Lord Marshal Posted April 14, 2023 Share Posted April 14, 2023 (edited) Pew, pew, pew. Another article. TLDR: Previous classifications like Heavy, Rapid Fire, etc are now 'Weapon Abilities'. A Bolt Rifle has both the Assault and Heavy abilities. Bolt Rifle Profile Auto and Stalker Bolt Rifles are now 'streamlined into the same weapon profile'. "All Intercessors just have bolt rifles, which you can build with whatever scopes or magazines you please." Similar effects have been tied together across all the factions. "Weapons that shredded through armour on lucky rolls can now share the Devastating Wounds ability instead." Devastating Wounds = Mortal Wounds on an unmodified roll of 6. Assault Cannon profile. Most guns have not increased in strength, but have "often lost a pip of AP." Reiterating that small arms will deal with infantry but vehicles will need anti-vehicle weapons. Apparently "the ;age of plasma kills everything' is over." Melta Rifle profile. Hammerhead Railgun is Strength 20. Shuriken Cannon has Sustained Hits, "common among weapons that throw massive amounts of firepower down range" Sustained Hits = Adds the listed number of extra hits when a Critical Hit (nat6) is scored Shuriken Cannon profile Melee weapons also have Abilities Twin-Linked = Reroll to wound. Is now found on ranged and melee profiles. Auto-Storm Gauntlet and Power Fist profile. Implied Primaris (or at least Aggressors) can ride in Land Raiders (maybe all Firstborn vehicles?) now. Edited April 14, 2023 by Lord Marshal Kallas, Khornestar, Ming the Merciless and 12 others 5 1 9 Back to top Link to comment Share on other sites More sharing options...
Dark Legionnare Posted April 14, 2023 Share Posted April 14, 2023 (edited) Twin-linked becoming re-roll to wound, huh. Interesting... I like the idea of pseudo-old-school-rending via the "devastating wounds". Here's hoping they don't give it out like candy. Edited April 14, 2023 by Dark Legionnare Shinespider, Oxydo, BadgersinHills and 4 others 7 Back to top Link to comment Share on other sites More sharing options...
Petitioner's City Posted April 14, 2023 Share Posted April 14, 2023 (edited) Love that bolt rifles are simplified now! Although is that a mistake with BS on the melee fists? Edited April 14, 2023 by Petitioner's City Subtleknife and brother_b 2 Back to top Link to comment Share on other sites More sharing options...
acrozatarim Posted April 14, 2023 Share Posted April 14, 2023 "Heavy" actually being a benefit now will take a little while to get my head around. Wolf Guard Dan, Subtleknife, Shinespider and 8 others 3 3 5 Back to top Link to comment Share on other sites More sharing options...
Orange Knight Posted April 14, 2023 Share Posted April 14, 2023 Intercessors are pretty awesome now. Assault weapons and a simple +1 to hit when standing still. Fantastic weapon for a troop unit. HolyPestilience, Valerian, Shinespider and 11 others 5 9 Back to top Link to comment Share on other sites More sharing options...
Nephaston Posted April 14, 2023 Share Posted April 14, 2023 Looks good so far, but I don't care for twin linked weapons returning to being something other than double shooting compared to a single version of the gun. It literally is two of the same gun, so why is it not twice as shooty? FarFromSam, burningsky25, Magos Takatus and 14 others 7 10 Back to top Link to comment Share on other sites More sharing options...
arnesh88 Posted April 14, 2023 Share Posted April 14, 2023 Lol Power Fist uses BS :P Rocket Fists! (I know, it's a typo). At first I was not happy about the change to bolt rifles, but then I realized that I am no longer hampered by how I model them. So, cool, I guess. Happy to see the AP going down. It got WAY out of hand as 9th went on. HolyPestilience, phandaal and Lork 2 1 Back to top Link to comment Share on other sites More sharing options...
Burni Posted April 14, 2023 Share Posted April 14, 2023 All bolter rifles are 24" now? I'm guessing heavy bolt rifles will all be 30"? Link to comment Share on other sites More sharing options...
phandaal Posted April 14, 2023 Share Posted April 14, 2023 14 minutes ago, Lord Marshal said: Implied Primaris (or at least Aggressors) can ride in Land Raiders (maybe all Firstborn vehicles?) now. Yep. We all knew/hoped things like this would happen with the keyword removal, but it is nice to see GW confirming it. HolyPestilience 1 Back to top Link to comment Share on other sites More sharing options...
Matrindur Posted April 14, 2023 Share Posted April 14, 2023 (edited) The image is showing auto bolt rifles but the rule below just calls them bolt rifles so there shouldn't be any difference between the three types anymore (At least when its just a different mag, for example the Hellblasters version with the different backpack might still get different rules) Edited April 14, 2023 by Matrindur Link to comment Share on other sites More sharing options...
Zoatibix Posted April 14, 2023 Share Posted April 14, 2023 11 minutes ago, Dark Legionnare said: I like the idea of pseudo-old-school-rending via the "devastating wounds". Here's hoping they don't give it out like candy. Pretty sure they will. phandaal 1 Back to top Link to comment Share on other sites More sharing options...
Borbarad Posted April 14, 2023 Share Posted April 14, 2023 GW: “There will be much fewer re-rolls in the game.” Also GW: “Twin-linked is now a re-roll to wound.” Lord Marshal, Karhedron, Shinespider and 3 others 1 5 Back to top Link to comment Share on other sites More sharing options...
SkimaskMohawk Posted April 14, 2023 Share Posted April 14, 2023 (edited) Call me stuck in my old edition ways, but something rubs me the wrong way of heavy weapons being perfectly portable and giving a bonus when staying still; the bonus of staying still was being able to fire and eventually bring able to hit on something other than 6s. Rerolls are down, but ease of hitting is up it seems. Edited April 14, 2023 by SkimaskMohawk Subtleknife, MARK0SIAN, Lexington and 1 other 2 2 Back to top Link to comment Share on other sites More sharing options...
Cyrox Posted April 14, 2023 Share Posted April 14, 2023 I love how they've simplified the bolt rifles and they can be assembled however we want now! MithrilForge, Lork, Karhedron and 3 others 3 3 Back to top Link to comment Share on other sites More sharing options...
Mr Farson Posted April 14, 2023 Share Posted April 14, 2023 Hehe That makes three versions of twin linked weapons across 30k and 40k Wugo_Heaving 1 Back to top Link to comment Share on other sites More sharing options...
Nephaston Posted April 14, 2023 Share Posted April 14, 2023 6 minutes ago, Matrindur said: The image is showing auto bolt rifles but the rule below just calls them bolt rifles so there shouldn't be any difference between the three types anymore (At least when its just a different mag, for example the Hellblasters version with the different backpack might still get different rules) Funny thing is that they straigth up state it in the article; there is only bolt rifle. Petitioner's City, Lord Blacksteel and Khornestar 1 1 1 Back to top Link to comment Share on other sites More sharing options...
Irate Khornate Posted April 14, 2023 Share Posted April 14, 2023 2 minutes ago, SkimaskMohawk said: Call me stuck in my old edition ways, but something ribs me the wrong way of heavy weapons being perfectly portable and giving a bonus when staying still; the bonus of staying still was being able to fire and eventually bring able to hit on something other than 6s. Rerolls are down, but ease of hitting is up it seems. This pretty much sums up how I feel. They say lethality is dropping and it's looking like a lie. Subtleknife 1 Back to top Link to comment Share on other sites More sharing options...
Petitioner's City Posted April 14, 2023 Share Posted April 14, 2023 9 minutes ago, Matrindur said: The image is showing auto bolt rifles but the rule below just calls them bolt rifles so there shouldn't be any difference between the three types anymore (At least when its just a different mag, for example the Hellblasters version with the different backpack might still get different rules) Indeed! Quote This flexibility is perfect for representing auto and stalker bolt rifles, which are now streamlined into the same weapon profile. All Intercessors just have bolt rifles, which you can build with whatever scopes or magazines you please. Link to comment Share on other sites More sharing options...
Triszin Posted April 14, 2023 Share Posted April 14, 2023 Hammerhead rail cannon Is str 20 Not the strongest gun in the game.. Contenders: Votann: magna rail cannon Necron: doom gun Knights: volcano lance Link to comment Share on other sites More sharing options...
aura_enchanted Posted April 14, 2023 Share Posted April 14, 2023 iu guess wave serpent spams back on the menu everyone, dont both with this edition till after the index is phased out for them or the first dataslate, that CANNOT have been balanced, eldar will spam falcons and vypers and roll face on table Link to comment Share on other sites More sharing options...
Lord Nord in Gravis Armour Posted April 14, 2023 Share Posted April 14, 2023 I was never threatened by the different types of Bolt Rifles and in fact enjoyed the differentiation it provided. I assume Hellblasters are going to be "gifted" with a similar "simplified but not simple (trust me, bro)" endumbening of their variant options. Worst part is, I can't just ignore this nonsense because my main unit - Intercessors - will probably be pointed up to account for this new "perk"... Consider my expectations for 10th lowered... considerably. Bryan Blaire, Khornestar and Subtleknife 2 1 Back to top Link to comment Share on other sites More sharing options...
CL_Mission Posted April 14, 2023 Share Posted April 14, 2023 5 minutes ago, SkimaskMohawk said: Call me stuck in my old edition ways, but something ribs me the wrong way of heavy weapons being perfectly portable and giving a bonus when staying still; the bonus of staying still was being able to fire and eventually bring able to hit on something other than 6s. Rerolls are down, but ease of hitting is up it seems. Well that can depend on the weapon and who wields it. A Lascannon on a Devastator might be 4+ to hit, stay still and you get a bonus to hit, move and you lose it. jaxom, Shinespider, Arbedark and 17 others 9 11 Back to top Link to comment Share on other sites More sharing options...
Ammonius Posted April 14, 2023 Share Posted April 14, 2023 22 minutes ago, Petitioner's City said: Although is that a mistake with BS on the melee fists? "Bludgeoning Skill" :) Valerian, Ramell, Kallas and 18 others 3 13 4 1 Back to top Link to comment Share on other sites More sharing options...
aura_enchanted Posted April 14, 2023 Share Posted April 14, 2023 1 minute ago, Lord Nord said: I was never threatened by the different types of Bolt Rifles and in fact enjoyed the differentiation it provided. I assume Hellblasters are going to be "gifted" with a similar "simplified but not simple (trust me, bro)" endumbening of their variant options. Worst part is, I can't just ignore this nonsense because my main unit - Intercessors - will probably be pointed up to account for this new "perk"... Consider my expectations for 10th lowered... considerably. i think everyones going up in costs and eldar better be getting jacked or they can just spam cannons and twin cannons and leafblow whole squads in fast moving light craft, its gonna be hovercraft eldari all the way down Link to comment Share on other sites More sharing options...
Not An Ork Posted April 14, 2023 Share Posted April 14, 2023 I like that Intercessor Bolt Rifle variants are all the same now, and are now extra modelling choices and bits. It will allow some build variety to the models in a squad. Subtleknife, Arbedark, Bryan Blaire and 2 others 5 Back to top Link to comment Share on other sites More sharing options...
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