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I personally dont mind the reroll to advance but it's like the rest of the rules they've given us, sure its useful but we dont have a lot to work that into a proper strategy which is just like the 5+++ vs MWs. We advance faster but we still cant charge after advancing and we are still firing at -1 to hit, sure one unit can do it with Emperor's Will but are we really a deathstar-ish army when the other buff in our CT helps bringing several units into combat and our super doctrine is a buff for units with lots of low AP attacks? It just doesnt quite fit in my opinion.

 

It is useful and we can certainly become a fairly fast army if you load up on assault weapons but I would argue that we were already fast enough with just reroll to charges and we could have used something else, like Chaplains get to cast Litany of Hate as an extra cast or +1A on the charge or some other buff to close combat to round out our army's identity.

Edited by redmapa

I think so too. We dont have any rules which improve damagedealing. We need something like +1 to hit or to wound or more rerolling rules. The litany and our superdoctrin just working if we getting charged.

But we cant know it for now - maybe there comes a Primaris EC with vows.

  • 2 weeks later...

Eh, the map for space marines just show the different chapters homeworld... We have none. Sure DA's Rock is also marked out, which is mobile afaik, so they could add one for the Eternal Crusader I suppose? Hell even the Flesh tearers are marked here...But still I'm not really expecting anything from this.

 

While the Indomitus might have fit us to a T compared to Dark Imperium and Shadowspear, many might be tempted to think that the box was made for us, while it explicitly wasn't. It's for everyone. GW's last opportunity to give us something, they snubbed us out of a character and an upgrade sprue, while virtually everyone else got one. That's a rather stern marking, and hard to ignore reminder that we should keep our expectations low and hopes lower. This hasn't really changed.

 

Of course what's really good about Indomitus, is that it sold really well, and a lot of people seem to realize it fits BT really well. The more newly painted BT armies out there, the better. 

 

Anyway, ramble over, for now I'm going to continue to act as if GW barely remembers us.

Edited by Reinhard

Aluminium Foil Hat time. (Yeah, you try and get actual tin foil these days!)

Hypothetically, Tacticals go to 2 wounds. 

 

Crusaders would need to follow suit (Unless we get royally :censored:  over, on a scale hitherto unseen!)

 

Surely GW cannot leave that datasheet needing an FAQ for ever, or just existing as a PDF? So they will, at some point need to put it in a new book of some sort?

Aluminium Foil Hat time. (Yeah, you try and get actual tin foil these days!)

 

Hypothetically, Tacticals go to 2 wounds.

 

Crusaders would need to follow suit (Unless we get royally :censored: over, on a scale hitherto unseen!)

 

Surely GW cannot leave that datasheet needing an FAQ for ever, or just existing as a PDF? So they will, at some point need to put it in a new book of some sort?

Under your aluminum umbrella here:

 

Or the Crusader Squad goes into Legends.

Changing unit stats via errata is not unprecedented.

 

Personally I'm guessing that the +1 wound will only be for veterans, a la Bladeguard vs Intercessors. But if Crusaders go to 2 wounds, then even with a point hike, big mixed squads would be useful again - throw the D2 hits on the Neophytes and the D1 hits on the Initiates!

Edited by Hymnblade

I imagine marines in general will get melee oriented stratagems, similar to intercessor shooting stratagems.

 

Looking forward to see what we might get!

 

I’m also hoping for some 2H swords on the Bladeguard...that would be so epic

We already had that. But usually (and I think GW dont have any clue how the game works) the shooty stratagems are always strong (shoot again for Chaos cost 1 CP and fight twice 3CP) and the fighting stratagems are always weak or very expensive 

So here's my thoughts guys. You know that piece of artwork that has the giant chainsword primaris templar guy? Think about this. When dark imperium came out intercessors were hot garbage, and they had 1 weapon- the bolt rifle. Then the independent kit comes out and there's 3 rifle variants the assault, the rifle, and the stalker. All of which are good in different capacities. 

 

I'm not saying we will, but what if we see the same thing for assault intercessors? So you have your regular chainsword dudes, those are like your bolt rifles. Then, you get these guys with these massive Eviscerators or something akin to that, multi damage, maybe -1 to hit in combat, and that what this guy in the artwork is. I have no idea what the equivalent of the "assault bolter" would be in this case but just imagine it with me for a minute. Sounds awesome to me. I hope it happens, I hope we see some cool weapon options for these guys including being able to give Sergeants the array of power weapon options. 

For the sergeant maybe. Massive customization options aren't really the hallmark of primaris units. I don't see the multi part kit having more options than the classic assault squad kit (which has a bunch of weapons for the sergeant, flamers or plasma pistols for squad members, as well as one eviscerator.)

Edited by Reinhard

I dunno, customisation isn't big. But alternative builds are pretty common. Almost every MPK has one:

 

Intercessors: 3 different weapon builds

Infiltrator/Incursors

Inceptors: Plasma & Bolters

Aggressors: flamer v Bolters

Reivers: pistols & knives v carbines

Eliminatirs: las-fusils v sniper bolters.

Helblasters: three weapon options.

 

So, on that basis 'IF' assault intercessors go MPK, (looking at you Suppressors...) We can probably expect some sort of alternative weapon build at least.

Even if tacticals/initiates don't go to 2w, the vanguard vets with Chainswords are showing ap-1.

Assuming astartes chainswords are a blanket entry for everyone, crusaders will punch better.

Neophytes on the other hand will worth taking as ablative wounds only

Check the wording. Scouts and Neophytes are explicitly not "fully-fledged Space Marines", by definition. So 1W Neophytes and 2W Initiates. As it should be.

Yeah it’s awesome. Lots of positive changes.

Also Tac marines are 18 points. So for like a hot minute (Until the faq) crusade squads are crazy broken.

 

Man I’m loving these new changes.

• Flamers to 12"

• Heavy Bolters to D2

• Melta to Dd6+2

• Multi-Melta to 2 shots

• +1S Chainswords and -1AP Astartes Chainswords

• Plasma only overheating on a natural 1

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