be an upgrade for a Marine in Scout Armour, partially to counterbalance the advantages that a suit of power armour gives you. I'm also a little dubious regarding the fact that it gives you two clips, a med-pack, a vox-unit, 4 grenades, a knife and a pistol holster all for 3 requisition. 

 

Given that Marine carry weights are effectively almost unlimited the only limiting factor is common sense. I do agree that Deathwatch Marines should have something akin to combat webbing for free - but that free combat webbing shouldn't give all of the upgrades that the Rites of Battle webbing does. In the same way, a chronometer shouldn't cost 1 req when all Marines would have time displays in their armour. 

 

Any thoughts and input would be welcomed here. 

 

 

If I may, I would advise to use the Deathwatch Rulebook more as a GM Kit than an actual rulebook.  The layout is horrible, the wording contradictory and most of it is really just for the GM to make either GMPC's or NPC's, hence the duplication.  Using the FFG forums is a great leap ahead.

 

Combat webbing is for Scout armour as far as I can tell - the hand held vox unit etc is a dead giveaway - the reason it gets issued by so many GM's I think is thematic over practical - the two free magazines don't really matter unless you're running Ammunition Counters/Encumbrance and the idea of a Marine loaded down with pouches is appealing (I was loading my DW guys before it was cool..!) but it is also down to GM discretion what those pouches are and such.  The only boon to the Player here is the pouch of grenades - that is substantial as seven Frag Grenades on a Player from the word go will blast the hell out of Hordes and make them trivial.

 

Essentially it does not matter to Marines in Power Armour as they are supposed to mag-lock everything down.  Just because the knife doesn't include a sheath doesn't mean it doesn't have one - all the military guys/gals in this thread will have heard of belt kit.  Essentially Marines just use that and it was a big fashion in the 70's and 80's among our brave lads and lasses.

 

Personally it is up to you - I think 3 Req is fair for it, I think saying "Scouts Only" is fair, if you wanted you could issue it for free to your preferences.  The pouches after all make no difference except the medic pouch and the grenade pouch, which you could tailor or leave.  I would appreciate a battle dressing though Mr GM sir please :yes:

 

I'd also like to know that we're cool?  Are we cool?

 

Further, I want to say my door is open, as yours has been to us - I am NOT looking to take over, I have always been up front about that - I want to play, am desperate to play as I have only ever been a GM because no-one else wanted to. I am looking to provide advice to anyone with my experiences of Deathwatch.  I will admit there are gaps in my knowhow, but with help from Slips and Xin and the other lads/lasses we can make this easy for everyone.

 

MR.

Edited by Mazer Rackham

I'm fitting my posts in around work and a busy home life (currently planning a wedding!) so that may be the issue if the posts seem terse. I will look into spreading the med-packs around somewhat, though without infringing upon Solastion's speciality. 

 

You guys have still got 18RP to divide up. Might as well make the most of it! 

 

 

 

AT: Are you still set on the Sniper Rifle? 

 

 

Further, I want to say my door is open, as yours has been to us - I am NOT looking to take over, I have always been up front about that - I want to play, am desperate to play as I have only ever been a GM because no-one else wanted to. I am looking to provide advice to anyone with my experiences of Deathwatch.  I will admit there are gaps in my knowhow, but with help from Slips and Xin and the other lads/lasses we can make this easy for everyone.

 

MR.

 

 

 

It's funny MR, every time I have run Deathwatch for my local guys, before we know it, we are playing Black Crusade... I have a few players that really push the boundaries... and one really unlucky player that loves to play librarians....

 

 

CM, congratulations on the upcoming wedding, I know how consuming that can be.

Edited by Steel Company

I'm fitting my posts in around work and a busy home life (currently planning a wedding!) so that may be the issue if the posts seem terse. I will look into spreading the med-packs around somewhat, though without infringing upon Solastion's speciality. 

 

No problems CM, good luck with everything there - I am sure it will go smoothly :)

 

 

It's funny MR, every time I have run Deathwatch for my local guys, before we know it, we are playing Black Crusade... I have a few players that really push the boundaries... and one really unlucky player that loves to play librarians....

 

I didn't mean to leave you out - I promise :) You know what else is funny?  I'm the Designated Black Crusade GM too! :biggrin.: I know what you mean!

 

MR.

AT: Are you still set on the Sniper Rifle? 

Yep. Worth giving it a go as a concept. It's 20 req though (15 would be the stalker).

If there are 5 points of requisition free i'll up it to the Mk. IX which is a significant improvement in range and damage. Just the kind of weapon for dealing with errant planetary lords :p

My plan is to have you all transfer to the Voice of Thunder this week (likely Wednesday) where I will give the Kill-Team the opportunity to choose its leader. Any requisition not spent before you transfer will be lost... 

 

 

 

It's funny MR, every time I have run Deathwatch for my local guys, before we know it, we are playing Black Crusade... I have a few players that really push the boundaries... and one really unlucky player that loves to play librarians....

 

I didn't mean to leave you out - I promise :smile.: You know what else is funny?  I'm the Designated Black Crusade GM too! :biggrin.: I know what you mean!

 

MR.

 

 

 

Totally fine by me, I'm enjoying being a player...

 

For my group they just rack up corruption points like it's going out of style...

 

 

I mean in the last game I ran, I set up an obvious trap, with what was clearly a daemon weapon, and the assault marine (with the ridiculously low WP) took it and started to use it...

 

A group of long dead Astartes in grey Mk. IV power armour are positioned out in a star formation, with a center one impaled on a sword that's blade is shaped like a thunderbolt...

 

^^ that was an example of the trap....

 

I mean in the last game I ran, I set up an obvious trap, with what was clearly a daemon weapon, and the assault marine (with the ridiculously low WP) took it and started to use it...

 

^^ that was an example of the trap....

 

 

Why can I only like this once, again? :laugh.:

 

MR.

The worst part was, out of the 5 players, not one, not even the Dark Angle Libby, passed the roll to figure out what legion that was, and for him I made it a challenging forbidden lore... he was pushing a 60 int and +10 in the skill at the time!

 

I asked them later about it, and not even the guy whom had been playing WH40k since the days of Rouge Trader got that it was a Word Bearers... I mean I even told them the crest that was on the shoulder plates....

 

After that I just felt like the got what they deserved...

 

AT: Are you still set on the Sniper Rifle? 

Yep. Worth giving it a go as a concept. It's 20 req though (15 would be the stalker).

If there are 5 points of requisition free i'll up it to the Mk. IX which is a significant improvement in range and damage. Just the kind of weapon for dealing with errant planetary lords :tongue.:

There's been no opposition to the idea so far: go for it. :tu:

After looking at the Combat Webbing's Medicae Pouch, I'm prepared to offer that to players. I think from looking that a reasonable price would be 5RP - from looking at the Narthecium or the Diagnostor Helm I don't want to take away from the Apothecary-specific equipment. Perhaps if Khyber drops some of his equipment you could spread a few around the Kill-Team? 

If I somehow get my hands on a medkit, alongside the Diagnostor and Narthecium, ill be pushing 90 Medicae for tests before negative modifiers :p

Btw, Mol, the Diagnostor mentions that it has limited Xray capabilities. In the name of fairness, Im assuming itll only apply to healing others and not allowing my marine to look through walls even in rather limited capacities.

While we are talking shop, I am also really enjoying playing in a 40k setting. Especially from an Astartes perspective. So, reign me in if I am ranting or nitpicking. We are doing this for fun after all!

Also, I tend to be way to nice as a GM. It's probably why those pesky players keep coming back. ;)

My wife runs our pretty wicked Legion Wars campaign. Which gets the strangers in a strange land theme across pretty well since she is knows enough to keep the mood but is not loaded down with years of fluff. Her rendering of Eyespace is literally something else.

 

In related news, CM, congrats to the wedding! The Planung part, is also something else...or so I've heard.

 

And since I am in nitpicking mood today, Slips, I would expect Autosenses and the sensory package on the basic Astartes probably give you more information about what's on the side of the wall than your average medical x-ray. :p

And the idea of spreading a Medkit or two across the squad is indeed to (a) give the Apothecary an edge in patching up us , (b) give us an edge in patching us up when no Apothecary is around as well © as give someone an edge in patching up our poor Apothecary. That is worth a few points in my book. Especially if Mol threatens to burn those poor req points otherwise.

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