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A big influence on me WAY back in the day was @Doghouse's amazing Gothic Marines (I think that's what they were called) using the Fantasy Chaos Warriors melded with Firstborn so it's always cool to see more marines built in a similar vein.

Thanks TC, I'm always happy with the appreciation you show my conversions.  I  don't have any immediate plans to use the new capes, though I do have another melee squad that I've already built sitting in my painting queue with my raptors, my second maulerfiend and a lord discordant.  Rather, this is to future proof me so I can continue to build the army look I want going forward, even without any immediate plans - I imagine if bolter marines ever become good again I'll be building myself a squad of those.

 

Volgon, I don't remember having seen those, but given Doghouse's other work, I'm sure they were amazing.  I think it was Doghouse that did the stunning Thunder warriors a couple of years ago, though those were based on primaris models and had scratch built capes.  Anyway, if you haven't seen my previous caped marines, you can see some photos here and here - I feel I have definitely improved in their iteration over time.

  • 1 month later...

Okay, I have some movement on my chaos army that warrants an update.

 

First, I picked up the old chaos warriors box, giving me a further 34 capes for future conversions, which should hopefully do me for whatever conversions I may have in the future.

 

Second, I've (mostly) finished up my traitor guardsmen project that started with my defiler, which I've been posting the WIP progress here.  So, in addition to the defiler, I now have 3 squads of traitor guardsmen, an enforcer (with ogrynn buddy) and a rogue psycher.  Here they are:

 

Pink squad:

q6nfFiz.jpeg

 

Pinker squad:

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Pinkest squad:

wG5p9FQ.jpeg

 

And here they are all together with my characters

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And finally, my entire Lost and the Damned "combat patrol" - so, the above with my defiler.  Its 525 points, though the rogue psycher's legends rules doesn't allow him to attach to traitor guard (only cultists of their various types) meaning it would need to be house ruled to let it work.

jsYE0zW.jpeg

 

Incidentally, on the defiler front, I've always wanted to base it (measuring to and from it, especially for melee, is a bit of a nightmare) and bought the GW 150mm base, which is the largest base they have.  As can be seen here - not big enough.  So, if its going to get a base I'll either need to make my own or look elsewhere.

8yZjk5e.jpeg

 

Finally, here they are with my maulerfiend, showing that they should look fine along side my chaos marines despite the difference in paint schemes.

KVtKU78.jpeg

 

Finally, I am back to working on my chaos marines, working on finishing some models I started painting then set aside,  Currently that means my second maulerfiend, who I now have most of the basic colours blocked in.

Yr1Y9hJ.jpeg

 

Edited by Dr_Ruminahui
  • 3 weeks later...

Finished painting him up - sorry for the glare.

 

rU8lkFI.jpeg

iIdLdBC.jpeg

OjIsesS.jpeg

 

Here it is with the little melta arms instead of the tentacles - as one might guess, they are magnetized.

CAR2Svr.jpeg

egVLQ9g.jpeg

 

And both my maulers together.

 

q6uHx9n.jpeg

 

And all of my demon engines together - I have rather more of them than I would have thought, given that I've never gone out of my way to collect a demon engine force but just picked up the models as I wanted to paint them or when they came bundled with other models I wanted (that's how I got my second mauler and crawler).

 

fuHfiIZ.jpeg

Dr Ruminahui, the Maulerfiend's sense of dynamism is wonderful. And when looking at both Maulerfiends together I get a strong sense of which Maulerfiend will advance onto an objective Turn 1 and which Maulerfiend will wait and pounce midgame. :biggrin:

 

Edited by Tallarn Commander

Thanks!  Hopefully I can remember in game to have the right one do the right thing. :sweat:  Should be getting in a game with them on Saturday, with a bit of a weird list - I'll be fielding it, all the traitor guard stuff I painted for CtA, plus some more of my regular stuff.

 

Also thought @Tallarn Commander would want to know I almost got Grace in my photos of my demon engines (as my largest, fluffiest demon) as she surprised me by jumping up on the table as I was taking a shot, but doesn't seem to actually have made it into that shot.  Afterwards I tried to purposefully take a picture of her with them but she wasn't cooperating and was more interested in shoving her nose into my face/camera than on being photogenic.  Ah well.  :sweat:

Edited by Dr_Ruminahui

Those engines look ace together, as do the traitor guard, they've got so much character with all the little tweaks you've made and the blend of origin regiments.

Nice stuff as usual @Dr_Ruminahui! Those maulerfiends have such dynamic poses. Never built one myself, do they have pretty decent articulation range for converting or was it a bit of work? Cool cultists, too. I've had some ideas for converting cultists floating around in my head for a while but haven't worked on any.

 

Are you excited for the Emperor's Children release? Any hopes or plans?

Thanks, @Pearson73 and @Volgon!

 

As for maulerfiend articulation - the main problem is the pistons on the front arms.  Without modification or removal of those, there is pretty much no reposability of the kit.

 

Now, if you are happy to modify them, you can reposition the arms.  That's what I did for my first mauler - cut them off, glued the thick end on the body where it would now connect with a straight piston rod, cut off the old rod and replaced it with a longer one made from the ink tube from inside a ball point pen.  So, a bit of work, but not a big project.

 

For bigger changes in positioning, you are better just cutting them off as there is no natural looking place to put them (note, you could use this method for smaller tweeks as well).  That's what I did for my second maulerfiend.  After that, further modifications are pretty simple, such as giving it the front forgefiend legs for its back legs and changing its pose - none of which are terribly complicated, but may require some slight shaving to get the hip shields to fit or reposition the neck - and some thought to avoid blocking the tentacles.

 

If I ever do a 3rd mauler, I think I'll try to convert it to look like it is running (with a dog like stride), but I have no plans to actually get a 3rd model.

 

In terms of the new Emperor's Children, I'm a bit apprehensive.  I'm looking forward to new models, but I also like my old noise marine models - that said, I'm pretty confident I'll be able to take the new noise marine models and give them capes like my old models for a strict upgrade (provided they are regular marine size).  So, model wise I'm looking forward to it, though I don't have anything that I'm particularly excited for.  My apprehension comes from the expectation that I won't be able to field about half my models in the Emperor's Children army.  So I'll have to see whether I stay CSM and ditch my emperor's children elements (if there is no synergy for allying), play CSM with EC allies (like I am currently) or transition over to a full EC army - though the later would obviously take time as I need to paint up new units to replace the stuff I can no longer take.

 

On the plus side, as my models aren't painted strictly as 40K era EC but rather have their own iconography and colours, I won't feel terribly bad fielding them as CSM if I don't like the new EC rules and/or unit selection.

Edited by Dr_Ruminahui

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