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CSM 10th edition Fellgor Beastmen

 

This is a topic about Fellgor Beastmen in the 10th edition.

 

  • Do you use them?
  • How are you using them?
  • Do you think they perform well?
  • Do you attach them to any specific unit?
  • Is there a detachment that they are extra crucial?
  • Any Enhancements that you like to use with them?

 

Other Unit of the Week for Chaos Space Marines can be found in the link below.

 

Chaos Space Marine Unit of the Week Links

Edited by Cpt.Danjou
  • 2 weeks later...

Seeing as I can definitely field at least a couple units of these just from conversions from ten years ago, it's a little depressing that I've never tried them. Will try them soon mayhaps in a Lost and the Damned style list...

 

Feels like they'd be way more fun ~20 pts cheaper and if reinforceable to mobs of 20. The turn 1 flanking maneuver is fine as far as special rules go, but they are dead weight from a damage perspective and just far less efficient than the other cultist units even in the action monkey role. As-is I'm gonna find it hard to find a place for them when 10 of these are almost as much as 20 cultists, and for 5 points more I've got 8 Accursed who do everything the Fellgor's do just... better.

 

I definitely want them to be good... and they could be, they just aren't allowed to be good I think.

 

Honestly the best use for the minis right now is just proxied as Accursed Mutants tbh (excepting the larger base size), and indeed the two profiles are pretty dang similar!

 

Cheers,

 

The Good Doctor.

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