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From what they said on stream players will be able to outflank units and sneak them through ruins. Remains to be seen what can be done.

 

I also expect GW will grant these units powerful rules to make them even more appealing.

 

That sounds like the City Fight stratagems, if they put some of those terrain rules into the main game then the game as a whole will improve with terrain pieces being more than just cover. So far all the rumors are pointing to GW actually trying to fix the community's main gripes with the edition, like terrain and CP generation. 

 

So if this is right on the bikes..... we were wrong? Some of us were wrong? Any ideas for how the bikes could be different from other units we have?

Fast moving unit with Shooting AND Close Combat. This is something very useful.

 

Tactical versatility?! *heavy Ultramarine breathing*

Im not going to dis’ on the bikes because they are wicked. I’ve wondered though if the points are going to make it worth taking bikes over AB Inceptors? Too early to tell :)

 

Maybe this thread should close for a while so more specific threads can focus on what we’ve seen ?

Primaris Intercessors with Chainswords are something that Black Templars player have desired for a long time. It's odd it's taken this long!

 

The Bladeguard Veterans are going to be a powerful close combat unit against infantry, though will need plenty of support for their meagre strength of 4 Mastercrafted Power Swords. Iron Hands will love them with their Chaplains though ;)

 

Bikers... again it's about time. I imagine they will be more widely used than Intercessors with Chainswords as they will have the same amount of attacks, can move faster and will have more firepower alongside greater survivability.

 

To be honest, most people just won't take Intercessors with Chainswords I believe. Few people use Reivers as it is, so why take the Intercessors version?

 

Though I hope I'm wrong on this one as I want the rules to be more forgiving for units equipped this way.

apparently the chainswords are astartes chain swords, so here's hoping they have a little more oomph than the regular ones

The dream would be all Chainswords get that so things like Assault Marines can still be a thing, but I imagine it'll just be their own thing.

Primaris Intercessors with Chainswords are something that Black Templars player have desired for a long time. It's odd it's taken this long!

 

 . . . . . . . . 

 

To be honest, most people just won't take Intercessors with Chainswords I believe. Few people use Reivers as it is, so why take the Intercessors version?

 

 

 

I might be a Primaris Raven Guard Successor but I couldn't be happier for our White Scar and Templar Brothers. 

 

 

As far as the Assault Intercessor? Because we are they're Troops for one. Of course so much is in the air with 9e tweaking terrain and CP rules. I already use a Thunder Hammer Intercessor squad in the midfield to reinforce the Incursors holding Objectives, or as a aux reserve to add weight elsewhere. LOTS of HOPES and DREAMS here. Assuming the Assault Intercessor Sgt also has access to the armory I'll be swapping my 2 Bolt Rifle squads for 2 Astarte Chainsword squads. 

We simply don't know wether they are not. They have the close support symbol on their right shoulder, but as has been proven with many primaris units, this does not translate 1 for 1 that they'll be fast attack in game technical terms.

apparently the chainswords are astartes chain swords, so here's hoping they have a little more oomph than the regular ones

More oomph than the other chainswords? Wielded by other Astartes?

 

So... Those chainswords wielded by Astartes aren't Astartes chainswords..?

 

If they *are* called out as Astartes chainswords, and they *are* more powerful than, er, totally-not-Astartes-chainswords then that's really crappy.

 

+++

 

Personally, I like the Bikes, Hellfuries, and the Bladeguard for the most part (though I find the Bladeguard to be very visually busy), the Bikes are just flat out replacements for Firstborn Bikes.

 

Pretty sure that wasn't meant to be a thing, but these are just going to be flat better and fulfill the same role... But better.

Remember that Classic Marines bikes have access to 3 special weapons in a squad (thanks to the combi-weapon on the Sergeant) which will actually be more powerful at range so still have a place.

 

The Primaris bikers have superior Bolters (first twin linked Bolt Rifle by the look of it) so will specialise more as an attacking role against infantry. Move up the table, shoot 4 S4 shots at infantry with either an AP-1 or AP-2, then charge with 4 attacks each (plus Sergeant).

 

2 different roles for bikers.

 

Sure, it's possible Outriders will have access to special weapons, but seeing as the entire Primaris range does put weapon upgrades into units and none have been showcased, it's incredibly unlikely right now.

 

What I actually see Outriders replacing is standard Assault Marines - faster, higher toughness, better firepower, likely similar amount of wounds for the points.

 

It's a bad day to be an Assault Marine.

Edited by Captain Idaho

We simply don't know wether they are not. They have the close support symbol on their right shoulder, but as has been proven with many primaris units, this does not translate 1 for 1 that they'll be fast attack in game technical terms.

Correct me if I’m wrong, but isn’t that the other way around? We’ve seen that Primaris fast attack selections are not always close support options. Inceptors and suppressors have speed, but are not really geared for close combat any better than other units.

 

True, there is a close support oriented squad that is an elite option, but that’s always been a slot that can take close combat options.

 

The idea was originally that because GW always gives you troops in the starter box they would have to fill that roll. But with the changes to CP, maybe the units they selected are more a showcase of how you don’t need troops?

 

Also, the fast attack selection needs a 10 man unit for Primaris.

We've seen that in universe unit designation does not always match the out of universe rules designation, was my point. We have a growing list of units where their game unit type is one thing and their in universe marine designation is another. It's no longer the case that fast attack always equals close support.

 

Reivers are elites but have the insignia of close support

Surpressors are fast attack but have the insignia of fire support

Aggressors are elite, but have the insignia of fire support.

 

It isn't limited to just Primaris either, as we have at least Assault Centurions being elite while having close support insignias among classic marines.

 

The example Inceptors is actually one where we they are both fast attack in the game and have the role of close support in universe. And I wasn't making any evaluations or statements about their performance in their respective roles, just what official fluff dictates, as that affects how you paint them and what transfers to use, if you're following your chapters official paint scheme.

 

We simply don't know wether they are not. They have the close support symbol on their right shoulder, but as has been proven with many primaris units, this does not translate 1 for 1 that they'll be fast attack in game technical terms.

Correct me if I’m wrong, but isn’t that the other way around? We’ve seen that Primaris fast attack selections are not always close support options. Inceptors and suppressors have speed, but are not really geared for close combat any better than other units.

 

True, there is a close support oriented squad that is an elite option, but that’s always been a slot that can take close combat options.

 

The idea was originally that because GW always gives you troops in the starter box they would have to fill that roll. But with the changes to CP, maybe the units they selected are more a showcase of how you don’t need troops?

 

Also, the fast attack selection needs a 10 man unit for Primaris.

 

 

Close support doesn't mean close combat. It means getting quickly close to the enemy and support the battleline squads and veterans. That's what Inceptors do. Suppressors are Fire support, which they do perfectly fine with their 48" Autocannons, and their JPs are more meant to keep the distance to the enemy and gain advantageous shooting positions.

 

So no it's not the other way around. :sweat:

Edited by Panzer

Incursors are a codex troop choice and a Codex close support unit.

 

Edit: yeah, it’s more about optimal range and unit distance. Battle line is versatile, close support is shorter ranges and actively pressures the enemy, and fire support is longer ranges.

Edited by jaxom

I'm sure the Assault Intercessors will be a Troop choice. And this is pretty much a lock if you look at the contents of what appears to be the Primaris starter set. All of the other new squads come in a block of three. Without even evaluating whether any of them LOOK like Troop units (spoiler: they don't), the three-man squad size alone suggests none of them are Troops and they definitely won't ship a box without at least one Troop unit.

 

Most likely, it will be Assault Intercessors for Troops, Bladeguard for Elites, Outriders for Fast Attack, and Hellfuries for Heavy Support.

 

Also, it's not like there's no precedent for a Primaris unit bearing the Close Support symbol while still being a Troop choice. I mean, Incursors exist.

Edited by Lord Nord

To touch on what Cruor Volt said in the quote last page - if this leaked image is about half of the new primaris stuff for this wave, what else could there be? We have the landspeeder and Valrak showed a picture he was sent which seems to how assault inceptors.

 

So far it is all very melee based, so whilst im still hoping for primaris terminators, I'm wondering about some kind of close combat dreadnought.

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