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Oh we need a character with their foot on a rock waving his arms in the air. I wont be happy if we dont get action foot angry man...

Let's change it up, a foot on some arms waving a rock in the air for our angry men :biggrin.:

 

Tactical rock throwers standing on a Primaris Lieutenant.

 

Better than the Primaris themselves. ;)

Edited by Slave to Darkness

That's a great looking kitbash you have there.

 

I imagine they should, as there is a plastic kit for them that is, while dated, still serviceable.  And on the plus side, the kit comes with twin lightning claws so I see no reason why we would loose those as an option, even if it it is for a "generic" chaos lord.

 

The reason why we are (likely) loosing jump pack lords is that there isn't a plastic model for them (other than that BL named character) and the only "single kit" model we do have is that rather funky old metal-and-now-resin one.  Not that I don't think such is dumb (as its easy enough to get a jump pack or wings from elsewhere to convert/kitbash one's own), but at least there is a line of reasoning for it, even if it isn't one I find persuasive.

Edited by Dr_Ruminahui

 

So valrak claims to have seen angron apparently….

Apparently a buddy got a hold of his phone during a drunken night out and posted that.

Suuuure they did. Dang meddlesome buddies, always pulling some shenanigans when one is drunk!

 

Whether or not Valrak saw it, I at least am very much willing to believe Angron is coming with the codex for sure.

We're now a little over two weeks away from the White Dwarf Index article, and honestly it's all I can think about (work deadlines? What are those?). No news about what's in it, yet; at the earliest, I wouldn't expect anything until a week or so before release date.

 

What are you expecting to see?

 

We know it's going to be used alongside Codex: CSM, so until we get out standalone Codex it will be more like a supplement. The last few WD supplements I looked at were eight pages of lore and artwork and two pages of rules.

 

The Tome Keepers supplement (WD458) had a bit more lore/art than the others (12 pages - somewhat thematic, I guess!). Their rules had a paragraph recommending which Chapter Traits to use, and their rules were just 4 datasheets for their named characters.

 

Both the Emperor's Spears (WD460) and Exorcists (WD462) rule pages just had their custom Chapter Trait and a few each of Warlord Traits, Relics and Stratagems.

 

I don't think GW will waste too much space on lore for WE, since that's stuff they'll want to hold for the Codex to explore in detail. Maybe 3-4 pages of fluff we already know.

 

We know that Codex: CSM won't have Khârn or Berzerkers in it, if the leaks are correct. That means at least one page of rules will be taken by these two datasheets, along with rules for how to include them in a non-WE CSM army. I'm not expecting to see Red Butchers in WD as a standalone datasheet, since I suspect they'll be featured as new models when the Codex drops, so they'll probably just be an upgrade you pay with Points and Power Levels. If there's only one page left, I wouldn't expect a full list of WLTs, Relics and Strats.

 

I'm half expecting (and part of me is kind of hoping for) a list of units that we cannot take, which would be a good indication of what will and won't be usable when we get the Codex.

 

TL;DR, I am expecting:

  1. Up to eight pages of lore and artwork. Maybe less, if they want to hold some of it back for the Codex.
  2. One page of rules dedicated to datasheets for Khârn and Berzerkers.
  3. One page of rules with a Legion Trait, rules for choosing Marks of Chaos and possibly limiting which datasheets we can use, and rules for upgrading Terminators to Red Butchers.
  4. If they break the trend of only having two pages of rules in Index articles, then we might see another page with WLTs, Relics and Stratagems.
  • 4 weeks later...
On 5/31/2022 at 6:04 PM, Cheex said:

TL;DR, I am expecting:

 

  1. Up to eight pages of lore and artwork. Maybe less, if they want to hold some of it back for the Codex.
  2. One page of rules dedicated to datasheets for Khârn and Berzerkers.
  3. One page of rules with a Legion Trait, rules for choosing Marks of Chaos and possibly limiting which datasheets we can use, and rules for upgrading Terminators to Red Butchers.
  4. If they break the trend of only having two pages of rules in Index articles, then we might see another page with WLTs, Relics and Stratagems.

Well a month after this post, what did we actually get in the White Dwarf?

  1. 8 pages of lore/artwork from the Index Hereticus, along with a 4-page short story.
  2. one page each for Khârn and the Zerkers
  3. Legion Trait, Warlord Traits (6), and 8 stratagems including the Red Butchers strat. 6 Relics. The Traits, stratagems and relics are mostly reprints from Vigilus Abalze, just updated for 9th
  4. 10 page model showcase (including an INSANELY BEAUTIFUL World Eaters army)
  5. 4 page How-to-paint article

All in all, I'd say it's decent, but not groundbreaking.

 

Now the question I have:

What units do you think are guaranteed to be in the World Eaters codex? I'm thinking it'd be the obvious so:

  1. Chaos Lord (including Terminator Lord)
  2. Daemon Prince
  3. Cultists
  4. Rhinos
  5. Possessed
  6. Helbrutes
  7. Chaos Spawn
  8. Land Raiders
  9. Predators
  10. Defiler
  11. Fiends (Mauler and Forge)
  12. Heldrake
  13. Lord of Skulls (DUH)

Likely, based on the showcase from the Whitw Dwarf having them:

  1. Regular Terminators
  2. Lord Discordant
  3. Waprsmith

Ones I could see but I'm not sure of:

  1. Dark Apostle+Acolytes
  2. Havocs
  3. Raptors
  4. Obliterators
  5. Venomcrawler

Absolutely not:

  1. Psykers of any type

That being said, I could see the Havocs and Dark Apostle getting a World Eater variant

Edited by Gederas

With the precedent of the previous two aligned legions, I still believe we will get our own versions of terminators. 

 

However as for the codex itself I noticed a lot of the movement tricks in CSM and mobility options for HQ choices have disappeared. This is concerning for an army faction specialized in mid to close range. With the loss of our double pile in if the codex continues the trend found in CSM, World Eaters it would put the codex on life support the day it's released without some major anvil units that have to be taken care of.

 

 

After reading the WD with WE rules in it and with fluff I´m pretty sure that we will get a berzerker apothcary. They named that special role several times in the fluff so I bet that one thing that is coming. Would be cool. Perhaps give out 5+ FNP or/and let one model to get back every round? 

11 hours ago, Irate Khornate said:

With the precedent of the previous two aligned legions, I still believe we will get our own versions of terminators. 

I'm thinking along the same lines. I just hope that we get two types of termies a la DG, not a single type as TS have.





 

On 6/27/2022 at 7:29 PM, Ulfast said:

After reading the WD with WE rules in it and with fluff I´m pretty sure that we will get a berzerker apothcary. They named that special role several times in the fluff so I bet that one thing that is coming. Would be cool. Perhaps give out 5+ FNP or/and let one model to get back every round? 

I noticed the repeated mention of the Berzerker-surgeon in the lore article, too. They aren't new to the lore, but it seems a bit too deliberate to not be a hint, IMHO. Not to mention that the model showcase features a converted one.

I suspect their role would be less that of a field medic and more like a force multiplier - that is, less like an apothecary, more like a chaplain. Just seems a bit more in keeping with the World Eaters' general disregard for life.

I am skeptical they will give us a way of healing wounds and FNP, as the former is nearly unheard of for WE (and indeed was nerfed for some reason in the WD index) and the latter not much more common over the editions I’ve played. Still, seems like a shoe-in for a unique character type for this army. One assumes there are only so many variations of a melee beatstick that need to be part of the army list, so maybe we’ll see the surgeons after all!

Edited by Khornestar
1 hour ago, Khornestar said:

I am skeptical they will give us a way of healing wounds and FNP, as the former is nearly unheard of for WE (and indeed was nerfed for some reason in the WD index) and the latter not much more common over the editions I’ve played. Still, seems like a shoe-in for a unique character type for this army. One assumes there are only so many variations of a melee beatstick that need to be part of the army list, so maybe we’ll see the surgeons after all!

Khorne Berzerkers were actually one of the original models to have "Feel No Pain," and Khorne Bloodbound in Sigmar have healing, so we'll see.

 

However, I'm betting a Berzerker Surgeon would be more like Fabius Bile, handing out stimms and cranking his dudes' Nails up to 11.....or maybe enhancing a unit of regular CSM pregame because they've earned their Nails.

I'm hoping for Red Butchers, cadere weapons as relics at least, or maybe on a Chosen equivalent, Priests, some Khorne Warpsmith equivalent, and most of all.......Teeth of Khorne from the pre-second edition days. Khorne Havocs are already decent, with the way they interact with the Khorne Apostle Prayer, and this would take them to the next level. Probably Havocs that are restricted to auto-firing or blast-capable weapons (Plasma cannons instead of Lascannons, basically), have chainswords/ridiculous bayonets, and can shoot units they are in combat with. 

I wouldn't be surprised to see Juggernauts as mounts, possibly in units, and some kind of drop pod (maybe a special dreadclaw variant). Khorngors or Corpse Grinders as another Cultist troops choice could be cool too.

On 6/28/2022 at 7:45 PM, Cheex said:

I noticed the repeated mention of the Berzerker-surgeon in the lore article, too. They aren't new to the lore, but it seems a bit too deliberate to not be a hint, IMHO. Not to mention that the model showcase features a converted one.

I suspect their role would be less that of a field medic and more like a force multiplier - that is, less like an apothecary, more like a chaplain. Just seems a bit more in keeping with the World Eaters' general disregard for life.

Someone has to get the skulls off the torso. Makes sense there would be a specialist for that purpose.

On 6/26/2022 at 5:01 PM, Gederas said:

Now the question I have: What units do you think are guaranteed to be in the World Eaters codex? I'm thinking it'd be the obvious so:

  1. Chaos Lord (including Terminator Lord)
  2. Daemon Prince
  3. Cultists
  4. Rhinos
  5. Possessed
  6. Helbrutes
  7. Chaos Spawn
  8. Land Raiders
  9. Predators
  10. Defiler
  11. Fiends (Mauler and Forge)
  12. Heldrake
  13. Lord of Skulls (DUH)

Likely, based on the showcase from the Whitw Dwarf having them:

  1. Regular Terminators
  2. Lord Discordant
  3. Waprsmith

Ones I could see but I'm not sure of:

  1. Dark Apostle+Acolytes
  2. Havocs
  3. Raptors
  4. Obliterators
  5. Venomcrawler

Absolutely not:

  1. Psykers of any type

That being said, I could see the Havocs and Dark Apostle getting a World Eater variant

The optimism in this post is impressive.

The units I think are guaranteed to appear:

- Khârn

- Berzerkers

- Land Raiders

- Predators

- Vindicators

- Defilers

- Rhinos

- New and unique Cultists

Everything else will be original for the Codex.

8 hours ago, techsoldaten said:

The optimism in this post is impressive.

The units I think are guaranteed to appear:

- Khârn

- Berzerkers

- Land Raiders

- Predators

- Vindicators

- Defilers

- Rhinos

- New and unique Cultists

Everything else will be original for the Codex.

To add to that list of guarantees:

  • Daemon Princes - no way GW won't try to sell that gorgeous new kit to every faction they can when it comes out.
  • Helbrutes - even Thousand Sons got them, along with some contrived lore to shoehorn them in.
  • Cultists - both DG and TS have them, even if they aren't the most competitive option for the role. I fully expect that we'll get Khorngors or something as well.
  • At least some of the CSM Daemon Engines.

Many of the "original" units in the Codex will likely be variations of generic CSM units. Chaos Lords may or may not appear, but there'll definitely be something equivalent to them.

I think you are probably correct, in a large part because the current kit has a head with the symbol of khorne on it.  I also agree with the other units listed above except daemon engines, as those are probably one of the easier ways for GW to distinguish between factions.  I guess it depends on how many independent ideas GW has for World Eaters - if its a lot, then the codex will be like Death Guard with relatively few units carried over from the Heretic Astartes codex, or if not it will be like the Thousands Suns codex where (unit wise, at least) its basically the HA codex with a few units swapped for TS ones.

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