Jump to content

Recommended Posts

Sorry GM, confused... by rear left I meant in the rear left corner of the room (the last cupboard I think you said?) So the left half of the lab?

 

 

...or... REDACTED.

Edited by Lysimachus
10 hours ago, Lysimachus said:

Sorry GM, confused... by rear left I meant in the rear left corner of the room (the last cupboard I think you said?) So the left half of the lab?

 

 

...or... REDACTED.

Yes, but Reynard doesn't know what V'Ger is thinking. Maybe describe lab in voice - A picture paints a thousand words. Describe the room as a clockface and then left and right can be 7 - 12 and 1 - 6 etc.

Hmm, Reynard will move to examine the gap between cupboards, but what is happening outside the airlock?

If Bardas succeeded in his test, can he tell/warn us that something is happening?

At which point, can we activate the triage picters and see for ourselves?

I've cleared it up with a bit of context.

The sound is not coming from the airlock you entered. All Bardas has noticed is something outside. I'm waiting for other players to chime in with results first.

Anyone on the terminal can  perv  on the nurses  er, I mean, see into the triage room, sure.

Oh no, I got that, the clunking sound, breeze, etc is from the wall behind the cupboards. :thumbsup:

 

By 'outside the airlock', I just meant that unless/until Bardas tells us that he has seen/heard/smelled something from the outer parts of the Sanctum, there isn't any reason (yet!) for us to switch on the picters covering the triage area? :sweat:

Edited by Lysimachus

A few questions, if that ok GM...?

 

Firstly, am I right in thinking it's only Bardas, Scourge and Restal in any danger from the gas? Outside the first airlock? Whatever the gas is, it can't get through the seal?

If we now have control of the terminal inside the (first bit of the) lab, can't we just operate the airlock from there and bring them through to where the gas isn't? If necessary, they could even smash the outside terminal as they go, so no one else can use it?

(We really could do with having those triage picters working now…?)

 

Back to the bit down the stairs:
Sorry if I'm being obtuse, but I just want to understand what we're seeing properly...

So there are two doors, joined vertically: they are metal so big, thick, heavy. One is still in place. The other has been wrenched off its hinges and moved/bent to one side.

Question: Which way are the doors hinged, i.e. has the damaged door been pulled out into the airlock or bent into the dark chamber where the cylinders are?

Either way, the door has only been moved partially out of the way, resulting in the 'triangle of darkness', right? How big is that triangular gap? Big enough just to look through, or big enough for a person to fit through?

The claw marks on the door - not done by whatever actually opened it? From what you've said, I'm assuming they are on the airlock side of the door, signs of frustration from something that couldn't get past? So they were made by something that was too big to get through the gap, but not as strong as whatever opened it up in the first place? But it's claws are still sharp enough to scratch the metal?

That all sound about right?


 

Edited by Lysimachus
30 minutes ago, Lysimachus said:

A few questions, if that ok GM...?

Of course!

Firstly, am I right in thinking it's only Bardas, Scourge and Restal in any danger from the gas? Outside the first airlock? Whatever the gas is, it can't get through the seal?

Correct. The party being split is causing a few bumps, but the named 'sections' like Cloister or Exterior should help identify what is happening, where. If the air was bad in the Sanctum, I'd mention it there.

If we now have control of the terminal inside the (first bit of the) lab, can't we just operate the airlock from there and bring them through to where the gas isn't? If necessary, they could even smash the outside terminal as they go, so no one else can use it?

(We really could do with having those triage picters working now…?)

All possible, yes.

Back to the bit down the stairs:
Sorry if I'm being obtuse, but I just want to understand what we're seeing properly...

Not obtuse - written medium is hard, and I can't word today.

So there are two doors, joined vertically: they are metal so big, thick, heavy. One is still in place. The other has been wrenched off its hinges and moved/bent to one side.

Question: Which way are the doors hinged, i.e. has the damaged door been pulled out into the airlock or bent into the dark chamber where the cylinders are?

It has been wrenched sideways and down, forced back into the half of the jamb into which it would close. You are completely correct about the rest of the orientation/construction etc. The doors part in the centre, then each leaf slides away into the jamb. Star Trek door. The damaged leaf/door is buckled outwards on both sides in a large bulge, (if you were to look), preventing that particular half closing altogether.

Either way, the door has only been moved partially out of the way, resulting in the 'triangle of darkness', right? How big is that triangular gap? Big enough just to look through, or big enough for a person to fit through?

Both...maybe, possibly. Here's a picture worth a K of words...

Spoiler

large.972951743_BatteredDoor.jpg.fb3bd88

The claw marks on the door - not done by whatever actually opened it? From what you've said, I'm assuming they are on the airlock side of the door, signs of frustration from something that couldn't get past? So they were made by something that was too big to get through the gap, but not as strong as whatever opened it up in the first place? But it's claws are still sharp enough to scratch the metal?

That all sound about right?

Almost: It is impossible to tell without specialist equipment or training if the claw marks are pre- or post- destruction of the door. They are indeed on the airlock side (the face you are looking at).

You could always stick your head through.

:whistling:

Wasn't sure whether to go with 'Thanks' reaction or 'Ha Ha' to the last bit there... :laugh:

 

Edit: that clarifies things greatly though, thanks!:thumbsup:

Edited by Lysimachus

Things always kick off when you're not looking.. ;)

Just to clarify, the trio outside (Restal, Bardas, Scourge) are in the airlock, but it has not been cycled, which means the door is closed, but not sealed.

This was to prevent undermining any play by Beren/Stitches.

There are four charges, spread out along the glass. They have not been placed onto the airlock, but are nearby. (A metre or so from the Terminal).

They are shaped charges with a given explosive radius. Guard service would acquaint you with them, if not intimately, at least by sight etc.

I know players want to mitigate risk, but I'm going to levy tension by letting Stitches make the call.

Quote

ID: 04389 GGH-UAA-AAH-UCC-UGG-GHU - RHESUS:patt-match//: IDENT//COLLECT.BANCell-cysto/Primus.

 

Aha, Reynard won't actually know this yet (until he can read through the data, can we assume we've copied it from the terminal in some fashion so everyone has it?) but the occupant of the smashed cylinder is this 'Primus' ...or 'first'.

Edited by Lysimachus

Quick check after Nicios request, should Reynard open the sluice gate now or wait until everyone is down in the Cloister and suited up? I'm not sure exactly how our GM is picturing it working, but I'm concerned that the yellow hatch will lift and a torrent of (possibly irradiated) water will suddenly start flooding into the lab?

6 hours ago, Lysimachus said:

Quick check after Nicios request, should Reynard open the sluice gate now or wait until everyone is down in the Cloister and suited up? I'm not sure exactly how our GM is picturing it working, but I'm concerned that the yellow hatch will lift and a torrent of (possibly irradiated) water will suddenly start flooding into the lab?

As with Beren/Stitches, the call is going to be yours.

Big Boy Trousers, gents.

We've all got doses of detox (works against gases) I think, if necessary we could give him a dose and see if it picks him up?

Edited by Lysimachus

Bear in mind, De-Tox requires a test. It's Roll 1D10, minus TB, and if the result is zero, no troubles. Otherwise you puke (and other things) and you're stunned.

MG has sorted that with stimm, and as the characters are NPC's, we need to get on. No worries about it now, just future ref lads.

As for Scourge he'll be able to move under his own power, but he'll be in a rough old state, and has at least 1 level of fatigue.

@Lysimachus a handsome rogue indeed.

 

Edited by Mazer Rackham

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.