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What Steel means is - "that's it lad, give 'em the cold steel."

 

:wink:

 

Slips will be on tap any second - let him provoke the dodges and parries and then you do the toothpick :wink:

 

MR.

 

 

"toothpick"...:rolleyes:

 

Really taking into account Astartes size, that "toothpick" would be about the size of a Roman Gladius (short sword to those more familiar with fantasy style sword naming conventions...)

Well Xin it really is up to you if you want to eat the damage and maybe squish the Gene Stealer or try to avoid the damage...

 

 

That being said, as per page 177 of the core rule book, with no adjusted stats in the errata I might add:

 

"The Techmarine may strike with the arm as his Reaction for the round, or as a Standard Attack during his turn (so long as the servo-arm only makes one attack per round). This attack uses the Techmarine’s Weapon Skill, and deals 2d10+14 Impact Damage with Pen 10."

 

So, you could parry with your combat blade or dodge as you see fit and wait to murder the thing on your next action... also this gives you a CQB weapon at all times, not a bad thing.... also you can use it to grip and brace yourself should you ever want too, it's got a STR of 75 Unnatural STR X2.... That thing is stronger than most of us.

 

 

Edit:

 

For the record, it hits almost as hard a power fist....

Edited by Steel Company

Hi all, back home and pleased to see how putting you in peril has resulted in you in strategising! 

 

Slips: Per P.237 you could use medicae during combat, but I cannot see a suitable (narrative) explanation for how you can administer to Vaidan whilst he is in hand-to-hand combat with a genestealer. I could entirely see you using Medicae to heal a warrior on the floor, for example.

 

Mazer - can you clarify the rules regarding joining another Marine's chapter mode - as my understanding under the errata is that you can't, and that's the whole point of the Forging the Bond trait?  

Hi all, back home and pleased to see how putting you in peril has resulted in you in strategising! 

 

Slips: Per P.237 you could use medicae during combat, but I cannot see a suitable (narrative) explanation for how you can administer to Vaidan whilst he is in hand-to-hand combat with a genestealer. I could entirely see you using Medicae to heal a warrior on the floor, for example.

 

Mazer - can you clarify the rules regarding joining another Marine's chapter mode - as my understanding under the errata is that you can't, and that's the whole point of the Forging the Bond trait?  

 

 

MR, the ability to use another chapter's ability or rather I should say, share your chapter abilities with someone not of your chapter with our Forging the Bond, is something that only Tactical Marines can do, if they take tactical expertise as their class trait (like was done with Vaidan), this is found on page 85 of the core rule book.

 

The wording of such ability:

 

When initiating a Squad Mode ability, the Tactical Marine may share the benefits of his Chapter’s Squad Mode abilities with the members of his Kill-team as if they were part of his Chapter. This requires a successful Hard (-20) Command Test. At Rank 3, the Command Test becomes Challenging (+0). At Rank 7, the Command Test becomes Routine (+20).

 

 

It is a really solid ability until everyone spends the XP to pick up forging the bond anyways....

What Steel said. :smile.:

 

Vaidan can pass on his own Squad Modes as he's a Tactical at Command Test -20.

 

The Novamarine was very cleverly built to lead.

 

I would get -10 because of my shiny, shiny armour :smile.:  Reyner/Xin, remember your Reaction is blown, the GM Dodged for you both when the Stealers attacked you - no Servo-Arm Xin - just like your post says old son, it's good human steel is going to finish this.

 

Heal, All Out Attack, Fate Point, Killing Strike..? Invoke your Demeanours guys!  Could be an idea for Sabaan to stay in solo mode - once per combat you can choose one enemy to be Hated granting you WS +10, Solo Mode ability, free action, passive.  Goes well with your demeanour, neh?

 

MR.

 

EDIT, hey Steel - you know you thought you could only go to 9 Cohesion at max at level 1?  Make that 11...! There's an Ultramarine thingummy-bob that adds +2....:eek:

Edited by Mazer Rackham

Ah, okay, I missed that entirely because Greysight took the other tactical skill, Bolter Mastery (though I realise he's not been taking advantage of the +10 BS and the +2 Damage!) 

 

Thanks again for the correction. 

Happy to help CM, Bolter Mastery is mathematically fantastic, if you keep to solo mode, and it works with all bolt weapons, so that can be abused, I'm looking at dual wielding Storm Bolters with special ammo... one with Implosion shells the other with Dragonfire shells, this creates an amusing situation where sooner or later the target will be unable to move thanks to no agility and be on fire at the same time.

I think it's perhaps interesting how you can treat this almost as a complex puzzle, trying to find the best solution. 

 

Just a few things to point out - 

 

Sabaan has dodged this turn, so can use the servo-arm as a standard attack action, but not as a reaction this turn. 

 

The Novamarines Attack Pattern 'Weak Spot' (which I've read and is very cool!) is a Half Action, which complicates Vaidan's plan to delay his turn. 

Edited by Commissar Molotov

That's the nature of most games I find, they are a mathematical puzzle most times, everything has an optimal option. That being said, sometimes I prefer to take the less mathematically optimal ability over one that is more thematic one.

I think it's perhaps interesting how you can treat this almost as a complex puzzle, trying to find the best solution. 

I'm just trying to keep us alive! :wink.:

 

Just a few things to point out - 

 

Sabaan has dodged this turn, so can use the servo-arm as a full action, but not as a reaction this turn. 

Ah, of course.  So much slips through my head these days :confused:

 

The Novamarines Attack Pattern 'Weak Spot' (which I've read and is very cool!) is a Half Action, which complicates Vaidan's plan to delay his turn. 

Bum.  Oh well, will just have to leave it, defer, then gain +10 for the gang-up, don't bother with called shot = WS 42 + 10 still 52, nothing to sneeze at and maybe Slips will have beaten it to a pulp! :D

 

MR.

Wow, hitting 11 at rank 1 is pretty nuts for cohesion... I never knew about that UM trinket that added that... then again I can't stand most UM's.

 

All that being said, I am enjoying the new take on Robby G, since his resurrection, he's all but admitted he messed up with the codex and breaking up the legions.

That's why Akkad and Tyber like each other Steel.

 

Legions are the ONLY way forward :wink: Our Holy Mandate and duty is to secure the Emperor's Realm.  10 Men in a jeep can't do that.

 

MR.

Edited by Mazer Rackham

I will be targeting an update later today (about 12 hours from this post) or Saturday evening, dependent on posts. As you get into more perilous situations, I'd like to take fewer liberties regarding your plans. If you choose to do things like the regroup move, for example, it is worth telling me where you would like to move. 

You add your strength bonus (which for most of you is 10 due to your power armour) to your D10 roll. If you roll a 10 for your damage then righteous fury will activate and you roll another D10 until you stop rolling 10s.

Pp.244-245 of the rulebook:

 

"After the hit location has been determined, the attacker determines the Damage dealt by his attack. Each weapon has a Damage listing, which is usually a die roll, plus or minus a number. Roll the appropriate die and apply any indicated modifiers. Finally, if the attack involved a melee weapon, add the attacker’s Strength Bonus. The result is the Damage total."

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