AxiosXiphos Posted October 26, 2022 Share Posted October 26, 2022 My greatest hope for the WE codex (apart from being actually semi-competitively playable for a change) was to have a full Juggernaut unit. Lord Invocatus was great, a Jugger Lord generic is good - but GW just give us a straight up Zerkers on Juggs. The unit I really want to find out more about is the new cultist/beastmen guys. Regular cultists just don't fit the 'Beserker horde' theme. They aren't impactful in melee in any meaningful way. Khornestar and Trokair 2 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5879092 Share on other sites More sharing options...
Cheex Posted October 26, 2022 Share Posted October 26, 2022 Regarding the Lord of Skulls, the leaker did mention that it was in there. He also specifically called out Terminators as being in the book as well. Evidently the list is incomplete. They also said that marketing for the book is set to start in January, but was unsure whether this meant that the marketing team would start making it then, or if that's when the marketing would start to be shown. But a late January/early February release sounds about right: we've already had confirmation from GW that Slaves to Darkness for AoS would be in the new year, so WE after then makes sense. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5879112 Share on other sites More sharing options...
AxiosXiphos Posted October 26, 2022 Share Posted October 26, 2022 4 hours ago, Cheex said: Regarding the Lord of Skulls, the leaker did mention that it was in there. He also specifically called out Terminators as being in the book as well. Evidently the list is incomplete. They also said that marketing for the book is set to start in January, but was unsure whether this meant that the marketing team would start making it then, or if that's when the marketing would start to be shown. But a late January/early February release sounds about right: we've already had confirmation from GW that Slaves to Darkness for AoS would be in the new year, so WE after then makes sense. That's annoying; I kind of assumed WE would drop with IG; and they would have a new joint starter box. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5879185 Share on other sites More sharing options...
Marshal Loss Posted November 10, 2022 Share Posted November 10, 2022 This is doing the rounds, apply salt as required: WrathOfTheLion and Cheex 2 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5882963 Share on other sites More sharing options...
Cheex Posted November 10, 2022 Share Posted November 10, 2022 I'm a little disappointed in the lack of Chaos Lord on foot. Is it a rite of passage for World Eaters to doff their Terminator armour, if they have it, and jump on a Juggernaut the moment they start leading a Warband? Just feels a little strange to me. Although, part of me holds on to hope that CSM gets a new multipart Chaos Lord and Terminator Lord kits in the future, and that that flows through to WE and DG. Other than that, the list is more or less as expected. Very curious to see what the Eightbound (who, hilariously, can't be taken in squads of eight) and Exalted can do. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5882976 Share on other sites More sharing options...
WrathOfTheLion Posted November 10, 2022 Share Posted November 10, 2022 It does match some of the previous stuff floating around, so not implausible. Would be a bit disappointing though, lack of Chaos Lord on foot or in Terminator armor would be a shame. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5883044 Share on other sites More sharing options...
techsoldaten Posted November 11, 2022 Share Posted November 11, 2022 This looks fake. Points values on page 88. Current writers are not that clever. If WE get Chaos armor, where's the Vindicator? Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5883082 Share on other sites More sharing options...
Khornestar Posted November 15, 2022 Share Posted November 15, 2022 I am not convinced by the arguments suggesting this is fake, nor am I necessarily convinced it’s real. GW really needs no reason to include/exclude anything, other than their whims. Design philosophy changes throughout an edition, as does formatting and such. I would be super disappointed if this is really the extent of the army list, but in the end I would accept these limitations if somehow the army actually works and isn’t dead in the water due to lack of options, special rules, and synergy. techsoldaten 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5884233 Share on other sites More sharing options...
techsoldaten Posted November 20, 2022 Share Posted November 20, 2022 On 11/15/2022 at 4:38 PM, Khornestar said: I am not convinced by the arguments suggesting this is fake, nor am I necessarily convinced it’s real. GW really needs no reason to include/exclude anything, other than their whims. Design philosophy changes throughout an edition, as does formatting and such. I would be super disappointed if this is really the extent of the army list, but in the end I would accept these limitations if somehow the army actually works and isn’t dead in the water due to lack of options, special rules, and synergy. Whelp, the Jackals and Eightbound models seem to indicate the points are real. Despite concerns, this probably means I am starting an army with the new Codex. Assuming stats are basically the same for models also featured in the CSM Codex, seeing some potential builds. - Rhino Rush - Berzerkers in Rhinos, rush up the board and charge. At the new points cost, slogging might be a stretch. While I'd be more confident with this if there were a way to move the Rhino / disembark / charge, max-sized squads could be devastating. - Angron - along with any combination of troops. Imagining he has better stats than a Bloodthirster and a 12" movement range, he'd be the priority target in any scenario. This would be good for an infantry or daemon engine build. - Lord Invocatus / Daemon Engines - a fast moving Chaos Lord is a rarity these days. Moving him up the board with some Defilers could put your opponent on the backfoot real quick. If the rumors about Eightbound having a pre-game move prove correct, they could compliment a DE build with charges all over the board. Hathor42 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5885590 Share on other sites More sharing options...
GreaterChickenofTzeentch Posted November 20, 2022 Share Posted November 20, 2022 I agree with @techsoldaten. Why no Vindicator? The World Eaters were listed in past fluff as some of the biggest users of the tank among the Traitor Legions. Bizarre. Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5885603 Share on other sites More sharing options...
Khornestar Posted November 21, 2022 Share Posted November 21, 2022 Alleged leaks: World Eaters Traits +1 Attack on Charge/charged/HI +1 Strength on Charge/Charged/HI (May end up being diffrent) WE Armywide Mechanic: Bloodtithe Two current rumors: Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time each turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed. Rumor 2. Works similar to CK favors of the dark gods. Keep a Tally of total wound dealt by models destroyed (I.E. Ork Boyz give 1 point when killed, Custodes troops 3, etc) Bloodtithe effects (which are PERMANENT) 6 to hit in Melee Auto wounds +1 to hit +1 AP for Melee Weapons Attacks +1 Add 1 to Advance and Charge 5+ FNP to Mortals 6+ FNP to everything Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn Warlord Traits: When your WL kills a unit, you get a bonus Bloodtithe point WL takes half Damage in Melee Fight First Angron Trait: Remove OBSEC in 6' Khârn: if 6 or more models within 3' of Karn gain D3 attacks See Invoctus for other trait Relics: Every Dead model counts as 2 for morale Relic Axe: +2 S -3 AP Damage 2, 6's to hit grant two additional hits Select CORE unit with in 6' 6's to hit auto wound Khârn 6 2 2 6 4 6 9 9 3+ Pistol 8 -3 2 Axe S:user AP-4 D2 4+ inv Core reroll 1's to hit End of the movement phase if any friendly units are within 3", pick one, on a 2+ cause 2 mortals Lord Invoctus Has FLY Ignores invulns, only unit that does so. Warlord trait is pregame move 2 CORE WE units OR Select Core or Character within 9" can charge if it fell back. (From different versions) Has an aura of +2 Movement of CORE WE Units Jakhals: 6" 4 4 3 3 1 2 6 6 jak 6" 4 4 3 3 1 3 7 6+ leader 6" 4 4 4 3 1 2 6 6+ Dishonored 2 Attacks at AP -1 A couple can have +2S, -2 AP D2 -1 to hit upgrades A couplemore can have User -2 AP D2 Double Attacks Once per battle, can kill D3 of themselves and gain +1 Strength 8Bound 9" WS3 BS3 S6 T5 3W LD8 3+/5++ Pregame move built in Exalted 8bound 9" WS2 BS3 S6 T5 3W LD8 3+/4++ Prevent Fallback SGT can get two cahinfists that get Damage 3 Angron: 2+/4++ 18W 1 WLT - Removes enemy obsec within 6' Warp Locus Currently does not ignore Wound caps or invulns, but has so many attacks he can "Destroy anything in close combat pretty easily" Can be revived with the bloodtithe mechanic GENERAL STRATAGEMS: +1 Damage for Exalte 8bound KHORNE ARMY of RENOWN: Khorne Daemons Only and... Land Raiders is the restriction This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons Some AoR Stratagems: 8bound +1 to Wound 6" Consolidate If an opponent kills in 8bound in their shooting phase, but does not destroy the entire unit you can move it 9" (May have ended up being D6 instead) Buff Stratagem choose 1: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW BAD News: Only 1 Relic/WLT. No Stratagems for extra Only 3 WLT for non-special Characters No Subfactions MithrilForge 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5885788 Share on other sites More sharing options...
techsoldaten Posted November 21, 2022 Share Posted November 21, 2022 1 hour ago, Khornestar said: Alleged leaks: World Eaters Traits +1 Attack on Charge/charged/HI +1 Strength on Charge/Charged/HI (May end up being diffrent) WE Armywide Mechanic: Bloodtithe Two current rumors: Rumor 1 is you get a point for each unit destroyed and +1 bonus point for a vehicle/Monster the first time each turn and +1 for Titanic. So you could get up to 3 points if something like Angron was destroyed. Rumor 2. Works similar to CK favors of the dark gods. Keep a Tally of total wound dealt by models destroyed (I.E. Ork Boyz give 1 point when killed, Custodes troops 3, etc) Bloodtithe effects (which are PERMANENT) 6 to hit in Melee Auto wounds +1 to hit +1 AP for Melee Weapons Attacks +1 Add 1 to Advance and Charge 5+ FNP to Mortals 6+ FNP to everything Revive Angron (Puts him into deepstrike with 8 wounds and he deepstrikes next turn Warlord Traits: When your WL kills a unit, you get a bonus Bloodtithe point WL takes half Damage in Melee Fight First Angron Trait: Remove OBSEC in 6' Khârn: if 6 or more models within 3' of Karn gain D3 attacks See Invoctus for other trait Relics: Every Dead model counts as 2 for morale Relic Axe: +2 S -3 AP Damage 2, 6's to hit grant two additional hits Select CORE unit with in 6' 6's to hit auto wound Khârn 6 2 2 6 4 6 9 9 3+ Pistol 8 -3 2 Axe S:user AP-4 D2 4+ inv Core reroll 1's to hit End of the movement phase if any friendly units are within 3", pick one, on a 2+ cause 2 mortals Lord Invoctus Has FLY Ignores invulns, only unit that does so. Warlord trait is pregame move 2 CORE WE units OR Select Core or Character within 9" can charge if it fell back. (From different versions) Has an aura of +2 Movement of CORE WE Units Jakhals: 6" 4 4 3 3 1 2 6 6 jak 6" 4 4 3 3 1 3 7 6+ leader 6" 4 4 4 3 1 2 6 6+ Dishonored 2 Attacks at AP -1 A couple can have +2S, -2 AP D2 -1 to hit upgrades A couplemore can have User -2 AP D2 Double Attacks Once per battle, can kill D3 of themselves and gain +1 Strength 8Bound 9" WS3 BS3 S6 T5 3W LD8 3+/5++ Pregame move built in Exalted 8bound 9" WS2 BS3 S6 T5 3W LD8 3+/4++ Prevent Fallback SGT can get two cahinfists that get Damage 3 Angron: 2+/4++ 18W 1 WLT - Removes enemy obsec within 6' Warp Locus Currently does not ignore Wound caps or invulns, but has so many attacks he can "Destroy anything in close combat pretty easily" Can be revived with the bloodtithe mechanic GENERAL STRATAGEMS: +1 Damage for Exalte 8bound KHORNE ARMY of RENOWN: Khorne Daemons Only and... Land Raiders is the restriction This means Angron + 8Bound + Maybe Lord Invoctaus from WE and of course the Khorne Daemons Some AoR Stratagems: 8bound +1 to Wound 6" Consolidate If an opponent kills in 8bound in their shooting phase, but does not destroy the entire unit you can move it 9" (May have ended up being D6 instead) Buff Stratagem choose 1: 1)Obsec, 2)wound roll of 6 causes 1 MW up to 6, 3) 4+ FNP against MW BAD News: Only 1 Relic/WLT. No Stratagems for extra Only 3 WLT for non-special Characters No Subfactions Reading this, something occurred to me. Rumors be mongerin about pre-game moves, for 8Bound and now with some Warlord traits. There's also some increases to move / charge range in there. Makes sense for making WE viable, being able to get in close before the battle. But it also means World Eaters become sneakier than Night Lords. Not necessarily starting in a deployment zone makes them a stealth faction. Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5885827 Share on other sites More sharing options...
INKS Posted November 21, 2022 Share Posted November 21, 2022 From what I understand this is an amalgamation of early test codices. how accurate it is now is not certain. However you can get a sense of what they were going for and therefore what we might be able to expect from how the army plays or operates. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5885923 Share on other sites More sharing options...
CrossEternal77 Posted November 23, 2022 Share Posted November 23, 2022 On 11/21/2022 at 12:01 PM, techsoldaten said: Reading this, something occurred to me. Rumors be mongerin about pre-game moves, for 8Bound and now with some Warlord traits. There's also some increases to move / charge range in there. Makes sense for making WE viable, being able to get in close before the battle. But it also means World Eaters become sneakier than Night Lords. Not necessarily starting in a deployment zone makes them a stealth faction. I don't see the pregame move as then bring more sneaky. To me that would be a forward deploy. I see the pregame move like the Death Company start for blood angels. They are so bloodthirsty that while normal forces are marshalling and moving to contact these guys are breaking free of the lines in an attempt to hit the enemy as fast as possible. Having 8 Khorne daemons running around in your head tends to do that to a guy it seems. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5886452 Share on other sites More sharing options...
Khornestar Posted November 23, 2022 Share Posted November 23, 2022 Much like Angron just couldn’t wait to haul ass down to Istvaan and get the killing going, they’re just chomping at the bit. Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5886458 Share on other sites More sharing options...
bozo69pd Posted November 24, 2022 Share Posted November 24, 2022 Some of this is panning out weird. I guess having the juggerlord lead blood crushers would be thematic and have skulltaker mixed with jackals while angron leads some other fast movers. I usually do best with a 3 pronged approach. I need to repaint some helbrutes too. I was really hoping for more 3 dice charge rules. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5886773 Share on other sites More sharing options...
Khornestar Posted November 25, 2022 Share Posted November 25, 2022 It’s possible a strat exists that will allow that. Feels like something that “should” be in the book for sure, in one way or another Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5886909 Share on other sites More sharing options...
WrathOfTheLion Posted December 1, 2022 Share Posted December 1, 2022 (edited) A little bit off topic, but do we have a WE or general Chaos painting event in the cards? Would be a real fun way to get going on it. Edited December 1, 2022 by WrathOfTheLion Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5888549 Share on other sites More sharing options...
Prot Posted December 13, 2022 Share Posted December 13, 2022 As a core rule, I really wanted to see exploding 6's to hit in Assault all game. I just really love that mechanic in the CSM codex, and it would be a blast in this codex with the assault emphasis. I know Angron will be hit or miss... and he may go through phases where people find him useful, then GW tweaks him in or out of favour from time to time. It's just what GW does. I'm fine with that and accept he will wax and wane with the flow of updates. What I'm very curious about his those 8 fold Uber-Possessed. I absolutely love those models and their rules aren't... fantastic. So I'm super curious how practical and competitive those guys will be. I mean this outside of Strats too. Since the Nephilim lock down on CP's I really don't rate 90% of strats any more since we've all come to rely on 1-2 that just get most often used since the CP nerf. So these super possessed dudes have to have some awesome datasheets in my opinion. Khornestar 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5892131 Share on other sites More sharing options...
WrathOfTheLion Posted December 14, 2022 Share Posted December 14, 2022 For the modeling side, we should see a decal sheet at some point. Both the terminators and one of the Land Raiders in their army shots have decals. Hopefully the base kits like Berserkers come with it. Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5892182 Share on other sites More sharing options...
Prot Posted December 14, 2022 Share Posted December 14, 2022 19 hours ago, WrathOfTheLion said: For the modeling side, we should see a decal sheet at some point. Both the terminators and one of the Land Raiders in their army shots have decals. Hopefully the base kits like Berserkers come with it. Honestly I liked the ones they came out with Daemonkin. (are they still the same?) I hope the new stuff is new decals though. The WE icon is pretty dated. My larger WE collection is older models and I always bought shoulder pads (forgeword) just to get away from the decals. Of the rumours, I'm especially curious about the Jakals(?) the suped up cultists, and the upgrades. I really hope they come in cheap, and if there are no Accursed cultists in this codex, this unit has to come in pretty cheap or this is potentially a very small model count army. Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5892387 Share on other sites More sharing options...
Khornestar Posted December 16, 2022 Share Posted December 16, 2022 (edited) I think eightbound look quite powerful. Only drawback IMO is the low wound count per model (3). They’re fast, hit hard with damage 2 weapons (damage 3 on exalted) and have some shenanigans to pull. 2 CP stratagem to give them +1 damage could be situationally great, if expensive. Fight on death and heroic intervention strats, as well. If the lord Invocatus keeps his alleged ability to pregame move 2 core units, that will allow eightbound to get up the field super quick. All mostly speculation at the moment but they don’t seem weak to me. Opinions/playgroups may vary, but they seem like something to run every game. Edited December 16, 2022 by Khornestar Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5892893 Share on other sites More sharing options...
Prot Posted December 16, 2022 Share Posted December 16, 2022 (edited) 1 hour ago, Khornestar said: I think eightbound look quite powerful. Only drawback IMO is the low wound count per model (3). They’re fast, hit hard with damage 2 weapons (damage 3 on exalted) and have some shenanigans to pull. 2 CP stratagem to give them +1 damage could be situationally great, if expensive. Fight on death and heroic intervention strats, as well. I agree. I am of the belief that the 3 wound model count helps keep the point cost low. This is critical to me, as I am seeing this as (potentially) a low model count/elite army which will inherently need to have a structure of plebs around to handle objective/actions/screening, etc. If these guys are only 3 wounds, but have that high volume of attacks... that will be quite nasty. Just as long as points aren't crazy high. Quote If the lord Invocatus keeps his alleged ability to pregame move 2 core units, that will allow eightbound to get up the field super quick. All mostly speculation at the moment but they don’t seem weak to me. Opinions/playgroups may vary, but they seem like something to run every game. This is big if it's after knowing who goes first (assuming that's how it works). That's never weak. (As it allows retreat as well from a very aggressive set up. One thing as a side note on the possessed /8 bound I'm wondering is what is (speculatively) the net difference between these? An attack, and the save being 2+? EDIT: Now I see.... allegedly: 8Bound get the Pre game move built in. Exalted 8Bound get no retreat aura, and hit on 2+ and a 4++ inv. It almost sounds like 8 Bound would be potentially a better option with Angron. (assuming they are cheaper.) Edited December 16, 2022 by Prot Khornestar and WrathOfTheLion 2 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5892931 Share on other sites More sharing options...
Khornestar Posted December 16, 2022 Share Posted December 16, 2022 I feel like the “leaks” regarding special abilities is all over the place due to different testers in different phases. I think the current agreement is eightbound get to go into strategic reserves and arrive turn 1 and have ws3+ and 5++, exalted eightbound ws 2+, deep strike, 4++, and a roll-off no fall back aura or something of that nature. I don’t know what to think about all that, but just based on 9” movement and the number of attacks I’m hyped. Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5892951 Share on other sites More sharing options...
WrathOfTheLion Posted December 17, 2022 Share Posted December 17, 2022 (edited) 8 hours ago, Prot said: EDIT: Now I see.... allegedly: 8Bound get the Pre game move built in. Exalted 8Bound get no retreat aura, and hit on 2+ and a 4++ inv. It almost sounds like 8 Bound would be potentially a better option with Angron. (assuming they are cheaper.) It sounds like eightbound you'd want to send with Angron, depending on their ability to keep up, and have the Exalted Eightbound elsewhere to spread around the no retreat auras to other parts of the battlefield? Edited December 17, 2022 by WrathOfTheLion Prot 1 Back to top Link to comment https://bolterandchainsword.com/topic/374122-world-eaters-speculation-thread/page/7/#findComment-5893037 Share on other sites More sharing options...
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