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If tactical marine equivalents get two wounds but not the extra attack or special bolters are we gonna be happy or mad? Points being less than an Intercessor of course.

And what if tactical equivalents get that and maybe Intercessors get 3 wounds? Does that change how happy we are? Idk the likelihood of this one seems like more of a stretch.

Why are you asking about this? There is no indication that number of Wounds are changing for anyone; especially not regular line Firstborn Marines.

 

Nervous times as we await point increases :)

With 12 CP the starting point for a 2k game then Bjorn looks extra appealing as does limiting lists to one detachment

That’s just starting CP. we’ll be able to generate more in each Command Phase, too.

True but we dont know the mechanics yet. We also generate CP from killing characters in close combat :)

Heard a rumor and was curious what you guys would think of it. This rumor seems to pop up with new editions. So maybe it holds no water. FWIW I do think tac marines will go to two wounds. It would have big implications for people deciding to go to primaris or not. It would require a big faq/errata. Which that is another thing people been saying.

 

The second follow up question was more if they were to maintain primaris having a wound over first born. Intercessors at 3W would really mess with the damage of a lot of weapons. So I am dubious of that one.

Cheers WGD, dont see it happening myself

 

Some are saying points increases roughly 20% across board. Hoping thats closer to 15% and for base model cost with weapons largely not changing so 10% overall

 

TWC take a hit but Wulfen, Aggressors, Long Fangs, Warsuits, dreads become better in value

Edited by Dark Shepherd

Heard a rumor and was curious what you guys would think of it. This rumor seems to pop up with new editions. So maybe it holds no water. FWIW I do think tac marines will go to two wounds. It would have big implications for people deciding to go to primaris or not. It would require a big faq/errata. Which that is another thing people been saying.

The second follow up question was more if they were to maintain primaris having a wound over first born. Intercessors at 3W would really mess with the damage of a lot of weapons. So I am dubious of that one.

  

 

It’s a bad rumor; they aren’t going to suddenly improve mini-Marines. They’ve got new Primaris units to sell. Giving Firstborn a second Wound would run counter to the company’s intent.

 

real question now is.

 

How much are the detachments?

 

because that could very well put wolves back into the same command point crunch we were in before

The first Detachment is going to be free; I’d put money on that. So, if you can get everything you want to fit into a Battalion, you should be just fine.

Cheers WGD, dont see it happening myself

 

Some are saying points increases roughly 20% across board. Hoping thats closer to 15% and for base model cost with weapons largely not changing so 10% overall

 

TWC take a hit but Wulfen, Aggressors, Long Fangs, Warsuits, dreads become better in value

Compared to many other units wulfen are on the edge of broken, I expect them to go up a lot in points. Bring out the WGTDA!!

 

Cheers WGD, dont see it happening myself

 

Some are saying points increases roughly 20% across board. Hoping thats closer to 15% and for base model cost with weapons largely not changing so 10% overall

 

TWC take a hit but Wulfen, Aggressors, Long Fangs, Warsuits, dreads become better in value

Compared to many other units wulfen are on the edge of broken, I expect them to go up a lot in points. Bring out the WGTDA!!

 

 

They can't really go up much in points unless 9th edition suddenly allows them to be delivered better. 

https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/

Some notes from today's Stream.

 

-CP based on game size (As seen in yesterday's article)

 

-Designed to have people bring the units they want rather than units they have to bring

 

-Spend CP on detachments, soup, strategic reserves, etc.

 

Some missions will give CP each turn IN ADDITION TO the pool given at game start.

 

-The detachment with your warlord will not cost CP

 

-Warlord traits that give bonus CP are unchanged

 

-Traits that refund CP being capped are now baked into the core rules

 

-ObSec still a thing

 

-Current universal stratagems are unchanged, but there will be 5 more!

 

-New universal stratagem will cause wounds to units attempting to fall back. More wounds the bigger the unit being fallen back from!

 

-Greater emphasis on elite units rather than troops

 

-Detachment abilities mentioned

 

https://www.warhammer-community.com/2020/06/04/taking-command-of-your-pointsgw-homepage-post-1/

Specialist attachments are only 1-2 characters

 

Murderfang as an elite and maybe Lukas could be extra good choices now

 

Honestly, I think since PA dropped Murderfang has been a good choice.  Untargetable, huge number of attacks at D3, and only 125 points.

In case didn’t see the preview on Warhammer Community, IRT detachments, costs, etc:

 

Battalion Detachment costs 3 CP with the folllowing:

- mandatory 2HQ/3Troops.

- Restriction is that there can be NO understrength units in the detachment (and from my understanding this means no more min/maxing, ie no more spamming 5-man tac squads or similar. To get the bonus you need full 10man squads. Which I like for us wolves because it’s easy to get 10 man GH squads with dual special weapons and a WG in it for some CC special weapon goodness)

- Command Benefit: if your warlord is in this detachment you get +3 CP (so basically you lose 3 CP for taking it but then regain 3 CP if your warlord is here thus making this detachment in essence “free”)

- Dedicated Transports: can include 1 for each infantry unit taken. I interpret this as free transports buttttt ‍<<shrugs>> Could just mean they no longer take up their own unique Force Org slot.

Edited by Roland Durendal

In case didn’t see the preview on Warhammer Community, IRT detachments, costs, etc:

Battalion Detachment costs 3 CP with the folllowing:

- mandatory 2HQ/3Troops.

- Restriction is that there can be NO understrength units in the detachment (and from my understanding this means no more min/maxing, ie no more spamming 5-man tac squads or similar. To get the bonus you need full 10man squads. Which I like for us wolves because it’s easy to get 10 man GH squads with dual special weapons and a WG in it for some CC special weapon goodness)

Per the FAQ 1.1 about understrength units

 

Page 242 – Understrength Units

Change the second paragraph to read:

‘If you are using Power Ratings, you must still pay

the Power Rating cost as if you had a minimum-sized

unit, even though it contains fewer models. If you are

using points, you only pay the points for the models

you actually have in an understrength unit (and any

wargear they are equipped with). An understrength

unit still takes up the appropriate slot in a Detachment.

 

It's not about using a full number of 10 grey hunters, but that you pay 5 or 10 models (PL only allows 5/10 grey hunters). if you don't have enough models, say 7, then you still pay the full price for 10 models. This only occurs for PL not points in 8th.

 

So I think 9th is making it so you can't play 3 units of 1-4,6-9 GH, and get the detachment bonus. You must play at lest 3 units of 5 or 10 GH.

Edited by Jarl Caldersson

The rules for under strength units in detachments will probably be clarified. So we have to sit tight.

 

It almost seems like they want less emphasis on characters or at least stacking auras that characters provide. Didn’t they say the Judicar is an elite slot character? I’m more nervous about trying to get all the elites I want in a list. We’ve got a lot of good elite units.

 

 

Specialist attachments are only 1-2 characters

 

Murderfang as an elite and maybe Lukas could be extra good choices now

Honestly, I think since PA dropped Murderfang has been a good choice. Untargetable, huge number of attacks at D3, and only 125 points.

And with CP right up theres definitely room to spend 1cp to reduce damage or most likely 2cp for him to fight again if he dies

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