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I've seen multiple rumours of different timelines. Some have said Chaos Knights and CSM in March, some have said CKnights in March and CSM in April. I also saw a rumour that CSM could be as late as June, but that feels really late.

 

I was told not to expect C:CSM before June.

 

This was from someone on Rock Paper Shotgun. Would not call it reliable, but seems safe.

Got a question about the Iron Warriors trait. I've made the assumption that the ap shenanigans is against shooting, wouldn't mind some confirmation on that or if it also effects melee weapons?

Its seems to be vs everything, iyanden are getting the same rule.

Edited by Clockworkchris

 

Got a question about the Iron Warriors trait. I've made the assumption that the ap shenanigans is against shooting, wouldn't mind some confirmation on that or if it also effects melee weapons?

Its seems to be vs everything, iyanden are getting the same rule.

 

Much appreciated.  It definitely makes the trait look less crap and some what usable.  If it's all accurate, then it's not all doom and gloom for the Iron Warriors.  :D  Well, when it comes to their trait.

 

 

Got a question about the Iron Warriors trait. I've made the assumption that the ap shenanigans is against shooting, wouldn't mind some confirmation on that or if it also effects melee weapons?

 

Its seems to be vs everything, iyanden are getting the same rule.

Much appreciated.  It definitely makes the trait look less crap and some what usable.  If it's all accurate, then it's not all doom and gloom for the Iron Warriors.  :D  Well, when it comes to their trait.

I mean it would make sense thst it is against any source, since it is to represent theyre bionics.

Alpha legion

•-1 to hit 12" away, if wounds are 10+ then it's 18"

•Can charge and perform actions if they fell back

•Wanton massacre (super doctrine):Rapid fire, assault, pistol if within half range +1 ap

 

Emperor's children

•Ignore any/all modifiers to ws / bs

•Any attack on a 6 to wound +1ap

•wanton slaughter (super doctrine): Melee hits on a 6 gives additional hit, combine this with the slaughter bonus and you'd get 2 additional hits on 6

 

Red corsairs

•Charge if they advanced

•Models count as 2 for obsec

Models with 10+ wounds count as 5

•wanton destruction (super doctrine): Heav, rapid, grenade get +1ap

 

Creations of bile

•+1 str/move

•Fight after death in melee

•wanton slaughter (super doctrine): Melee hits on 6 auto wound

 

Random renegade traits

•+4" to range other than grenade and relic

•After killing a unit, the unit is then considered to be in destruction, massacre and slaughter for the rest of the game

Creations of Bile looks insanely powerful.  Fight on death lets you trade up very easily.  Does it work with daemon engines?  Seems like it should if it is a legion trait.  

Alright something else.

 

Chosen can choose and additional trait, it has now been confirmed that this trait is one of the traits from the build a warband ruleset. I posted earlier today 2 of those traits.

 

For core and characters, you can purchase a gift of the gods

Khorne: +1S on the charge

 

I am willing to guess what the others will be.

 

Unmarked units gain some support from stratagems & renegade traits

Agents of bile look fun! I played them recently and had a blast. EC seems to be interesting. It is not so cc focussed which is nice. I will miss fighting first though. Chain fist terminators might be a thing maybe... Edited by Maschinenpriester

Venomcrawler

•is now FA

•is a bit faster (my guess 12" instead of 10")

•now gives +1 to psychic tests

•claws and mechatentrites are now just 1 weapon (again my guess this means the claw profile may be getting +2a)

•ws3 bs3

Edited by Clockworkchris

We are getting "daemon gifts", these are buff you can buy for CORE or CHARACTERS.

 

Khorne +1s to charges

Tzeentch ignore damage on first failed save

Slaanesh fight first in the fight phase

Nurgle -1 damage

We are getting "daemon gifts", these are buff you can buy for CORE or CHARACTERS.

 

Khorne +1s to charges

Tzeentch ignore damage on first failed save

Slaanesh fight first in the fight phase

Nurgle -1 damage

Mmm, I can feel the hate and bitterness building in my enemies, as the possibility of 10 3W terminators with -1 ap bolters and -1 damage teleport in and drop 40+6's worth of shots into something.

 

We are getting "daemon gifts", these are buff you can buy for CORE or CHARACTERS.

 

Khorne +1s to charges

Tzeentch ignore damage on first failed save

Slaanesh fight first in the fight phase

Nurgle -1 damage

Mmm, I can feel the hate and bitterness building in my enemies, as the possibility of 10 3W terminators with -1 ap bolters and -1 damage teleport in and drop 40+6's worth of shots into something.

 

 

I can see IW players chant "Iron within, Iron without" during the entire opposing shooting phase. :D

 

 

We are getting "daemon gifts", these are buff you can buy for CORE or CHARACTERS.

 

Khorne +1s to charges

Tzeentch ignore damage on first failed save

Slaanesh fight first in the fight phase

Nurgle -1 damage

Mmm, I can feel the hate and bitterness building in my enemies, as the possibility of 10 3W terminators with -1 ap bolters and -1 damage teleport in and drop 40+6's worth of shots into something.

 

 

I can see IW players chant "Iron within, Iron without" during the entire opposing shooting phase. :biggrin.:

 

You'll make more armor saves, and your opponent will lose moral. Trust me.

Alright something else.

 

Chosen can choose and additional trait, it has now been confirmed that this trait is one of the traits from the build a warband ruleset. I posted earlier today 2 of those traits.

 

For core and characters, you can purchase a gift of the gods

Khorne: +1S on the charge

 

I am willing to guess what the others will be.

 

Unmarked units gain some support from stratagems & renegade traits

 

 

We are getting "daemon gifts", these are buff you can buy for CORE or CHARACTERS.

 

Khorne +1s to charges

Tzeentch ignore damage on first failed save

Slaanesh fight first in the fight phase

Nurgle -1 damage

 

 

Do the chosen have to pay for them, or are they free? Wondering since if they're core or characters, it's something any unit would be able to purchase as an upgrade. In other words it's nothing that would be unique to chosen, if they paid for them like the other CORE/CHARACTER units. Of course I assume Chosen are core, as they should be.

 

*edit*

 

Oh I misread, I thought the buffs the chosen get are the same as the daemon gifts.

 

Khorne would be the crummy one, as always. ;)

Edited by Khornestar

Obliterators

•have essentially big guns never tire(shoot into engagement range with -1 to hit)

•ignore modifier for heavy weapons

•armed with powerfists without -1 to hit

•Has 3 shooting profiles

Heavy 9+d6 s5 ap1 d1

Heavy 3+d3 s7 ap2 d2

Heavy d3 s9 ap3 d4

Obliterators

•have essentially big guns never tire(shoot into engagement range with -1 to hit)

•ignore modifier for heavy weapons

•armed with powerfists without -1 to hit

•Has 3 shooting profiles

Heavy 9+d6 s5 ap1 d1

Heavy 3+d3 s7 ap2 d2

Heavy d3 s9 ap3 d4

 

 

Wow, awesome! The strongest profile is not super impressive but I think it's acceptable given the 3 separate profiles. Now... if they're CORE, they'll be a good unit.

Edited by Khornestar

 

 

Obliterators

•have essentially big guns never tire(shoot into engagement range with -1 to hit)

•ignore modifier for heavy weapons

•armed with powerfists without -1 to hit

•Has 3 shooting profiles

Heavy 9+d6 s5 ap1 d1

Heavy 3+d3 s7 ap2 d2

Heavy d3 s9 ap3 d4

 

Wow, awesome! The strongest profile is not super impressive but I think it's acceptable given the 3 separate profiles. Now... if they're CORE, they'll be a good unit.

I think so too. If that is true then oblits will be more of a anti horde/meq unit with some great flexibility.

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