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http://www.bolterandchainsword.com/topic/344357-dw-blackthornswordhand-episode-iii-the-sundered-house/?p=5675291

 

Tyber gives his oath to the Emperor.

 

 

 

As for shopping, I'll look at this, likely Monday as the weekend is always slammed for me and I'm on mobile for most of it, I will however help out with trying to keep things on track for blackthorn CM, that's my oath of the moment to you, our fantastic GM. :yes:

Soryr i've been a little inactive this week guys, had a week off work so been spending time away from my PC more than usual. 

 

So i now have 1,500 exp to spend and 45 req to spend. Oh goody :smile.:

 

EDIT:

 

Exp spent! I now have A WHOLE BUNCH OF TACTICS and a slight increase on my willpower (with having dealt with all this "totally unjustified" aggression and fellowship (Thanks to my private conversations with Pellan and Incariel ;) )

Edited by ApostleRP

Atratus probable spend - Power sword(20), Mag-lock(5).

Optional spend - Arcane weaponry(15) to pre-empt a later master signature wargear purchase, but there may be better places for the team to spent requisition (like a meltabomb - if anyone has demolitions this time).

 

@Mol - what value would you put (if available) on extra chapter trappings?

My first thought for Boros' requisition spending was a Deathwatch Suspensor and maybe a Motion Predictor for his main weapon, but now I'm thinking that 250 shots worth of Dragonfire ammo sound hilarious... the burn proc could be a nightmare to keep track of, though. I'll mull it over and finalise my choices tomorrow.
 
I've also updated my stat sheet with the changes I mentioned here.

Added what I was thinking I'd like to take:

 

Standard Equipment:

Godwyn pattern Bolter with Fire Selector

Bolt Pistol

Combat Knife

Frag Grenades x3

Krak Grenades x3

Stalker pattern Bolter with Fire Selector (Signature Wargear, up to 20 Req, 15+2=17)

1 Clip Metal Storm Ammo (15, but free to DWTacM) - loaded in Godwyn

Repair Cement

Chapter Trapping: Savage Totem (Ork tooth)

 

 

Requisitions:

Preysense Sight (10) - mounted on Stalker

1 Clip Kraken Rounds - loaded in Stalker (15)

Stummer (5)

Photon Flash Grenade x1 (5) (Thought this was just a bit of a fun choice for a scout character, not desperately bothered if we need the 5 for something else!)

 

 

Edited. Still 35 used in total, 10 spare for anyone who needs it!

Crud, have I got the wrong Errata? DW Living Errata v1.1 is the file name I've got downloaded? Thought it was odd there was no table for Ammo types...

 

 

Edit: never mind, I should have looked all the way through!!!

 

 

Anyway, will change! Edit edit: and done!

Preliminary Requisition thoughts

Standard Issue:

Godwyn w/ Fire Selector

Bolt Pistol

Combat Knife

3x Frag Grenade

3x Krak Grenade

Repair Cement

1 Clip Kraken Rounds

Jump Pack (Signature Wargear)

 

Requisitioned:

Auxiliary Grenade Launcher - 15 Req

Blind Grenade - 10 Req

1 Clip Stalker Rounds - 5 Req

 

15 Req left over for the squad, otherwise I'll find a use for it

Edited by Komrk

Preliminary Requisition:

Standard:
Boltgun

Servo arm

Bolt Pistol

Frag/krak x3

Combat knife

Repair Cement

 

 

Requisitioned:

Combibolter (melta)-15 (is it 15 for the whole thing or do i have to add the req of the melta gun to the 15 for the combi bolter?)

1x Kraken rounds- 5

Combi Tool- 15

This leaves figuratively 10 Req assuming I don't need more for a combi bolter for the squad. Please correct me if wrong.

Combibolter (melta)-15 (is it 15 for the whole thing or do i have to add the req of the melta gun to the 15 for the combi bolter?)

 

15 for the whole thing. The melta part only has a clip of 1 which is the trade-off.

My initial req idea is:
 

Standard:

Astartes Bolt Pistol
Astartes Power Sword (Umbani Wezulu)
Astartes Frag Grenades (3)
Astartes Jump Pack
Astartes Krak Grenades (3)
Chapter Trapping: Scrimshaw Tools
Astartes Combat Knife
Repair Cement
 

Requisitioned:
Combi-Bolter with Melta (15)
Nova Grenade (15)

Leaves 15 points for a group purchase.

Also, is it correct that a single purchase of a grenade lasts the whole mission @CM? It seems strange, am I reading the rules wrong?

Not wanting to put words in Mol's mouth :ohmy.: but, you buy the one grenade, and when you chuck it, it's gone.

 

MR.

Hmm, if that is the case I will probably get an Auspex instead. Also, I don't have to "Requisition" Chakas naval warfare game to bring it with him do I? It doesn't do anything mechanically, it's just fluff...

Anyway, updated Req:

Standard:

Astartes Bolt Pistol
Astartes Power Sword (Umbani Wezulu)
Astartes Frag Grenades (3)
Astartes Jump Pack
Astartes Krak Grenades (3)
Chapter Trapping: Scrimshaw Tools
Astartes Combat Knife
Repair Cement
 

Requisitioned:
Combi-Bolter with Melta (15)
Auspex (12)

Auspex might help with the whole investigation angle, and this leaves a total of 18 points for the group.

Edited by Petragor
Petragor and Adesro - I would encourage you both to requisition a fire selector for your combi-meltas. Particularly in Maladon's case, as I assume you will choose to replace the bolter with the combi-melta. Having the fire selector gives you greater flexibility when it comes to your Special Issue Ammunition.
So far for Tyber, I'm thinking either a plasma gun or melta gun, but I'm leaning towards the plasma gun, for the extra rage it provides, as well as the extra versatility it has through the special rules it has.

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