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+++Unit of the week+++

 

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Cultists

 

How do you use Cultists?

  • Marks
  • Attached Character
  • Equipment
  • Role

 

This is a discussion about Cultists in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Cultists.

 

Cpt. Danjou

I've had results taking 2 to 3 cheap and cheerful 10-trooper squads sitting back on objectives, denying deepstrike, and/or running behind my main line making objectives sticky. I usually make 'em Nurgle or Tzeench.

Mark of nurgle cultists have come up clutch in a couple recent games.  That shroud strat is such good protection and ducking into a landraider is a nice option. They still just stand and die most of the time but they do it quite well

As with everyone else I use them for sticky obsec, screening and mark of nurgle to keep them safe at key moments. I used to have 3 squads but I found that a bit to many compared to what I needed them to do, I’m done to one at the minute and a squad of Nurglings due to points but if I need more cultists I’ll probably drop a character for another squad and spend the left overs on an enhancement.

Yup I ran a squad of 20 with autoguns and the weapon upgrades and MoT, took down a Ork Warboss with his 5 nob retinue (I also had a hellbrute nearby which helped with the aura)

  • 6 months later...

I have had the idea to use Ash waste nomads from Necromunda as my cultist, look a a little ragged tagged, have some weapon options. The "banners" are easily chaosfied with symbols. Sadly they don't have any great ranged weapon options, but the rifles can be easily be stand in for Autoguns. With the right paint job I think they can be glorious speed bumps in a Chaos Space Marine army.

 

Cpt. Danjou

With the index, cultists are now armed with "cultist firearms" rather than autoguns, which opens up the sources a fair bit.  So for now, anything that is a) two handed; b) a gun; c) smaller than a bolter; and d) can't be confused with a grenade launcher, flamer or heavy stubber probably works.  Assuming you want to stick with GW parts (and there are lots of great non-GW guns available from 3rd parties if you don't), the best sources in my mind would be imperial guard lasguns, which ought to be fairly easy to obtain cheap separate from their models, or the guns from the genestealer cultists box, which comes with both 10x shotguns and 10x autoguns to a box (plus 1 each of the heavy stubber, grenade launcher and flamer, giving you those options as well).

Edited by Dr_Ruminahui
On 2/15/2024 at 5:28 PM, Dark_Vengeant said:

any tips on where to find autoguns to convert the current cultist scults to autogun troops?

 

Couple days late to reply, but the Cultist Warband box you can buy is the source for the official GW Autogun Cultists (and also the special weapons Cultists can take as well).

 

I think you can still find some of the Old GW Autogun cultist boxes knocking about on FB or eBay, but they're quite pricey when they show up.

In terms of conversion, our Cultist brethren from the GSC and the many different Gangers from Necromunda make decent converted Cultists, as do a wide variety of AoS models (Tho you'll need to source arm swaps).

Edited by Indy Techwisp
Added Necromunda

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