Cpt.Danjou Posted August 7, 2023 Share Posted August 7, 2023 +++Unit of the week+++ Cultists How do you use Cultists? Marks Attached Character Equipment Role This is a discussion about Cultists in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Cultists. Cpt. Danjou ChaosKen60 and Dr_Ruminahui 2 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/ Share on other sites More sharing options...
Tallarn Commander Posted August 8, 2023 Share Posted August 8, 2023 I've had results taking 2 to 3 cheap and cheerful 10-trooper squads sitting back on objectives, denying deepstrike, and/or running behind my main line making objectives sticky. I usually make 'em Nurgle or Tzeench. sonsoftaurus, ChaosKen60 and Dr_Ruminahui 3 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-5979752 Share on other sites More sharing options...
tychobi Posted August 8, 2023 Share Posted August 8, 2023 Mark of nurgle cultists have come up clutch in a couple recent games. That shroud strat is such good protection and ducking into a landraider is a nice option. They still just stand and die most of the time but they do it quite well Gilbertus1, ChaosKen60, Iron Father Ferrum and 3 others 6 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-5979760 Share on other sites More sharing options...
WatchCaptainNavar Posted August 8, 2023 Share Posted August 8, 2023 As with everyone else I use them for sticky obsec, screening and mark of nurgle to keep them safe at key moments. I used to have 3 squads but I found that a bit to many compared to what I needed them to do, I’m done to one at the minute and a squad of Nurglings due to points but if I need more cultists I’ll probably drop a character for another squad and spend the left overs on an enhancement. Iron Father Ferrum, ChaosKen60, Tallarn Commander and 2 others 5 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-5979788 Share on other sites More sharing options...
Gilbertus1 Posted August 9, 2023 Share Posted August 9, 2023 Mark of Tzeentch with autoguns is nice for the lethal hits, S doesn't matter in this regard and the autoguns would basically be treated the same as bolters. ChaosKen60, Tallarn Commander, Redsun and 1 other 4 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-5979971 Share on other sites More sharing options...
Redsun Posted August 10, 2023 Share Posted August 10, 2023 Yup I ran a squad of 20 with autoguns and the weapon upgrades and MoT, took down a Ork Warboss with his 5 nob retinue (I also had a hellbrute nearby which helped with the aura) ChaosKen60, Tallarn Commander and Wind Whistler 3 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-5980416 Share on other sites More sharing options...
Dark_Vengeant Posted February 15 Share Posted February 15 any tips on where to find autoguns to convert the current cultist scults to autogun troops? ChaosKen60 1 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-6023058 Share on other sites More sharing options...
Cpt.Danjou Posted February 15 Author Share Posted February 15 I have had the idea to use Ash waste nomads from Necromunda as my cultist, look a a little ragged tagged, have some weapon options. The "banners" are easily chaosfied with symbols. Sadly they don't have any great ranged weapon options, but the rifles can be easily be stand in for Autoguns. With the right paint job I think they can be glorious speed bumps in a Chaos Space Marine army. Cpt. Danjou ChaosKen60 and Maschinenpriester 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-6023119 Share on other sites More sharing options...
Dr_Ruminahui Posted February 16 Share Posted February 16 (edited) With the index, cultists are now armed with "cultist firearms" rather than autoguns, which opens up the sources a fair bit. So for now, anything that is a) two handed; b) a gun; c) smaller than a bolter; and d) can't be confused with a grenade launcher, flamer or heavy stubber probably works. Assuming you want to stick with GW parts (and there are lots of great non-GW guns available from 3rd parties if you don't), the best sources in my mind would be imperial guard lasguns, which ought to be fairly easy to obtain cheap separate from their models, or the guns from the genestealer cultists box, which comes with both 10x shotguns and 10x autoguns to a box (plus 1 each of the heavy stubber, grenade launcher and flamer, giving you those options as well). Edited February 16 by Dr_Ruminahui Maschinenpriester 1 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-6023163 Share on other sites More sharing options...
Indy Techwisp Posted February 22 Share Posted February 22 (edited) On 2/15/2024 at 5:28 PM, Dark_Vengeant said: any tips on where to find autoguns to convert the current cultist scults to autogun troops? Couple days late to reply, but the Cultist Warband box you can buy is the source for the official GW Autogun Cultists (and also the special weapons Cultists can take as well). I think you can still find some of the Old GW Autogun cultist boxes knocking about on FB or eBay, but they're quite pricey when they show up. In terms of conversion, our Cultist brethren from the GSC and the many different Gangers from Necromunda make decent converted Cultists, as do a wide variety of AoS models (Tho you'll need to source arm swaps). Edited February 22 by Indy Techwisp Added Necromunda Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-6024426 Share on other sites More sharing options...
MadEdric Posted February 23 Share Posted February 23 I have 20 ccw and pistol. Will usually run 2 10 man squads. Their sticky objective ability is great for an army that wants to move up the board. For the shooting option, I’m using Traitor Guard. ChaosKen60 1 Back to top Link to comment https://bolterandchainsword.com/topic/379913-unit-of-the-week-10th-edition-index-tactica-cultists/#findComment-6024439 Share on other sites More sharing options...
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