Kommisar_K Posted Tuesday at 08:55 PM Share Posted Tuesday at 08:55 PM I'm taking a good look at the new rules, daaaang the stratagems are lookin' fierce. Crushing impact: a most worthy successor to Tank Shock. Both Monsters and Vehicles included, and it comes with a little risk. Will be fun to watch, especially when a big boy is about to die & just goes on a suicide charge. KAMIKAZE!!! Fire Overwatch: this one's redo is quite interesting. Tell me if I'm reading this right - triggers at the end of the movement phase, meaning opponents can no longer try to "force Overwatch" & save their best from taking fire. And could you always not reroll hit rolls on Overwatch? Gonna force some rather more "cagey" playing. Heroic Intervention: Do you get fights first now? They don't specifically say you get no charge bonus... right? Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173469 Share on other sites More sharing options...
Inquisitor_Lensoven Posted Tuesday at 09:01 PM Share Posted Tuesday at 09:01 PM Honestly I’m probably done with the game for a while. may collect cool models, but probably not, that money could be better spent elsewhere if I’m not playing. Interrogator Stobz 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173470 Share on other sites More sharing options...
DemonGSides Posted Tuesday at 09:57 PM Share Posted Tuesday at 09:57 PM 58 minutes ago, Kommisar_K said: I'm taking a good look at the new rules, daaaang the stratagems are lookin' fierce. Crushing impact: a most worthy successor to Tank Shock. Both Monsters and Vehicles included, and it comes with a little risk. Will be fun to watch, especially when a big boy is about to die & just goes on a suicide charge. KAMIKAZE!!! Fire Overwatch: this one's redo is quite interesting. Tell me if I'm reading this right - triggers at the end of the movement phase, meaning opponents can no longer try to "force Overwatch" & save their best from taking fire. And could you always not reroll hit rolls on Overwatch? Gonna force some rather more "cagey" playing. Heroic Intervention: Do you get fights first now? They don't specifically say you get no charge bonus... right? Overwatch is now just at the end of movement, no longer on either movement or charge; basically you'll always know what the 'best' overwatch target is without having to worry about charging, due to charging changes as well. It's a nice change, and gets rid of a lot of the confusion and gotcha of "Well when during this turn are you overwatching?". I think the big change to no rerolls is really nice. HI does impart Fight's First, but Fight's First is also now different so I don't think it's as big of a deal. Fight's First now really only matters if you're the active player, as they get to choose first no matter what (Unless there was no charge, then the defender would get to go first if there were no other fight's first in the attacker's army). Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173476 Share on other sites More sharing options...
Antarius Posted yesterday at 09:22 AM Share Posted yesterday at 09:22 AM So far, I think everything looks pretty good. I wasn't crazy about everything in 10th but I did enjoy all my games, which I can't say for all previous editions, and I found it easy enough to just ignore or change things I didn't like. Plus, it definitely seemed like a step up from 9th, no matter what else may be said. This seems like a step up from 10th, so in that sense, everything is moving in the right direction (I'm never going to think it's a good idea to focus game design on tournament play, but again, I find most of it easy enough to just discount or change to my own preference so I don't see that as disqualifying for the edition as a whole). I'm quite relieved that it's not nearly as convoluted as 3rd ed. Heresy. That was honestly my worst case scenario and I'd probably rather have played 2nd edition with all its wacky inconsistencies and laborious gameplay in that case DemonGSides and Karhedron 1 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173506 Share on other sites More sharing options...
Petitioner's City Posted yesterday at 09:35 AM Share Posted yesterday at 09:35 AM So is crusade genuinely gone-gone, or something that will come back via codices or another supplement? When Joe mentioned narrative had been cut back I hadn't realised it seemed to be gone-gone, but I also wonder what elements of narrative are lost too. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173508 Share on other sites More sharing options...
Frogian Posted yesterday at 09:55 AM Share Posted yesterday at 09:55 AM (edited) the changes to the basic rules look alright to me - but i do still think there is far too many layers of rules. having something that works for people who player every week and people who play a couple of times a year or less is perhaps not very easy though Also does 'only war' not exist as a way to play any more? Edit: oh looks like that is now just 'battlefield dominance' and you could choose to just play that with no secondaries. anyway, I've managed to pick up my copy today from my very nicely run FLGS and looking through the core rules and the booklets with the two card decks it is annoying how often it is pointing you towards the app. like even basic stuff like rerolls and modifying rolls isn't in the rule book. nothing about points and army sizes (and the core rules say missions will tell you what size army to play, but the missions in the chapter approved deck don't at least). seems a usual all over the place mess from GW which is as always disappointing to see. i really don't want to have to relay on having a phone/tablet at the table all the time. or certainly not when i am also paying for rules via decks and codices. Edited yesterday at 10:36 AM by Frogian Interrogator Stobz 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173510 Share on other sites More sharing options...
Frogian Posted yesterday at 09:59 AM Share Posted yesterday at 09:59 AM 23 minutes ago, Petitioner's City said: So is crusade genuinely gone-gone, or something that will come back via codices or another supplement? When Joe mentioned narrative had been cut back I hadn't realised it seemed to be gone-gone, but I also wonder what elements of narrative are lost too. There is the Dominatus deck in the box which gives you a campaign and mission objectives and upgrades Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173511 Share on other sites More sharing options...
Doghouse Posted yesterday at 10:46 AM Share Posted yesterday at 10:46 AM Are there details how to take part in the campaign? Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173513 Share on other sites More sharing options...
Mogger351 Posted yesterday at 10:53 AM Share Posted yesterday at 10:53 AM 6 minutes ago, Doghouse said: Are there details how to take part in the campaign? Not really, you'll need to find a review online Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173514 Share on other sites More sharing options...
Petitioner's City Posted yesterday at 11:01 AM Share Posted yesterday at 11:01 AM (edited) 1 hour ago, Frogian said: There is the Dominatus deck in the box which gives you a campaign and mission objectives and upgrades Yeah I read Sprues and Brews' review of it - it's a weekend event pack, almost. Quote One of our favourite things about the last few editions of the game has been Crusade. This was a narrative system that allowed you to “level up” your units, earn unique relics and basically tell a continuing story with your army. It was however basically a different game mode, and it had different missions, objectives and took a lot of book keeping. In 11th Edition 40k it seems that Games Workshop is trying a different tactic for Narrative Games this time with the Dominatus deck. This deck is basically a self contained narrative event weekend. If you’ve ever been to a narrative event at Warhammer World then you’ll know its a great way of playing a linked series of fun narrative games that tell a story that is affected by how the games go. Dominatus takes the essence of that and turns it into a deck that lets you replicate those type of events with a group of people. A single person (known as the Warmaster) will coordinate things and be in charge of proceedings – you really need someone to be able to do this as there are more moving parts than a normal game of 40k. Players will then be split into 2 or 3 different groups depending on how many players you have. The Liberators are the brave armies looking to break the invasion of Armageddon. The Oppressors are those who are there to destroy Armageddon adn the Raiders are the piratical types looking to take advantage of the chaos! Once the groups are split up, each is given a card that tells them the narrative so far – this is really cool, and it actually uses the disposition system from Chapter Approved to add some narrative reasons as to why you are fighting the army you are facing. In comparision to Crusade, this deck uses Chapter Approved itself for the games you will be playing – Dominatus just adds the narrative frame work around that. Depending on the results of your battle you might gain powerful Battle Honors due to winning the game, but even if you lose you’ll gain Battle Skills that can be used to enhance your units. Win or lose, the outcome of the game will have it’s own narrative card that tells you what has happened from a lore point of view, and award you a number of narrative points that impact the overarching campaign. These battles continue over a number of different phases. The set recommends playing 5 games over the course of a weekend, with the first 2 being the first phase, the 3rd and 4th game being in the second phase and the final game being the cinematic showdown. There’s different cards for each phase, meaning that over the course of the weekend you shouldn’t hit the same narrative beats but will instead have crafted your own shared narrative over the course of 5 games. Things you have earned in each battle can then be equiped by units in future games, giving you an evolving army over the course of the weekend. This is basically a way of adding a narrative flavour over a short run of games – but there’s nothing to stop you taking these rules as a foundation and expanding them out further in order to have the campaign run for a month for example with a map and more depth. The rules encourage you to run this your own way, but they real key here is that it works great just out of the box, and because it’s all driven using the Chapter Approved deck it feels like you are playing “proper” matched play 40k while still getting all the fun that comes with narrative play. Ash from GMG was more damning of it though: Not seen others about it yet, however. I am curious what else has been retained, lost or created in terms of "narrative", crusade, campaigns, world building in games, and so on. Edited yesterday at 11:03 AM by Petitioner's City Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173517 Share on other sites More sharing options...
Tastyfish Posted yesterday at 11:11 AM Share Posted yesterday at 11:11 AM 1 hour ago, Petitioner's City said: So is crusade genuinely gone-gone, or something that will come back via codices or another supplement? When Joe mentioned narrative had been cut back I hadn't realised it seemed to be gone-gone, but I also wonder what elements of narrative are lost too. It's been replaced with the Dominatus card deck to give you the structure of the minicampaigns, and apparently the Maelstrom supplement which gives you the character design rules and the Raid and Ruin campaign system (with further upgrades for completing additional challenges within the mission). More crusade-like stuff is going to appear in future narrative books according to either the Q&A or the unboxing vid, I think I also remember them talking about more faction/warzone specific systems as part of that. Petitioner's City 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173518 Share on other sites More sharing options...
DemonGSides Posted 23 hours ago Share Posted 23 hours ago (edited) They also said "All crusade stuff still works" which is true. Nothing has invalidated any of it. Don't throw your 10th stuff into a fire and you've got crusade already ready to go. Edited 23 hours ago by DemonGSides Frogian 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173528 Share on other sites More sharing options...
Lord Marshal Posted 20 hours ago Share Posted 20 hours ago (edited) Roundtable for the lore today, with Phil Kelly. Edited 20 hours ago by Lord Marshal Karhedron 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173579 Share on other sites More sharing options...
phandaal Posted 16 hours ago Share Posted 16 hours ago 3 hours ago, Lord Marshal said: Roundtable for the lore today, with Phil Kelly "And here is where the Tau are kicking ass, and over here the Tau are doing something awesome, and oh this Tau story over here is so cool!!" Dark Shepherd, Ahzek451, Interrogator Stobz and 1 other 1 3 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173615 Share on other sites More sharing options...
jaxom Posted 16 hours ago Share Posted 16 hours ago Has anyone seen a review or post that talks about or shows the Space Marine unit cards? I saw some blurry stuff that I think pointed to everything basically being the same as the Codex, but the amount of text looked different and I want to know what their rules look like in 11th edition language. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173617 Share on other sites More sharing options...
Blindhamster Posted 16 hours ago Share Posted 16 hours ago in the warhammer+ battle report they showed some bits... intercessors have precision on their close combat attacks (not the sergeant though) lol Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173618 Share on other sites More sharing options...
Ahzek451 Posted 16 hours ago Share Posted 16 hours ago 29 minutes ago, phandaal said: "And here is where the Tau are kicking ass, and over here the Tau are doing something awesome, and oh this Tau story over here is so cool!!" It did feel like 40 min of "orks be orks and trying to mass up(been doing that for awhile), space marines space marine and also...sorta mass up but with Calgar at the head....again. Nostalgia is cool. Tanks are cool. Yarrik is old. And everyone else is involved....somehow in a way....and that's coooooo." I appreciate these videos not being over the top like a 90's product add for kids, but the energy level is very "eh". phandaal 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173619 Share on other sites More sharing options...
Frogian Posted 16 hours ago Share Posted 16 hours ago 24 minutes ago, jaxom said: Has anyone seen a review or post that talks about or shows the Space Marine unit cards? I saw some blurry stuff that I think pointed to everything basically being the same as the Codex, but the amount of text looked different and I want to know what their rules look like in 11th edition language. Uploaded here - https://i.ibb.co/RpC4G3vg/PXL-20260603-190053859.jpg One thing to note is the unit size is limited to box contents. So vanguard vets are a 5 model unit, eliminators 3, and intercessors have to be 10 rather than 5x2. jaxom 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173620 Share on other sites More sharing options...
Crimson Longinus Posted 16 hours ago Share Posted 16 hours ago What the hell is going on with those precisions attacks? Also, a weird plasma pistol buff. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173622 Share on other sites More sharing options...
Moonstalker Posted 15 hours ago Share Posted 15 hours ago 4 minutes ago, Crimson Longinus said: What the hell is going on with those precisions attacks? Also, a weird plasma pistol buff. Plasma Pistol change was spotted in the Adepticon reveal. It's a good change, adds to the gamba mechanics of plasma pistols. Do you risk trying to get 3 damage through, with the potential of only getting 1? Do you go for the 2 damage, but at greater risk to yourself? Do you need to kill multiple 1 health units and not 1 2W+ elite? It's not a straight buff, but it adds a little bit of interesting choice to the matter. Cause right now you pretty much just always overcharge. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173624 Share on other sites More sharing options...
jaxom Posted 15 hours ago Share Posted 15 hours ago So Ancient is now a bodyguard? Support, put him unit with Leader and get them on an objective. If Precision gets used, choose the Ancient as the first Allocation Group. He gets the lowest Save rolls, but then has FnP(4+). If he does die, nothing of consequence was lost and any remaining good saves go to the Leader. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173627 Share on other sites More sharing options...
Nephaston Posted 15 hours ago Share Posted 15 hours ago 31 minutes ago, Moonstalker said: Plasma Pistol change was spotted in the Adepticon reveal. It's a good change, adds to the gamba mechanics of plasma pistols. Do you risk trying to get 3 damage through, with the potential of only getting 1? Do you go for the 2 damage, but at greater risk to yourself? Do you need to kill multiple 1 health units and not 1 2W+ elite? It's not a straight buff, but it adds a little bit of interesting choice to the matter. Cause right now you pretty much just always overcharge. Kind of feels like they adapted the way Space Marine 2 does the plasma pistol, where you can snap of a bunch of shots by tapping, or charge one good shot by holding the trigger. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173628 Share on other sites More sharing options...
Moonstalker Posted 15 hours ago Share Posted 15 hours ago 17 minutes ago, Nephaston said: Kind of feels like they adapted the way Space Marine 2 does the plasma pistol, where you can snap of a bunch of shots by tapping, or charge one good shot by holding the trigger. It's been a while since I played Darktide, but I think they did the plasma rifle similarly. May be interesting to see what they do to Hellblasters in the new codex, along with other Plasma-wielding squads. Will they go to a variable-shot single damage standard mode and a high damage hazardous overcharge? Crimson Longinus 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173630 Share on other sites More sharing options...
Crimson Longinus Posted 14 hours ago Share Posted 14 hours ago 16 minutes ago, Moonstalker said: It's been a while since I played Darktide, but I think they did the plasma rifle similarly. May be interesting to see what they do to Hellblasters in the new codex, along with other Plasma-wielding squads. Will they go to a variable-shot single damage standard mode and a high damage hazardous overcharge? I hope they do, given that hazardous was made more risky. Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173631 Share on other sites More sharing options...
Karhedron Posted 13 hours ago Share Posted 13 hours ago 1 hour ago, Crimson Longinus said: I hope they do, given that hazardous was made more risky. It depends to some extent on who is wielding it. For Marines like Hellblasters, it works out about neutral since you fail twice as often but only take 1 MW per fail. Plasma Inceptors come out better off since it now takes 3 failed tests to kill one model. 1 wound models like Scions come off a lot worse though. I think Vehicles and Characters also come off worse since they fail twice as often but still take 3MWs. Crimson Longinus 1 Back to top Link to comment https://bolterandchainsword.com/topic/387719-new-warhammer-40000-edition-announced/page/42/#findComment-6173637 Share on other sites More sharing options...
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