Cpt.Danjou Posted October 4 Share Posted October 4 CSM 10th edition Chaos Lord with Jump Pack This is a topic about Chaos Lord with Jump Pack in the 10th edition. Do you use them? How are you using them? Do you think they perform well? How do you equip them? Do you attach them to any specific unit? Is there a detachment that they are extra crucial? Any Enhancements that you like to use with them? Other Unit of the Week for Chaos Space Marines can be found in the link below. Chaos Space Marine Unit of the Week Links Tallarn Commander, gaurdian31 and Dr_Ruminahui 1 2 Back to top Link to comment https://bolterandchainsword.com/topic/384157-csm-10th-edition-unit-of-the-week-chaos-lord-with-jump-pack/ Share on other sites More sharing options...
Tallarn Commander Posted October 4 Share Posted October 4 I have used Chaos Lords with jump packs in about a half dozen games since our codex dropped. I have used them in Renegades Raiders detachments and Dread Talons detachments. I quickly found that the lightning claws are far inferior to a power fist. Which means my beloved Lord Duvalier with lightning claws is now sitting out the rest of this edition. In general I find they are a fun unit but not the strongest because Raptors are really not very good at bullying units off of objectives in melee these days. Small Raptor Squads are great at capping objectives and doing actions. But you don’t need a jump pack lord to do those things. Jump pack lords are more for casual lists whereas a Chaos Lord on foot is good in casual and competitive settings. Although in a Dread Talon detachment with the “uppy downy” enhancement, a power fist jump pack lord and squad of 10 Raptors becomes a pretty decent unit that can bamf all over the board. They can really mess with the enemy, force battle shock tests, and charge enemy fire base units that are weak in melee. In other words, this unit can really act like a Night Lords unit should. Dr_Ruminahui and gaurdian31 2 Back to top Link to comment https://bolterandchainsword.com/topic/384157-csm-10th-edition-unit-of-the-week-chaos-lord-with-jump-pack/#findComment-6068549 Share on other sites More sharing options...
Brother Nathan Posted October 4 Share Posted October 4 This is probably the main unit that coukd have easily been great but purposefully didnt get the slight difference it needed... such as being able to join warptalons. As an iron warrior if i could have given it the bastion plate enhancement then it could have done true play but as is... nah... sadly pass. Tallarn Commander, Dr_Ruminahui and gaurdian31 3 Back to top Link to comment https://bolterandchainsword.com/topic/384157-csm-10th-edition-unit-of-the-week-chaos-lord-with-jump-pack/#findComment-6068661 Share on other sites More sharing options...
HeadlessCross Posted October 6 Share Posted October 6 This is probably the main unit that coukd have easily been great but purposefully didnt get the slight difference it needed... such as being able to join warptalons. As an iron warrior if i could have given it the bastion plate enhancement then it could have done true play but as is... nah... sadly pass. The problem isn't being stuck with just Raptors, because Warp Talons will die even faster. The problem is 10th's inferior character rules making it so he's only helping one squad of either. gaurdian31 and Tallarn Commander 2 Back to top Link to comment https://bolterandchainsword.com/topic/384157-csm-10th-edition-unit-of-the-week-chaos-lord-with-jump-pack/#findComment-6068973 Share on other sites More sharing options...
Brother Nathan Posted October 10 Share Posted October 10 and sadly without some form of daemon weapon thats missing then he cant quite go it alone either gaurdian31 1 Back to top Link to comment https://bolterandchainsword.com/topic/384157-csm-10th-edition-unit-of-the-week-chaos-lord-with-jump-pack/#findComment-6070063 Share on other sites More sharing options...
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