Jump to content

Recommended Posts

Re: the request for Odysseus to check Lang.

 

I'm not sure how it works with psy abilities/mind reading? Most of Odysseus powers are more physical... but I'm assuming he can still read him somewhat? Lang is a typical Naval officer, intelligent and reasonably capable, rather self-important and even courageous in his way (though much of the latter two qualities have been seriously damaged by his recent experiences). He's worried, but that's probably to be expected in the circumstances! You can't detect any sign of anyone having tampered with Lang's mind.

A successful psyniscience test would tell him if there were any lingering psychic effects (say he had been ensorcelled somehow or otherwise compelled), but otherwise I think he might need some sort of telepathy to really dig in and learn all of the details (should there be anything there in the first place).

Coming back to the breaching augur, there's this great line from the weapon description:

 

"Breaching augurs can also be grafted onto servitors, and even implanted as a cybernetic limb on a wounded Battle-Brother."

 

This sounds entirely too Orky for the Deathwatch in my view, but should be well within the purview of your average renegade tech-priest and/or apothecary. Just food for thought.

Edited by Necronaut

I'm not sure how it works with psy abilities/mind reading? Most of Odysseus powers are more physical... but I'm assuming he can still read him somewhat?

Psyniscience is a standard skill that can be retried so it is just a matter of time, but the information provided is limited to detecting things and beings effected by the warp.

 

Telepathy or divination would be required for more information - something several thousand xp down the line for Odysseus.

@MG: sorry, I wasn't 100% clear on your question. But if it helps, yep the Arotil Salient points southwest from the Solios Nebula. On its northwestern side is the Arotil Sector, to the south the Kharidys Sector. Viorda system is in the Kharidys Sector directly south from Elysium. Southeast from Viorda brings you to Rhogau. And the Trailblazer went into wilderness space west of Rhogau where Lang says the Pride was.

 

(Remember there are likely thousands of stars and empty systems between any one Imperial system and the next. It's not a case of just being geographically close, its about where the safe Warp routes pass through.)

@MG: sorry, I wasn't 100% clear on your question. But if it helps, yep the Arotil Salient points southwest from the Solios Nebula. On its northwestern side is the Arotil Sector, to the south the Kharidys Sector. Viorda system is in the Kharidys Sector directly south from Elysium. Southeast from Viorda brings you to Rhogau. And the Trailblazer went into wilderness space west of Rhogau where Lang says the Pride was.

 

(Remember there are likely thousands of stars and empty systems between any one Imperial system and the next. It's not a case of just being geographically close, its about where the safe Warp routes pass through.)

@Lysimachus - Thank you for the explanation. Draak isn't a Voider so he thinks like planet dweller. Sure he's intelligent and he knows to think three or four dimensionally, he's done his fare share of boarding actions and planetary assaults.

 

It was more just a case of 'Look I'm in charge and I know things.' Bluff and bravado.

It's highly likely we're about to get caulked, but hey, I do love the Voss-forge vessels.  The Endeavour, Endurance and Defiant, plus their escort the Falchion.

 

Handsome little set of ships.

 

I'm wondering if the mouse sees the cheese...

Edited by Mazer Rackham

Bait.

I'm sure Varn thinks of you as valued scouts... :D

 

 

And yep, I love the idea of lots of alternative classes of vessels. The Endeavour is supposed to be pretty slow though, so you're not caulked yet.

 

Question(s) is(are), how did they know to be here (and are they alone)?

 

And yep, I love the idea of lots of alternative classes of vessels. The Endeavour is supposed to be pretty slow though, so you're not caulked yet.

 

Question(s) is(are), how did they know to be here (and are they alone)?

 

I'm sure we'll find out... :wink:

 

The Endeavour is slow, but it's robust.  Cool bit of off-topic fluff, they are easily defensible in boarding actions, because the passageways narrow to one section.  I always thought that was a cool titbit.

 

I wish to put Vesalius forward for Paranoia as an elite advance in the future, bait or not. :wink:

 

Makes sense, he's twitchy anyway, and it's the quick and the dead brother...

Edited by Mazer Rackham

@Lysimachus - Thank you for that little golden star. There I was trawling 26 pages back for the info about the ships for my post.

 

Then I idly clicked the star and then... found that it was a Linky.

Erm, quick query.

 

When Odysseus does his teleport thing, does he have to see where he's going?  What's his range?

 

Can it go through shields?

Edited by Mazer Rackham

Maximum range of 3500km, line of sight (so no teleporting through the outer hull - Odysseus needs another 2000xp to get a breaching power).

 

There is no specific mention of it being blocked by void shields (teleport attacks in rogue trader aren't) but it's a very short range by space combat standards so it would be a one-way jump after which we would either need to take control of the ship or be in position to jump off on a second pass, which lets the larger ships close the distance.

 

Odysseus can teleport himself and seven others. He can also nominate another to go in his place using his squad mode ability.

Also, can we not fly straight up to get to another jump point faster? Flying straight up will take us away from the combined gravity wells of the various bodies present in this solar system much faster than simply trying to run the gauntlet past the Naja (cobra-class destroyer, west end of map by comet). That being said, we might be able to cripple said destroyer with a teleportation strike as being discussed here, but outside of the orbital plane there should be many, many Mandeville points.

 

Edit: Yes this would mean potentially making a blind or semi-blind jump, or a jump in just the wrong direction to start. I'm just offering options to lose our pursuers.

Edited by Necronaut

That being said, we might be able to cripple said destroyer with a teleportation strike as being discussed here, but outside of the orbital plane there should be many, many Mandeville points.

 

As small as the Cobra is, I suspect a meltabomb is a little undersized for the task :tongue.:

 

Cobra..?

 

Where did I say Cobra?

 

:sweat:

 

I'm sure a melta-bomb would let us breach a window or two...

Also, can we not fly straight up to get to another jump point faster? Flying straight up will take us away from the combined gravity wells of the various bodies present in this solar system much faster than simply trying to run the gauntlet past the Naja

...but outside of the orbital plane there should be many, many Mandeville points.

Very true, the Mandeville Point is essentially a spherical(ish) shape around the star, not one single point.

 

However, I know it's a bit of an abstraction but to keep things simple can we stick to a 2d environment (just like if you were playing BFG!)?

 

In reality I know the planets, moons and ships shown on the map won't all be on that same plane/axis/whatever, but doing it 3d complicates things a lot? :D

 

So, if ok, your options are the compass points or stay where you are (not that I'd recommend that...)

 

Also, remember that a Cobra Destroyer is a fair bit smaller than a Sword Frigate, so not a great challenge if you can get within battery range?

@Lysimachus, do you mean to tell me that my studies in higher order maths and science at university were a waste of my time and money with regard to the RPG milieu?! Bah!! Edited by Necronaut

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.