Arkhanist Posted June 13, 2023 Share Posted June 13, 2023 10 hours ago, Morticon said: Stand to be corrected on this, but think i remember reading that the "extra attack" weapons can never be modified, but that aside, It would be one extra attack only, so we'd choose the appropriate weapon for that +1 Some "extra attacks" weapons have multiple additional attacks, e.g. the gravis captain relic chainsword has 3A, they're not capped at 1. But you are correct that they can't be modified, I missed that. "The number of attacks made with an Extra Attacks weapon cannot be modified by other rules." per the core rules. So he doesn't benefit from Red Thirst twice after all. Silas7 and Carcosa 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959242 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 13, 2023 Share Posted June 13, 2023 Been busy with a lot real world stuff and haven’t had the opportunity to read the new core rules. are buffs/debuffs still limited to +/-1 or can they be stacked at all? it seems like there are a lot of ways to increase AP on weapons. Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959266 Share on other sites More sharing options...
Paladin777 Posted June 13, 2023 Share Posted June 13, 2023 Darn. Good to know though. Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959268 Share on other sites More sharing options...
BluejayJunior Posted June 13, 2023 Share Posted June 13, 2023 12 minutes ago, Inquisitor_Lensoven said: Been busy with a lot real world stuff and haven’t had the opportunity to read the new core rules. are buffs/debuffs still limited to +/-1 or can they be stacked at all? it seems like there are a lot of ways to increase AP on weapons. Pretty sure that the hit roll is maxed at +/-1. Everything else doesn't have a cap on it that I have seen. Karhedron and Inquisitor_Lensoven 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959282 Share on other sites More sharing options...
Blindhamster Posted June 13, 2023 Share Posted June 13, 2023 I do think GW have failed pretty badly on characters and units, not allowing mephiston in bladeguard (or captains without shields for that matter) is very dumb, priests and sanguinary guard is equally dumb. it’ll be interesting to see how things shake up but after reading things a few times I’m convinced that sons of sanguinius detachment is generally a trap, the gladius detachment just helps us do what we need to do better. Karhedron, Helias_Tancred and Carcosa 2 1 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959453 Share on other sites More sharing options...
Paladin777 Posted June 13, 2023 Share Posted June 13, 2023 From what I can tell, the Gladius helps us get to combat, but doesn't really help much once we're there. Sons of Sanguinius might not help us get to combat, but gives us a lot of tools to make us much more effective once we get there. so I honestly think that both are quite viable. I totally agree on the characters though! Maybe they thought mephy+bgv would be too powerful or something. DemonGSides 1 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959484 Share on other sites More sharing options...
Blindhamster Posted June 13, 2023 Share Posted June 13, 2023 (edited) Mephistons strike first ability feels utterly wasted on intercessors, sternguard and even assault intercessors lol, and that’s the extent of his squad buffing ability really. I think gladius is overall better because it still has a start that grants lance, but it also grants a better AP, it has a strat to let you fall back and charge still (but also let’s you fall back and shoot) it has better melee enhancement and the doctrines are overall far more useful army wide. But yeah I am interested in what other people think for sure Edited June 13, 2023 by Blindhamster Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959486 Share on other sites More sharing options...
Pathstrider Posted June 13, 2023 Share Posted June 13, 2023 On SoS vs Gladius - do we need the extra buffs SoS gives? There seem to me to be loads of characters that give out equivalents or better - so the units you really want to get into close combat will be fine without it. So the benefit is either 1) we don’t need to buy those characters (though I think we would anyway) or 2) use SoS to benefit none close combat units, which is situational to say the least. On Mephiston - agree I’m not sold on his buffs given the units he can join, particularly as he’s competing with a regular Libby giving 4++. Also it irritates me that his T5 won’t get used most of the time. Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959487 Share on other sites More sharing options...
Jolemai Posted June 13, 2023 Author Share Posted June 13, 2023 https://www.goonhammer.com/the-goonhammer-review-the-blood-angels-index/ Goonhammer review for those interested. Helias_Tancred, Pathstrider and Paladin777 3 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959499 Share on other sites More sharing options...
Paladin777 Posted June 13, 2023 Share Posted June 13, 2023 Can anyone hazard a guess why the Chaplain with Jump Pack is Ld 6+ when every other unnamed chaplain is 5+? Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959522 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 13, 2023 Share Posted June 13, 2023 3 hours ago, Blindhamster said: I do think GW have failed pretty badly on characters and units, not allowing mephiston in bladeguard (or captains without shields for that matter) is very dumb, priests and sanguinary guard is equally dumb. it’ll be interesting to see how things shake up but after reading things a few times I’m convinced that sons of sanguinius detachment is generally a trap, the gladius detachment just helps us do what we need to do better. This is just an index. a lot of these issues will likely be fixed in the codex. Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959524 Share on other sites More sharing options...
Pathstrider Posted June 13, 2023 Share Posted June 13, 2023 (edited) He’s afraid of heights…. Edited June 13, 2023 by Pathstrider Got the joke the wrong way around Goranged 1 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959525 Share on other sites More sharing options...
Karhedron Posted June 13, 2023 Share Posted June 13, 2023 11 minutes ago, Paladin777 said: Can anyone hazard a guess why the Chaplain with Jump Pack is Ld 6+ when every other unnamed chaplain is 5+? Probably a typo. Drop GW an email at 40KFAQ@gwplc.com and point it out. Also highlight things like Mephiston being able to join BGVs and Priests joining SG. Be polite but constructive customer feedback is the best way to get things changed and digital rules means there is a chance of it happening. I don't think Mephiston's "Fight First" ability is too strong for BGVs since the Judiciar gives them the same ability. Blindhamster and DemonGSides 2 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959529 Share on other sites More sharing options...
Blindhamster Posted June 13, 2023 Share Posted June 13, 2023 (edited) 32 minutes ago, Inquisitor_Lensoven said: This is just an index. a lot of these issues will likely be fixed in the codex. perhaps, but we are likely somewhere from a year to two years off a codex for blood angels, so what we have in the index is likely to be what we have for half the edition at least. if I were a betting man, Blood Angels will get their update Christmas 2024 Edited June 13, 2023 by Blindhamster Arkangilos 1 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959539 Share on other sites More sharing options...
Orblivion Posted June 13, 2023 Share Posted June 13, 2023 21 minutes ago, Inquisitor_Lensoven said: This is just an index. a lot of these issues will likely be fixed in the codex. The codex is at least a year away, it is a nonfactor. These are our rules right now, and if I'm being kind I would describe them as not great. Dante with SG looks really good but I'm disappointed once again that Dante, as leader of half the Imperium, does not get some kind of CP gain ability. I'm disappointed that Sanguinary Priests apparently aren't Apothecaries anymore. Most of all, I'm disappointed that not one Stratagem or Enhancement properly depicts the Blood Angels superiority in flight or their penchant for speed. Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959540 Share on other sites More sharing options...
MaximusTL Posted June 13, 2023 Share Posted June 13, 2023 i think alot of value in our army will be dependent on weather assault squads and vanguard vets will be 'replaced' with new unites (like tactical marines and intercessors) or just be upsized (like sternguard). if its the later, and their datasheets are updated, i think that would be extremely valuable for our army. If jump pack priests are FAQ'd to join sanguinary guard, i can see a unit of 10, Dante, and a Priest being a staple in most if not all BA lists. durable, hard hitting, plenty of OC, and mobility would make them into a serious threat as well as a distraction carnifex. my overall feeling though is that BA are going to feel play much more akin to normal marines, at least in this edition. Yeah our melee hits harder than other marines, but our shooting isn't going to be (significantly) worse. for the most part i think we're going to have to rely on shooting for dealing with vehicles, as s9 Ap-2 D2 isn't going to cut it when dealing with tanks. I also feel we're going to end up one of the weaker marine armies. we have good melee damage, but we lack mobility bonuses, and the loss of Red Thirst when we are charged is a kick in the teeth. I think that, if they wanted detachments to be available to everyone, they should have made it that taking a unique chapter gave a rule that replaced Oath of Moment. maybe im asking for alot, but if SoS was gone and replaced with a generic melee deatchment but blood angels had '+1 S and A if they entered combat this turn, and when making a charge, can roll 3d6 and drop the lowest' i would feel alot better about their current state. Red thirst makes much more sense as a pervading rule rather than a detachment one; it feels like i lose all the flavor of being a Blood Angel if i take the gladius or any other marine list. you can't just turn off the Flaw by utilizing a different combat deployment. Blindhamster, Paladin777 and Orblivion 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959541 Share on other sites More sharing options...
Jolemai Posted June 13, 2023 Author Share Posted June 13, 2023 Auspex Tactics review for those interested. Morticon and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959546 Share on other sites More sharing options...
Paladin777 Posted June 13, 2023 Share Posted June 13, 2023 He seemed pretty positive about most of it. So was The Blood Angels Commander. Inquisitor_Lensoven and Helias_Tancred 2 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959548 Share on other sites More sharing options...
Blindhamster Posted June 13, 2023 Share Posted June 13, 2023 Overall, it doesn’t seem like we did badly as such, but definitely agree with some of my fellow frater above. the jump pack marine update that is coming later this year in theory will be an interesting one I think. im pretty sure the bad vanguard rules in the index will go and a new vanguard squad will appear, kinda interested to see what that will look like. Jump captains may get an interesting update too. im 100% in the camp that hope this is a stopgap and we lose oath of moment eventually in favour or a different faction rule. But I also think that’s probably unlikely. we may see detachments that allow overcharged engines on rhinos and one for jump infantry though Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959564 Share on other sites More sharing options...
Paladin777 Posted June 13, 2023 Share Posted June 13, 2023 (edited) I'm also in the camp of this being a Stop-gap, though a more lengthy one. I would also guess that the VV replacement (if one happens) will look like the sternguard. Two main weapon options, one with a generalist profile and the other a more niche profile, and the squad would have the option for a single 'heavy weapon.' Edited June 14, 2023 by Paladin777 Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959567 Share on other sites More sharing options...
Morticon Posted June 14, 2023 Share Posted June 14, 2023 12 hours ago, Arkhanist said: Of course that can't be intended, lemme read that rule again. "add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit." Ok, yup, +1 to both weapons it is! Well, damn. But dont you only choose one melee weapon to fight with? Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959576 Share on other sites More sharing options...
Inquisitor_Lensoven Posted June 14, 2023 Share Posted June 14, 2023 On 6/13/2023 at 11:27 PM, Orblivion said: The codex is at least a year away, it is a nonfactor. These are our rules right now, and if I'm being kind I would describe them as not great. Dante with SG looks really good but I'm disappointed once again that Dante, as leader of half the Imperium, does not get some kind of CP gain ability. I'm disappointed that Sanguinary Priests apparently aren't Apothecaries anymore. Most of all, I'm disappointed that not one Stratagem or Enhancement properly depicts the Blood Angels superiority in flight or their penchant for speed. You’re in the minority then I’ve seen very few complaints about the overall index. On 6/13/2023 at 11:31 PM, MaximusTL said: i think alot of value in our army will be dependent on weather assault squads and vanguard vets will be 'replaced' with new unites (like tactical marines and intercessors) or just be upsized (like sternguard). if its the later, and their datasheets are updated, i think that would be extremely valuable for our army. If jump pack priests are FAQ'd to join sanguinary guard, i can see a unit of 10, Dante, and a Priest being a staple in most if not all BA lists. durable, hard hitting, plenty of OC, and mobility would make them into a serious threat as well as a distraction carnifex. my overall feeling though is that BA are going to feel play much more akin to normal marines, at least in this edition. Yeah our melee hits harder than other marines, but our shooting isn't going to be (significantly) worse. for the most part i think we're going to have to rely on shooting for dealing with vehicles, as s9 Ap-2 D2 isn't going to cut it when dealing with tanks. I also feel we're going to end up one of the weaker marine armies. we have good melee damage, but we lack mobility bonuses, and the loss of Red Thirst when we are charged is a kick in the teeth. I think that, if they wanted detachments to be available to everyone, they should have made it that taking a unique chapter gave a rule that replaced Oath of Moment. maybe im asking for alot, but if SoS was gone and replaced with a generic melee deatchment but blood angels had '+1 S and A if they entered combat this turn, and when making a charge, can roll 3d6 and drop the lowest' i would feel alot better about their current state. Red thirst makes much more sense as a pervading rule rather than a detachment one; it feels like i lose all the flavor of being a Blood Angel if i take the gladius or any other marine list. you can't just turn off the Flaw by utilizing a different combat deployment. We didn’t lose red thirst…it got a little bit nerfed, but we still have it. Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959578 Share on other sites More sharing options...
DemonGSides Posted June 14, 2023 Share Posted June 14, 2023 Anything with [extra attacks] can be swung in addition to a non [extra attacks] weapon. Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959582 Share on other sites More sharing options...
Morticon Posted June 14, 2023 Share Posted June 14, 2023 6 hours ago, Blindhamster said: I do think GW have failed pretty badly on characters and units, not allowing mephiston in bladeguard (or captains without shields for that matter) is very dumb, priests and sanguinary guard is equally dumb. it’ll be interesting to see how things shake up but after reading things a few times I’m convinced that sons of sanguinius detachment is generally a trap, the gladius detachment just helps us do what we need to do better. I'm feeling the same thing, but our ability to hit as hard as we do with SoS detach whilst being able ot use Rapid Ingress twice, *may* be the saving grace. Otherwise, i'm totally with you. Helias_Tancred and Blindhamster 2 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959586 Share on other sites More sharing options...
Jolemai Posted June 14, 2023 Author Share Posted June 14, 2023 6 hours ago, Paladin777 said: He seemed pretty positive about most of it. So was The Blood Angels Commander. Haven't seen yet, but won't be linking it if he doesn't control his language! Helias_Tancred 1 Back to top Link to comment https://bolterandchainsword.com/topic/378932-index-blood-angels/page/3/#findComment-5959634 Share on other sites More sharing options...
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