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Showing results for tags '1000 Points'.
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	I've really been inspired to try some more off the wall builds with my other armies and see how they do after the success of my all Kroot list. So here's a 1000 points Space Marine list I've been mulling around for a while. Any ideas so long as they keep to the army's theme would be greatly appreciated. 1000 Points Incursion List: 2 Patrol Detachments (2CP) Detachment 1 Custom Chapter Void Rangers 8th Company: Fearsome Aspect (All units have a -1 Ld Aura within 3"), Hungry for Battle (+1 Advance & Charge). HQ Master of Sanctity with Jump Pack: 125 Points WT: Wise Orator (+1 to Litany Success & Commanding Oratory Stratagem costs 1CP), Relic: Emperor's Judgement. (Cannot re-reroll attacks against this unit. 6" Aura: Enemy units roll 2D6 for Ld and discard the highest.) Litanies: Mantra of Strength, Canticle of Hate. Troop 5 Man Tactical Squad with Mult-Melta & Combi Melta: 120 Points Elite 5 Vanguard Veterans with Jump Packs, 1 Thunder Hammer, 1 Plasma Pistols: 127 Points 5 Man Riever Squad with Special-Issue Bolt Pistols/Combat Knives and Grav-Chutes: 100 Points Detachment 2 Custom Chapter Void Rangers 8th Company: Fearsome Aspect (All units have a -1 Ld Aura within 3"), Hungry for Battle (+1 Advance & Charge). HQ Captain with Jump Pack, Relic Blade: 120 Points WT (1CP): Fear Made Manifest (6" Aura: Enemy units are -1Ld and -1 to Combat Attrition Tests), Relic (1CP): Armour Indomitus (+1 W, 2+ Sv, Once per game, gain a 3+ invul for the phase.) Troop 5 Man Tactical Squad with Mult-Melta: 110 Points Elite 5 Vanguard Veterans with Jump Packs, 1 Power Fist, 2 Plasma Pistols: 128 Points 5 Man Riever Squad with Special-Issue Bolt Pistols/Combat Knives and Grav-Chutes: 100 Points Fast Attack Attack Bike with Multi-Melta: 60 Points. Total: 1000 Points. So yeah, that's the list. I went with 2 Patrols as it was 1CP cheaper than running a Vangaurd Detachment. The idea is to hide out at the start then Deep strike on top of the enemy with Hungry for Battle making the required charge 8". I can make the Chaplain's unit only 7" required with Canticle of Hate (does not stack with Hungry for Battle.) Even getting a single kill on most units should force a Ld check as all these debuffs are cumulative. -2 from Reivers, up to -3 for nearby units, an extra -1 from Captain, a big debuff in 2D6 pick the lowest from the Chaplain, plus whatever casualties are taken. I'm worried about not being that strong against vehicles and Characters, so I tried to make my two pretty fighty and spread a few Mult-Meltas around with my infantry (hence Tacticals over Intercessors). What do you all think?
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	From the album: The Helion Legion 
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		- Helion Legion
- 1000 Points
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