Lord Ragnarok Posted July 7, 2008 Share Posted July 7, 2008 I would not let your hackles rise too much. We only have rumor, and not much of those are out there anyway. What I would count on, and this should not be a surprise, is that our war gear will get a big streamlining just like the last few codices. No one should be upset about this as we've had codex after codex limiting war gear. Until some concrete facts are available just treat rumors with a raised brow and "We'll just have to see" attitude. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1621172 Share on other sites More sharing options...
Wolf89 Posted July 7, 2008 Share Posted July 7, 2008 I'm looking forward to getting litanies of hate, but would love to keep stormcaller, or have a buy option as one of the powers we can get (would also be sexy to have "the gate" as an option too) would like to keep the exterminator, but it's a trade-in I'm willing to make if they allow us to use fenrisian wolf packs :o Looking forward to seeing some special characters come back. Loosing OBEL would make me cry, Outflanking is only left, or right flank (I think it's 1-2 is left, 3-4 is right, and 5-6 you choose) so OBEL is WAY better because you KNOW you're comming in from behind (which outflanking you can't do)... on a side note, outflanking can backfire so badly, I had 3 squads (13th comp list) outflank on the left (whatever roll does that) and my enemy horded up mainly on the right, so I had a much longer way to foot slog than I would have if I had just started the game on my table edge, and yes, I got owned, but somehow still tied (thanks objectives) Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1621388 Share on other sites More sharing options...
Valhalla Posted July 7, 2008 Share Posted July 7, 2008 What I think will happen is that "shooty" armies will become confined to the center of the board to counter the out flank special rule so for the time being it'll make our scouts much more potent. As Ragnarok says you've gotta take all of the rumors with a grain of salt as its mainly wild speculation at this point. For my money I still think our scouts will still have OBEL in the new codex. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1621590 Share on other sites More sharing options...
OnlyInDeath Posted July 8, 2008 Share Posted July 8, 2008 welll from what i understand from the 5th ed.. all scouts are obel... so imagine ravenwing biker i think the all have scout.. so that would mean all their biker will be coming from behind you and charge. But all those rumor are hard to believe, but we wouldnt know till our dex come out. Lower the stat of the drednought is simply rubbish, so does all the unit losing their counter charge ability except for the GH. But they are all rumor. I think you misunderstand a bit here Torin. Scouts are not all OBEL, scouts can essentially come in on the short table edges (see the post a few previous to this). I dont think anyone can confirm this would apply to the ravenwing bikers or only scouts themselves (ie, having the scout free move before the game starts is not the same thing). Also, i think people as a whole are missing the point on SW dread's losing -1 ws/bs. I think that's refering to the HQ/Elite Dread (ie the Bjorn wannabe dread) which is, at the moment, +1 ws/bs over any other dreadnaught in existence. Hence them knocking it down a notch, my guess to be the standard old elite dread w/ the new and improved Bjorn being our "HQ" dread. We arent really losing (since you could only have one improved dread anyway), and are infact gaining (see the improved stats for Bjorn. WOW) So enough of worrying about the future like a couple of dress-toting DA's. Pour the ale and rest secure that in the darkest of times, the wolves always have and always will shine the brightest. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1621686 Share on other sites More sharing options...
saphius Posted July 10, 2008 Share Posted July 10, 2008 @ OnlyInDeath Where would I see said stats? Granted, they are only speculation but I wouldn't mind seeing them anyway. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1624661 Share on other sites More sharing options...
Wolf89 Posted July 10, 2008 Share Posted July 10, 2008 I heard Logan is going to be S and T 20 and carry a 2-handed axe that acts similar to a demon weapon where you roll extra D6 for 6's you roll ;) No but seriously, where did you find the stat line, because I'd like to play test it tomorrow and see how things go. And Scouts USR (ie: all of the 13th company, and scout bikers, etc.) get the outflanking rule in missions that allow reserves which is on the left or right flank, not from behind like OBEL Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1624719 Share on other sites More sharing options...
Ranek Icewalker Posted July 10, 2008 Share Posted July 10, 2008 How did you find these stats of Toughnes 20, I heard that they might get rid of Ulrik because honestly he is just flat out useless he is 175 pts for a basic rune priest with a cool helmet and not many people actually play him because he is ridiculously over priced considering his stats. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1624930 Share on other sites More sharing options...
ChapniK Posted July 10, 2008 Share Posted July 10, 2008 @Ranek Icewalker First off Ulrick is a wolf priest not a rune priest, second he costs 200 not 175 and third he is extremy good. He makes my dread WS6, comes with a holy relic, cheaper wolves that have BS 4 thats a +4 upgrade :) and he is 17 points cheaper than a wolf priest with the same equipement. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1624963 Share on other sites More sharing options...
ThralKhan Posted July 10, 2008 Share Posted July 10, 2008 I have to agree with Chapnik. For 17 points less you get a Wolf Priest with +1WS, the ability to make any model (though a dread would be questionable) +1 WS, and have wolves that are 2 points less than normal. It's not that he's useless, it's just that he's less used than Ragnar or Grimnar. If you want a tooled up priest, he's the one to take. If you're conserving on points, take a standard WP. Personally I like Ragnar, he makes me Grey Hunters fight like Blood Claws. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1625027 Share on other sites More sharing options...
Wolf89 Posted July 10, 2008 Share Posted July 10, 2008 The bit about Logan was a joke ;) , sorry for the confusion. I never noticed that wolves in Ulrik's entry were BS4... that's just funny ;) He is perfect to increase your Ven. Dread to WS 6 too as mentioned above, very handy Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1625033 Share on other sites More sharing options...
OnlyInDeath Posted July 10, 2008 Share Posted July 10, 2008 Also... some other things that I have heard as more or less 'official' rumor, again from a good friend of years who manages the local GW... 4) Dreadnaughts and V.Dreds -1 WS -1BS. 5) BJORN THE FELL HANDED is back! He should keep the higher WS/BS, be harder to kill, and possibly 13-14 armor! OH!!! And some new rumors from codex Space Marine... not us but it might affect us. Dreadnought Options: Standard, Venerable, and Ironclad with each being an elite choice. * Venerables are back to WS/BS 5. * Ironclads have 13/13/10 armour and can take twin DCCW, Hurricane bolter, twin linked heavy flamer, and some others It also has a rule which (possibly a weapon option) called the Seismic Hammer which counts as a thunder hammer and allows difficult terrain tests to be re-roll as the Ironclad batters terrain out of the way. * Dreads weapons options: Assault Cannon, Multi Melta, linked Heavy Bolters, linked Heavy Flamers, linked las cannon, linked autocannon, plasma cannon, DCCW, Missile Launcher, and maybe more. The linked autocannon can be purchased for BOTH arms, and possibly some others options as well. So I am guessing our regular dreds will be WS/BS 4 and our Venerables WS/BS 5, and Bjorn will be a souped up Venerable Ironclad... lol. When all other Dreadnaughts are going to WS/BS 4 and are armor 12/12/10, the rumors are sounding more and more like Bjorn will be WS/BS 5 and armor 14/14/12!!! Oh, and there is also a rumor that using Bjorn as an HQ will allow one additional Dreadnaught... as a TROOPS shoice. (lmao, i doubt it, but I have heard it!) ****note**** This is where i was basing the WOW stat line off of. All of the lines above are from Kanaellars' posts. I really hope he's not yanking our chains! Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1625040 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted July 10, 2008 Share Posted July 10, 2008 all of these are also located on the Bell of Lost Souls... except for the Dreadnought as Troop choice. first i have heard of that. wolf lord kieran Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1625051 Share on other sites More sharing options...
bareserker Posted July 11, 2008 Share Posted July 11, 2008 AAAAAAAAAAOOOOOOOOOOOWWWWWWWWWHHHHHHHHHHH, This is my first post on site.I have been a Space wolves lover for 8-9 years.My main passion is the models so cant wait to see the new Codex. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1625491 Share on other sites More sharing options...
Ranek Icewalker Posted July 11, 2008 Share Posted July 11, 2008 1. I heard that he was going to be taken away. 2. you can have a wolf priest about as good with a few upgrades for way less points, but you do have a point about the wolves. 3. When actually playing a battle, I have not seen any people who will play him unless they are in a giant apocolypse battle. 4. Ulrick could be a little cheaper for example Ragnar is 25 pts less and he is a 10 times better character if you ask me, besides in many games if you could choose what hero you would use, if it was 2k, then you would probably not take ulrick and take somebody like Logan or Ragnar who will be a good leader. On Ulrick's side he can give them a higher lvl WS or BS I forget, but he is far too expensive for that, you can just put ragnar in and watch as he destroys everything in close combat and gives his squad beserk charge. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1626133 Share on other sites More sharing options...
Hfran Morkai Posted July 27, 2008 Share Posted July 27, 2008 Hi, I'm new to this forum. I know someone who works for games Workshop and he has told me that the new Space Wolf codex should be reeased around christmas. That will make a nice prezzie for us. He refuses to tell me what changes will be made but I have a feeling that wolf guard will be allowed to use frost blades as it makes sense. I would like blood claws to get fleet as I believe it reflects these warriors. It would be nice to field a pack of Wulfen or the 13th company all emcompassed within the standard codex. Now troops are more important than ever and I take four packs in a 2000 point engagement Blood claw pack 1 rune priest with master crafted lightning claws wolf guard with powerfist and plasma pistol 13 blood claws with meltagun, 2 powerfists and a power weapon Land raider crusader Blood claw pack 2 wolf lord with frost blade and bolt pistol wolf guard with powerfist and plasma pistol 8 blood claws with meltagin, poerfist and power weapon rhino Grey hunter packs 1&2 wolf guard with power weapon and plasma pistol 9 grey hunters with bolters, 2 plasma pistols, powerfist and power weapon, meltagun However this army does not feel very specialised as it lacks elite units (I'm a huge fan of terminators) So to counter this I have decided to create an apocalypse army based on Ragnar blackmane's company supported by the great wolf and a large squad of combat termies , I would appreciate any advice on the composition of such a force as it is hell to plan. I want a thunderhawk to carry grimnar in as it would be cool. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1643384 Share on other sites More sharing options...
Dark Bjoern Posted July 27, 2008 Share Posted July 27, 2008 @Mikal Wulfheart: Welcome to the Fang, Whelp. Take an ale and make yourself comfortable. I think you should open a new topic for your army list cause it´s off topic in here. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1643395 Share on other sites More sharing options...
Hfran Morkai Posted July 27, 2008 Share Posted July 27, 2008 Yeah, sorry. Its just tht its nice to find some people who play olves. I'm called the space puppy at the club. Kinda cool though that I know someone who works at GW. Shame he won't give me any more info though. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1643404 Share on other sites More sharing options...
OGNaaman Posted August 2, 2008 Share Posted August 2, 2008 The 3rd Edition codex was near perfect for 3rd Ed. All I feel that the Space Wolves need is an update to bring them current with other armies and points costs (things seem to have been getting cheaper in points costs as the editions progress). There are some minor changes that I would like to see, such as Ragnar having an initiative of 6, the wolf helm of Russ should be way better, and exclusive to Ulirk, and his Mentor special rule should apply to a whole pack led by him, rather than just one model. Grimnar needs to be on par with other chapter masters as far as his leadership special rules (compare to Dante's and Calgar's etc) and his ability to kill and survive in combat. Blood Claws should have WS of 4, and maybe Ld 7. Jump packs should be eaqually available (points cost, squad size etc)as they are to other marines. Bike squadrons should be Grey Hunters instead of Blood Claws. But those are "nitpicky" details that would make a great codex perfect. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1650994 Share on other sites More sharing options...
Hfran Morkai Posted August 3, 2008 Share Posted August 3, 2008 I tell you what I would like to see released in the mini's range. how about a chapter upgrade box like the Dark angels and Black Templars. This way we would not need a dedicated Grey hunters box as this set would contain several sprues to customize a standard tactical squad. It would make upgrading easier as there is not enough stuff on our current sprue. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1651318 Share on other sites More sharing options...
MaveriK Posted August 3, 2008 Share Posted August 3, 2008 rumors about Apothecaries in the new Space Marine codex, grant Feel No Pain to their squad and any attached IC. I wonder if this will change or take away our Wolf Priest ability to use healing potions and balms? I also wonder if our Iron Priest will be able to use a Thunderfire Cannon like Tech Priest can, because that would be pretty sweet!! but more importantly, I wonder if our Wolf Guard can have similar ammo options like those of the upcoming Sternguard Veterans.. :P haha, that would be deadly! I guess only time will tell, seeing as how vanilla marines are getting an upgrade in every way, with IC being what they should be, has anyone read rumors about what Marneus Calgar? http://belloflostsouls.blogspot.com/2008/0...n-and-more.html I just hope our Great Wolf Logan Grimnar in the future dex will be updated or be up to standard similar to the new upgraded IC's in the Space Marine codex. I'm just as curious if we Space Wolves will be able to stack up to our codex chapter brothers. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1651434 Share on other sites More sharing options...
Legio Damnatus Posted August 6, 2008 Share Posted August 6, 2008 New to the forum, but been a Space Wolf player since old Epic days....I love the Space Wolves. I am hoping to get my old 2nd Edition Army finished so I can post some pics of it. I was even able to find the old OOP Leman Russ from the Rogue Trader era with his two wolves, Freki and Geri. I posted some of my Wolves at another 40k gaming site. I will try to find more pics to post at the Fang. From a Loyal Brother-Wolf. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1655301 Share on other sites More sharing options...
The God Emperor Posted August 7, 2008 Share Posted August 7, 2008 LOLS I hope our Wolfguards can be Sternguard or Vanguard in one package. I wouldn't mind if we miss out on the "Get 10 men and get 1 heavy weapon for free", since Wolves are all about assaulting and we don't have time to stand still and shoot something with a HB. Long Fangs should kept the way they are, albeit with a reduced point cost since it is fluffy for a Long Fang pack to be quite small since most of them are already killed in the days of being a Bloodclaws or Grey Hunters. Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1655780 Share on other sites More sharing options...
Icewolf Posted August 9, 2008 Share Posted August 9, 2008 One thought I had for the Wolf Priest is for a 5pts increase to 100pts the wilf priest gains fearless and gives this ablity to any unit that he joins like a chaplin does and he gains the narthicum and reductor like an apothocary. I think that there does need to be a ratio of grey hunters to blood calws possibly 2-1. Keep long fangs the same but give pack leader an auspex as standard and drop eapon costs slightly as there are not many models in a pack. Jump packs proably need to go as I know of no one who uses them but make bikes cheaper and frags as standard. wolf scouts fine. Rune priest up to 100pts base but gains psychic hood and force weapon as standard adn option for a famillair to incease initive by +1 and give a second power also more psychic powers total of 4, 1 all rune priests have and if have a familliar get option for a second as for psychic powers stormcaller, might of heros, any other thoughts Wolf lord has a special rule which affects troops on the feild as he is their lord and would be a inspiring presence like a viking jarl would be to his men when fighting. my thoughts and more ale Icewolf Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1658273 Share on other sites More sharing options...
Dark Bjoern Posted August 10, 2008 Share Posted August 10, 2008 I fear i´ve got bad news. One of my sources (a GW employee from US) gave me this list. It´s the GW release list ´till May next year. You can see: No Wolves. I will see if my other sources from GW Germany can tell me more next weekend. Sept - Assault on Black Reach Oct - Space Marines Nov - Warriors of Chaos Dec - Christmas - Possibly nothing new, just the big cases, toolsets etc. Jan - Orks - Possible second wave of products? Feb - Lizardmen Mar - Paints and Daemons Apr - Big Battle Lord of the Rings, possible foundation paint release May - Imperial Guard Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1659141 Share on other sites More sharing options...
Spacefrisian Posted August 10, 2008 Share Posted August 10, 2008 How can someone of a Gw store know when something comes out if the company itself even don't know when it is going to come out. Heck their is even a rumour that after Spacemarines the Wolves and the Templars will get a codex. (just wanted to mention it) Link to comment https://bolterandchainsword.com/topic/84849-new-space-wolf-codex/page/6/#findComment-1659202 Share on other sites More sharing options...
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