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Warhammer 40,000 in 2024


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7 hours ago, Rain said:

Is there lore as to whether Orks have genetic predispositions for certain behavior based on what Klan spored them, or if it’s purely cultural thing? Does a feral Ork that gets picked up by and joins a roving band of Bad Moons end up good wiv teef, while one that gets picked up by Snakebites develops a longing for the good ole days? Or is it more like Marine geneseed which causes certain traits at the genetic level?

Actually lore disputing this cuase when a waagh fails it typically leaves behind feral orks who are you know feral. Ork cultures are not instinctual. Now the teeth thing well no as well but Bad Moons might leave ferals that grow teef real fast that does seem like a genetic trait not that it would really benfit them as they are feral and maybe trade dried turds or snotlings for currency as they are seperated from ork culture as a whole. Waaaghs do tend to be drawn to large feral populations and absorb them where they do take on the culture of the clans that found them.

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6 hours ago, Nephaston said:

Ridiculous. It's clearly Mork or possibly Gork.

If this argument spills over several pages into it's own thread I'll be in hysterics. :biggrin:

My heart tells me it's Da Sortin' Hat. Now that I've put that image in your head, off to ruin someone else's day! *jumps out of the window and runs off*

Edited by Magos Takatus
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7 hours ago, andes said:

I've never seen any mention of Orky sexual reproduction, so AFAIK no gene sharing or dominant/recessive traits, etc. Given that, I doubt that 'genetics' as we use the term really applies to Orks. Most Orks will develop traits consistent with one of the well know Clans and will seek out their fellows; those that don't typically become Freebooterz, or end up dead.

 

Personally, I think Gork, or possibly Mork, decides.


Or maybe both, after lots of arguing? :tongue:
 

Orks reproduce via the spores given off when other orks die and rot down right? These spores grow into new orks over time. This is why it’s basically impossible to completely rid a plant of greenskins, and why ork waaaghs spring up on planets that were supposedly cleansed decades before.

 

Soooo it’s reasonable that these spores would contain the genetic traits of the orks that produced the spores … So there could be some hereditary behaviours associated with the clans? Just a thought

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1 hour ago, TheArtilleryman said:

Orks reproduce via the spores given off when other orks die and rot down right? These spores grow into new orks over time. This is why it’s basically impossible to completely rid a plant of greenskins, and why ork waaaghs spring up on planets that were supposedly cleansed decades before.

 

There was a nice sketch in GorkaMorka booklets about that. Shall I remeber properly the "type" of greenskin was more or less related to the conditions of the maturation: time, Temp., humidity... Something "à la" crocodiles' sex determination in the egg or so. then, depending of their social position, they grow bigger...

As for Meks, I think I remember it is a genetic memory of some kind; but activated by?...

 

Edit:

Might it be this?

 

image.png.26b7e0f0e18d089a516f3eda9a78473d.png

Edited by Bouargh
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5 hours ago, TheArtilleryman said:


Or maybe both, after lots of arguing? :tongue:
 

Orks reproduce via the spores given off when other orks die and rot down right? These spores grow into new orks over time. This is why it’s basically impossible to completely rid a plant of greenskins, and why ork waaaghs spring up on planets that were supposedly cleansed decades before.

 

Soooo it’s reasonable that these spores would contain the genetic traits of the orks that produced the spores … So there could be some hereditary behaviours associated with the clans? Just a thought

 

Orkz shed spores throughout their lives like we shed dead skin cells, it's just when they die they release a huge amount of spores.

 

Clans are kind of genetic just like oddboyz are genetic, we just don't know the means in which an ork is chosen to be an oddboy or what clan. Its most likely something to do with the stage of the conflict and the psychic field they admit that determines when certain oddboyz start to crop up and what clans begin to swell. 

 

Goffs are stronger, badmoons have more teef, snakebites are tough as old boots, so on and so forth. Orks can't  switch clans, but they can be kicked out of one and become a freebooter. Grotsnik is still a deathskull, zogrod a snakebite and badrukk still a badmoon, they are just freebooters now.

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I would take Anzions Ork theories with a pinch of salt, hes a deliberately unreliable narrator after all :D 

Ork specialisms develop based at least partially on Ork population or density. Initial infestations begin with more Squigs and smaller greenskins "Preparing the area" for the bigger Orks and the feral Orks have less oddboyz and the like, with a greater proportion of "basic" orks, which is why they are feral, it makes sense that the clan coding would be either missing of more diffuse too at this point to keep the population more stable and unified. 

(Also the Ork Clans werent really a thing when Feral orks got developed as an army rather than an unusual unit type so you could field some warhammer orks in your army ;)  ) 

But yeah, the more Orks, the more oddboyz until you get increasingly specialist things like diplomats, higher tech meks an the like and Primeorks. The less Orks, the less oddboys and so more coherent tribes rather than clans.

 

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In the same way Blood Axes start copying other cultures, I'd assume that this is a standard ork trait taken to it's extreme (in the same way being tough/fast/flash/traditionalist/light fing-ahem "lucky" is) in their case.

 

So a yoof will generally start to copy the other orks that they first encounter, start to take on more traits from that Klan as other orks egg them on and eventually feel that this was always the way - unless some other orks come along and make an even bigger impression.

 

 

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On 12/27/2023 at 6:31 PM, andes said:

I've never seen any mention of Orky sexual reproduction, so AFAIK no gene sharing or dominant/recessive traits, etc. Given that, I doubt that 'genetics' as we use the term really applies to Orks. 


a significant part of the orkoid ecosystem is the fungal stage that other forms of ork use for food and distill into fuel and propellant. 
 

This is the stage that would perform gene transfer, the way that  terrestrial fungi and actinomycetes grow their hyphae into each other and exchange sometimes entire chromosomes.

 

That’s consistent with terrestrial organisms.  Every plant you see produces by spores  a generation of haploid individuals that then go on to mate and produce another generation of polyploid individuals that make sex gametes.  Imagine if your sperm or egg grew into an entire multicellular organism by itself, no insemination needed, and then those organisms went off and did the mating themselves.  This could easily be the case with orks, the big animal-type generation making spores, the spores land and grow as a fungal stage which mates with other fungal stage orks and then produce orks in the sacs pictured above.

 

 

the drawings of Ork DNA from the 1999 Ork codex are scientifically illiterate though

 

https://omnis-bibliotheca.com/index.php/Fichier:ReproductionOrk1.jpg

 

neway this accounts for the the facts of most ork warbands including multiple klans and for ork kultur arising autochthonously on infected planets without needing to meet and existing empire or waaagh 

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There were some early stories about Orks copying titans during the great crusade, probably some other similar stuff too, but that was essentially retconned in the Ork books during rogue trader when they developed the Oddboys concept fully, Mekboyz dont exactly learn/copy/innovate (Though i suspect they do a little bit to "finesse" their skills) their technical skills are literally in their blood, including building things like Gargants; and thats going to apply more broadly to all the stuff their creators put in there like Klans.

Otherwise the isolated populations would never develop Klans, but they always do in the end with remarkable consistency.

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