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With weapons like the stormbolter and meltagun now available I was wondering where people were thinking of going with their gear - would a heavy bolter or lascannon fit better in the heavy support position?  (missile launchers have no ammo, errata multimeltas are just meltaguns, plasmacannons unavailable)

When something absolutely, without fail needs to die, accept no substitute: the lascannon is the gold standard in deleting enemies, provided they fail to or are otherwise prevented from dodging. I would otherwise agree that the multimelta is a little underwhelming (a slightly embiggened meltagun with a small blast radius), but the heavy bolter is still pretty hard to beat, particularly with alternative ammunition types. I think the lascannon is well worth giving a spin. If Omoc has the capacity, taking a stormbolter as a back-up weapon is not the worst idea either, though that's a lot of equipment to haul.

 

On a related note, Gerhardt will only be taking a jump pack for his equipment this go around, so there's an extra 5 points of req to go around for whoever needs it. Further, I'm happy to solicit ideas from the braintrust for added rules by which he must abide while serving some sort of self-imposed penance. I was thinking it might be fun to impose some added complications upon him beyond merely charging into battle at every available opportunity to shed xenos blood. These could include one or more of, but would not necessarily comprise all of, the following:

 

1. Gerhardt may only take 1 magazine of standard bolt rounds and forsake any special issue ammo, using either only his boltgun or bolt pistol for his ranged weapon

2. Gerhardt must perform rearguard duty

3. Gerhardt must bear any special utility equipment into battle (e.g. melta charges, squad banners, chapter serfs, kitchen sinks, etc.)

4. Gerhardt must act as bodyguard to a member of the party (possibly Omoc, since the Red Scorpion stands in the harshest judgement of the Black Templar currently, and it could lead to further friction/arguments/mutual hatred all in the name of good fun and RP)

5. (Mutually exclusive to #1) Gerhardt may not use a boltgun or other ranged weapon, relying only upon either his combat knife or power sword

6. Gerhardt may not take his power sword into battle, using only his bolt pistol and a combat knife

 

I think our intrepid GM has a further challenge to impose upon the Templar, but that will be fleshed out in time. Any thoughts about the above items for Gerhardt's penance, or any other ideas for ways by which I might torture my character without absolutely hamstringing the kill-team's capacity to get :cuss: done?

Edited by Necronaut
1 hour ago, A.T. said:

With weapons like the stormbolter and meltagun now available I was wondering where people were thinking of going with their gear - would a heavy bolter or lascannon fit better in the heavy support position?  (missile launchers have no ammo, errata multimeltas are just meltaguns, plasmacannons unavailable)

 

Personally I'm flip flopping between sneaky and close action with a combi-melta due to tight quarters and Semi 4. Need @Lysimachus to advise if the combi-bolters taken will sport a shot selector, or if I'll need to req it, boss?

 

Agree a MM is a bit too cost-to-choom ratio poor - although I always wanted to run one - but the Dev's Mighty Shot and Mag Damage help a bit with that. It's a difficult call - HB is great with Kraken, but like Necro says, LC is a deletion machine.

 

On a different angle, tunnel fighting generally needs mobility - how about a Suspensor? A Kraken/Metal Storm Magazine will only cost what, 20 Req?

 

10 minutes ago, Necronaut said:

3. Gerhardt must bear any special utility equipment into battle (e.g. melta charges, squad banners, chapter serfs, kitchen sinks, etc.)

4. Gerhardt must act as bodyguard to a member of the party (possibly Omoc, since the Red Scorpion stands in the harshest judgement of the Black Templar currently, and it could lead to further friction/arguments/mutual hatred all in the name of good fun and RP)

 

Maybe assigned to Alda? Just an idea.

@Mazer Rackham oh guarding Alda is a brilliant idea! Let's tack that on for sure. It will put him in direct conflict with his instincts to charge head-long into melee combat alongside ol' Asterius too. Any thoughts on any of the other bits?

10 minutes ago, Necronaut said:

Any thoughts on any of the other bits?

 

A couple...

 

53 minutes ago, Necronaut said:

1. Gerhardt may only take 1 magazine of standard bolt rounds and forsake any special issue ammo, using either only his boltgun or bolt pistol for his ranged weapon

 

I would suggest not to do this, as it robs the team of resources, and the ability to cover bases with free force multipliers.

 

53 minutes ago, Necronaut said:

2 - 4 already mentioned

 

53 minutes ago, Necronaut said:

5. (Mutually exclusive to #1) Gerhardt may not use a boltgun or other ranged weapon, relying only upon either his combat knife or power sword

 

Have you got TWWM? If so, then sure, you could, but what I'd suggest is that you keep your BP. If you want, then you can combine your Spec Ammo with your BP, and reduce the ammo amount to 14 rounds, as opposed to 28, thereby imposing a restriction without hurting the team.

 

53 minutes ago, Necronaut said:

6. Gerhardt may not take his power sword into battle, using only his bolt pistol and a combat knife

 

Bad idea, this is a waste of SigWargear and losing a powerful team asset.

 

Those are my pennies.

@Mazer Rackham those were essentially my thoughts too that they were probably a bit much from a game perspective, but space marines do all sorts of ridiculous things for penance in the lore that go well beyond being merely counter-productive. 

 

Gerhardt does not possess TWWM and likely never will so I'll just stick with the reliable boltgun & sword setup (or possibly the bolt pistol + spec ammo route per your suggestion) for his purging needs. Acting as Alda's bodyguard is probably punishment enough. ;)

Edited by Necronaut
32 minutes ago, Mazer Rackham said:

On a different angle, tunnel fighting generally needs mobility - how about a Suspensor? A Kraken/Metal Storm Magazine will only cost what, 20 Req?

 

20 for a clip, 30 for a backpack, and 25 more for the suspensor.

 

The metal storm rounds either in a stormbolter or heavy bolter are certainly a horde ender - if you can wound them with the stormbolter variant it's up to 18 magnitude per shot, but not much use against hardened targets.

I think I am sticking with the same req as last time (Cartograph, Pict Records, Magnoculars, Lamp and an emergency Krak Grenade) as most of it has some utility use. That’s only 15 so the spare can go into the team pot.

 

 

I am not sure if having a body guard will help with survivability or not. On the one hand Alda is now less likely to get squished by random enemy, on the other the presence of Gerhardt might attract even more enemies.

10 minutes ago, Trokair said:

I am not sure if having a body guard will help with survivability or not. On the one hand Alda is now less likely to get squished by random enemy, on the other the presence of Gerhardt might attract even more enemies.

 

Working as intended. ;)

No, I think Lysi stated we're vanilla.

 

What I could also do with knowing GM, is can we reload Combi-weapon single shot PG/MF/F? I would assume so?

 

Edited by Mazer Rackham
19 minutes ago, Necronaut said:

Are we even playing with that rule in this game?

No.

 

That's why Asterius spent his initial 1000 XP on Two-Weapon Wielder (Ballistic) & Two-Weapon Wielder (Melee).

 

 

 

hmm... I do have 500xp that I could spend on exotic weapon proficiency... what's the requisition on a heavy gauss cannon :p

 

 

On a more serious note is there any trade-in on a heavy bolter or is the replacement full cost?

Moridyn Req'd a plasmagun, trading in his bolter for it. So plasma + shotty and pistol (and knife, can't remember if we can carry pistol/knife and two basic weapons?).

Ok, several things that need deciding:

 

Leader - I know Vafri has been put forward, I don't know if @Urauloth is good with it?

 

Oath - following on from above, that would give you a choice of the Tactical ones or the Oath of the Wolf King (FF, pg66)

 

Requisition:

@Machine God shooty Assault Marine? Cool with me!

 

@Mazer Rackham according to the weapon blurbs on pg146, a bolter comes with a selector, a combi doesn't? So I guess it would need to be Req'd? Yep, could be reloaded, as per Rule of 3 you'd get 3 reloads with it and then after that you'd have to pay for more? (I think?)

 

@A.T. will say that if Omoc wants to take a LasC (or a MM, but that seems unlikely) you can get half value back on your HB. Basically that means you can take the LasC with just Omoc's 20, without having to dip into the rest of the team's Req?

 

@Lord_Ikka  yep, 2 Basic and 1 Pistol, 1 Melee is just within carry limits, so you're all good.

 

I know @Ancient_Sobek wanted a Motion Predictor for Bekkar so that's his 20 spent.

 

I'm assuming @Xin Ceithan still wants the Diagnostor Helm, but he was talking a while ago about SigWargear’ing this kit, and he hasn't yet spent the 500xp just earned, so I don't know on that one?


 

Just having a look at the Req sheet:

 

So Alda is all set, right?

 

I think we can take the Chainsword off for Vafri, as I think Urauloth was going to use his 500xp to SigWargear his fancy MC Chainsword (is that still right?), so that's an extra 5 to be spent! :tongue:

 

Does Zidemi still want the Auspex and Armourbane?

 

 

21 hours ago, Mike Zulu said:

I want to trade the Armourbane for a Flamer.

 

Brother, get the flamer.

 

EDIT:

 

Balanced Kitlist:

Spoiler
Hellfire Bolts 25 (0)
Combi-Melta 15
Shot Selector 2
Bolter Buyback -2.5
Stalker Bolts 5

 

Total: 21.5 Req. The kit is obvious. Magazines would all be Req for the CoMG, therefore 28 Rds per mag. Could augment with an extra Frag/Krak (2/3Req for 24.5 Req) or a very nice Drop Harness (4Req) with a buyback on a bomb of -0.5 Req (25 Req all in).

 

Edited by Mazer Rackham
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