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Brothers what do you find to be a good AT choice for us in this edition. Eradicators come to mind but I suspect they'll have their time in the limelight then mellow out so thinking more long term. 

 

Is it better to have dedicated AT or is it better to have anti heavy infantry that can secondarily fulfil an AT role?

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Yeah I was looking at ATVs. They seem like great value but more for clearing hordes with the dakka. And Apothecaries being able to revive them feels pretty broken!

 

Edit: Secondary to this, is it better to spread your AT out? Have a number of units that are ok at it rather than fewer specialised ones?

Edited by Brother Kraskor
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Brothers what do you find to be a good AT choice for us in this edition. Eradicators come to mind but I suspect they'll have their time in the limelight then mellow out so thinking more long term.

 

Is it better to have dedicated AT or is it better to have anti heavy infantry that can secondarily fulfil an AT role?

I like both, that way losses don't cripple you.

Personally I like versatility and flavor.

I'll take either an ironclad with a storm bolter to clear chaff/screens and charge vehicles. Same philosophy with stormbolter + chainfist termies of any variety.

A double multi-melta devastator bomb in a drop pod for AT is cool too, but the easy way is no fun.

Edited by SirJyo
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Yeah I was looking at ATVs. They seem like great value but more for clearing hordes with the dakka. And Apothecaries being able to revive them feels pretty broken!

 

Hordes are not something marines really need help with though. But a fast, durable Multi-Melta platform that can be absurdly tanky with a 1CP Transhuman Physiology? That's what ATVs do.

 

They use mobility to get the Melta rule in range for ridiculous amounts of damage.

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Yeah I was looking at ATVs. They seem like great value but more for clearing hordes with the dakka. And Apothecaries being able to revive them feels pretty broken!

 

Hordes are not something marines really need help with though. But a fast, durable Multi-Melta platform that can be absurdly tanky with a 1CP Transhuman Physiology? That's what ATVs do.

 

They use mobility to get the Melta rule in range for ridiculous amounts of damage.

 

 

Very true! What sorts of numbers to run them in. I was thinking a pair, gives you a bit more firepower than just one without a huge footprint that opponents might be more spooked by with three.

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Brothers I'm 0-3 with my BT; so far I've been unable to make a good showing. I always seem to have the wrong tools for the job.  First loss against Custodes (1k points).  Second against Bloody Rose Sisters of Battle (1500 pts), and last night against Nihilak Necrons (25 Power kick-off to our crusade campaign, in which I not only lost but was tabled.)

 

Feels bad :-(

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Brothers I'm 0-3 with my BT; so far I've been unable to make a good showing. I always seem to have the wrong tools for the job.  First loss against Custodes (1k points).  Second against Bloody Rose Sisters of Battle (1500 pts), and last night against Nihilak Necrons (25 Power kick-off to our crusade campaign, in which I not only lost but was tabled.)

 

Feels bad :-(

If you want, I have very much experience against Necrons ( I play them for myself ) and had a few games against Custodes and Sisters. We could discuss it on an extra list thread. How is your list looks like and what units are the gamewinners in enemy lists. What do you use for Stratagems. 

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Well this opens up a whole can of worms. At this point, an initiate is now 1 ppm more than a neophyte for an extra wound and a better armor save? I dont see any reason why we would bring any neophytes in a crusader squad beyond the first for smoke. The only reason I could see being remotely viable would be taking a single squad of 20 marines and spamming litanies that scale better with a bigger squad (such as +1A). Even then, I feel taking two squads and spreading the litany love around is just better and more consistent.

 

Assuming everything I've said is accurate (please correct me if I'm wrong), the best sizes for a crusader squad are going to be min+1 neophyte, or 7 initiates, 1 sword brother, 1 neophyte. The second I could see being good because adding the neophyte for smoke already takes you above the first blast threshold, so why not go to a 9 man squad (maybe morale?) It still provides decent use of those scaling litanies (which aren't even mandatory picks, tbh), while staying below the full threshold for blast, and also having smoke.

 

I guess the real question about this change is, does this make a cs/bp initiate better than an assault intercessor? I have 5 of them because they came with the command starter I bought (mostly for the terrain and rulebook), but I am loath to paint them. They look amazing, I'm just not sure I'm ready to take that plunge though.

 

I am happy that we got something though! I have been itching to get a game in with my cousin, which has been very difficult with covid, and I'm looking forward to seeing how many battle brothers I can put on the field!

Edited by Urkh
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5 Assault intercessors with fist -> 105 points

5 Crusadersquad with 2 fists -> 95 points

 

in charge you have 4 vs 5 attacks with S8 -2ap 2dmg

and 16 vs 9 attacks with s4 -1ap 1dmg

 

ongoing fight 3 vs 3 attacks with fists

and 12 vs 6 attacks.

 

and chainsword attacks getting better if you are in assault doctrine, you can fight twice with the Honor the chapter stratagem and access to transhuman physiology.

But I think they could be superior to intercessors if you buy them melters.

 

95 points for 2 meltershots or

105 for 2shots multimelta + one melta, 

85 points for one gravcanon and still cheaper then a tactical squad without that

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You lot are aware that given that all other tactical marine equivalents have remained 18 pts in the file that the Initiate score is likely a total error and will be changed back to 18pts in the next week or so right?

Acebaur and Laeroth both have good sources to say this is intentional.

 

Makes little difference to me. Can't play anyway...

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maybe the Neophytes should be cheaper 3ppm. It would be nice too and it would allow us to play real Tide

 

Agreed. Neophytes and Scouts should be around 12 ppm (at LEAST 1 point cheaper than necron warriors).

 

They are +1" move, -3 leadership, lack resurrection protocols for endurance, and have worse guns.  And they are in the elite slot which is beyond baffling.  Yes they get their scout deployment but more often than not I find that just gets them killed earlier in the game than they otherwise would.

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You lot are aware that given that all other tactical marine equivalents have remained 18 pts in the file that the Initiate score is likely a total error and will be changed back to 18pts in the next week or so right?

Acebaur and Laeroth both have good sources to say this is intentional.

 

Makes little difference to me. Can't play anyway...

Can you give me context?

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You lot are aware that given that all other tactical marine equivalents have remained 18 pts in the file that the Initiate score is likely a total error and will be changed back to 18pts in the next week or so right?

Acebaur and Laeroth both have good sources to say this is intentional.

 

Makes little difference to me. Can't play anyway...

Can you give me context?

The gaming is due to Lockdown, the comments by those two were made on Facebook when people were claiming it was a mistake. They both stated they had it on good authority it was not.

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