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CustomTitle

  1. Teetengee

    Dec11-15WIP.jpg

    From the album: Teetengee Chaos

    © T (Teetengee)

  2. Howdy all, So I was looking through all the cultist sprues that I had and I noticed that none of them came with the heavy stubber or the cultist flamers. I remember seeing the models before but I don't know where I can find them now. Is there a source to buy cultists with special weapons that isn't ebay? I'd like to be able to buy several of these guys and I'd appreciate having a reliable source of them. Thanks a lot.
  3. +++Unit of the week+++ Cultist Mob Extremely few marines cares about them, they are a tool to be used, something to throw at the enemy as a meat shield, maybe something to sacrifice to the Gods or just simple playthings. How are we using them, as simple objective holders, shields for our more expensive troops? How do you equip them? Have you used them in a spectacular way? Share your experiences and thoughts about them.
  4. Looking for opinions. Is it better to bring Cultists or Daemon detachments with Bloodletters? I've been using max sized units of each in games to great effect. Because they both rely on Stratagems, you can't really use them together effectively. I'm starting to wonder what downsides I'm not seeing. The Cultists are great strategically, Tide of Traitors lets them walk onto an objective in the 4th or 5th turn at full strength and opponents can't do much about it. Just standing around has won me a lot of games. The Bloodletters are great offensively, Denziens of the Warp allows them to reliably clear out any area on the board. They do well against every type of opponent, with 60 AP -3 attacks on the charge. Obviously, morale has a significant affect on each unit and neither one has a really great save. If you had to make a choice, which would you pick?
  5. ++Thousand Sons Unit of the Week++ ++Cultists++ New codex, new discussions about units! As we already have in other faction sections, this is the Thousand Sons Unit of the Week series, where each week we select and dissect a datasheet found in the book, and discuss how we use the unit in-game, favoured loadouts and combos, essentially how to use these units best. What have you found that works, and what doesnt? Please try to stick to the idea of making the unit in question work, as opposed to pointing out other units that might do a better job - we'll get to those in time! This week, we will be discussing the odious rabble of the Legion, the Thousand Sons Cultists - a horde of scum and villains devoted to the dark gods in search of fame and glory, these madmen follow the Thousand Sons into battle, or are driven forth before their armies. What are you thoughts, and how best would you use the unit? To compliment a list, or to build a list around? Will you be running multiples? What <GREAT CULT>, loadouts, spell relic and Stratagem support do you prefer and how much does it depend on the above choices? Are you buffing this unit, and if so, how? Are you building as a damage dealer or buff-provider? Uses in Matched, Narrative and Open Play How have they fared for you in-game? Over to you. ++Thousand Sons Unit of the Week Index Link++
  6. +++Unit of the week+++ Cultists How do you use Cultists? Marks Attached Character Equipment Role This is a discussion about Cultists in the 10th edition index. Tell us your tactics, fun facts, your experience with them, and other things that are interesting with Cultists. Cpt. Danjou
  7. Link to associated blog bost If I was understanding @Brother Tyler correctly, then I'm allowed to make posts in sub forums where said products may fit. Wargames Atlantic has plenty of heretic imperial guard potential already in their death fields line (which I carry as both boxes sets and sprues) but the upcoming "the damned" take the cake. these have just the right level of battle damage without runes or other embellishments to make them fantastic generic cultist fodder. Especially with the myriad of headswap you could do. I plan to add to my Nurgle forces with these models, but also my imperials too. Ragged doesn't just mean chaos. Are you excited at the opportunity for a crowdfunder for these? They've got the gamefound page up now and you can get a free sprue with your pledge by following I'll also have these available upon general release in my store, both as full boxes and sprues.
  8. The unsung heroes, the ragged multitude. The ones dun wrong by this edition. I want to make more use of these chaps -they have guns they have 'brutal' close combat weapons they have toilet tissue for armour!! I've been playing a lot of kill team sized games lately and the Cultists have held their own against Guardsmen and Tempest Scions, but last 40k game they came face to face with the business end of the flamer on that new scout walker marines have. Suffice to say that ended badly for them.... I feel they would have been given a bit more utility if they had been given objective secured/ ability to perform Actions and the poxwalkers hadn't (I mean come on - zombies Investigating or Siphoning Power???) How can we use these regular mortals to spread the grandfather's love?
  9. Kythnos

    DSC03672

    From the album: Iron Warriors

  10. Kythnos

    CIMG6908

    From the album: Iron Warriors

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