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Honestly... I dont think this preview is for a new codex. Nothing has actually changed, beyond the extra warrior gun and pts (both of which are covered by the new edition). Im guessing this is a preview every army will get to show how they work in 9th. Pretty sure well get an actual new codex review later on, probably 2-4 weeks after 9th is released.

The stream also mentions that the army will focus on being a more methodical slow terror style army. More emphasis on mid-field shooting. And you will feel like a proper phaeron in the command phase with a lot of decision making that will affect your RP. And even more army special rules on top of RP. 

Yeah the added army special rules I wasn't sure what to make of. It sounded like it would depend on Dynasty so I'm not sure if that means expanded Dynasty traits, or new strats or something. I guess we will see. He did say they wanted it to be more proactive for us, whatever it is.

Here is the stream notes I copied from DD. 

stream highlights:
-Redesigning necron models provided insight into how GW wants necrons to play, both in strengths and weaknesses
-GW want to play up the horror aesthetic with the new necrons
-Reanimation Protocols have been given a big overhaul
-Right now there are a lot of ways to mitigate RP. GW wants to make it so bringing back your units is constant and consistent
-Canoptek Reanimator uses it's nano-scarab beam to break down and reconstruct necron units. For enemies, it's just the break down part.
-New necron codex has a lot of emphasis on being broken down and getting back up again.
-"A relentless, grinding playstyle" with a mid-field shooting emphasis
-Command phase will prompt decisions for in what way necron units should reanimate. The player should be responsible more making the decisions, they are the overlord
-"Dynastic noble" aesthetic will still exist with the triarch units
-While necrons do have fast units, they want necrons to be slow and methodical, with lots of firepower
-"100% more guns"
-Necrons will get other army-wide rules besides Reanimation Protocols
-Necrons main weakness is their speed. They also want necrons to use more infantry than vehicles

 

 

As someone else kinda pointed out, it will certainly be odd how GW plans to make the army feel slow when we have zippy flyers, tomb blades, wraiths, destroyers, skimmers, etc. Unless they decided to severely slow down some of these to be more ponderous. With the monolith being the slowest of them all. Maybe at the end of all this, tomb blades and the doom/night scythe will be our only zippy units. 

 

Fantastic news about our RP though. Seems they got the message, now lets see how it is executed. 

Edited by Ahzek451

Here is the stream notes I copied from DD. 

 

stream highlights:

-Redesigning necron models provided insight into how GW wants necrons to play, both in strengths and weaknesses

-GW want to play up the horror aesthetic with the new necrons

-Reanimation Protocols have been given a big overhaul

-Right now there are a lot of ways to mitigate RP. GW wants to make it so bringing back your units is constant and consistent

-Canoptek Reanimator uses it's nano-scarab beam to break down and reconstruct necron units. For enemies, it's just the break down part.

-New necron codex has a lot of emphasis on being broken down and getting back up again.

-"A relentless, grinding playstyle" with a mid-field shooting emphasis

-Command phase will prompt decisions for in what way necron units should reanimate. The player should be responsible more making the decisions, they are the overlord

-"Dynastic noble" aesthetic will still exist with the triarch units

-While necrons do have fast units, they want necrons to be slow and methodical, with lots of firepower

-"100% more guns"

-Necrons will get other army-wide rules besides Reanimation Protocols

-Necrons main weakness is their speed. They also want necrons to use more infantry than vehicles

 

 

As someone else kinda pointed out, it will certainly be odd how GW plans to make the army feel slow when we have zippy flyers, tomb blades, wraiths, destroyers, skimmers, etc. Unless they decided to severely slow down some of these to be more ponderous. With the monolith being the slowest of them all. Maybe at the end of all this, tomb blades and the doom/night scythe will be our only zippy units. 

 

Fantastic news about our RP though. Seems they got the message, now lets see how it is executed. 

 

-GW want to play up the horror aesthetic with the new necrons

Oh no, necrons are going to have a debuff to leadership arnt we?

 

They also want necrons to use more infantry than vehicle

And so they increased the points on a infantry model that already wasnt very good...oh no, please dont say quantum shielding is being taken away, it was the only half decent rule we had...and was super cool. fluffy and unique

 

-"A relentless, grinding playstyle" with a mid-field shooting emphasis

I am guessing mid field is 7-14" away? 

 

-Command phase will prompt decisions for in what way necron units should reanimate. The player should be responsible more making the decisions, they are the overlord

All in all the RP could be super interesting. However i have been playing 40k for too long and know GW wayyy to well.

Our decision will be to either roll for RP or not...hey they did give you a choice didnt they?

 

-"Dynastic noble" aesthetic will still exist with the triarch units

Does asethetic mean suck? Will triarchs continue to suck?

 

Necrons main weakness is their speed. 

Yea ok sure, but are we going to have any combat units that can actually make it to combat.

A grinding relentless and methodical army that keeps standing back up is exactly what I want Necrons to be. That's encouraging and I'm glad they now have a vision for the army (8th made it clear they had no clue at the time). It remains to be seen how GW makes it happen, their track record is...poor.

 

This does give me back some hope that I had lost yesterday. 12 point warriors with short range murder guns could be ok if they just keep getting back up no matter what.

I’m not gonna lie, I love getting my 40k info from Wade. Any stream with him is good.

 

I know streams are preplanned, but i can’t help but think this was a direct response to the disappointment of yesterday’s Necron article. I think they actually talked more about Necrons then marines.

 

We’ll obviously need to see how GW has changed RP, but the fact that they acknowledge it’s not playing to the lore is a good start.

 

I think our faster support elements will remain speedy. Giving us the maneuverability Necrons need while the core trudged up the board.

It was today’s (6/16) daily with Wade and Stu. Stu mentions the new codex. Nothing concrete unfortunately. But this is where he says they’ve reworked reanimation protocols.

 

Another little leak was on Monday’s (6/15) daily with Max. He started talking about the new monolith model briefly. I think he’s been quarantined too long and forgot what it’s like talking with real people lol. He almost gave up the goods!

 

I’m in the US, some of you may read those dates flipped around.

yeah I was surprised by months 15 and 16 :laugh.: ,

that aside thanks for listing the chats.

I get the feeling that GW wants us to have a floating slow moving and hard hitting castle that has a Big RP Bubble but if we move our fast units up ahead or too far out on a flank we risk them with being vulnerable... I can handle this kind of style...,

I do wonder if they were thinking of an Undead/Vampire counts old world Warhammer army style of play...:rolleyes: with all those reanimating skeletons etc...

 

this looks very hopeful now... :wub: 

 

Cheers, Mithril 

It was today’s (6/16) daily with Wade and Stu. Stu mentions the new codex. Nothing concrete unfortunately. But this is where he says they’ve reworked reanimation protocols.

 

Another little leak was on Monday’s (6/15) daily with Max. He started talking about the new monolith model briefly. I think he’s been quarantined too long and forgot what it’s like talking with real people lol. He almost gave up the goods!

 

I’m in the US, some of you may read those dates flipped around.

The 16th month?! That's April

Space Marines get dudes that can make 6 attacks with one hand (since the other is steering his bike), and we are here staring at our new 14" Rapid Fire guns.

 

I see a huge contrast between the two faction's rules already, and they are just previews.

I've spent way too many years saying in my head "now guys, give GW a chance, lets see what the final result is" But even I get tired of this. But this happens a lot for folks that play armies that rarely get to see power editions. For us, 3rd edition necrons was good, not amazing like eldar, but good, 5th was kinda nuts. but that was about it. I certainly don't want to be bonkers powerful, but def a respectable army that does not rely on 1-2 lists to be worth a damn.

 

But more importantly, considering we are a xenos race and this is a substantial release...the next time we get this much attention will be awhile. So I hope whatever they give us lasts.

Edited by Ahzek451

The bikes with a bazillion attacks sound great but without points values it really is meaningless. If they're 200 points each (they won't be) they'd be rubbish, for 10 points each, insane.

 

The full picture needs seeing and reflecting on before any judgements are made.

The bikes with a bazillion attacks sound great but without points values it really is meaningless. If they're 200 points each (they won't be) they'd be rubbish, for 10 points each, insane.

 

The full picture needs seeing and reflecting on before any judgements are made.

It has been quoted that these new bikes are "under-costed" though where this came from I don't know.

 

Nevertheless, with these bikes being 4 wounds now, this does put more emphasis on 2D weapons. Something I hope to see given to Necron guns.

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