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  1. Nomus Sardauk

    Legio Gojira

    From the album: Miscellaneous Images

    A makeshift emblem I whipped up for the currently conceptual Broken Throne AU Titan Legio, Legio Gojira, who hail from an Oceanic Forge World where they fight gigantic Kaiju to ensure the safety of their forges. I edited this together in Paint from a Forge World symbol and a symbol used by the character Hannibal Chau from the movie Pacific Rim, I do not own either symbol.
  2. From the album: Miscellaneous Images

    The Legion symbol of my DIY Lost Legion in the A Broken Throne Alternate Heresy project here on the BnC, image kindly created by Drakzilla, put here by me for ease of access.
  3. Basically what if the Forces of Chaos hold no punches against the Loyalist (instead of holding back 99.999999999999% of its power). Every weapon and dirty trick is put to use. Siege of Ulthwé or the Imperial-Ork-Eldar Slaughterhouse: -Before the Heresy starts Horus orders the Lion to take the Bulk of the Dark Angels plus a massive Imperial Army/Navy force with elements of the Mechanicus/Skitarii/Knights (those 100% loyal to the Emperor, hand-picked by Horus) to attack Craftworld Ulthwé -Corswain leads a much smaller group to attack the Gordian League. Dark Angels take several times the number of deaths they've suffered in Canon and take much longer to exterminate the Gordians -Ulthwé receives massive aid from Biel-tan, Iyaden, Saim-Hann, Alaitoc plus two dozen minor craftworlds. Phoenix Lords, Harlequins, Corsairs and Commoragh also aid. Orks are bribed or mislead to be the first wave of defending ships. (Dark Eldar aid Ulthwé for selfish-pragmatic reasons. The Craftworld Eldar take the Imperium's heat/attention away from the Dark City) -Lion's massive Armada arrives and immediately engages the Eldar traps/space mines and the large Ork fleets causing horrific destruction in just the 1st phase of the battle alone. Each Phoenix Lord, Drazhar/Arha, Lelith Hesparax and the King of Mandrakes go on a teleporting-rampage across the insides of Imperial ships. -Too many Imperial Army ships so they attack the combined Eldar fleet and engage the defenses of Ulthwé allowing Dark Angel and Mechanicus ships to be mostly undamaged getting close to the Craftworld. Phoenix Lords, Mandrake King, Lelith and Drazhar teleport back to the outskirts of Ulthwé and start attacking transports and slsughtering the landing Dark Angels, Solar Auxilia, Guardsmen, Combat Servitors, Combat Techpriests and Skitarii -The Carnage is enormous. Billions of Eldar, Trillions of Orks and even MOAR Trillions of Humans die in the Siege. Ulthwé is decimated and countless Soul Stones are destroyed, many Dark Eldar permanently die. Lion, Zagreus Kane, Eldrad plus many others die. -Eye of Terror expands and Daemons invade. Ulthwé is devoured along with all the Eldar souls and the Lion's body. Craftworld Altansar's defenses crack and they too are consumed. N'Kari leads a humongous Daemonic invasion of Iyaden -Avenging the lost of so many Eldae Craftworld Biel-Tan invades Fenris. Russ, Space Wolves, Valdor and his Custodes and Jennita and his Silent Sisters forced to defend Fenris. Captain Polux leads the Imperial Fists fleet to aid them. This battle alone ensures Horus/Chaos Gods win the Heresy before it even starts with the direct side-effects, not mentioning the indirect side-effects that each give the Traitors the absolute chance of victory! Destruction of Solemnace: -At the same time as Lion's invasion Horus orders Vulkan to invade Trazyn's Tomb World with a much smaller Imperial Army and Mechanicus force. The Warmaster also orders Guilliman to send 1/5th of the Ultramarines under Gage to aid Vulkan. Corax secretly sends 1/8th of thr Raven Guard to assist as well. -Almost everyone dies. Trazyn is slowly dying but manages to PERMANENTLY KILL Vulkan. Close to death and with most of his Collection and Army gone he begs the Chaos Gods to give him power in exchange for eternal service. He is transformed into a Daemon Prince. Major Side-effects: -Another Loyalist Legion is ambushed by the Iron Warriors in the Battle for Phall -Another Loyalist Legion has to deal with Konrad, Night Lords and Traitor Titans at Thramas. Without the Tulchucha Engine the Loyalist Legion would suffer just as severe losses as the Night Lords. -ANOTHER Loyalist Legion has to deal with the Thousand Sons on Prospero with the TS fleet already returning and with Ahriman taking control of the Legion, fortifying Prospero. -Forgeworld Diamat is taken by the Traitors. Pumps out soldiers and weapons for Horus' side throughout the Heresy -Battle of Calth is much more bloody for the Ultramarines -There are no Shattered Legions. Salamanders wiped out at Solemnance. Corax dies on Isstvan V. Drop Site Massacre pretty much wipes out the Raven Guard and Iron Hands. -Much more Daemonic Hordes manifesting and invading Loyalist worlds overstretching and decimating the Imperials -Typhus gets the Tulchulcha Engine for the Death Guard. Mortarion and his Legion brutally ambush and mostly exterminate the White Scars. -Knights-Errants go to Deliverance to mass-produce new Geneseed. Unfortunately Alpha Legion/Dark Mechanicum forces aided by the Changeling deceiving Imperial Army Regiments into fighting for Horus take the planet and kill all the Errants. Deliverance becomes a Daemon World while ALL the Traitor Legions can mass-produce Raptor-styled Geneseed. -Unless someone stops Bile he will mass-produce New Men (Imagine 275k Terata fighting for Horus on the Siege of Terra!) -Bodt keeps mass-producing Geneseed and Marines for the World Eaters (Imagine the WE Legion EIGHT TIMES LARGER when they are fighting on Terra!!!) -With Zagreus Kane dead on Ulthwé much more of the Mechanicus defects to Kelbor-Hal's Dark Mechanicum -Horus' Traitor Imperial Army and Dark Mechanicum VASTLY OUTNUMBERS their Loyalist counterparts -Traitors/Daemons easily win the War within the Webway. More numbers and much stronger Daemons
  4. The Five Ruins The apex of the Great Crusade was fast approaching. The costly Rangdan Xenocides has come to an end, leaving the Galactic North to fall into the Imperium’s hands in due time. Victory after victory suggested the Emperor’s vision of a united galaxy under humanity’s rule was no longer a question of if, but when. It is in this final phase that the monstrous Orks of Ullanor surged forth to threaten the Imperium’s very heart in Segmentum Solar. Warp storms that had provided a check had faded away, allowing the greenskins to pool their strength against outsiders. As virulent as this new assault was, the Emperor called for the greatest of his Sons and generals to join him in purging this threat. That would be the last anyone would have seen of him. At some point in transit to the Ullanor front lines, the Emperor simply vanished. Bereft of his incredible might, the War Council and the Primarchs fought the Ullanor Orks to a bloody stalemate as Malcador launched investigation after investigation into the whereabouts of the Master of Mankind. It was during this time, for a mere Terran hour, the Astronomican failed. Millions of lives and hundreds of ships were lost into the tempest of the Warp. How the guiding light of Terra was restored, none know. But warzones on the verge of success were thrown into disarray as promised reinforcements never arrived. As the years of the Emperor’s absence built upon each other, new threats emerged. Some bold, others subtle. With each additional stress, the Imperium weakened, until one fateful day when one of the Emperor’s own sons chose a new master. Message to Viewers Hello everyone! Welcome to the Five Ruins, the newest Alternate Heresy from the Brotherhood of the Lost group. The premise is 20 new Space Marine legions that get scattered as happened in canon, a Great Crusade, and then on the eve of the Ullanor Crusade the Emperor vanishes. From there everything slowly goes to hell, and is a very different kind of Heresy than Horus' in that there is not a single Heresy and push for Terra, but five phases of conflict that become known in Imperial History as the "Ruins". We are super excited working on the project and story for our legions, as we work towards producing Forgeworld-style books with both narrative and rules. We are always open for new people joining the project, whether you are a writer or an artist or a modeller or you have any other skill that improves the project, and there is a lot of potential to our galaxy for people to explore. We hope anyone viewing our work enjoys it, and watches or even participates as our narrative unfolds. Some of the threads and posts on this forum are rather old at this point, and are from the Icarion Insurrection, the Brotherhood of the Lost's first project. There are some legions and threads that are being carried forward and so contain information from the previous universe, but the older ones are there so you can see the history of the Brotherhood. We have a wiki we are working on, and it is growing pretty rapidly and is constantly being updated: https://the-five-ruins.fandom.com/wiki/The_Five_Ruins_Wiki Sincerely, simison, Project Leader and writer TrajantheGreat, Writer and rules maker TheBlindPrimarch, Member Darkcommander, Member and vehicle creator Sigismund229, Member Jimars, Member Lord_Ikka, Member Chaplian Belphoron, Member The Wolfguard, Member Phantom38, Member Tobias, Member Antus, Member NorikSigma, Member The Legions Iron Revenants Numeration: The Ist Legion Primogenitor: Araphel ‘the Colossus’ Cognomen (Prior): Steel Blades Allegiance: Fidelitas Tenebrae The First are relentless, cold and ruthless. They’re a legion that before the Ruins was known for its generalist style of warfare, with a form of adaptability that was horribly rigid in its nature. Often choosing to be dropped into the worst war zones possible as a method of proving themselves, they are highly competitive due to their position as the First Legion, and their Primarch’s position as First found. Warfare is often a mathematical equation, a way for them to quickly conquer a planet, reform it in the image of the Emperor and move on quickly. It was only after the Vanishing that the true extent of their paranoia started to become apparent to the other legions. Crimson Lions Numeration: The IInd Legion Primogenitor: Hectarion Mycenor Cognomen (Prior): Blood Wolves Allegiance: Fidelitas Constantus Warriors of rage yet of shields, the Crimson Lions stand tall among their cousins, both literally and metaphorically. For when the Crimson Lions appear on the battlefield, it is always with a roar, always advancing behind their shield walls. Yet, within their Primarch's empire of Mycenae, the Crimson Lions have shown the discipline and patience necessary for administration. Each Crimson Lion marches forward into battle with the history of his service on his skin as they add tattoos to represent their growing records of service with their veterans covered from head to toe in red pictograms. At the head of this legion of clans is Hectarion, a Primarch of warrior's prowess and berserker's rage. That very rage would become a temptation as their enemies sought to use it against them. Black Stars Numeration: The IIIrd Legion Primogenitor: Absalom Vaughn Cognomen (Prior): The Marauders Allegiance: Traitoris Perdita Among the Legiones Astartes, none are as controversial as the Black Stars and their primogenitor, Absalom Vaughn. Born as a Legion of rampant raiders and brutes that were candidates for eradication, Absalom ruthlessly purged his Legion's of imperfections and moulded them anew in the form he desired. Now one of the most illustrious Legions, the Black Stars, driven by their Primarch's narcissism and envy for his brothers, wage war not only to protect the Imperium, but to also prove their supremacy. Victory is not enough, for every battle must serve a testament to their skills, and the Galaxy must bear witness. However, the IIIrd's obsessive quest for excellence has earned them the scorn and enmity of their peers in the Legiones Astartes, who view them as self-serving, arrogant and untrustworthy. As the Great Crusade progresses and the Black Stars' fixation is intensified, it becomes evident that their Path can only lead to Ruin. Red Eyes Numeration: The IVth Legion Primogenitor: Theoderaf Cognomen (Prior): Golden Brothers Allegiance: Traitoris Perdita There are few legions who embody duty and devotion more than the Red Eyes, being molded and molding themselves to be the Emperor’s executioners, his wrath made manifest and the ultimate punishment to the foes of the Emperor. They quickly established their unique style of warfare, savage yet precise strikes and large scale propaganda campaigns, with the areas and then worlds they conquered becoming some of the most compliant. Their reunion with their Primarch Theoderaf did nothing to change this, in fact it intensified it with Theoderaf’s and the new recruits from Certus Minor’s faith in the divine Emperor. Little did anyone at the time realise that this laid the groundwork for future events to shake them to their core. Halcyon Wardens Numeration: The Vth Legion Primogenitor: Alexandros Darshan VonSalim Cognomen (Prior): Storm Riders Allegiance: Fidelitas Totalis The defenders of the Imperium, the Halcyon Wardens serve as one of the most noble of Legions. Always seeking to protect the common man, the Wardens often place themselves between their charges and danger, forming a living wall to push back the threats to Mankind. Leading them is none other than the High Regent, Alexandros. As the chosen guardians in this era of anarchy, the Halcyon Wardens stretch themselves thin to both stabilize once-safe systems and to prevent the opportunistic enemies of Man from gaining a foothold. Alas, threats from within threaten to undo everything the Wardens have set out to accomplish. Shadow Warriors Numeration: The VIth Legion Primogenitor: Rang Talyc, ‘The Ash-Blooded’ Cognomen (Prior): Saturnine Raptors Allegiance: Traitoris Maximus A bold and controversial legion, the Shadow Warriors strive to match the high standards they set for themselves. Bound by their strong commitment to mastering combat and an intense sense of community within the legion, the Warriors were always at the forefront of the Great Crusade. These commitments also came with downsides, as the Shadow Warriors put their community above all others, particularly non-Astartes, and within the legion individual Aliite had their own sense of community that promoted independent action. It was this independence that would lead the Shadow Warriors following a dark path that none of them could have predicted. Monastic Ascendants Numeration: The VIIth Legion Primogenitor: Tenzin Cognomen (Prior): Thunder Knights Allegiance: Socius Sollicitus Lauded as a legion of contemplative thought and efficient action, the VIIth Legion Monastic Ascendants have chose to take on the duty of constantly self-improving and encouraging all those around them to better themselves, human and transhuman alike, for the sake of building a harmonious Imperium in the name of the Emperor. Renowned for their prowess with the machine as much as their ability to adapt on the battlefield, their extensive use of electronic warfare and guerrilla tactics on the battlefield has been the deciding factor in toppling many regimes during the many Compliance actions of the Great Crusade. This pursuit of technological advancement would force the Monastic Ascendants to forge their own path in the galaxy, breaking from all established tradition. Godslayers Numeration: The VIIIth Legion Primogenitor: Koschei Kharkovic Cognomen (Prior): Imperial Marchers Allegiance: Socius Solicitus What defines the Godslayers most is their utter dedication to humanity, willingly laying down their lives to protect them and holding them in the highest regard. Whilst earning derision from some of their brother legions, they are loved by their mortal allies and subjects. On the battlefield, the VIIIth wage methodical and cautious warfare, preferring close combat yet not being blinded by personal glory to seek engagements in unfavourable circumstances. Bolstering their ranks are their unique brand of psykers, known as Warp Suppressants, nullifying the psychic powers of their foes. Koschei and his legion's unbridled love of humanity and the struggle to reconcile that with the Imperium at large would lead the legion towards uncharted territory and ever more conflict. Thousand Sons Numeration: The XIth Legion Primogenitor: Magnus Cognomen (Prior): None Allegiance: Fidelitas Constantus Obsidian Guard Numeration: The Xth Legion Primogenitor: Lukas Keath Cognomen (Prior): None Allegiance: Fidelitas Constantus The Obsidian Guard specialise in siege warfare, . Surprising, or unsurprising depending on your point of view, for their specialty the Obsidian Guard they find a common kinship with the mortal forces that fight beside them in the mud and blood of the trenches they often occupy. The Obsidian Guard take a methodical, calculating approach to their craft, drowning the enemy fortresses with infernus and phosphex shells before advancing into the bombed out husk behind massed formations of Breachers. The fires of the Ruins would prove the ultimate testing ground for their nature, whether they would be broken or come out stronger than ever. Tempest Reavers Numeration: The XIth Legion Primogenitor: Ezharion Kulas Cognomen (Prior): Ranging Hawks Allegiance: Socius Solicitus The Tempest Reavers are renown for their contradicting cultural dynamics and unique style of warfare post reunification with their Primarch. Unlike many other legions, which had a seamless blend of cultures, the Tempest Reavers had two similar yet equally contrasting cultures in the Terrans and Farsalans. The Terrans, patient and calculating, skilled in the art of reconnaissance and marksmanship and the Farsalans, hot blooded and savage, specialists in ambushes and sudden overwhelming assaults. Led by their Primarch, Ezharion Kulas, they spent the decades of the Great Crusade building a reputation for rapid compliances and resounding military victories. Yet, their loyalty was only assured by the Emperor, and with his disappearance, they are unchained and in question. As the Imperium hangs in the balance, the Tempest Reavers stand on a knife-edge, poised to decide the outcome and success of any side in the coming Ruins. Fire Keepers Numeration: The XIIth Legion Primogenitor: Niklaas Cognomen (Prior): None Allegiance: Fidelitas Constantus The Fire Keepers are the renowned fortification specialists among the Legions. Their strongholds litter the entire galaxy as they have worked hard to strengthen the Imperium from within. This skill with the forge and hand extends to their own equipment. Working with an unrelenting practicality that has earned the admiration of the Mechanicum, the Fire Keepers have created weapons and tools to sustain their war efforts. Although loyal to the Imperium, the relationship between the legion and the Emperor has always been a mixed one. For though the Fire Keepers have fought with duty and honour throughout the Great Crusade, like their gene-sire, Niklaas, they distrust the witch and the psyker. To be a Fire Keeper psyker is to be condemned to a life of quiet suspicion. It is these strengths and weaknesses the Fire Keepers would carry when Ruin would come for the Imperium. Sky Reavers Numeration: The XIIIth Legion Primogenitor: Aato Väyrynen Cognomen (Prior): Void Seekers Allegiance: Socius Solicitus The fast moving lords of the air, the Sky Reavers aim to dominate the sky above any battlefield before committing to any ground operations. Their superior aerial skills, combined with the numerous modifications they have made to their aircraft, makes them highly mobile foes who can strike from any angle. Their primarch, Aato, is a caring and scientifically-minded Primarch, looking to form close bonds with his brothers and protect his homeworld above all. This love of his homeworld would fuel his scientific experiments, as he began obsessed with finding a way to travel vast distances without the need for the warp to guarantee the survival of his home system. It was this obsession that would lead him and his legion down a path away from the light of the Imperium. Dune Serpents Numeration: The XIVth Legion Primogenitor: Azus Bahmut Cognomen (Prior): None (Officially), Sightless Fourteenth (Unofficial) Allegiance: Fidelitas Scindere Illusive and cunning, the Dune Serpents reveal themselves to their enemies only when they choose to. Before that point, enemy armies suffer sabotage as their communications are jammed, their officers go missing in the night, and their supplies are poisoned. It is only well after the Dune Serpents' venom has worked its way through the veins of their enemy do they finally strike from afar. For Azus, the Ghost of the Sands, views close-combat as a wasteful, vainglory endeavour. The only Primarch to wield an archeotech sniper rifle, Azus would have every opponent dead several kilometres from his lines, ideally without ever knowing his position. It is in the shadows the Serpents thrive. It is in the shadows, they die. The Riven Numeration: The XVth Legion Primogenitor: Morrigar Cognomen (Prior): None Allegiance: Traitoris Perdita The Riven are a brutal, methodical war machine. Known for their rigorous insurgent suppression campaigns and heavy use of psychic legionnaires, the Riven have been assigned to maintaining the internal stability of the Imperium. A glimpse of dark green and bronze armour will send waves of terror through rebels and dissidents, heralding waves of destruction and then psychic reconditioning that are the trademarks of this feared and mysterious legion. The use of psykers and mental powers has made the Riven ripe for rumour, speculation, and mistrust as to their motives and true allegiance. World Shakers Numeration: The XVIth Legion Primogenitor: Daito Ueyama Cognomen (Prior): None Allegiance: Fidelitas Constantus Jovial, and generally good natured like their gene-sire, the World Shakers are fond of laughing, and sharing in each other's camaraderie. Well known for their more humanitarian tendencies, the World Shakers will often put themselves at risk in order to protect innocent lives, and also avoid collateral damage when possible. The World Shakers excel in utilizing line breaker tactics, supported by armour. They're also known to be able to endure more punishment than many of their peers, mainly due to their increased size and density. The Ruins would test the Shakers' endurance to the limit alongside the rest of the Imperium. Warriors of Peace Numeration: The XVIIth Legion Primogenitor: The Jade General Cognomen (Prior): None, Imperial Light (Unofficial) Allegiance: Socius Solicitus Warriors who have emptied themselves of emotion before battle, the Warriors of Peace fight not as many but as one. Every marine, every squad, every company is expected to fight as a single unit, operating in perfect coordination with their brethren, drawing strength from one another as they battle in near-total silence. The eerie movements of these Legiones Astartes is further enhanced by their Pariah officers which unsettle enemy combatants to weaken morale. They are commanded by the Jade General, a Primarch who tossed his natural name long ago as he devoted himself to studying Pariahs. Making war with a scholar's mind, the Jade General is an extremely dangerous martial artist who slays his foes with only his hands and feet. His and his sons’ path has always been one of choosing the most logical choice to his strange mind, whether it be loyalty, traitorhood, or something else altogether. [REDACTED] Numeration: The XVIIIth Legion Primogenitor: NA Cognomen (Prior): None Allegiance: NA Midnight Host Numeration: The XIXth Legion Primogenitor: Kejene Teward Reiner Cognomen (Prior): Forlorn Legion Allegiance: Fidelitas Scindere The Midnight Host are a Legion that strive to prove themselves. Emerging from a dark history of being sidelined and looked down upon, the Legion has found a new identity since the discovery of their Primarch Kejene Teward Reiner in being guardians of their new homes in the stars and a new common identity as brothers of a Legion they can be proud of. They are boisterous and brotherly, and while they will claim to not care what other Legions think of them, in truth they do care that other Legions should see them as equals. Though individually weaker than Astartes from the other Legions, the Host use any means they have to make up for their shortcomings and get the job done. In battle, the Host make use of Combined Arms as much as possible, integrating specialist Astartes into their units at all levels and utilizing armoured and air support to wear down and harass the enemy. Many would think them an easy target as the Ruins descended, and the Host would strive to prove them all wrong. Alabaster Order Numeration: The XXth Legion Primogenitor: Gustave Dunant Cognomen (Prior): Amathame Brotherhood Allegiance: Socius Solicitus As the XXth and last legion, the Alabaster Order have always been predisposed towards support roles, yet they have embraced this and focus on humanitarian aid. This would eventually lead to their censure by the Emperor as Gustave Dunant turned the legion too far from their combat purpose. Many of the legions don't understand the mindset of the twentieth, but the courage, and unwavering discipline of the legion is beyond question, earning them the respect of several legions and the Imperial Army. The other aspect that the legion is most well known for is their unique organisation, being split into two arms. The Alabaster Order is the medical and humanitarian focused arm, and the Amathame Brotherhood is the combat and defence arm. Although they sought to do no harm, and benefit mankind first and foremost, they would eventually be a source of much greater harm and damnation.
  5. The Star Lords "Who do we serve? -The Emperor for he is eternal! What are we? -We are the Emperor's will made manifest! What is our purpose? -To bring the Emperor's wrath to his enemies! Who are we? -We are the Star lords! We rule the stars! And through us the Emperor's foes will fall! --Battle Chant of the Star Lords Numeration: XVIIIth Legion Primogenitor: Caelum Vigilat Cognomen (Prior): Knights of the Sun Observed Strategic Tendencies: Ship-borne Assaults and Boarding Operations, Close Quarters Actions, and Linebreaker Assaults Noteworthy Domains: The Omega-17 Administrative Domain (a semi-autonomous political realm under the direct supervision of the Star Lords by writ of the Emperor's own hand, comprising a region of space designated by Lord Vigilat's origin point). Primary Legion Headquarters occupied the Omega-17 orbital facility from which the Star Lords oversaw nine different star systems, eighteen secondary recruitment systems, and dozens of watch-outposts and minor garrisons. Allegiance: Fidelitas Constantus Star Lords Armorial with legion iconography Star Lords Legionary
  6. Air War Scelapa Prologue 971.M30 - Scelapa, Dread Clouds, Yiaxes Sector, Ultima Segmentum Following orders derived from XIXth Legion command, the 22nd Grand Company (Tactical), supported by the 289th Falkan Grenadiers and 72nd Heavy Fighter Wing, along with select forces from Legio Ferrax, preemptively deploy to the Imperial frontier world of Scelapa to ward the civilian populace against the encroaching tide of Waaagh! Gargunz. This particular Ork enemy, as demarcated by numerous Legion records, has followed a pattern of large scale attack-and-fade strategies, and the Primarch Haedran has devised a plan to to cut off Gargunz Skyscreama's advance and decapitate the enemy leadership in a bait-and-flank maneuver. Scelapa, positioned adjacent to the direction of Skyscreama's advance, is the crux upon which this scheme rests. To the men and women stationed on and above Scelapa, such high strategies are worlds away. There is only to imminent and unavoidable green tide that will soon arrive at their door. For Captain Perrus Nimeon, from his position of system command onboard the XIXth Legion heavy cruiser Scarlet Covenant, this means an inevitable air campaign against the formidable Air Waaagh! of Gargunz Skyskreama's notorious Nite Ridas, the greenskin's preeminent air combat unit, equipped with baffling radar-cloaking and night-flying technologies wrought in fetid xenos laboratories. The air defense will rely on dead reckoning and regular reconnaissance to detect raids. Random encounters will result in knife-fighting and close range engagement. The 22nd Grand Company (Tactical) is far from helpless. Operating from their duty station onboard the Covenant, 3rd Ordinal's premier fighter outfit, the 11th Strike Squadron, the "Rebeleventh", drills incessantly in orbit and planetside, skirmishing in mock asymmetrical combat to prepare for the Nite Ridas' offensive. Alongside them, providing long-range patrol and reconnaissance duties, are the newly minted 72th Heavy Fighter Wing, the "Sept-Duece", in fledgling Thunderbolts. In the coming war, the pilots and crews of these units know their actions with dictate the fate of Scelapa, the Segmentum, and the Great Crusade Dramatis Personae Scelapa Air War - The Defenders - Haedran Durendal* The Clearch Primarch, XIXth Legiones Astartes "Cardinal Guard" Perrus Nimeon Captain, 22nd Grand Company (Tactical), 5th Cohort "Star Warriors", 3rd Ordinal, XIXth Legiones Astartes "Cardinal Guard" Titus "Late" Laterno Captain, 11th Strike Squadron "Rebeleventh", 3rd Ordinal, XIXth Legiones Astartes "Cardinal Guard" Georgea "RAGs" Myteon Flight Colonel, 72nd Heavy Fighter Wing "Sept-Duece", Tactical Air Command, Falkan Expeditionary Air Forces, Falkis - The Aggressors - Gargunz Skyskreama* Warboss and Flyboss-in-Cheefz, Waaagh! Gargunz [COGNOMEN UNKNOWN] Ground Forces Warboss, [uNIT COGNOMEN UNKNOWN], Waaagh! Gargunz Loffa Grotsnipa Flyboss, Nite Ridas Stelff Skwadron, Waaagh! Gargunz *Though not present at the engagement, marked individuals provided limited strategic command.
  7. The Return Just five more minutes, five more minutes. Holdoth nursed his hot drink, just hot and disgusting enough to keep him awake. He took another sip and felt the acidic sting hit the back of this throat. Just five more minutes. He began slowly packing up his few pieces of equipment, hoping to be able to leave the facility the exact moment his shift was over. Why do they even need a void scan overseer at this time of night? No one would come to this nowhere colony, much less at this time of night. If they do, it’s probably above my paygrade anyway. He checked the clock one more time, and decided that if he walked slowly enough, he could start leaving. As he stood up from his chair and turned to leave, a bleem sounded behind him. Holdoth stopped, pausing to listen. Please not another bleem. A second bleem. And then a third. And then several bleems. Holdoth span around to look at the monitors, hoping there was a mechanical error. The scans were detecting a huge fleet approaching, too large to be civilian vessels. Holdoth turned to the servitor in the room. “Hail the fleet and establish their intentions.” Holdoth bit his nails as the Servitor and the scanners rattled with the effort of transmitting. He kept his gaze upon the scanner, seeing what looked like nearly a hundred vessels approaching the planet. Finally, the Servitor responded. “Fleet. Identified. As. Imperial. Expeditionary. Fleet. 421. Admiral. Skataslan. Morvonus. Requesting. Refuelling. Permission.” Holdoth exhaled, steadying himself on the console and then taking a deep breath. He straightened up, smoothed his hair and left the room. He pressed a button on the console and static came over the vox-caster. “Coordinator Fatanus, the scanners detect that Expeditionary Fleet 421 is approaching Ophidia. They wish to refuel.” There was no response for a few seconds. “Expeditionary Fleet 421? We do not have refuelling facilities to service an expeditionary fleet. I am on my way to check these scans.” … The remains of the world of Ophilia were rediscovered five years later, the human population having completely disappeared. Not a single corpse was found, not even skeletons. The weapons batteries showed signs of a limited struggle, ammunition still found in storage. The machines of the planetary government were systematically excavated, the last message still remaining unfinished on the governor’s communication device. R.A.N.G.D...
  8. The III Legion, The Black Stars Cognomen (prior): none, unofficially called the Marauders or the Madmen by their fellow Astartes Homeworld : Skandra Prima Numbers: 150.000 Primarch: Absalom Vaughn Flagship: Antares Combat Doctrine: general warfare, combined arms warfare, tactical preparation and complex strategic planning, decapitation strikes Warcry: May the Stars witness our glory! Colours: Yellow and black. Right pauldron and left kneepad act as company markings Symbol: A black shooting star Notable Domains: The Kingdom of Skandra, comprised of seven planets: Skandra Prima, Antire, Fyressy, Liva-Sar, Talanis, Kestram and Riudal. Antire has since been converted into a Forge World History After the Emperor's Primarchs were scattered by the Ruinous Powers, the III Primarch landed on the planet of Skandra, a fertile and rich world which stood as the capital of a kingdom comprised of 4 planets. The infant primarch was taken in by the royal house of Vaughn and raised as the crown prince, receiving the finest education and martial training the kingdom had to offer and becoming a patron of the arts as well as a gifted duelist, tactician and politician. Over the course of his rule he greatly expanded the kingdom. On his 27th year on the planet the Emperor of Mankind visited the planet and met with his lost son, who recognised him and accepted his role as a general of humanity's armies. He named his legion "the Black Stars" after the legendary warriors of the first King of Skandra, who conquered his enemies and greatly expanded the kingdom Primarch Absalom Vaughn, the Amber King, is a controversial figure among the Primarchs, for where others see a highly skilled man always striving for perfection, fiercely loyal to the Emperor and zealous in his attempts to build a better future for the Imperium, others see a creature of arrogance, uncontrolled ambition and greed. Landing on the feudal world of Skandra, the infant primarch was found by farmers and taken to the King Roland, who adopted the child from the Stars as his son and heir to the throne. Growing up, young Absalom lived in a royal environment of opulence, and was educated by the kingdom's most brilliant scholars and scientists, while renowned fighting teachers, military instructors and generals mentored him in dueling and tactics. Gifted in martial matters, the young Prince became a hero to the people when he led the Skandran armies in defence of the kingdom when they were attacked by an alliance of the hostile planets Antire and Fyressy that had always posed a threat to Skandra. After defeating the invaders, he was crowned King in place of his father who had died during the invasion and orchestrated a counterattack on the enemy planets and conquered each of them in a year. By the 30th year of his life on Skandra, Absalom had become a beloved idol to the people through his charisma and beauty, and the prospects of the young prince ruling the kingdom thrilled the populace. It was then that the Emperor of Mankind came to the world to claim his son. Meeting his true Father for the first time, Absalom was impressed by his majesty and his noble cause, and gladly accepted his duty as a Primarch. Unfortunately for him, the IIId legion was known as one of misfits, unruly warriors that often disobeyed orders and fought more like a rag-tag force of mercenaries than an organised army. As a result, they were held in contempt by the other legions and their combat records were underwhelming. This, along with the fact that he was the youngest Primarch and consequently had significantly less achievements than his other brothers, deeply disturbed the young primarch. Combined with his pampered noble upbringing and, according to some anecdotal accounts, his heated confrontation with some of his brothers, which was sparked by his arrogant boasts and resulted in his rebuke using his and his legion's lack of successes as evidence, created a deep feelings of insufficiency and envy in his heart, and he vowed to lead his legion to greatness, surpassing his brothers in glory and in the favour of the Emperor, who he deeply admired as the ideal ruler. Driven by his ambition, Absalom greatly reformed his legion's command structure, sometimes using brutal methods such as the execution of uncooperative officers, and moved recruitment to Skandra. From that point on the old third died and the Black Stars were born, a legion that can serve as an example of discipline, organisation and martial excellence. As a result, the Stars have rapidly achieved a large number of conquests and other victories that rival or surpass those of other Legions, and they are respected and loved by the Imperium. Absalom's relationships with his brothers are mostly respectful, though he does not boast close relationships with any of them but Theoderaf, who shares his deep loyalty towards the Emperor. Some of his brothers that he deeply dislikes are Alexandros who he envies for his success and the respect he receivesrecieves from the other Legions and the Jade General, not only because, despite being the last Primarch to be found, has had a very successful track record, but also due to rumors that claim the General has authored traitorous treatises that claim the Emperor himself can be replaced Absalom's appearance mirrors that of his planet's natives, with tanned skin and dark brown, almost black hair. His eyes, yellow as the armor of his sons, shine with a spark of cunning which some claim to hide malevolence Greatly alarmed by the disappearance of the Emperor, Absalom fears that without Him guiding the Imperium forward it will collapse, since no one else is fit to rule it in his eyes, and especially Alexandros, who is by many considered the most possible candidate Wargear: Algol: Absalom's mastercrafted mace, forged by the finest smiths of Mars at the request of Fabricator-General Kelbor-Hal as a gift to the Primarch of the IIIrd, who so generously offered one of his worlds to the Mechanicum. The weapon combines functions similar to a thunder hammer, storing a large amount of energy that is unleashed on hit with devastating results, emitting a blast of sound and brilliant light. When the power field is active, a corona of light surrounds the mace's head Serrenlás: A gift of the Skandran people to the Emperor, this exquisite twinblade was crafted on Antire soon after it was reborn as a Forge World. Equipped with a customised power field that coats the blades in a dazzling glow and can cut through the toughest armor, Absalom utilises it in awesome displays of murderous skill Verovaar: A relic of the royal house of Vaughn, this archaotech firearm was claimed as a trophy of the defeated lord of a conquered planet, who was using it as part of his exoskeleton's armaments. Of course, Absalom's size and superhuman strength allows him to wield it as a normal pistol. This mastercrafted energy pistol boasts incredible power and accuracy, and it can also fire its 6 barrels simultaneously in devastating concentrated blasts with reduced range The Maega Mail: Named after the twin suns that shine over his homeworld, Absalom's personal suit of artificer armor trades protection for agility and great freedom of movement. Coloured in the bright yellow and black of his Legion and decorated with a striking engraving of the Twin Suns of Skandra as well as flowing mantles, it is as much an armour as it is a work of art. The Amber King's panoply is fitted with an advanced shield generator that turns any absorbed damage into blinding flashes of light, making the Primarch seem like a pulsar star flashing brilliantly in the battlefield Legion Culture and Combat Doctrine As a result of Absalom's stern leadership, the Black Stars are one of the most disciplined legions. Astartes of the Stars are expected to perform brilliantly in all situations, and to that end their training is a lot harder than standard and aims to prepare each marine to fulfil any possible role in the battlefield. Even before induction, aspirants are submitted to excessive tests of purity and aptitude and then go through additional tests of physical and mental prowess before selection, in order to ensure that only the best of the best make it into the legion. Furthermore, even after their training is completed and aspirants graduate as full fledged marines, Absalom and the legion command cultivate a culture of intense competition among the Battle-brothers in order to motivate them to better themselves constantly. Because of this though the bonds between the marines of the Black Stars are not as strong as those found in other legions, a fact that other legions secretly pity them for. In combat, the legion takes to the field after studying the enemy's army, tactics and positions, having created a plan that will swiftly defeat their foes while leaving them few ways to fight back. The Legion's plans are often unorthodox and sometimes even excessive, evidence of their intention to impress and display their excellence. The IIId makes wide use of tactical and heavy support squads, as well as artillery and armored vehicles, and embrace the use of librarians as a powerful weapon to their arsenal. Specialist formations Ochranic Cavaliers The elite warriors of the Black Stars and the personal guard of the Primarch. Personally selected by Absalom himself, upon ascension they must leave behind all ambition and personal aspiration and dedicate their lives to honing their skills and serving their gene-sire as his blade and shield. Befitting of their rank and prestige, they are outfitted in the finest wargear available to the Black Stars. Each Cavalier is clad in mastercrafted artificer armor forged personally, tailored to his specific needs, and armed with the legendary Khomíte Swordspear. Each weapon a priceless relic, the chosen of Absalom use them to fearsome effect in battle, shredding through opposition like a falling star Valkten Chosen Terminators On the eve of combat, the Ochranic Cavaliers kneel before Absalom, their heads bowed in reverence. Then, he chooses those among them that will serve in the Valkten for the next battle. This selection, although temporary, since it only lasts for a single battle, is viewed as a great honour, an acknowledgement of a Cavalier's skill by their Primarch, who rewards them above all their peers. Adorned in relic Tartaros terminator armor in resplendent black and gold, armed with mastercrafted weapons, they follow Absalom to war, the aftershocks to the Amber King's earthquake. There is also a hidden purpose to this practice; the cultivation of intense competition in the ranks of the Cavaliers, the contest for their Father's fickle favour grueling and never-ending. By using this subtle manipulation, Absalom ensures that his elite warriors will never stop honing their skills and improving. Boetar Penitents In the Black Stars, failure is a crime that is punished harshly. And there is no punishment harsher than joining the Boetar squads, for such a fate means being condemned to death. Forced to relinquish their names, identity and livery, they are equipped with older patterns of power armor painted entirely black, signifying their sins and their grim fate. Their weapons are the result of brilliant, if cruel artifice, twin pistols created based on designs from the Dark Age of Technology, firing deadly projectiles saturated in deadly radiation, causing even a glancing hit to be potentially lethal as the target is exposed to terrible rad-energies. Not even the wielders are safe from their weapons' fearsome effects, and each Penitent is sentenced to die a slow, agonising death as his body falls apart, his cells destroyed by the radiation he employed against the enemies of mankind. For only in death will they have finally atoned for their failures. And when the time comes, and their hearts have stopped beating, the bombs implanted in their chests will explode, making sure they take as many foes as possible to the other side Raitelic Outriders Desiring a fast attack formation to function as the battering ram in offensives, Absalom and his officers formed the Raitelic Outriders, deviating from the standard Legiones Astartes assault bike in favour of a curious, if effective, replacement; the Raitelic charge headlong into enemies formations on cybernetic mounts, horses of iron muscles whose mouths spew deadly promethium. Armed with long power spears, they harass the enemy flanks and break their formations, leaving them easy prey to their fellow warriors Homeworld The Primogenitor of the IIIrd hails from Skandra Prima, a world of sunshine, deep blue seas and lush forests. Fertile and boasting with an ideal climate thanks to the fact that it served as a holiday retreat for the upper classes of the Dark Age of Technology, the planet would be classified as a pleasure world were it not a legion homeworld. The planet, and the kingdom in general is ruled over by the King, or Konaag, as is the title in the skandran language, who is an absolute monarch. Absalom Vaughn holds this title currently after the death of his adoptive father king Roland Vaughn, who died during the invasion. Absalom's brother Gregor holds the title of Viceroy and rules while his demigod brother fights for the future of mankind. A benevolent king, Absalom has gone to great lengths to ensure a good, safe life for his subjects which has earned him their adoration and deep loyalty. The rest of the Kingdom's planets are very similar to Skandra in climate, except of Riudal, whose large distance from the system's stars, irregular trajectory and slow moon cycles have given it very cold temperatures, and Antire, which was handed over to the Mechanicum to become a Forge World, as an act of good faith officially, but rumours claim the true motive behind this "gift" was Antire's continued resistance to Skandran rule and the fact that it was Antiran spies that assassinated killed King Roland
  9. This is a long terms project that I started, based on the Tarot Primarch Theory and kick started by some other Alt Heresy projects that I had been reading. Thought could benefit from the input of a dedicated space marine fanbase. Looking to start with the Legions, then look at the Great Crusade, and finally the Heresy itself (or schism/Primarchomachy/War in Heaven2.0 as it turns out to be. Heresy is being used as a stand-in until that's sorted). Aiming for the style of the Black Books. Hoping for some constructive criticism or whatever other insight people might have. The Legions developed so far are at what I'll call ''public alpha' stage, and revisions will almost certainly be needed in light of what is written for later Legions and possibly the GC.
  10. Crimson Lions “Barbarians. Backwards brutes with no understanding of science and technology, clinging to superstition rather than embrace the modern age. Yet for all that, they are dangerous brutes and loyal in ways that put us all to shame. So do I fear the Second? I'd be a fool if I didn't.” - Absalom Vaughn, Primarch of the Black Stars Numeration: The IInd Legion Primogenitor: Hectarion Mycenor Cognomen (Prior): Blood Wolves Observed Strategic Tendencies: Heavy Infantry Assaults, Defensive Shieldwalls Noteworthy Domains: Mycenae (Primary), the Dominion of Mycenae Allegiance: Fidelitas Constantus Warriors of rage yet of shields, the Crimson Lions stand tall among their cousins, both literally and metaphorically. For when the Crimson Lions appear on the battlefield, it is always with a roar, always advancing behind their shield walls. Yet, within their Primarch's empire of Mycenae, the Crimson Lions have shown the discipline and patience necessary for administration. Each Crimson Lion marches forward into battle with the history of his service on his skin as they add tattoos to represent their growing records of service with their veterans covered from head to toe in red pictograms. At the head of this legion of clans is Hectarion, a Primarch of warrior's prowess and berserker's rage. That very rage would become a temptation as their enemies sought to use it against them. Crimson Lions Legionary
  11. “We are different, you and I. You are Farsalan, rash and untested. I am Terran, patient and tempered. Though we are not the same, by our father's will we fight together. Our culture and styles of war are merged. We are the Tempest Reavers and nothing more and nothing less.” - Fels Vili Alsan Lepiax to new Farsalan recruits. Tempest Reavers Numeration: XIth Legion Primogenitor: Ezharion Kulas Cognomen (Prior): Ranging Hawks Observed Strategic Tendencies: Shock Assaults, Ambush Warfare, Melee and Ranged Skirmishes, Long Range Infiltration, Defensive Guerrilla Operations and Mobile Warfare Noteworthy Domains: Farsalus (Primary), Farsalus Sub-Sector (Secondary, Training Grounds and Legion Muster Sites) The Tempest Reavers, formerly known as the Ranging Hawks, are the XIth Legiones Astartes, one of the famed Space Marine Legions forges by the Emperor for the undertaking of bringing the Galaxy to heel under the Imperium of Man during the grand campaign known as the Great Crusade. This Legion became renown for their contradicting cultural dynamics and unique style of warfare post reunification with their Primarch. Unlike many other legions, which had a seamless blend of cultures, the Tempest Reavers had two similar yet equally contrasting cultures in the Terrans and Farsalans. The Terrans, patient and calculating, skilled in the art of reconnaissance and marksmanship and the Farsalans, hot blooded and savage, specialists in ambushes and sudden overwhelming assaults. Led by their Primarch, Ezharion Kulas, they spent the decades of the Great Crusade building a reputation for rapid compliances and resounding military victories. Yet, their loyalty was only assured by the Emperor, and with his disappearance, they are unchained and in question. As the Imperium hangs in the balance, the Tempest Reavers stand on a knife-edge, poised to decide the outcome and success of any side in the coming Ruins. Tempest Reavers Armorial with Legion Iconography Tempest Reavers Legionary
  12. The Halcyon Age The Halcyon Age was a common nickname for the period between the Vanishing and the First Ruin, though sometimes it is applied to the entire period of the Alexandrian Regency. Starting in 001.M31, it does begin with the disappearance of the Emperor. The name comes from the legion of the High Regent, Alexandros Darshan VonSalim, Shield-Lord of the Halcyon Wardens. It was hoped, in spite of the galactic disaster that was the Vanishing, the Imperium would recover and continue towards the golden age of Humanity promised by the Emperor and the Great Crusade. The Halcyon Age can be divided into three phases if one limits the term to a pre-Ruin timeframe. The first phase covers the years 001 to 004. These years would be spent in repairing the worst damages of the Vanishing. Although some aspects of the physical destruction of the Vanishing inflicted would last well into the next century, the most critical consequences would be addressed and resolved in some way by the end of 004. 005 to 007 would see the Imperium come closest to the hoped for golden age. These three years would see a general sense of security and prosperity spread across the Imperium. The final phase is recorded as 008 to 011 when the First Ruin occurs. These final years before the incoming cataclysms were known for the simmering strife as political forces broiled both in support and against the High Regent. As mentioned elsewhere, its other, less common, use was to simply refer to the Alexandrian Regency. As such, this other use begins with the same date, but it ends with the conclusion of the Fourth Ruin. Regardless of use, the Halcyon Age was used in less disrespectable fashion during the years in which it referred to. The age part of the term was often used in a demeaning manner by critics of the Alexandrian Regency. After the end of the Alexandrian Regency, the term shifted to a more glowing and nostalgic emphasis towards those precious few years before the Ruins.
  13. From the album: A Broken Throne

    Thanks Andy/Galvarian Template: thanks to Sinndogg
  14. From the album: Beasts of Boudicca (Wolves of Caliban)

    A test scheme for the Wolves of Caliban. Made in Photoshop with Space Wolves, Luna Wolves and Blood Angels artwork (for which I take no credit)
  15. Hello everyone, this is the first of our new legions, the Blood God's chosen! Enjoy. The Red Eyes Numeration: The IVth Legion Primogenitor: Theoderaf Cognomen (Prior): Golden Brothers Observed Strategic Tendencies: Psychological Warfare, Terror Tactics, Intense Propaganda Campaigns followed by Teleport Assaults Noteworthy Domains: Certus Minor (Homeworld), Aumet Allegiance: Traitoris Perdita - Khorne Symbol and Colours: A Circle ringed by jagged claws; Gold and Red with Black faceplates Inspiration: Visigoths and Ostrogoths Tactics: The Red Eyes will start by blocking all communications on the planet and sending fake reports to sow confusion and hinder organising resistance. Once the blockade is complete, the Legion will use the hijacked communications to send Imperial propaganda to the inhabitants every moment of every day for several weeks, promising the glory of the Imperium or utter destruction. Throughout this period, supplies will be destroyed and intense reconnaissance will be done until the entire planet’s government and military structures are understood. Then, once preparations are complete, the Legion will begin The Cleansing, where the legion will descend onto the planet en masse, slaughtering all officials and soldiers and any civilians that resist. Personality of the Legion: The Red Eyes are the most fanatic followers and enforcers of the Emperor in the Imperium, and treat his word as gospel. The legion seeks to restore the Imperium to its full glory, and will do whatever is necessary to do it. They are generally admired for their effectiveness by other legions, but their fanaticism puts off many. When they get into combat, they let their rage take over and will slaughter any enemy that gets in front of them, but they never let their anger come out until that point. Geneseed: The Red Eyes are named after their main genetic flaw – their red isises. When in battle or angry, their whole eyes glow red with increasing intensity. Their helmets are designed to allow the glow to come through, looking like their eye lens are burning in order to strike fear into their enemies and friends alike.
  16. Legion Datafile: Beasts of Boudicca "And the Roots of the World reached deep into the earth, but even they could not reach there, where the Deep One lay dreaming without sleeping" Primary Data FoundingFirst Founding Legio NumeralVICognomen (Great Crusade)Wolves of Caliban Cognomen (Post-War of Secession)Beasts of Boudicca PrimarchVarus Nemestrinus (Segimer) HomeworldCaliban (Boudicca) [DESTROYED] AllegianceTraitoris Extremis Introduction Once, the Beasts of Boudicca prowled the stars as the Wolves of Caliban, the VIth Legion of the Emperor of Mankind. Led by their Primarch, Segimer, known to the Imperium as Varus Nemestrinus or as the King of Woad and Wyrd, they were an unstoppable, merciless force of nature, let loose as punishment upon those who would oppose the Emperor’s design. They were a savage, fierce force, noted for their uncompromising attitude to warfare and a curious tribal culture that hearkened back to the Primarch’s days amongst the mortals of his homeworld. They were counted amongst the Emperor’s most trusted assets, relied upon to do what others could – or would – not do. But it was all a lie. In secret, Segimer had pledged his soul to the Primordial Annihilator long before the Emperor had come to Caliban, and in the shadows he planned the destruction of his Father’s realm. When the War of Secession came, the Wolves of Caliban lay in wait, sowing discord and mayhem amongst the warring factions before finally revealing their true colours. With all pretence of loyalty cast off, the Legion went on to commit atrocities the scale and scope of which has never been eclipsed, bringing millions of Neverborn into the material world and drowning hundreds of worlds in blood and fire, all in service to the Ruinous Powers. In the end, it was Segimer’s own arrogance that led him to his death, and the breaking of his Legion. Seeking to make use of the Emperor’s weakened state after the Battle of Molech, he launched an all-out attack on the space station where his Father’s battered fleet was recovering. Tearing through the station’s defences with his Legion’s elite as his fleet massacred the loyalists in the void, Segimer finally confronted the Emperor of Mankind deep in the station’s bowels, only to die moments later as the Emperor revealed the trap he had lain for his errant son. With their Primarch and their entire command staff eliminated, the Wolves began a disorderly retreat, any semblance of discipline lost in the chaos and confusion that reigned in their ranks. When a second wave of loyalist vessels arrived in-system to finish what the Emperor had started, the Wolves of Caliban knew they were doomed. Only a bare handful of ships escaped the massacre, and those who managed to limp back to their homeworld found only a dead rock, scoured clean of all life by the newly-formed Adeptus Mechanicus. With no other option, the remaining Wolves of Caliban retreated into the Eye, where they would eventually transform into the myriad warbands that form the Beasts of Boudicca. Now, the Beasts are no more than petty raiders and pirates skulking in the shadow of the other Traitor Legions. Their hearts still burn with the desire to visit vengeance upon the Imperium for the death of their Primarch and homeworld, but without their Primarch to bind them together, their forces remain too scattered and disunited to threaten the loyalists’ holdings. But it is whispered that recently, a champion has risen among their ranks, one of legendary charisma and skill, who seeks to bring back his Legion from its slow and agonizing death… HISTORY Caliban The Wolves of Caliban’s homeworld was, as their name implies, the Death World of Caliban, located in what would later become the Segmentum Obscurus of the Imperial domain. They did not refer to the world as such amongst themselves – the Wolves were noted for using a variety of nicknames for the planet, such “The Hearth”, “The Great Mother”, or “Boudicca”, the latter term always spoken with a reverence for which no explanation was ever given. At first sight, Caliban was undeniably a beautiful world. The planet’s mountains and valleys were covered in dense, dark forests, through which clear streams and rivers ran; banks of mist rolled gently over the landscape at dawn and dusk; and all over the world one could experience the sights and sounds of a pure, natural ecosystem, untouched by the relentless industry of civilisation. Indeed, in the reports of those first human explorers who came to Caliban during our species’ diaspora across the stars, the world is described as nothing short of a paradise, a jewel amongst the stars – that is, until these explorers came face to face with Caliban’s original inhabitants. For Caliban’s forests were home to some of the foulest, most monstrous creatures ever seen in the galaxy. Creatures that had no right to exist in any sane universe stalked the forests, the valleys and the mountains, as varied in shape and size as the stars themselves. What few records remain of the first human civilisation on Caliban paint a horrifying picture of their struggle against the sanity-rending beasts that were now hunting them, a struggle that only ended when the few survivors escaped the planet in their last void-capable ship, never to be heard of again. Later, much later in fact, Caliban was recolonized, this time not by naïve explorers but by a hardy military expedition. Upon encountering the beasts, these proud men and women dug their heels into the dirt and set out to exterminate the creatures once and for all. They fought the horrifying beings with bullet and blade, driving many of the lesser breeds into extinction, and built vast fortresses meant to withstand the assaults of even the greatest of the monsters. It is in these holdings that the first Orders of Caliban were formed, and from where these warrior-knights would sally forth in later years to strike against the darkness that surrounded them. Despite the victories the Orders won in those dark, unsung days, it was clear to all that the battle against the beasts could never truly be won. In the end, there would always be too few knights to fend off too many creatures; and some of the greatest threats to the settlements could only be harmed by the most exotic weaponry in the Orders’ arsenals. Whilst the common populace might give in to despair in the face of such a truth, the Orders themselves steeled their souls with the hope that one day, they would find a way to rid their world of the monsters that dwelled upon it. But it is whispered that one Order, perhaps broken by the prospect of failure or seduced by powers beyond their understanding, turned to a darker path to victory, and in doing so, became something worse than what it had sought to destroy: the Knights of Lupus. But before the other Orders of Caliban could discover the full extent of the Knights of Lupus’ perfidy, a bright comet appeared in the planet’s night sky, heralding the coming of the one who would change Caliban’s fate forever… The coming of Segimer The Thucydes Named after a famous Athenoi historian from Mankind’s ancient history, the Thucydes were one of several Imperial organisations concerned with the recording of the history of the Great Crusade. Unlike the Remembrancers, who would grow popular within the Imperial administration later in the Great Crusade, the Thucydes were scholars first and foremost, dedicated to the compilation, editing and archiving of accurate histories of the Imperium’s experiences among the stars. To that end, the Thucydes were attached to all sorts of expeditions, military and otherwise; for no part of the Imperium’s history could go unrecorded. Initially, their work was well-received in both the civilian and military branches of the Imperium – the idea of being immortalized in the pages of the Imperium’s grand history appealed to many indeed. But as the Great Crusade wore on, the Thucydes were increasingly pressured to embellish the tales of the Imperium’s victories and downplay its defeats and failures. Revolts against Imperial rule were to be swept from the annals, the genocide of mutant populations erased from memory, and the ruthless exploitation of recently colonised worlds was to be outright ignored. Those among the Thucydes who spoke out against this perversion of their ideals were quickly silenced or branded as ‘anti-Imperial’ agents, and those who remained found their skills in decreasing demand. By the time Varus Nemestrinus took command of the VIth Legion, only a handful of Thucydes were still active. By chance, a group of these was present on the ship that carried the VIth Legion officers to their newly-found Primarch, and intrigued by their work, Varus petitioned the Emperor to attach them permanently to his Legion. From then on, the Thucydes were to record the Legion’s history, without embellishments or omissions – for Varus Nemestrinus felt that the truth, no matter how unwelcome or painful, should be embraced rather than banished. How the life-pods containing the infants that would one day become the Imperium’s greatest warlords were taken from the Emperor’s gene-labs and scattered throughout the galaxy, none can say. Even the Custodian Guard, the Emperor’s own bodyguards, have no answer for that question, even after ten thousand years of deliberation. Regardless of how it came to be, the Emperor’s sons were ultimately taken from Him, cast into the void and spat out on a variety of worlds. Some landed on prosperous, civilised worlds; others on barren wastelands devoid of human life. Some had to fight for their existence from the moment they woke; others were taken in by the local populace and raised as one of their own. Most of the stories of the Primarchs’ early lives, and the challenges and tragedies that came with them, have been lost to the vagaries of time, as such things must. The story of Segimer, however, is particularly obscure. Despite the Thucydes’ best efforts, the King of Woad and Wyrd never spoke of what happened to him in those first few years he spent on Caliban. Even the location of the crash-site of his life-pod remains a mystery to this day, although it appears to have been somewhere far from the civilised parts of the world, in those shrouded places where even the Orders of Caliban dared not tread. ++ The boy stares into Caliban’s night sky as he is tied to the stone slab at the center of the pillared structure. He does not resist when the hooded figures attach the ropes to his wrists and his ankles, nor when they smear the foul-smelling blueish paste unto his flesh. He does not fight back, even though he could, even though his body rails at the thought of being bound or leashed. He lies still, listening to the words and the chants of the people surrounding him, watching the smoke of the fires burning between the stone pillars drift upwards towards the stars. In the distance, he hears the wind rustling the leaves of the forest, and the howls of animals crying out in anticipation for what is to come. Even when the eight hooded figures draw their crude, onyx blades, the boy’s gaze does not shift from the midnight sky. Somewhere, deep inside his mind, he can hear a voice crying out, begging him to turn away, to flee – but he does not. Instead the boy stares into the void, wondering what it is he will see when the darkness takes him, and what will emerge from his journey to where the Deep One sleeps… ++ The Primarch himself usually began the tale of his life’s story with his first meeting with another human being - a member of one of the planet’s forest tribes, those few bands of humans who, against all odds, eked out a short, brutal existence in Caliban’s wilderness. He would describe how the man – a druid, as he later found out – came across him as he was feasting on a wolfhound he had slain moments before. What was said between them, the Primarch never did reveal, but he ended up following the druid to the tribe’s camp, where he was taken in and raised as one of the tribe’s own. He would go on to say that he took to his new life well, and eagerly fought and bled alongside his adopted brothers and sisters against the many dangers threatening his new home, becoming a fierce hunter and warrior in only a handful of years. Upon reaching adolescence, he passed the final rites of initiation, and was elevated as a true member of the tribe. This momentous occasion was marked both by the tattooing of his scalp – a tattoo none save the druids of the tribe were ever to see –, and the bestowal of the name he would carry until the day he died: Segimer. This story was later added to the’ ‘official’ history of the Primarch’s life as compiled by the Thucydes, albeit with the caveat that they had not been able to verify the claims for themselves, given that they too were prohibited from ever setting foot on Caliban itself. Despite this, it was readily accepted as the truth – for none could see any reason to doubt its veracity, and the story in itself was unremarkable enough to not draw suspicion; certainly compared to the tales of some of his brothers, whose tragedies are related elsewhere. However, ever since Segimer turned against the Emperor during the dark days of the War of Secession, the tale of his early years on Caliban, like the rest of his history, has come under closer scrutiny. Through these investigations, it has become increasingly clear that the Primarch had been enthralled to the Ruinous Powers from a very young age, perhaps even from the very beginning. In all his actions, both those before and after his reunification with the Emperor, the seeds of the ruin he would bring upon Mankind can be seen, sown by either his own hand or that of his servants. Imperial investigators have traced this trail of corruption to its very roots, and coupled with what the Adeptus Mechanicus uncovered in the camps of the tribespeople Segimer claimed as kin, some sliver of the truth has been lain bare. With utmost certainty do we now know that the tribes of Caliban had been corrupted by the Primordial Annihilator long before the Primarch had even arrived on the world, their heresy hidden from sight by the forests and caves in which they dwelled. It is our belief that these tribespeople and their wicked faith were instrumental in turning the Primarch of the VIth Legion against his gene-father, and that it was they who set in motion the events that would set the galaxy ablaze. The First War for Caliban Yet the tribespeople were far from the only warp-tainted humans on Caliban. Indeed, even in the settled parts of the world, where the Orders of Caliban held sway, corruption festered in the hearts and minds of the weak and weary. Whilst only fragmentary evidence on the Orders has survived – the result of Segimer’s thorough purge of all that could be traced back to them -, the few records that escaped this destruction hint at the many insidious threats the Orders were confronted with in the years Segimer was growing up among the tribes. Unnatural diseases, mutant uprisings, court intrigues and general unrest forced the Orders to increasingly look inwards, their extermination campaigns against the beasts of the forests temporarily put on hold as they struggled to maintain order amongst their charges. The extreme measures some Orders had to take to ensure the peace in their communities – ranging from witch hunts, summary executions, and in one case even the decimation of the population – began to lead them down a dark path of tyranny and oppression, which only bred more resistance to the Orders’ rule among the populace. In desperation, or perhaps in cruelty, some among the Orders turned their scientific and technological endeavours to the creation of a variety of instruments of control and domination, ranging from the mundane to the outright horrific. The forges of these Orders blazed with industry as they sought new means to combat the madness sweeping through the streets of their homes, and long-forgotten weapons of devastation and annihilation were brought back from hidden vaults as deterrents for both internal rebellion and outside interference. A few of them sought salvation in genetic experimentation and mass cybernetic enhancement, mutilating their subjects into things incapable of independent thought or action – or things so antithetical to human existence that our sources dare not name them. When the other Orders discovered these heinous practices, the backlash was immense. So horrified were they by the actions of their fellows, that they saw no other option but to eradicate them in their entirety. The revulsion they felt at what could only be described as the complete and utter perversion of their duty was enough for the remaining Orders to transcend their personal differences and unite themselves into one greater whole: The Grand Order of Caliban. The Grand Order descended upon the errant Orders with fire and fury, toppling fortresses and outposts, burning down settlements and putting entire populations to the sword. Neither quarter nor mercy were given in these grim battles, as both sides fought to preserve their own way of life at any cost. Caliban was set ablaze, its landscape scarred by the horrid weaponry unleashed upon its soil, its streets and cities covered in blood and ash, and its people dying in their millions. Slowly but certainly, the treasonous Orders began to fall, their rulers dragged from their holdings and executed by the Grand Order’s vengeful commanders. Stronghold after stronghold fell as the Grand Order marched on relentlessly, heedless of the casualties it was taking, increasingly blinded by its desire for vengeance against those who had defiled their homeworld and people. By the time the Grand Order reached the last few holdouts of its enemies, its strength had been greatly diminished – barely a fifth of its original numbers remained. And yet the Grand Order’s warriors fought on, determined to see this conflict end, and peace return to the lands. As the last of the Orders were being wiped out, one of the Grand Order’s armies stumbled upon the isolated stronghold of the Knights of Lupus – an Order about whom dark rumours had circulated long before the other Orders had turned to their vile methods. They had not been heard of throughout the entire war, which had led some to believe that they had been wiped out by the beasts of the forest – or perhaps, a rival Order. There was some truth to these rumours, as the Grand Order’s warriors discovered no more than an overgrown ruin, which was in the process of being reclaimed by Caliban’s ever-expanding forests. Curiously, there were no signs of any struggle or battle having occurred either inside or outside the fortress’ walls; nor was any trace found of the castle’s former occupants. It appeared as if they had all simply vanished, along with all their belongings and records – as if they had been erased from history itself. The only true clue as to the Knights of Lupus’ ultimate fate was found in the catacombs below the fortress – but what the Grand Order’s men found there was apparently so revolting that it was stricken from all records, and the fortress itself was atomized by controlled demolition. When the last Order was finally defeated by the Grand Order’s forces, the people of Caliban breathed a sigh of relief. Bloodied but unbroken, the men and women of Caliban could now turn their gaze to the future once more. The civil war had cost them much, but they would rebuild, as their ancestors before them. As the armies of the Grand Order began to march back to their homes, and their leaders turned their attentions to the restoring of their communities’ glory, the threat of the beasts of the forest, their primordial enemy, drifted ever further from their memory. None of them had questioned the sudden decrease in the creatures’ attacks when the civil war had begun in earnest – many believed that the horrific weaponry unleashed during the great battles between the Orders had been enough to scare them back into their hiding places. This assumption would cost them dearly – for as soon as the fighting between the Orders had ended, did a new enemy reveal itself… ++ Why am I here? The captive stared at the walls of the pit he had been thrown in. One could hardly call it a cell; it was no more than a natural hole in the soil, covered by a crude wooden grate. A poor substitute for the dungeons he was accustomed to; if he still had his armour, he would have broken out of this would-be prison in moments. But he did not have his armour. At the moment, he had nothing. Why do I still live? He could barely see anything. Both his immediate surroundings and the world beyond the grate were cast in a gloomy twilight. Here, in the depths of the forest, every shred of Caliban’s meagre sunlight was as much a luxury as water in the desert. He wondered if he would ever see it again, that distant star. If he would feel its warmth on his skin once more before the end. Will I die here? The man idly traced over the scars on his arms, his legs, and his chest. Each of them was a memory of a battle fought, a challenge met, an enemy defeated. With a measure of pride, he noted that he had never earned a scar on his back. Not even this time. Not even when all he had built had been brought down around him, he had not fled. He had not turned his back to his enemy. He had stood and he had bled, alongside the last of his knights, bringing death to the vile things that had come to destroy them, until at last they had been bested. They had fought well, all of them. Were they here, too? Satarna, Grandmaster of the Knights of Lupus, pondered these questions in silence. He could not tell how long it had been since he had been brought here. He found that he could not even recall how exactly he had ended up here; everything between the battle for the citadel and the present was no more than a blur, like a dream, fleeting and ephemeral. Perhaps he was dreaming; or perhaps he was already dead, and all this, the pit, the darkness, the pain – was the hell he had consigned himself to when he had opened that blasted tome. If only he had turned back. If only he had turned back from that place, if only he had let the tome burn along with it. If nothing else, at least his soul would have remained pure. He would still have risen to greatness – perhaps not to the heights he had achieved through the tome’s secrets, but high enough at least. High enough to make a difference. To inspire. To be something… more. More than the wretch he was now. More than a fool destined to die in the hole he had dug for himself. More than - No. Satarna growled, tightening his calloused hands into fists. I made my choice. I stand by it. But would I do it again? He unclenched his fists, and slowly turned his hands around. He studied the lines crossing his palms, as his mind mulled the question over. Would I? “Still alive, are we?” The voice hit him like a splash of cold water. Startled, Satarna jumped back, his hands instinctively reaching for weapons that weren’t there. His eyes darted around, looking for the source of the sound, but found nothing. A low chuckle echoed through the cave. “And lively, too. Calm yourself, Lord of Wolves…” A face appeared in the gloom on the other side of the grate. Two piercing blue eyes and a wolfish grin met Satarna’s gaze as he turned his attention to it. “… I have come to make you a deal.” ++ The death of the Orders The Emperor arrives The Great Crusade Pre-War of Secession Scheme COMBAT DOCTRINE Much like its organisation, the Wolves of Caliban’s combat doctrine was shaped primarily by the teachings of the Principia Belicosa. Whilst the Legion had a natural penchant for close combat, they did not specialize themselves in that aspect of warfare to the extent that certain other Legions did. Instead, they continually used and refined the strategies and tactics outlined in the Principia Belicosa, perfecting its combined-arms approach to the point that the Wolves of Caliban became the textbook example of how a Legion should operate in the field. When the War of Secession’s second phase began, it rapidly became clear that the Wolves of Caliban had not limited themselves to the Principia Belicosa’s teachings as much as was often believed. For rather than hurling its own warriors into the fray, as many of its peers did, the Legion heavily relied on the mortal auxiliaries its Discipline Corps had swayed to Traitors’ cause, using them to detrimental effect against the Loyalists whilst at the same time minimizing their own casualties. Indeed, much of its overall strategy now seemed to revolve around the conservation of its own strength, keeping it in reserve until the enemy was weakened enough to destroy with a well-aimed decapitation strike. Additionally, with all pretence of loyalty to the Imperium cast off, the Psykers amongst the Legion – who had continued to train in secret – were now free to unleash the full might of the Empyrean against the Legion’s enemies. Aside from the myriad powers that the Librariums of the Adeptus Astartes had taught its members before they had been disbanded, the former Librarians of the Wolves of Caliban now harnessed the raw essence of the Warp to rip tears in the fabric of reality, bringing scores of Daemons into the material world, or to empower weapons and armour with fell sorceries. The most gifted among their number specialized in the dark art of daemonic possession, turning their brothers (or, more often, unwilling sacrifices) into vessels for the Neverborn, or binding powerful daemons to their vehicles. As the War of Secession dragged on, and the Traitor Legions began to rely more heavily on the fell powers of the Empyrean, other changes were wrought in the ranks of the VIth – changes of a more physical kind. Those who fought against the Legion increasingly faced warriors who were more beast than man, both in temperament and in appearance. The most disfigured amongst them appeared as massive, wolf-like creatures, with clawed hands and feet, distended jaws and elongated teeth, their bodies covered in matted fur and scraps of ruined Power Armour. Post-battle dissection of these warriors revealed the horrid truth behind their origin. Unlike the possessed Astartes, they had not been artificially created by the Legion’s sorcerers, or even its dreaded Druid-cult; shockingly, it appeared that the Legion’s gene-seed itself was causing these transformations. Whilst the Legion had always had its fair share of minor mutations – such as the long canines seen amongst its veterans, and their unusually well-developed senses – due to the addition of the so-called Canis Helix to their gene-seed, continual exposure to the Warp’s corrupting influence seemingly triggered a far more drastic reaction within their bodies. The gene-seed of these warriors began to actively rewrite itself, continually breaking apart and rebuilding, causing their bodies to mutate uncontrollably. Over time, this genetic breakdown caused immense psychological and physical trauma to those who fell victim to it, shattering their sanity and eventually turning them into little more than rabid beasts, capable of only rudimentary coordination and speech. Those who were too far down that path were so uncontrollable that the Wolves did not so much direct them into battle as simply unleash them, using them as expendable shock troops or to sow terror and confusion amongst their enemies. Those who endured the strain did not fare much better, as both their own mental state and that of their fellows progressively degraded to the point that even the Legion’s infamous Discipline Corps had tremendous difficulty maintaining even the slightest semblance of order. This gradual deterioration made the Wolves’ combat doctrine increasingly difficult to predict on the battlefield. Only when they were headed by Segimer himself did they act with some of their former discipline, and even then, units often broke off from the main force to pursue their own ends. After the death of their Primarch, and the breaking of the Legion, this pattern of behaviour became even more pronounced. Unlike the other Traitor Legions, the remnants of the Wolves of Caliban largely went their own way, carving out their own path in the galaxy without much care or thought for their once-brothers. Each of the former Legion’s warbands gradually developed its own unique combat doctrine, based on the preferences of its leaders, its arsenal, and the alliances and enemies it made throughout the Long War. Some of these still cling to the old methods, operating much in the same way as they had under Segimer’s command, but most now wage war in ways befitting their new status as raiders and pirates. CULTURE AND BELIEFS The VIth Legion’s culture was an interesting blend of its Terran roots and Caliban’s heritage. Unlike many of his brothers, Segimer did not shy away from his Legion’s pre-unification legacy; on the contrary, he embraced it. Prior to taking to the field in the Great Crusade, the Primarch spent the majority of his time immersing himself in all facets of Imperial culture, learning its many intricacies from scholars and warriors alike. Once he had learned all he could, and thoroughly impressed by what he had seen, Segimer set forth to mould his Legion into a vessel for the Imperium’s ideals, implementing a range of Terran customs into its cultural, ideological and organisational make-up. One of these customs was the adoption of an Imperial name upon ascension into the Legion, to which additions were made throughout a Legionnaire’s career. This was no attempt to erase a warrior’s origins – rather, it was to remind them that they belonged to a greater whole, a greater unity than their former Calibanite tribes. Each Legionnaire took great pride in their name, and each part of it was chosen with considerable care. Most often, they were derived from ancient Terran literature, although some also sourced them from other cultures who had been sufficiently suffused by the Terran spirit. Another was the practice of Discipline Masters, who were elevated into instruments of the Primarch’s own iron will. The VIth Legion had always struggled to contain the ferocity of its members, and only the strict enforcement of order by the Discipline Masters had managed to bring some cohesion to the Legion. After its reunification with the Primarch, the Legion did not suffer this problem to the same extent as before, but Segimer considered it useful to keep the Discipline Masters in place to further temper his Legion’s choler. As symbols of their authority, they were allowed to bear the Raptor Imperialis on their breastplate, and often bore standards topped with the Imperial Aquila into battle. Caliban’s own heritage was not forgotten, however. In fact, Caliban remained as it had been before – an isolated, feral world ruled by cultured, yet undeniably savage tribespeople. At Segimer’s personal request, no attempts were made to integrate the Calibanites into the wider Imperium beyond what was necessary for the Great Crusade’s demands, and no Imperial outposts were raised on the world barring those of the Legion itself. This caused no small amount of controversy, particularly amongst those who adhered most strongly to the Imperial Truth, who saw the Calibanites’ belief systems as troublesome superstitions that warranted censure, and the Adeptus Mechanicus, who coveted the planet’s mineral wealth. Caliban’s inhabitants therefore remained an insular people, whose cultural practices were largely a mystery to the wider Imperium. The Wolves of Caliban themselves were no more forthcoming when it came to their homeworld’s culture, and even Segimer himself provided only scant details when pressed. What little was known painted the Calibanites as a people whose lives were dominated by nature in all its myriad forms. Caliban was a harsh, unforgiving world, and only by attuning oneself to its natural rhythm could one hope to survive its many challenges. To prosper in its forests and valleys, one had to understand and respect the laws of nature, and accept one’s own place in the greater cycle of life, death, and rebirth. The world around the Calibanites was thus as integral a part of their existence as their own flesh and blood, and they treated it accordingly. These simple teachings were passed on from generation to generation through rituals and festivals, which were usually led by members of the planet’s caste of druid-priests. These wandering hermits stood apart from the rest of Caliban’s often violent society; they were not beholden to any of the world’s many tribes, nor did they pay tribute to any of its warlords. Due to their duties as keepers of the faith and guardians of its mysteries, they were seen as veritable holy men, as sacred as nature itself. None amongst the notoriously bellicose Calibanites, not even the most foolish and brash, would dare make demands of them, let alone threaten them, for doing so would bring down the wrath of Caliban itself upon the transgressor. Of the rituals and festivals themselves no information was ever recorded, for outsiders were not allowed to witness them. It is clear, however, that many of these rituals and festivals were still performed or celebrated within the Legion, albeit presumably in a different form. Their main purpose appears to have been to forge bonds of unity between those who hailed from rival clans, and to keep the Calibanite spirit strong within the Legion. This secrecy remained unquestioned for most of the Great Crusade, although some amongst the Imperial administration, and even a few members of its fellow Legions, quietly voiced concerns about this throughout the period. Warmaster Teman apparently broached the subject with his brother Segimer once, but little seems to have come from it. Given that there were other Legions whose cultural idiosyncrasies sparked greater outrage – such as the blood-rituals of the XIVth -, the Wolves’ naturalistic spirituality, while bordering on a violation of the Imperial Truth, presumably did not warrant any further investigation by the Hand of the Emperor. In his eyes, these peculiar rituals and festivities could be tolerated, as long as they aided the Legion in maintaining order and cohesion. Since then, a lot has been revealed about the Wolves of Caliban, but details of its cultural practices still elude us. It has, however, been proven that the rituals and festivities in which the Legion indulged were, in fact, dedicated to the Primordial Annihilator, and that sacrifices – both of humans and of other creatures - were a common element in these practices. These gatherings appear to have been moments of catharsis for the Legion, in which the Legionnaires could drop the mask of loyalty and civility and embrace their primal, barbaric nature for a while, and bring praise to the Ruinous Powers as their Calibanite kin did. Unlike the other Traitor Legions, the Wolves appear to have always worshipped the Primordial Annihilator as a single, undivided entity. In fact, they seem to have actively shirked away from the cult-worship of specific aspects of the Ruinous Powers that was so prevalent amongst their brethren. In an intercepted communique between two of the Legion’s officers, one of them even claimed that the very concept of gods, or a Pantheon, was no more than a delusion, a simplistic interpretation of the true, unknowable shape of Chaos, fit only for the small-minded and weak. Curiously, the Wolves maintained much of the secrecy surrounding their culture even during the later stages of the War of Secession, when the treachery and corruption of the Traitor Primarchs had been laid bare. They continued to hide their activities and practices from view, sometimes even going as far as executing their own allies to ensure that their secrets did not spread. What drove them to such drastic measures, none can say, but given the depths to which the Legion sunk, perhaps it is better not to know. At the tail end of the War of Secession, Caliban was destroyed by the newly-formed Adeptus Mechanicus, and with its death much of its cultural legacy disappeared. Coupled with the fragmentation of the Legion following its decimation at the hands of the Emperor, this caused a gradual shift in the Wolves’ beliefs, and eventually, the Legion’s original culture was supplanted by new creeds, which appear to be more in line with those of the other Traitor Legions. At present, only a few warbands of the Beasts of Boudicca still cling to the veneration of Chaos Undivided, whilst most now worship a single deity of the Pantheon. NOTABLE MEMBERS Aulus Saturninus (Atrebas), Master of Discipline Legionnaire Atrebas, known as Aulus Saturninus to the Imperium, was the Master of Discipline of the VIth Legion during the Great Crusade and the War of Secession. A native of Caliban, Atrebas was one of the first inductees from the world after the Segimer’s reunification with the Imperium. Known as a stern, uncompromising and dependable figure, Atrebas would quickly draw the attention of the Discipline Corps, who recruited him into their ranks. Over the course of several decades, Atrebas became one of the Corps’ most prominent members, first rising to the rank of Consul-Opsequiari, and later, when the Terran Master of Discipline died in battle against the perfidious Aeldari, being unanimously elected as his successor. Under Atrebas’ leadership, the Discipline Corps gradually began to shift its attention from its role as peacekeepers amongst the Legion’s ranks to the forming and maintaining of relations with other branches of the Imperial war machine. To this end, members of the Discipline Corps were sent out across the galaxy to lend their experience to other Legions, or to take temporary command over isolated regiments of the Imperial Auxilia. This strategy was but one of many ways the VIth Legion was steadily expanding its network of allies and friends within the Imperial political and military machine, but it was perhaps one of the most insidious. For unbeknownst to the other Legions and Imperial High Command, Atrebas had entrusted the Calibanites under his command with a hidden, secondary objective: they were to sow the seeds of dissent amongst their charges and cousins, seek out those amongst the unenlightened who might accept the truth of Chaos, and weed out those whose loyalty to the Emperor might compromise the Legion’s plans. Only when the Traitor Primarchs revealed their true alliance during the War of Secession did the full extent of this hidden treachery become apparent. Both sides found many of their soldiers defecting to the traitors’ cause, their pledge of allegiance often accompanied by the immediate betrayal of their once-allies. Regiments were torn apart from the inside as traitors assassinated commanders and destroyed critical infrastructure, or turned from the Emperor’s light entirely, purging their ranks of any dissenters along the way. Even the loyalist Legions did not escape Atrebas’ machinations. Many of their Warrior Lodges, serf-populations and auxiliaries had been infiltrated by agents of the Traitors, who subtly caused discord and mayhem amongst the loyalists’ ranks by acts of sabotage and misinformation. Only when the Edict of Nikea was revoked and the Legions’ Librarians returned to active service, were many of these hidden traitors found out and eliminated, but by then, the damage had been done. Atrebas himself did not live long enough to see the results of his actions. He was caught in a surprise attack by a Secessionist Solar Auxilia Cohort early in the War of Secession, his vessel obliterated by the Cohort’s flagship during the ensuing void battle. Ironically, said Cohort would later go on to join the Traitors, its officers having been corrupted by one of Atrebas’ subordinates. NOTABLE WARBANDS The Blackbloods The warband known as the Blackbloods is currently the largest warband of the Beasts of Boudicca. Sworn to the service of the Plague God, Nurgle, these warriors seek to finish what their Primarch had started: the enlightenment of all of Mankind to the glory of Chaos. To that end, their rusted, plague-stricken vessels are always on the move, travelling from world to world, seeding cults wherever treachery is yet to blossom, and spreading vile diseases there where the Corpse-Emperor’s lackeys hold fast. In combat, the Blackbloods make use of a variety of tactics, as their Legion before them, although they have picked up several new tricks since devoting themselves to the God of Disease. Their Druids have learned the secrets of rot and decay, allowing them to inflict unholy horrors upon the flesh of their enemies, and to bring those unfortunate souls back to serve them as horrific Plague Zombies. Many of their warriors have also taken in the gifts of the Grandfather, becoming hosts to a myriad of diseases, their forms hideously disfigured by tumorous growths and grotesque mutations. Black blood oozes from open wounds and sores, rotting flesh and skin sloughs off brittle bones, and toxic vapours are pushed out of wheezing lungs as these so-called “Death-sworn” make their way across the battlefield. These Traitor Astartes are disgustingly resilient against all but the heaviest firepower, and only by the complete obliteration of their corpse can the lingering taint they exude be removed. The Blackbloods often uses packs of these warriors to dislodge fortified positions or entrenched enemies, for even if they do not manage to reach their target, their sickly aura and the horrid diseases they carry are often enough to erode their enemies’ willpower and strength, making them easier prey for the rest of the warband. The Blackbloods are led by an enigmatic Chaos Lord known as Warchief Ambior, of whom it is claimed that he is the very last of the Primarch’s original followers. While this is extremely unlikely, given that all of Segimer’s closest companions were recorded as having died during the ambush that destroyed the Legion, it cannot be denied that Ambior’s skills and knowledge rivals those of the Legion’s former elite. He has orchestrated hundreds of successful campaigns against the Imperium, ranging from simple raids to full-on invasions, and it is said that he has sired a thousand cults to the Dark Gods across the Segmenta, many of which have yet to reveal themselves. Despite the many encounters the Imperium has had with the Blackbloods, no-one has ever been able to lay eyes upon the Warchief himself. Even the Assassins of the Officio Assassinorum have never gotten Ambior in their sights, despite their numerous attempts to slay the Blackbloods’ leader. Some have therefore argued that Ambior does not in fact exist, that he is merely a misdirection, a ruse used by the Blackbloods to keep their enemies in the dark. But those who have faced the Blackbloods know, with absolute certainty, without any true shred of evidence that whatever Ambior truly is, he is very, very real. ++ PLACEHOLDER - WORK IN PROGRESS ++ General concept: - Evil Space Wolves who are more Celtic-inspired than Viking-inspired, and who worship the Primordial Annihilator in a Lovecraftian manner (think spreading evil cults, bringing forth unspeakable daemons from the aether, etc.) - Have slightly mutated into a mixture of Evil Space Wolves, Evil Luna Wolves/Sons of Horus, and Word Bearers Outline: Culture - Worship Chaos Undivided – to the Beasts of Boudicca, Chaos is a force of nature, unknowable and primordial. The idea of a Pantheon is a delusion, a construct for the limited human mind to make sense of what Chaos truly is. The Truth of Chaos must be spread to all of Mankind, and the Beasts of Boudicca will stop at nothing to make that happen. - Venerate nature in all its forms. To the Legion, nature is sacred, as it is the purest manifestation of the Primordial Annihilator. Mankind should not attempt to transcend its natural state through industry or technological development, as in doing so, Mankind moves away from its true self. Man should only take what nature provides - all else is stealing from the Great Mother. Relations with other branches of the Imperium - Poor relation with the Adeptus Mechanicus, due to the latter's veneration of the machine over the natural.
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