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What to expect from 9e CSM


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Be interesting to see what they do with emperor's children - from what little we've seen here (the banner, the rumour that they can always hit on 2s in melee even with -1 to hit) it looks like the shootiest of 8th ed. legions is becoming one of the assaultiest in 9th.

 

Not to say that there hasn't already been some movement in that direction, what with the Vigilus stratagems and relics that make it easier to get into combat.

 

I do hope they keep a balance, though... EC are a legion that should attempt to do everything well, though in my mind that doesn't mean they should be the best at everything (well, they are best at thinking they are best. :) ).

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Being able to pick an additional trait/ability reminds me of 8th ed Chaos Chosen in WHFB, and would be very flavourful. No invul could well hamstring the unit given 9th ed's absurd lethality but it's obviously too early to tell at this stage.

It reminds me of 3.5 Chaos Marines (Non-Marked units, or Marked units in the unaligned Legions, could take a Veteran Skill for the squad). Similarly, 4th Edition Chosen came with Infiltration by default.

 

 

I was thinking more of blessings/daemonic abilities as opposed to veteran skills given the latter's wider applicability in 3.5 as that's what made Chosen really special, but yeah, 3.5 Chosen had an absolute smorgasbord of options even by the standards of that codex. No exaggeration to say that it's probably the most memorable unit entry of all time for me.

 

Be interesting to see what they do with emperor's children - from what little we've seen here (the banner, the rumour that they can always hit on 2s in melee even with -1 to hit) it looks like the shootiest of 8th ed. legions is becoming one of the assaultiest in 9th.

 

Not to say that there hasn't already been some movement in that direction, what with the Vigilus stratagems and relics that make it easier to get into combat.

 

I do hope they keep a balance, though... EC are a legion that should attempt to do everything well, though in my mind that doesn't mean they should be the best at everything (well, they are best at thinking they are best. :smile.: ).

It's definitely a tricky line to walk for the folks writing our rules. I think the 8th ed F&F rules did the job really well, with some aspects reflecting tactical brilliance, others stressing the use of sonic weaponry and dueling, and our trait effectively a substitute for the traditional Slaaneshi initiative bonus. Currently EC armies can build in a variety of directions even if we're melee-leaning and that's ideally how I'd like it to stay.

 

One thing I'd like to see is - while we wait for our own book and model range - a CP unit upgrade similar to what we've seen elsewhere (e.g. World Eaters have/had their Red Butchers Terminator upgrade). Upgrading a unit of Noise Marines to Kakophoni or Terminators to Phoenix Guard or Lascannon-armed Havocs to Sunkillers, something like that, would be nice and flavourful. There's obviously a lot of room to go that route for other Legions as well if they desired it (e.g. an upgrade for Possessed into Gal Vorbak or Raptors into Ashen Circle for Word Bearers, Terminators into Atramentar for Night Lords, etc).

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Ok here is a weird one...

 

Greater possessed are supposedly not in the codex

 

Regular possessed

S5 t5 w3 5a

 

So either the greater possessed sculpts are going to be used as normal possessed

 

Either these playtester ruleset he has is something special

 

Or maybe hes trying to blurr the line because of all the attention this is getting. My info was on Valrak and spikey bits, so weve gobe full on mainstream.

The rumor from awhile back had a quick line about the new possessed being big models. So maybe GP will be rolled into possessed.

 

I’m not sure if GW has ever renamed units like this before, but I could definitely see it!

 

Thanks for these, getting hyped for new CSM.

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veteran-skills.jpg

 

Here are the old veteran skills if we want to theorize while I await more details.

At a guess for 9th ed:

Counter-attack - heroic intervention

Furious charge - +1 strength on charge

Infiltrate - set up anywhere

Move through cover - ignore movement penalties

Night vision - not too sure

Siege specialist - ignore cover

Skilled Rider - not too sure

Tank hunters - reroll 1s to wound against vehicle

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At a guess for 9th ed:
Counter-attack - heroic intervention
Furious charge - +1 strength on charge
Infiltrate - set up anywhere
Move through cover - ignore movement penalties
Night vision - Ignores cover (night fighting was a turn 1 rule that gave everyone cover even if not in terrain, night vision ignored this)
Siege specialist - reroll random shots or reroll random damage
Skilled Rider - roll 2d6 drop lowest for advance, or auto advance 6''
Tank hunters - reroll 1s to wound against vehicle & monsters

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From what ive been told chosen are like csm troops in terms of strength and resilience, so no invuls . I have no info on their attack profile/movement/ws/bs. I was told they gain an additionnal trait that you can choose.

Could be a trait from the "build-your-own-warband" part which is most likely coming.

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An interesting tidbit from the Eldar Codex leaker:

 

 


 

CWE has -some- ignore invuln, tau and chaos have a lot more though

 

 

Currently we have one way of turning off Invulns with Death Hex, I wonder what else we'll get and whether it'll be Legion locked like T'au

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An interesting tidbit from the Eldar Codex leaker:

 

 

 

CWE has -some- ignore invuln, tau and chaos have a lot more though

 

 

Currently we have one way of turning off Invulns with Death Hex, I wonder what else we'll get and whether it'll be Legion locked like T'au

We've also got one daemon weapon that ignores invuls currently (Q'd'ak, the Boundless - Tzeentch only), from Faith & Fury. If they're playing to the nostalgia crowd we may well see the return of the Dreadaxe in some form

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Wanton Destruction, Massacre & Slaughter

 

So much thanks for the leaks. I lovet hese names for the "doctrines"! The news on the cult troops is interesting. I would love proper big possessed. And the rumouresd stats would make sense on the greater possessed sized possessed. Maybe I should scour my local area for cheap greater possessed :D

 

Aside from this, I will get the impression, that CSM are gonna be a "dark reflection" of the loyalist astartes with their own twist on it. I assume the Warpsmith will work similar to the techmarine? So the Forgefiend hiting on 2+ and doing 4 damage would mean, that daemon engines have BS 3+, the Warpsmith puts the +1 to hit buff on it, it supercharges it's plasma cannons to D3 and gains an extra +1 from a WT? Damn this all sounds so plausible :D

 

I know this isn't some request thread, but pretty please, can you get some confirmation about daemon engines, that they work similar to DG and TS ones? Like BS 3+? And maybe if Lascannons finally managed to be 3+d3 damage? :)

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Daemon Engines rules for DG and Sons are all the confirmation we realistically need for the 3+ :smile.: Unfortunately the same is true for your hopes for changes to Lascannons, but such is life...

 

I'm enjoying stretching the grey matter on what may be, not that I needed any more reasons to be looking forward to the new CSM codex. It has been a long time coming!

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The lack of Greater Possessed is against standard GW policy there, moving kits to Legends that were just released would be a massive red flag for a lot of people. So I'm not going to dwell on that any further, that they're gone in entirety goes against my better judgment so it's just a wait and see on that one.

 

As for the cult marine changes, I only thought plague marines and all made sense for Black Legion (excluding EC/WE from that). I just can't quite imagine Rubric Marines as Word Bearers for instance. So maybe Black Legion will get some rules for incorporating them better, but maybe not.

Edited by WrathOfTheLion
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I could see Greater possessed getting rolled into something different. It was more than a little odd how they worked to begin with. Now if they do become the standard possessed that would be amazing.

 

Plus I fully expect the current start collecting box to get phased out/modified into the combat patrol, it's too cost efficient for GW to keep it the same. Which could remove the issue of no model no rules.

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