HvitrValdyr Posted August 26, 2018 Share Posted August 26, 2018 I have to say I understand part of the unconformity. I think that wr uave a strong codex in our hads, and I personally really like it and the stratagems it gives us. I love the idea of how they handled the Sagas, and I like how fluffy I think the army will feel to play. Keen Senses, Chooser of the Slain, The Wolf's Eye, Seeking a Saga and Cloaked by the Storm are all extremely good and very powerful. And I absolutely love Hunter's Unleashed amd how it sunergyses with weapons and our way to play. On the other hand I feel the additions to the codex in terms of units didn't add to that fluffy feeling. I'd say, for example, that for me the Great Company Champion. When read about it seemed like a great idea. A Champion of a Great Company. A way to "make" our own Arjac or Cannis. Awesome. What do we get? A vanilla Company Champion. With absolutely no flavour that represents a Great Company. From our Wolf Guard considered each one a champion on hisbown right, while we laugh at the standard designations if veterans and the normal way of the Codex, when we get to represent "10 of our 12" champions go ahead and say "Hey I think I arm myself like all the other Chamoions. I know out Chapter praises uniquness and each of us fight in our own ways with our chosen weapons, we mix amd match when the others adhere to the dusty book, but for me to represent my proud Brothers and traditions of the Aett I am going to go like every single Champion"... Really? Like, really? I'd enjoy converting and making a Champion, a Character that always is first to the fray and that challenges the enemies best fighters, but not when he feels so copy paste. And that feelingnis what I get from all additions to our Codex. The new TDAs suddenly forget to each fight in their own way and by doning an old TDA and they decide to all have the same weapons and fight the same way. They also forget how to join their Brothers in battle and even when a different suit would make sense for a pack, they can't use them. Wolf Scouts get on a bike and they can't take special weapons, the Pack Leader suddenly becomes.a better leader and WG stop caring about them (which means that our WSB get less equipment options than neophyte Bikes, so much for their veteran Status, who knew that being a veteram scout pack leader means you have less weapons than a regular scout). And so on. The additions feel lazy, copy pasted from other Codices and even an attempt to makes us more homegenous. And the one new Wolf only addition for me feels a bit underwhelming. The Wulfen Dread from the rules feels less Wulfen tham the unit. While the unit advamces and charges, has more strength, attacks, movement, shrugs of wounds, fights even in death, drives other SW crazy, rerolls charges and such the Wulfen Dread... rerolls charges and moves more. What happened to the rest of the ferocity that the Cannis Helix gives? And for that we have BS of 5+(the way for the Wulfen Dread to keep costs down has mandatory weapons so either the Storm Bolters will do little work or you have to pay a lot of points for the Flamer), forget how to use his Smoke Launchers and has no FnP. I have to admit, I still want to run one, but it feels like it is missing a lot of the characteristics of the Wulfen. And I am really disapointed in that all these new toys feel like regular Astartes and that have little relation for with the fluff. With other complaints like the Blizzard Shield and the changes to the points (Wulfen Dread nerfed before hitting the table due to the increase to the Great Wolf Claw, Blizzard's nerf with almost no benefits points wise, WGBL nerf,etc.), and other things like the lore ignoring the Wolfapear, I see why some people are upset. I really like the Codex. I am really hapoy it is here. And I think there will be a lot of things that I will enjoy to do and play. I keep thinking we have a lot of cool stuff. But there are weak parts to the Codex that could've been improved on. I was highly disappointed with the fluff on the Primaris. The Dark Imperium novel references the Primaris Wolves being taken from Fenris thousands of years ago, with Bjarni yearning to return to Fenris and experience true Space Wolves culture. The codex makes a big deal of pointing out that they are not from Fenris which is why many Wolves don’t trust them. I also hate how they shoehorned in the standard Primaris organization. It feels way too vanilla Marine. The Wolves organization structure of progress through the years as part of the same pack, filling different battlefield roles as they get older has always been one of the unique features of the chapter. The whole “close support packs,” “battleline packs” and “fire support packs” really bothers me. I feel like they missed a great chance to really make the Primaris Wolves fit in a much fluffier way. Rules wise though we got some pretty cool things. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153854 Share on other sites More sharing options...
M.Redbeard Posted August 26, 2018 Share Posted August 26, 2018 right. so its default. and that means i have 3 models missing the default wargear. :cuss, what am i going to do with the contemptor i armed with axe and shield? there's no mounts to put a storm bolter or flamer like the other two. Maybe should mount? Underslung on the Axe arm? Maybe you can explain to your opponent while you find a way you like the look of. I had a thought. Assault Plasma incinerator Hellblasters with Keen Senses might be a fast relocating unit that can fire a lot of plasma in a good area around them. Edit: I was highly disappointed with the fluff on the Primaris. The Dark Imperium novel references the Primaris Wolves being taken from Fenris thousands of years ago, with Bjarni yearning to return to Fenris and experience true Space Wolves culture. The codex makes a big deal of pointing out that they are not from Fenris which is why many Wolves don’t trust them. I also hate how they shoehorned in the standard Primaris organization. It feels way too vanilla Marine. The Wolves organization structure of progress through the years as part of the same pack, filling different battlefield roles as they get older has always been one of the unique features of the chapter. The whole “close support packs,” “battleline packs” and “fire support packs” really bothers me. I feel like they missed a great chance to really make the Primaris Wolves fit in a much fluffier way. Rules wise though we got some pretty cool things. The rules are very cool. But those are the things that I think that could be improved upon. Primaris as you point out is an excelent show of how some units do not feel fluffy. There is so much potential for a non compliant Chapter to give stuff. But that was ignored. We got great fluffy rules. But some of our units need to catch up. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153855 Share on other sites More sharing options...
Wispy Posted August 26, 2018 Share Posted August 26, 2018 right. so its default. and that means i have 3 models missing the default wargear. , what am i going to do with the contemptor i armed with axe and shield? there's no mounts to put a storm bolter or flamer like the other two. Maybe should mount? Underslung on the Axe arm? Maybe you can explain to your opponent while you find a way you like the look of. nah, i'll just hand wave it for the contemptor-counting-as-venerable. theoretically, as a contemptor he would have a gun inside his fist, and his first is clenched on on the model, so clearly he already has the weapon, just imagine he's opening his fist and firing! if it's really a problem i'll just swap it with a proper shield dread when i'm playing. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153858 Share on other sites More sharing options...
Khine Posted August 26, 2018 Share Posted August 26, 2018 I have to say I understand part of the unconformity. I think that wr uave a strong codex in our hads, and I personally really like it and the stratagems it gives us. I love the idea of how they handled the Sagas, and I like how fluffy I think the army will feel to play. Keen Senses, Chooser of the Slain, The Wolf's Eye, Seeking a Saga and Cloaked by the Storm are all extremely good and very powerful. And I absolutely love Hunter's Unleashed amd how it sunergyses with weapons and our way to play. On the other hand I feel the additions to the codex in terms of units didn't add to that fluffy feeling. I'd say, for example, that for me the Great Company Champion. When read about it seemed like a great idea. A Champion of a Great Company. A way to "make" our own Arjac or Cannis. Awesome. What do we get? A vanilla Company Champion. With absolutely no flavour that represents a Great Company. From our Wolf Guard considered each one a champion on hisbown right, while we laugh at the standard designations if veterans and the normal way of the Codex, when we get to represent "10 of our 12" champions go ahead and say "Hey I think I arm myself like all the other Chamoions. I know out Chapter praises uniquness and each of us fight in our own ways with our chosen weapons, we mix amd match when the others adhere to the dusty book, but for me to represent my proud Brothers and traditions of the Aett I am going to go like every single Champion"... Really? Like, really? I'd enjoy converting and making a Champion, a Character that always is first to the fray and that challenges the enemies best fighters, but not when he feels so copy paste. And that feelingnis what I get from all additions to our Codex. The new TDAs suddenly forget to each fight in their own way and by doning an old TDA and they decide to all have the same weapons and fight the same way. They also forget how to join their Brothers in battle and even when a different suit would make sense for a pack, they can't use them. Wolf Scouts get on a bike and they can't take special weapons, the Pack Leader suddenly becomes.a better leader and WG stop caring about them (which means that our WSB get less equipment options than neophyte Bikes, so much for their veteran Status, who knew that being a veteram scout pack leader means you have less weapons than a regular scout). And so on. The additions feel lazy, copy pasted from other Codices and even an attempt to makes us more homegenous. And the one new Wolf only addition for me feels a bit underwhelming. The Wulfen Dread from the rules feels less Wulfen tham the unit. While the unit advamces and charges, has more strength, attacks, movement, shrugs of wounds, fights even in death, drives other SW crazy, rerolls charges and such the Wulfen Dread... rerolls charges and moves more. What happened to the rest of the ferocity that the Cannis Helix gives? And for that we have BS of 5+(the way for the Wulfen Dread to keep costs down has mandatory weapons so either the Storm Bolters will do little work or you have to pay a lot of points for the Flamer), forget how to use his Smoke Launchers and has no FnP. I have to admit, I still want to run one, but it feels like it is missing a lot of the characteristics of the Wulfen. And I am really disapointed in that all these new toys feel like regular Astartes and that have little relation for with the fluff. With other complaints like the Blizzard Shield and the changes to the points (Wulfen Dread nerfed before hitting the table due to the increase to the Great Wolf Claw, Blizzard's nerf with almost no benefits points wise, WGBL nerf,etc.), and other things like the lore ignoring the Wolfapear, I see why some people are upset. I really like the Codex. I am really hapoy it is here. And I think there will be a lot of things that I will enjoy to do and play. I keep thinking we have a lot of cool stuff. But there are weak parts to the Codex that could've been improved on. I was highly disappointed with the fluff on the Primaris. The Dark Imperium novel references the Primaris Wolves being taken from Fenris thousands of years ago, with Bjarni yearning to return to Fenris and experience true Space Wolves culture. The codex makes a big deal of pointing out that they are not from Fenris which is why many Wolves don’t trust them. I also hate how they shoehorned in the standard Primaris organization. It feels way too vanilla Marine. The Wolves organization structure of progress through the years as part of the same pack, filling different battlefield roles as they get older has always been one of the unique features of the chapter. The whole “close support packs,” “battleline packs” and “fire support packs” really bothers me. I feel like they missed a great chance to really make the Primaris Wolves fit in a much fluffier way. Rules wise though we got some pretty cool things. I'm really torn as to the Primaris Wolves. I can definitely understand why they seem so vanilla. They've been basically brought up by the most vanilla of Space marines. The ultramarines would 100% would have wanted to hammer Space Wolf ways out of the Primaris wolves. I would have loved Primaris packs that fit with space wolf flavours. Especially options for Wolf guard to be attached and influencing them. I did love the fluff about Wolf scouts and Reivers finding camaraderie togeather in the field. That made me so happy to hear. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153860 Share on other sites More sharing options...
Bloody Legionnaire Posted August 26, 2018 Share Posted August 26, 2018 I think it's pretty fluffy for the Primaris additions to be "vanilla" and it makes sense because the Space Wolves don't trust them or haven't fully accepted. On the TT Intecessors aren't as tactically flexible and are mostly used for objective holding and controlling. You could consider that the Space Wolves are relegating the Primaris Marines to the mundane and boring tasks while the Grey Hunters and Blood Claws get to go out and perform the "sexy" roles.. the stuff of sagas. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153869 Share on other sites More sharing options...
Lord Ragnarok Posted August 26, 2018 Share Posted August 26, 2018 =][=As a reminder please do not list points from the codex=][= Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153871 Share on other sites More sharing options...
Stoic Raptor Posted August 26, 2018 Share Posted August 26, 2018 A quick google search revealed that the Dark Angels Deathwing Terminators also do not have access to teleport homers any more, while the Dark Angels vanilla terminators do have access. What do you mean by "Dark Angels vanilla Terminators"? No such thing. Can you elaborate? Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153873 Share on other sites More sharing options...
NightHowler Posted August 26, 2018 Share Posted August 26, 2018 A quick google search revealed that the Dark Angels Deathwing Terminators also do not have access to teleport homers any more, while the Dark Angels vanilla terminators do have access. What do you mean by "Dark Angels vanilla Terminators"? No such thing. Can you elaborate? I'm not familiar with Dark Angels. I've never played anything but space wolves and have honestly never looked inside the Dark Angels Codex. Having said that, I was going off of what I read a Dark Angels player post that stated (and I'm paraphrasing), "...we can take teleport homers on our assault terminators and regular terminators, why can't we take them on our Deathwing Terminators when the combination Ravenwing placing homers for Deathwing is everywhere in our fluff?" Maybe I misunderstood him, or maybe he wasn't well versed in the rules, but that's effectively what I read. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153876 Share on other sites More sharing options...
Stoic Raptor Posted August 26, 2018 Share Posted August 26, 2018 Yeah, it's off-topic but I understand his question - the RW placing homers for the DW is definitely a deep part of the lore and rules of previous editions. But all DA Terminators are Deathwing, so I think he may have been referring to vanilla Terminators of Codex Chapters. I'm not sure how useful teleport homers are now, given the changes in Deep Strike. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153883 Share on other sites More sharing options...
Ratherdashing Posted August 26, 2018 Share Posted August 26, 2018 Nothing I use has been removed, but here's something I don't understand about the whole "no models=no rules" thing that may or may not be connected to Chapterhouse. There's plenty of stuff still in the book without "official models". All of my characters are made from the Space Wolf Pack box or Space Wolf Terminators. Surely they don't expect us all to use the identical blister models for Wolf Lords, etc? If so, wouldn't they restrict their wargear accordingly? I mean, there aren't really "Blood Claw" or "Grey Hunter" or "Wolf Guard" models, either. You build them out of Space Wolf Pack. So what's the difference between that and using the Bikes pack to make Skyclaws, WG bikes, or bike characters? And couldn't a third party come along and build a Wulfen Dreadnought and argue that GW doesn't offer one without kitbashing (assuming the sarcophagus should have a werewolf looking face inside). Isn't that the line of reasoning used for units being removed that don't have official models? Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153897 Share on other sites More sharing options...
NightHowler Posted August 26, 2018 Share Posted August 26, 2018 There's also been a nerf to landspeeders in terms of weapon options. They used to be able to double up on multimeltas, heavy bolters, heavy flamers. Now the option to double up on any weapon is gone. Because of the changes, you are forced to take two different weapon types. I was theory crafting a list using landspeeders, but for me this is a HUGE turn off. I want them specialized in one job and have always preferred that they all carry the same weapon. Sigh... Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153898 Share on other sites More sharing options...
M.Redbeard Posted August 26, 2018 Share Posted August 26, 2018 There's also been a nerf to landspeeders in terms of weapon options. They used to be able to double up on multimeltas, heavy bolters, heavy flamers. Now the option to double up on any weapon is gone. Because of the changes, you are forced to take two different weapon types. I was theory crafting a list using landspeeders, but for me this is a HUGE turn off. I want them specialized in one job and have always preferred that they all carry the same weapon. Sigh... Per the same flow chart that allows the Index units, the gear may also be taken from the Index, you just pay the most updated points and profile for the weapon. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153899 Share on other sites More sharing options...
Wispy Posted August 26, 2018 Share Posted August 26, 2018 The spot in the timeline where they chose to set this codex really crimps a lot of lore oppurtunity. None of our questions got answered because they set in a spot where they didn't have to answer them. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153903 Share on other sites More sharing options...
Gherrick Posted August 26, 2018 Share Posted August 26, 2018 If GW is removing codex entries based on not having a corresponding model, I'm curious why we still have a wolf priest data sheet, when we don't actually have a model for one. One would think GW would make/release a wolf priest model that wasn't specific to a character. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153913 Share on other sites More sharing options...
MeatGrinder Posted August 26, 2018 Share Posted August 26, 2018 Pretty shocked that niether tartaros nor cataphractii have access to wolf claws. They just copypasted the unit entries from other books. Makes all the 30k claw terminators I have objectively worse than generic terminators. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153963 Share on other sites More sharing options...
Panzer Posted August 26, 2018 Share Posted August 26, 2018 Why are you shocked? GW doesn't do rules for Forgeworld models. They just gave access to the rules for their own plastic models and those don't have any fancy equipped unfortunately. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153966 Share on other sites More sharing options...
DaveyBoy74 Posted August 26, 2018 Share Posted August 26, 2018 I had wished the Rout would have got "Centurion's" ..................... still. It is a very nice Codex. Dave. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153976 Share on other sites More sharing options...
MeatGrinder Posted August 26, 2018 Share Posted August 26, 2018 Why are you shocked? GW doesn't do rules for Forgeworld models. They just gave access to the rules for their own plastic models and those don't have any fancy equipped unfortunately. Theyre gw models, not forgeworld models. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5153979 Share on other sites More sharing options...
Guest Posted August 26, 2018 Share Posted August 26, 2018 If GW is removing codex entries based on not having a corresponding model, I'm curious why we still have a wolf priest data sheet, when we don't actually have a model for one. One would think GW would make/release a wolf priest model that wasn't specific to a character. The whole "no model=no rules" isn't a thing, or it is just used when it suits GW. If it was then we would be missing several units more along with other codexs. We don't have a Harold Deathwolves, but a TWC Wolf Lord that GW says to use. No Wolf Priest, but Ulrik that GW says to use. Think BC package doesn't have any flamers, yet they can take them. I could go on, but I wouldn't hold no model=no rules as solid. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5154003 Share on other sites More sharing options...
SW1 Posted August 26, 2018 Share Posted August 26, 2018 I know there was mention by GWS of future proofing old models that they no longer produce via the index and they gave the las+twin plas razorback as an example of a model that's in people collections but that they don't have a model for now so won't feature in future codex. Is this the same thing for WG/priests on bikes? Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5154025 Share on other sites More sharing options...
Gherrick Posted August 26, 2018 Share Posted August 26, 2018 I agree. It feels like GW will only use that "policy" when convenient. It's their company, they can do what they want. I'm annoyed that they completely removed datasheets for quite a few of my models, without really addressing why. I started in 7e, but was that the first time our priests had access to bikes? We even had a priest formation in 7e, and we could put them all on bikes then. It boggles my mind how each edition can have such a radical shift in available models without some kind of link to the lore. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5154028 Share on other sites More sharing options...
Dark_Jober Posted August 26, 2018 Share Posted August 26, 2018 I agree. It feels like GW will only use that "policy" when convenient. It's their company, they can do what they want. I'm annoyed that they completely removed datasheets for quite a few of my models, without really addressing why. I started in 7e, but was that the first time our priests had access to bikes? We even had a priest formation in 7e, and we could put them all on bikes then. It boggles my mind how each edition can have such a radical shift in available models without some kind of link to the lore. I think editions and codex are only make for selling X or Y products. That is why the system is always introducing rotation in what is broken. Flyers, SM bikes, Landspeeders... all of them had it edition and were fantastic... Remember when every SM player run Rhino/Razorspam, then many bikes with White Scars, now it is UM or RG... No fluffy question it is only reading about players collection and trying to increase the sales. Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5154033 Share on other sites More sharing options...
Hear da Lamentation Posted August 26, 2018 Share Posted August 26, 2018 No WolfGuard bikers???? That is a huge one that I missed when reading people's reviews. Very disappointed with that :( HDL Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5154048 Share on other sites More sharing options...
Hear da Lamentation Posted August 26, 2018 Share Posted August 26, 2018 Also in my codex I am not seeing the "Deed of Legend" to the saga's - which I saw screenshots of previously. Did they decide to scrap them? They looked great .... HDL Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5154052 Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted August 26, 2018 Share Posted August 26, 2018 If GW is removing codex entries based on not having a corresponding model, I'm curious why we still have a wolf priest data sheet, when we don't actually have a model for one. One would think GW would make/release a wolf priest model that wasn't specific to a character. The whole "no model=no rules" isn't a thing, or it is just used when it suits GW. If it was then we would be missing several units more along with other codexs. We don't have a Harold Deathwolves, but a TWC Wolf Lord that GW says to use. No Wolf Priest, but Ulrik that GW says to use. Think BC package doesn't have any flamers, yet they can take them. I could go on, but I wouldn't hold no model=no rules as solid. It seems like GW considers the generic Chaplain to be an acceptable Wolf Priest model, even though it's completely on the player to make it appropriately wolfy in appearance. The base stats are all the same and they have the same standard equipment. They also have "Primaris Wolf Priest" listed but there's certainly no such unit, just a renamed Primaris Chaplain. Also in my codex I am not seeing the "Deed of Legend" to the saga's - which I saw screenshots of previously. Did they decide to scrap them? They looked great .... HDL https://www.warhammer-community.com/2018/08/21/20th-aug-updated-space-wolves-warlord-traitsgw-homepage-post-2/ Link to comment https://bolterandchainsword.com/topic/349531-codex-next-week/page/78/#findComment-5154054 Share on other sites More sharing options...
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