Power Hungry Monkey Posted April 9, 2010 Share Posted April 9, 2010 Alas poor Wilson, I knew him well Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2354036 Share on other sites More sharing options...
Emperors Immortals Posted April 9, 2010 Share Posted April 9, 2010 Absolutly amazing work, i love your ability to convey such vibrancy from your flatter surfaces - and especially th eDC black i know how hard that can be!!! Some truly inspiring work, its taken me 3 nights to read after my baby falls asleep, i was afraid the gasping would wake her.She slept through the applause though :) Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2354800 Share on other sites More sharing options...
Koyote Posted April 9, 2010 Author Share Posted April 9, 2010 Thanks EI. I appreciate the kind words. :P I know that this thread can take a while to slug through, but if one has the patience there are some nice rewards. Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2354849 Share on other sites More sharing options...
Slim Pickens Posted April 9, 2010 Share Posted April 9, 2010 Great stuff Koyote. Nothing beats getting paid to peruse 5 years worth of posts on nice models. And you are right about the patience paying off :P Pg. 14 about 3/4 down I had to do a double take... Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2354873 Share on other sites More sharing options...
Koyote Posted April 9, 2010 Author Share Posted April 9, 2010 Great stuff Koyote. Nothing beats getting paid to peruse 5 years worth of posts on nice models. And you are right about the patience paying off :) Pg. 14 about 3/4 down I had to do a double take... I was playing in an Adepticon team tournament game against a great group of guys who happened to be Chicago firemen. While I was taking some photos of the game, the firemen pointed out what was going on behind me, so I ran around to their side of the table and snapped a photo... or two... of the game. :P Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2354888 Share on other sites More sharing options...
Slim Pickens Posted April 9, 2010 Share Posted April 9, 2010 Great stuff Koyote. Nothing beats getting paid to peruse 5 years worth of posts on nice models. And you are right about the patience paying off :P Pg. 14 about 3/4 down I had to do a double take... I was playing in an Adepticon team tournament game against a great group of guys who happened to be Chicago firemen. While I was taking some photos of the game, the firemen pointed out what was going on behind me, so I ran around to their side of the table and snapped a photo... or two... of the game. :) Firemen always know when something hot! is going on around them :D Good times. Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2354924 Share on other sites More sharing options...
Master Zarachias Posted April 9, 2010 Share Posted April 9, 2010 another day, another curse at my truly Useless painting... even with the single-hair brush, I can only just manage to write the character's name. my banner is just a collection of... by now, badly damaged transfers arranged into the original fluff history. even I don't remember what i was thinking of back then. Still, good to see 5 years of quality painting, building, and campaigning... maybe this time i can get my act together and win sometimes. One thing: Way back at post 333, with your words on sanguinary priests, scouts, and no libby jump-packs... Seems someone on the chapter council was taking notes. Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2355164 Share on other sites More sharing options...
Koyote Posted April 9, 2010 Author Share Posted April 9, 2010 One thing: Way back at post 333, with your words on sanguinary priests, scouts, and no libby jump-packs... Seems someone on the chapter council was taking notes. Regardless of what inspired the changes in the new Blood Angels codex, I thank the Emperor for those changes. New Codex--> http://i72.photobucket.com/albums/i200/10011970/basmilie.gif<-- Old Codex Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2355439 Share on other sites More sharing options...
Koyote Posted April 24, 2010 Author Share Posted April 24, 2010 I found the design on B&C (Thanks Forteller) and improved upon it with the extended hull. I like this design for both its appearance and the fact that you don't have to cut up multiple kits to make a single Stormraven. It is made primarily from a single Valkyrie kit . The Valkrie's hull was reversed and then extended with plasticard. The cockpit and nose section were not attached to the front of the hull, but instead cut down to fit on top. The clamps in the back are weapon mounts for the Valkyrie's door guns. The multi-meltas are from the SoB Immolator kit. The assault cannons are from the Ravenwing bike/speeder sprue. The vision slits back and the hatch on the bottom are taken from an old rhino kit. I still need to do a lot of filling cracks (e.g. under the nose of the cockpit) and adding detail, but this is basic design. I also need to add two more missiles. http://i72.photobucket.com/albums/i200/10011970/stormraven2.jpg http://i72.photobucket.com/albums/i200/10011970/stormraven3.jpg http://i72.photobucket.com/albums/i200/10011970/stormraven6.jpg Since the dread is held at aft by clamps, I figured the best place for the 4th access point is underneath the extended compartment. I still have to add hinges to the hatch http://i72.photobucket.com/albums/i200/10011970/stormraven5.jpg Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2375673 Share on other sites More sharing options...
ZiggyStardust Posted April 24, 2010 Share Posted April 24, 2010 :P Good Looking! But how is it going to land? Not belly down cause then you're going to destroy the Assualt cannons... Or is it hovering? Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2375680 Share on other sites More sharing options...
Koyote Posted April 24, 2010 Author Share Posted April 24, 2010 And purely as a matter of aesthetics, I think it looks silly for the embarked dreadnought to be attached to its base. To fix this I attached the dread to its base with magnets. http://i72.photobucket.com/albums/i200/10011970/dreadmagnet.jpg Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2375694 Share on other sites More sharing options...
Morticon Posted April 24, 2010 Share Posted April 24, 2010 Damn Koyote - nice. Can you make a tut? Or at least show us how you extended the hull ?? Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2375699 Share on other sites More sharing options...
Koyote Posted April 24, 2010 Author Share Posted April 24, 2010 Damn Koyote - nice. Can you make a tut? Or at least show us how you extended the hull ??The aft cap (the piece on which the clamps are attached) normally fits directly onto the hull. To extend the hull, I simply traced the dimensions and shapes I needed onto plasticard, cut them out, and then glued them into place. The pics show the size and shapes of the plasticard pieces I used to extend the hull. It's really very simple. Its best to fully assemble the hull and the extension before adding anything else to the hull, especially the tail sticks. Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2375704 Share on other sites More sharing options...
Koyote Posted April 25, 2010 Author Share Posted April 25, 2010 But how is it going to land? Not belly down cause then you're going to destroy the Assualt cannons... Or is it hovering? Landing gear lowers from doors under the hull. Just like on a B-17. http://www.dotphoto.com/SAN1/13/EE/E2/i13EEE295-404B-4873-8D58-F1D1FDAD299A.jpg Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2376704 Share on other sites More sharing options...
ZiggyStardust Posted April 26, 2010 Share Posted April 26, 2010 But how is it going to land? Not belly down cause then you're going to destroy the Assualt cannons... Or is it hovering? Landing gear lowers from doors under the hull. Just like on a B-17. Clever... Are you thinking pontons like a T-hawk or wheels? Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2377845 Share on other sites More sharing options...
Koyote Posted April 27, 2010 Author Share Posted April 27, 2010 But how is it going to land? Not belly down cause then you're going to destroy the Assualt cannons... Or is it hovering? Landing gear lowers from doors under the hull. Just like on a B-17. Clever...Are you thinking pontons like a T-hawk or wheels? I am thinking Warner Brothers cartoon wheels, like in the 1985 episode of Amazing Stories titled 'The Mission.' LINKY http://www.aerovintage.com/amazing-14.jpg Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2378493 Share on other sites More sharing options...
Demoulius Posted May 16, 2010 Share Posted May 16, 2010 :P havent you painted the damn thing yet Koyote? i demand pictures! :confused: Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2401815 Share on other sites More sharing options...
Koyote Posted May 17, 2010 Author Share Posted May 17, 2010 :jaw: havent you painted the damn thing yet Koyote? i demand pictures! Sorry, but I am still experimenting with units and lists. For example, Ive recently decided to give Mephiston a try. There's not a lot you can do to customize Meph that doesn't require extensive GS sculpting, so I settled with a weapon swap, a fancy BA backpack, and a skull servitor. http://i72.photobucket.com/albums/i200/10011970/mephiston-1.jpg Removing the plasma pistol was more of a chore than I first imagined. The end of the pistol butts up against his skull shoulder pad so after cutting it away, I had to reshape the pointed teeth and add a new canine with GS. Also, because of my own clumsiness, I had to sculpt him a new thumb. Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2403221 Share on other sites More sharing options...
Demoulius Posted May 18, 2010 Share Posted May 18, 2010 your not playing with unpainted minis are you? perish the thought! :o mephi looks neat. and better to clip his finger off then your own eh? why did you convert the model though? i dont really see the need... Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2403344 Share on other sites More sharing options...
Koyote Posted May 19, 2010 Author Share Posted May 19, 2010 why did you convert the model though? i dont really see the need... To make the model my own. To distinguish my Mephiston from almost every other Mephiston model. Part of the genius of Games Workshop is producing a model line that includes a vast number of bitz for conversion and customization. It's why I may dabble in other game systems from time to time, but why I always come back to Games Workshop. Overall, I have made some progress... - The 18 new helmeted heads for my Assault Marines have been cleaned and mounted for painting - 76 molded shoulder pads have been cleaned up and are ready to be mounted for painting (prepping the metal pads was a pain in the :) ) - Mephiston, Sgt w/ pw, 2 SPs, and new lascannon models have been assembled and are ready for paint - Stormraven is still getting some finishing touches (although I am thinking about selling it on eBay and building a second) - DC Dread is almost done http://i72.photobucket.com/albums/i200/10011970/progress-1.jpg Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2405472 Share on other sites More sharing options...
Koyote Posted May 19, 2010 Author Share Posted May 19, 2010 Photos removed. SEE page 19. Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2405487 Share on other sites More sharing options...
Natanael Posted May 19, 2010 Share Posted May 19, 2010 At last; finished :P 18 pages in a row takes som time. All I have to say is: Great looking army! Oh, and you NEED more terrain in your games! You're not playing Fantasy are you? Seems like it in some pics :P - Natanael Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2405642 Share on other sites More sharing options...
Morticon Posted May 20, 2010 Share Posted May 20, 2010 At last; finished :P 18 pages in a row takes som time. All I have to say is: Great looking army! Oh, and you NEED more terrain in your games! You're not playing Fantasy are you? Seems like it in some pics :P - Natanael I told him the same thing ;) It seems to be the reason he always includes Devs in his list :P Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2405996 Share on other sites More sharing options...
Natanael Posted May 20, 2010 Share Posted May 20, 2010 Yeah, I guess. They have very clear LOS at least ;) - Natanael Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2406068 Share on other sites More sharing options...
Koyote Posted May 20, 2010 Author Share Posted May 20, 2010 Oh, and you NEED more terrain in your games! You're not playing Fantasy are you? Seems like it in some pics Sadly, I have no control over the amount of terrain on tournament tables. I play that hand I'm dealt and do the best with what I've got. Link to comment https://bolterandchainsword.com/topic/70248-task-force-armageddon/page/18/#findComment-2406487 Share on other sites More sharing options...
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