WAR Posted May 25, 2023 Share Posted May 25, 2023 (edited) The day is near......05/26/2024 EDIT it is LIVE now Edited May 26, 2023 by WAR Added content librisrouge 1 Back to top Link to comment Share on other sites More sharing options...
Holier Than Thou Posted May 26, 2023 Share Posted May 26, 2023 How is everyone feeling about the reveals so far? I can’t help but laugh when the lethality has allegedly gone down yet every other reveal seems to have guns doing flat 12 damage and the like. No idea what we can possibly get to compare to that. WAR 1 Back to top Link to comment Share on other sites More sharing options...
Lord Marshal Posted May 26, 2023 Share Posted May 26, 2023 (edited) Nothing clever for this header. Dark Eldar on Monday. Edited May 26, 2023 by Lord Marshal WrathOfTheLion, Emicus, MithrilForge and 1 other 4 Back to top Link to comment Share on other sites More sharing options...
Valerian Posted May 26, 2023 Share Posted May 26, 2023 Game On: https://www.warhammer-community.com/2023/05/26/warhammer-40000-faction-focus-grey-knights/ WAR 1 Back to top Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted May 26, 2023 Share Posted May 26, 2023 They're looking pretty fun, I like what I see. It's cool to see them lean more into the psychic weapons and movement, which makes them very different from Thousand Sons. If they updated the Grey Knights range, I'd definitely be starting them. painting.for.my.sanity, Maritn and Captain Caine 24th 2 1 Back to top Link to comment Share on other sites More sharing options...
Shield-Captain Posted May 26, 2023 Share Posted May 26, 2023 (edited) So THAT’S where battle focus went off to. Well good. I was worried it was gone. Edit: Never mind it’s auto advance 6” not make a 6” after shooting. Don’t post before finishing morning coffee. Apparently I can’t read. Edited May 26, 2023 by Shield-Captain I’m dumb MithrilForge 1 Back to top Link to comment Share on other sites More sharing options...
Lord Marshal Posted May 26, 2023 Share Posted May 26, 2023 Interestingly the Purgation Squad have a 2+ save now? May be a good sign they might be trying to bring Grey Knights back to being the 'better than the best' Marines after Custodes and Primaris kind of stole a lot of that niche from them. templargdt, Special Officer Doofy and painting.for.my.sanity 3 Back to top Link to comment Share on other sites More sharing options...
Overkill Posted May 26, 2023 Share Posted May 26, 2023 Yeah, I can't get into these guys till they redo the models. Nuriel-666, irlLordy, MithrilForge and 10 others 13 Back to top Link to comment Share on other sites More sharing options...
Vassakov Posted May 26, 2023 Share Posted May 26, 2023 (edited) 9 minutes ago, Lord Marshal said: Interestingly the Purgation Squad have a 2+ save now? May be a good sign they might be trying to bring Grey Knights back to being the 'better than the best' Marines after Custodes and Primaris kind of stole a lot of that niche from them. I noticed that as well - it's not called out as a change in the article though so I am going to cautiously assume it's a typo for now... But the idea of all Nemesis Weapons being [Psychic] S6 -2 D2 (judging by the Purgation Squad datasheet) and the ability to give a squad Devastating Wounds is going to really make a mess of some things. Especially with the ability to teleport around all over the shop. Could be a terrifyingly mobile force. I guess the real question will be are Dreadknights the only Anti-Tank in the army, cause Psycannons aren't going to cut it. EDIT: In the commentary: “Grey Knights have also become tougher and more elite, as befits their reputation and tactics, with many units gaining an improvement to their Save characteristic – often to 2+! Their psychic abilities also focus on their mastery of the warp to improve their prowess, rather than directly harming their foes. After all, none know better the perils of the warp…” So 2+ saves base and less AP in general. It's Hammer Time. Edited May 26, 2023 by Vassakov Reading the article explains the article Kallas and templargdt 2 Back to top Link to comment Share on other sites More sharing options...
Metzombie Posted May 26, 2023 Share Posted May 26, 2023 3 minutes ago, Vassakov said: it's not called out as a change in the article though It is at the end. Quote “Grey Knights have also become tougher and more elite, as befits their reputation and tactics, with many units gaining an improvement to their Save characteristic – often to 2+! Their psychic abilities also focus on their mastery of the warp to improve their prowess, rather than directly harming their foes. After all, none know better the perils of the warp…” Kallas and painting.for.my.sanity 2 Back to top Link to comment Share on other sites More sharing options...
Malakithe Posted May 26, 2023 Share Posted May 26, 2023 (edited) 4 minutes ago, Vassakov said: I noticed that as well - it's not called out as a change in the article though so I am going to cautiously assume it's a typo for now.. Apparently not a typo “Grey Knights have also become tougher and more elite, as befits their reputation and tactics, with many units gaining an improvement to their Save characteristic – often to 2+! Their psychic abilities also focus on their mastery of the warp to improve their prowess, rather than directly harming their foes. After all, none know better the perils of the warp…” edit: oof @Metzombie right before me lol Edited May 26, 2023 by Malakithe Link to comment Share on other sites More sharing options...
sandrorect Posted May 26, 2023 Share Posted May 26, 2023 3 minutes ago, Vassakov said: I noticed that as well - it's not called out as a change in the article though so I am going to cautiously assume it's a typo for now... But the idea of all Nemesis Weapons being [Psychic] S6 -2 D2 (judging by the Purgation Squad datasheet) and the ability to give a squad Devastating Wounds is going to really make a mess of some things. Especially with the ability to teleport around all over the shop. Could be a terrifyingly mobile force. I guess the real question will be are Dreadknights the only Anti-Tank in the army, cause Psycannons aren't going to cut it. It is not a typo. At the end of the article they said that all grey knigths have SA of 2+ Link to comment Share on other sites More sharing options...
WrathOfTheLion Posted May 26, 2023 Share Posted May 26, 2023 (edited) Edit: Ninja'd. Yeah, as others mentioned, the armour save going to 2+ is intentional. Edited May 26, 2023 by WrathOfTheLion ninja'd Link to comment Share on other sites More sharing options...
Khornestar Posted May 26, 2023 Share Posted May 26, 2023 (edited) Until they get an upscaling redesign they’re essentially dead to me, but these rules are interesting. An odd thing but I’m thrilled to see this artwork again. Among my favorites in the setting: Edited May 26, 2023 by Khornestar painting.for.my.sanity, DemonGSides, Subtleknife and 11 others 2 12 Back to top Link to comment Share on other sites More sharing options...
Focslain Posted May 26, 2023 Share Posted May 26, 2023 4 minutes ago, Vassakov said: I guess the real question will be are Dreadknights the only Anti-Tank in the army, cause Psycannons aren't going to cut it. And the dreadnoughts, land raiders and other vehicles. They just don't seem to have a infantry based AT unit for this edition. Special Officer Doofy, Karhedron and Lord Blacksteel 3 Back to top Link to comment Share on other sites More sharing options...
Malakithe Posted May 26, 2023 Share Posted May 26, 2023 Just now, Khornestar said: Until they get an upscaling redesign they’re essentially dead to me Saaaaaame Khornestar and Special Officer Doofy 2 Back to top Link to comment Share on other sites More sharing options...
Holier Than Thou Posted May 26, 2023 Share Posted May 26, 2023 The mobility is top notch but I have questions. Why is the Grandmaster in NDK WS and Bs 3+? 4+ when using the hammer? Does every member of a Purifier Squad get to cast Purifying Flame or is it seriously a single shot with 1 damage? Do Thousand Sons seriously get to make all of our weapons apart from Stormbolters and Incinerators hazardous and a 4+ FNP against them all? WAR 1 Back to top Link to comment Share on other sites More sharing options...
WAR Posted May 26, 2023 Author Share Posted May 26, 2023 Deep strike abilities are super nice Purgation Squad has a 2+ save Psilencer and Psycannon are not heavies so 3+ to hit Astral aim is decent GMNDK is ok (weapons are 3+ to hit) Overall I'm Happy Link to comment Share on other sites More sharing options...
Vassakov Posted May 26, 2023 Share Posted May 26, 2023 Yep, yep, I read the bit of the article I skimmed properly and noticed that if you read it properly it does highlight the change... I'll do some penitent meditation later... Link to comment Share on other sites More sharing options...
Tokugawa Posted May 26, 2023 Share Posted May 26, 2023 Super flexible. Who is the real Cult of Duplicity? Wolf Guard Dan and Emicus 1 1 Back to top Link to comment Share on other sites More sharing options...
Valerian Posted May 26, 2023 Share Posted May 26, 2023 2+ basic Armor Saves on the Purgation Squad means pretty much the whole army will have that as standard. Crazy mobility with Teleporting shenanigans across the board for pretty much all units. Nemesis Weapons all consolidated but decent. Special ranged weapons all look fine. GMNDK’s psychic ability is super powerful against Monsters and Vehicles Purifying Flame will wound all Infantry regardless of Toughness on a 2+. I’m pretty hyped! 5 minutes ago, Holier Than Thou said: The mobility is top notch but I have questions. Why is the Grandmaster in NDK WS and Bs 3+? 4+ when using the hammer? Does every member of a Purifier Squad get to cast Purifying Flame or is it seriously a single shot with 1 damage? Do Thousand Sons seriously get to make all of our weapons apart from Stormbolters and Incinerators hazardous and a 4+ FNP against them all? Purifying Flame will be an extra “psychic gun” for each Purifier model. WAR 1 Back to top Link to comment Share on other sites More sharing options...
Madao Posted May 26, 2023 Share Posted May 26, 2023 Love the rules. Waiting for the re-scaling of the range Link to comment Share on other sites More sharing options...
Guest Triszin Posted May 26, 2023 Share Posted May 26, 2023 9 minutes ago, Khornestar said: Until they get an upscaling redesign they’re essentially dead to me, but these rules are interesting. An odd thing but I’m thrilled to see this artwork again. Along my favorites in the setting: Give me a new grey knights saint. That dude fighting the blood thirstier, with his glowing halo and greatersword Link to comment Share on other sites More sharing options...
Noserenda Posted May 26, 2023 Share Posted May 26, 2023 Really like all the teleporting as a gimmick, but yeah, id have to kitbash them all up to Primaris and i in no way have the budget for that :D Teleporting tanks are especially fun :D The save increase is interesting, though id still look at running nearly all Terminators because thats still my image of them :D Link to comment Share on other sites More sharing options...
WAR Posted May 26, 2023 Author Share Posted May 26, 2023 2 minutes ago, Holier Than Thou said: The mobility is top notch but I have questions. 1-Why is the Grandmaster in NDK WS and Bs 3+? 4+ when using the hammer? 2- Does every member of a Purifier Squad get to cast Purifying Flame or is it seriously a single shot with 1 damage? 3-Do Thousand Sons seriously get to make all of our weapons apart from Stormbolters and Incinerators hazardous and a 4+ FNP against them all? 1- I think it is to show it is a Heavy Weapon but it is rather lackluster 2- I was thinking the same thing 3- Unless we have a not shown stratagem to counter it. But Until we see our full rules, who knows. Link to comment Share on other sites More sharing options...
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