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Trokair

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Trokair last won the day on March 20

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  1. I don't think they have any grog. Wine perhaps, but that’s not the same.
  2. The Register is still open, as things are still in the planning stage. No experience needed, help will be provided if needed. In fact one version of this idea is geared for new players, so nice to see interest from potential new players.
  3. Enginseer/Tech-priest Work in Progress Skitarii Marshal body with a Sol aux Veletaris two handed axe. I had some trouble using the arms that corresponded to the axe, so the right arm is some random Solar Aux arm (from the Lasrifle lot I suspect) and some greenstuff to try and make it work. I have a head in mind, but I am also going to try and see how a Thallax/Ursarax head looks on this before I make the final choice. I could use the Marshal backpack, or another Admech backpack, but I am actually leaning towards removing the connection point and smoothing that out so that he just has that greatcoat.
  4. Trokair

    Trokair's 30k Projects

    My various 30k Projects, started in Loyalty & Treachery 2017 and continued in ETL VI.
  5. Might be poor memory of my part, but I always was under the impresion it was circ M28 ish. Dark Age of Technology M15-M20 startish to M24/M25ish, with wrapstorm (and their consequence) building as the Eldar Fall aprocahes, but then get blown out/lessed by the actual Fall and the Eye of Terror opening.
  6. I think it varied widely. What I have seen of the depiction of just pre and just post Fall seemed to vary much depending on the authors. So there is probably room for interpretation to what suits. I think the general gist is that Exodiet and smaller ships/fleets (relative to later craftworlds) that became the source of the craftworld had already been insular from the general civilisation for a while and already had the start of what we would recognise as their respective depictions later. I don’t think the Aspect Warriror shrines had been as well established, or as wide spread, and certainly the Phoenix Lords were young (if they even counted as Phoenix Lords yet instead just experienced Exarchs). However other aspects such has the concepts of the paths I think were already well established culturally, as a way to find structure compared to the general civilisation and its decline into decadence. They might not yet have served the purpose of the path later (to safeguard the soul form attention of she who thirsts) but I can see how some would seek discipline and structure. I think post Fall things would have been very fluid for a while, and also very quick, as the saviours desperately tried to find ways that worked in dealing with the Fall and its affect. They had no more than years, or months, to adapt instead of the decades and centuries they would have been used to. What worked was kept, what did not was jettisoned. Whether in safety of a world net of the Exodiet, or the tunnels of proto Commorragh, or aboard the giant ships that would grow into the craftworld.
  7. Alda Stepping through the not wall had been strange. Had there been resistance? Or had it just been her imagination and expectation as to how walking through should feel. More telling was the subtle shift in gravity, a sudden slight spring in her step instantly voided, she stumbled, caught herself. The room beyond was plain and sparse. A cargo hold was much like any other, even if the walls and floor were not Mechnaicum stamped sheet metal, and the bulkhead door on the other side of a softer curving design. She had no doubt it would be just as robust, perhaps more so, then any human wrought door. Behind her the wall rippled as the last few of Team Lucifer stepped through. Solidifying into a copy of the wall they had seen in the palace. Some marvel of technology had just happen, but it was beyond her, and the Martian priesthood would no doubt decry it as sorcery. --- Some time had passed and with weary head Alda sought a place to rest. Sleep came quick but fitfully. She trusted that the einherjar would keep watch, with their stamina and enhanced physiology they would not be as beholden to bodily necessities. --- Even later still, rested, if not restored. “My lords, I fear a gap in my knowledge that may prove fatal, and would ask that you by my teachers for a while. Some of you recognised the heraldry of this imposter that has taken Jarl Skaayn place. Tell me what you consider prudent, for while I can tell there is ill to what the Eldar described I do not know the details.”
  8. That sounds like a good idea, we migth not have the apothecary during missions but he is around as NPC for the intbetwen times. I presume any new players are marines recovered from susan coma.
  9. I was planning naother scene and the thought occures, is this a portal in the sence of step through here, come out abord the ship in orbit, or is this more like a mini webway tunnel, where past the wall is a tunnel of some sort and somwehre ahead we come to another portal that leads int othe ship?
  10. Coming in 2025 26 ... 27 maybe Da Quest for da Kans A 40k Comedy RPG Game wherein a group of Grots are on a quest for all the components to make a shiny new Killa Kan for themselves. Obstacles include: that squig!!!, how to trick da Orks out of enough teeth to pay da Mek, dud ammunition, each other, and da hummie?
  11. Indeed, DH framework, Eldar tapestry. and hopefully i don't mess up the enemy scaling. I might be missremembering, but I think some of the DH expansions kind of already have options like this, either at character gen, or at certin level a set amount of xp can buy a different path. So yes a variation of this migth be a good way forward. I know Silent Architect game did not go very far, but isent this kind off what the recuring characters from Damolceas did? It would certianly work well with a timeskip. Yep, thats the basic plan in terms of reward for progress, GM gives a few options and players pick wich they want. We wil lsee in practis how good it works when we get there. Fan of any other Xenos species by chance?
  12. Nice idea, and for a long campaign this would work quite well I think, especially if each act/arc of the story is some years apart and at the adventure in each part the character has gained the motivation for what they will do in the intervening years (continue on path, change path and such). Good call, whether on a longer game or a shorter one this might be a good ‘save’ if something goes critically wrong. Glances at dice. Thanks, will try and have a look. Agreed. I was thinking that one of the customisation of the default template builds to make it more the players own would be a past history/experience that adds a little something unique. Given Eldar longevity, and the treading of multiple paths over a lifetime, that would work nicely. I was also considering that perhaps one party member could have am more non combat role/archetype. For example a Bonesinger or so. That would require more custom work to set up I suspect, and might be better suited for a longer campaign, but something I will be considering.
  13. Another though, I feel like there are a lot of similarities between the new lads and this guy from Blackstone Fortress. From the portions, to the stiffness of the legs, the doomed head, and even the claw arm.
  14. I probably should dig the omnibus back out and reread it, and my rather battered copy of Farseer as well.
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