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Huh, thought we had only made it to 2000XP. Ok, Crux'as will take Polyglot and Combat Formation Talents (both Tzeentch, so now getting closer to Devoted). Bumps up Imitative a little for everyone and more for the Smiler (to hopefully offset my ever terrible Initiative rolls) and helps out with languages if that turns out to be needed. Still only 6 Corruption, which is good...maybe? We'll see.

Edited by Lord_Ikka
17 hours ago, Mazer Rackham said:

A box of doughnuts (the frosted kind), two human-scale shotguns, 12 shells for them, and the Summer Edition of Battle Sister Uncovered (slightly...water...damaged).

 


:sleep: See? … this is why we can’t have nice things…. 
 

Also just realized that I shamefully neglected to properly welcome @Mojake back to  the Nook :wallbash:

 

So: 

 

+++ Thorn raises Sword+++ Good to see you back, Brother! :thumbsup:
 

 

And while the Servitors are screwing on my Sunday parade plate and I’m getting a hang of things: How much time passed Bette the capture of Brimstone approximately? I have a few ideas but need to find my bearings before text-walling  y cunning plan.. :devil:

All excellent posts so far folks, well done to our newer members, our regular bedlamites, and returning old hands for superb contributions.

 

So far we've got a good mixing of the characters, and things are now begging to align nicely. Once we have a bit more back and forth and all requests are tidied, we'll put it to simmer off until official launch.

 

Use the OOC to start your planning (in Xin's case, devious and dastardly) and thinking about your next steps into the Ithycan System, and how to cement your current foothold. Make no mistake lads, the Imperium is sniffing at the scent of rot, but the clock is ticking until they're chewing on your arse for second-breakfast.

 

@Lord_Ikka I'd like you to make 1 x Fellowship Test per Infamy Bonus to determine rumours or gather intelligence from your 'flock' or gossiping Corsair menials. You can ask specifically or generically. Specifics will obviously require more input from you, other options will involve me randomising. Some of your rumours could be:

  • Caches
  • Informants
  • Bribe Opportunities (albeit limited at this point)
  • Any ideas you have.

@Lysimachus As the Anointed of the previous Compact you may give 1 x Order to the Corsair staff/menials per Infamy Bonus. Make them good ones. They can include (but are not limited to):

  • Security sweep
  • Scavenging sweep
  • Conducting repairs to equipment or facility
  • Any ideas you have.

Once these opportunities expire, they cannot be repeated until either another Anointed is chosen, or contacts (in the case of Crux'as) are made. The latter is more nebulous, but will become apparent as we progress.

 

Questions?

4 hours ago, Xin Ceithan said:

 

Also just realized that I shamefully neglected to properly welcome @Mojake back to  the Nook :wallbash:

 

So: 

 

+++ Thorn raises Sword+++ Good to see you back, Brother! :thumbsup:

 

Thanks, good to be back!

1 hour ago, Mazer Rackham said:

 

Use the OOC to start your planning (in Xin's case, devious and dastardly) and thinking about your next steps into the Ithycan System, and how to cement your current foothold. Make no mistake lads, the Imperium is sniffing at the scent of rot, but the clock is ticking until they're chewing on your arse for second-breakfast.

 

 

 

I was thinking about this. Would it be smart of us to make our next Compact to hit a target in another system entirely? That way it looks more like we've passed through Ithyca and moved on, which might be enough to make the Imperials look elsewhere?

 

 

 

As far as Hagga's orders go, Inf30 means he'd get 3, so:

 

1. I'd say a priority for repair teams would be doing what they can to fix up the Dredge? (especially if we're going to go raiding?) After all, if the Imperium does come knocking (which they will, eventually) we want to be able to take as much gear with us as possible? I care a lot less about fixing up a static base that we will almost certainly, at some point, be forced out of...

 

2. Following on from this, scavenging from wherever we can to find what we need for the above repairs.

 

3. Regular security sweeps sound like a good idea, both internally to keep any remnants of the GS Cult down (I'd like regular gene-testing of Brimstone staff to be sure the Cult isn't infiltrating us like they did to the previous occupants) and externally to keep watch for Imperial snoopers.

 

 

Does anyone else think these are good/bad ideas? I'm happy to take suggestions/alternatives from the other PCs?

 

 

Edited by Lysimachus

I agree both on staying mobile / being able to move and not counting on being able to stay in place not too much. Also, avoiding pushbacks and spreading the GS cult should be among our priorities- I was already thinking that clean up ops were propably high among the things during the last days. 
 

I’d argue for some additional mind reading / psi screening on anyone from Brimstone we keep in any significant positions ( crew chiefs and such,,, ) just to be save

 

And since we are in every sense of the word looking at a disproportionately form of conflict here, we surely want to make sure the Imperium has to spread their efforts as wide as possible, drop a few distractions and make them look over there as long as possible. Maybe plan some diversionary strikes next before going after the next big thing?

18 minutes ago, Lysimachus said:

Does anyone else think these are good/bad ideas? I'm happy to take suggestions/alternatives from the other PCs?

 

If the inquisition had some part in this base then perhaps they have secrets and contingencies hidden away here.

 

The gravity generators are also a big question mark that may be of value to a larger vessel.

@Lysimachus getting the Dredge fixed up (I think Mazer has hinted at its myriad issues in the char/data thread but I don't recall exactly how concrete all of that is) is definitely a must for raiding and pillaging purposes, if for no other reason than to get us into and out of trouble in a hurry.

 

Do we have any further orders from high command at this time or are we being left to our own devices such that we continue to raid and work towards conquering the Ithyca system? Also was our sole purpose of assaulting and conquering Brimstone just to harvest blackstone and acquire a bit of war materiel? I feel like there is a deeper mystery within the asteroid that we haven't uncovered yet, namely its interesting gravitational properties (no doubt a result of the extensive Necron technology or some sort of warp-relared shenanigans). This could be something that we could put to use either as a weapon or maybe some sort of distraction/trap for the Inquisition, somehow, someway.

1 hour ago, A.T. said:

 

If the inquisition had some part in this base then perhaps they have secrets and contingencies hidden away here.

 

The gravity generators are also a big question mark that may be of value to a larger vessel.

 

I can help with a couple of things here.

 

The gravity generators are of Xenos origin. What is keeping it reasonable inside the asteroid base are Imperial gravity Regulators. The former cannot be removed by any technology or power currently at your disposal. The latter, however, well, how many spanners have you got?

 

1 hour ago, Necronaut said:

@Lysimachus getting the Dredge fixed up (I think Mazer has hinted at its myriad issues in the char/data thread but I don't recall exactly how concrete all of that is) is definitely a must for raiding and pillaging purposes, if for no other reason than to get us into and out of trouble in a hurry.

 

It's called the Dredge.

 

Clue is in the title, folks. :wink:

 

1 hour ago, Necronaut said:

Do we have any further orders from high command at this time or are we being left to our own devices such that we continue to raid and work towards conquering the Ithyca system?

 

No. General orders stand. Attack, secure, destroy, prevail.

 

All your discretion.

 

1 hour ago, Necronaut said:

Also was our sole purpose of assaulting and conquering Brimstone just to harvest blackstone and acquire a bit of war materiel?

 

For Huron's immediate operations, yes.

 

1 hour ago, Necronaut said:

I feel like there is a deeper mystery within the asteroid that we haven't uncovered yet, namely its interesting gravitational properties (no doubt a result of the extensive Necron technology or some sort of warp-relared shenanigans).

 

It will be no secret to your techies and lore experts that xenos shenanigans is afoot keeping this lump of cobalt and granite together.

 

To the rest? No comment.

 

1 hour ago, Necronaut said:

This could be something that we could put to use either as a weapon or maybe some sort of distraction/trap for the Inquisition, somehow, someway.

 

That, grasshopper, remains to be seen....I will refrain what I said to AT's query - the Necron equipment cannot be removed, activated or employed by anything currently in your possession.

 

You may only observe the machinations of dreaming gods...

 

Edited by Mazer Rackham

Question about my brand spanking new gun cutter!  What's the passenger capacity?  Sounds like it might be a better bet than "rust bucket" Krokodils but the warband is pretty big.  I need to come up with a name for it, too.  Wasp fits nicely.

 

As for the next op, I agree that we should get mobile to stay ahead of the Imperial response, but I'd like to hit Bounty before we move out of the Ithyca system.  It's lightly defended, and it's the sector's breadbasket.  Destroying some warehouses and launch/landing pads will disrupt local Imperial infrastructure and foster ill will on worlds throughout the subsector.  Civilians get mad when their rations are cut, and soldiers can be downright mutinous if they're not fed enough or on time.

 

After that, I think the Aurean Reach is the next best target.  Security remains medium-ish, and there's 12 planets the authorities will have to cover once we start hitting targets.  I'm also averse to paying taxes, and the Administratum is the predominant power in the Reach.  Totally okay with stealing back some wealth.

47 minutes ago, Iron Father Ferrum said:

Question about my brand spanking new gun cutter!  What's the passenger capacity?  Sounds like it might be a better bet than "rust bucket" Krokodils but the warband is pretty big.  I need to come up with a name for it, too.  Wasp fits nicely.

 

1 x Pilot

1 x Copilot

1 x Weapons Officer

5 x Passengers

 

Just like with the tabletop, those spaces get smaller with Marines in 'em.

 

What's wrong with the Krokodils? I could offer you a Krokodil Mk 1*?

56 minutes ago, Iron Father Ferrum said:

Question about my brand spanking new gun cutter!  What's the passenger capacity?  Sounds like it might be a better bet than "rust bucket" Krokodils but the warband is pretty big.  I need to come up with a name for it, too.  Wasp fits nicely.

 

When I wrote the profile, it was 10 Marines or 20 Mortals (or whatever combo of that)

 

Edit: scratch that, as above.

 

 

56 minutes ago, Iron Father Ferrum said:

 

As for the next op, I agree that we should get mobile to stay ahead of the Imperial response, but I'd like to hit Bounty before we move out of the Ithyca system.  It's lightly defended, and it's the sector's breadbasket.  Destroying some warehouses and launch/landing pads will disrupt local Imperial infrastructure and foster ill will on worlds throughout the subsector.  Civilians get mad when their rations are cut, and soldiers can be downright mutinous if they're not fed enough or on time.

 

Not a bad idea, if we hit it loud but left a few survivors who could attest that we left Ithyca immediately afterwards, that might distract people from looking at/for Brimstone?

 

56 minutes ago, Iron Father Ferrum said:

 

After that, I think the Aurean Reach is the next best target.  Security remains medium-ish, and there's 12 planets the authorities will have to cover once we start hitting targets.  I'm also averse to paying taxes, and the Administratum is the predominant power in the Reach.  Totally okay with stealing back some wealth.

 

Again, I think this is a good suggestion. And of course, the Administratum is responsible for coordinating all the other branches of the Imperial machine. Disrupting this target could disrupt a whole host of other enemies?

 

 

Edited by Lysimachus
11 minutes ago, Mazer Rackham said:

 

1 x Pilot

1 x Copilot

1 x Weapons Officer

5 x Passengers

 

Just like with the tabletop, those spaces get smaller with Marines in 'em.

 

What's wrong with the Krokodils? I could offer you a Krokodil Mk 1*?

 

Damn.  Next XP spend I'll take Mukta as a minion and have him fly it to provide air support.

 

 

8 minutes ago, Lysimachus said:

 

When I wrote the profile, it was 10 Marines or 20 Mortals (or whatever combo of that)

 

Edit: scratch that, as above.

 

 

 

Not a bad idea, if we hit it loud but left a few survivors who could attest that we left Ithyca immediately afterwards, that might distract people from looking at/for Brimstone?

 

 

Again, I think this is a good suggestion. And of course, the Administratum is responsible for coordinating all the other branches of the Imperial machine. Disrupting this target could disrupt a whole host of other enemies?

 

 

 

How would you suggest we "Inception" some survivors to think we're leaving?  Anything too overt would be discounted by a proper investigator as disinformation right off the bat.

28 minutes ago, Mazer Rackham said:

What's wrong with the Krokodils? I could offer you a Krokodil Mk 1*?

 

Nothing at all, I love transports that nearly result in a TPK...

 

What are the differences between a MkI and a MkII?

 

 

18 minutes ago, Lysimachus said:

Nothing at all, I love transports that nearly result in a TPK...

 

What are the differences between a MkI and a MkII?

 

The second edition has a sunroof and a cassette deck?

46 minutes ago, Mazer Rackham said:

 

1 x Pilot

1 x Copilot

1 x Weapons Officer

5 x Passengers

 

Just like with the tabletop, those spaces get smaller with Marines in 'em.

 

What's wrong with the Krokodils? I could offer you a Krokodil Mk 1*?

 

What about if us Hereteks work on the Transport options Ref: Marine Size like the Transport Option of the Caestus Assault Ram?

 

 

 

4 minutes ago, Mazer Rackham said:

 

The second edition has a sunroof...?

 

Is that before or after the razor sharp piece of debris slices the top half off...?

 

So I've never really had a game actually do downtime; this is my first play by post game.

 

What kind of things do other people get up to in their downtime?  Do scenes happen or do you just kinda bounce off a DM in...DM?  PM?  IM?  

 

I'm trying to figure out how to keep my rhythm going till the game opens up again.  

5 minutes ago, FabiusV4lcoran said:

So I've never really had a game actually do downtime; this is my first play by post game.

 

What kind of things do other people get up to in their downtime?  Do scenes happen or do you just kinda bounce off a DM in...DM?  PM?  IM?  

 

I'm trying to figure out how to keep my rhythm going till the game opens up again.  

 

Perhaps introducing yourself 

33 minutes ago, FabiusV4lcoran said:

What kind of things do other people get up to in their downtime?  Do scenes happen or do you just kinda bounce off a DM in...DM?  PM?  IM?  

 

Might I recommend a visit to Xerxes emporium, for all of your custom weapon needs*

 

 

On that note - Xerxes and Kraggan are not set up in the same location. Xerxes is piecing together an Imperium-style forge, armoury, and warehouse complex with menials and fabrication (there was talk a while back of a plasma refinery in time). while Kraggan has more of an eye for cybernetic reconstruction, armour, and extreme tech heresy.

 

 

*provided you need a mining laser or combi-bolter

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