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10th Faction Focus preview: IG


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17 minutes ago, sairence said:

 

It'll still be 3 MWs, and as they spill over that means 3 dead models in that example. 

 

You misunderstand what I meant. Let's take the 2pg, psyker example. You shoot, then you roll 3 hazardous dice. You get a single 1. You then have to select a single hazardous model to take the wound, and if they are a character it is 3 wounds. Nothing says that you have to select the psyker. The dice are not rolled individually per-model, and are not linked to specific models. You just have a pool of 3 and can assign a failure to whichever hazardous model you want. So plasma can help prevent your pskyer frying his brain.

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Hazardous is not necessarily 3mw.

"For each roll of 1, that test is failed and one model in that unit equipped with a Hazardous weapon is destroyed (selected by the controlling player), unless that model is a CHARACTER, MONSTER or VEHICLE, in which case it suffers 3 mortal wounds instead."

 

It is only 3mw if you select a character, which you don't have to do.

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Yes, it's "Selected by controlling player". Different hazardous weapons roll the test together, so whose gun exploded doesn't matter, players just need to know how many guns exploded.

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8 hours ago, Tokugawa said:

Marine vindicators has exactly same profile on demolisher cannon. So we are almost sure that LR demolisher would have a same gun, and it is really powerful. 

Good! because the bc looks like crap:laugh:

 

ap1 indeed:facepalm:

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11 hours ago, Tokugawa said:

Marine vindicators has exactly same profile on demolisher cannon. So we are almost sure that LR demolisher would have a same gun, and it is really powerful. 

In our 9th ed book we had the demolisher cannon on the baneblade and then a demolisher battle Cannon on the russ. We will find out next week. I can't wait.  

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I'm betting that Commissars and Ogryn bodyguard are pretty much copies of how the Chaos enforcer and ogryn work. Look pretty usable, if they are not too expensive. 4+ fnp to characters will keep them alive from snipers a bit longer, and "free" (not counting a guardsmen) insane bravery after failing battleshock, coupled with ld6, would make commissars good at their niche.

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