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  1. “We are different, you and I. You are Farsalan, rash and untested. I am Terran, patient and tempered. Though we are not the same, by our father's will we fight together. Our culture and styles of war are merged. We are the Tempest Reavers and nothing more and nothing less.” - Fels Vili Alsan Lepiax to new Farsalan recruits. Tempest Reavers Numeration: XIth Legion Primogenitor: Ezharion Kulas Cognomen (Prior): Ranging Hawks Observed Strategic Tendencies: Shock Assaults, Ambush Warfare, Melee and Ranged Skirmishes, Long Range Infiltration, Defensive Guerrilla Operations and Mobile Warfare Noteworthy Domains: Farsalus (Primary), Farsalus Sub-Sector (Secondary, Training Grounds and Legion Muster Sites) The Tempest Reavers, formerly known as the Ranging Hawks, are the XIth Legiones Astartes, one of the famed Space Marine Legions forges by the Emperor for the undertaking of bringing the Galaxy to heel under the Imperium of Man during the grand campaign known as the Great Crusade. This Legion became renown for their contradicting cultural dynamics and unique style of warfare post reunification with their Primarch. Unlike many other legions, which had a seamless blend of cultures, the Tempest Reavers had two similar yet equally contrasting cultures in the Terrans and Farsalans. The Terrans, patient and calculating, skilled in the art of reconnaissance and marksmanship and the Farsalans, hot blooded and savage, specialists in ambushes and sudden overwhelming assaults. Led by their Primarch, Ezharion Kulas, they spent the decades of the Great Crusade building a reputation for rapid compliances and resounding military victories. Yet, their loyalty was only assured by the Emperor, and with his disappearance, they are unchained and in question. As the Imperium hangs in the balance, the Tempest Reavers stand on a knife-edge, poised to decide the outcome and success of any side in the coming Ruins. Tempest Reavers Armorial with Legion Iconography Tempest Reavers Legionary
  2. Crimson Lions “Barbarians. Backwards brutes with no understanding of science and technology, clinging to superstition rather than embrace the modern age. Yet for all that, they are dangerous brutes and loyal in ways that put us all to shame. So do I fear the Second? I'd be a fool if I didn't.” - Absalom Vaughn, Primarch of the Black Stars Numeration: The IInd Legion Primogenitor: Hectarion Mycenor Cognomen (Prior): Blood Wolves Observed Strategic Tendencies: Heavy Infantry Assaults, Defensive Shieldwalls Noteworthy Domains: Mycenae (Primary), the Dominion of Mycenae Allegiance: Fidelitas Constantus Warriors of rage yet of shields, the Crimson Lions stand tall among their cousins, both literally and metaphorically. For when the Crimson Lions appear on the battlefield, it is always with a roar, always advancing behind their shield walls. Yet, within their Primarch's empire of Mycenae, the Crimson Lions have shown the discipline and patience necessary for administration. Each Crimson Lion marches forward into battle with the history of his service on his skin as they add tattoos to represent their growing records of service with their veterans covered from head to toe in red pictograms. At the head of this legion of clans is Hectarion, a Primarch of warrior's prowess and berserker's rage. That very rage would become a temptation as their enemies sought to use it against them. Crimson Lions Legionary
  3. The Halcyon Age The Halcyon Age was a common nickname for the period between the Vanishing and the First Ruin, though sometimes it is applied to the entire period of the Alexandrian Regency. Starting in 001.M31, it does begin with the disappearance of the Emperor. The name comes from the legion of the High Regent, Alexandros Darshan VonSalim, Shield-Lord of the Halcyon Wardens. It was hoped, in spite of the galactic disaster that was the Vanishing, the Imperium would recover and continue towards the golden age of Humanity promised by the Emperor and the Great Crusade. The Halcyon Age can be divided into three phases if one limits the term to a pre-Ruin timeframe. The first phase covers the years 001 to 004. These years would be spent in repairing the worst damages of the Vanishing. Although some aspects of the physical destruction of the Vanishing inflicted would last well into the next century, the most critical consequences would be addressed and resolved in some way by the end of 004. 005 to 007 would see the Imperium come closest to the hoped for golden age. These three years would see a general sense of security and prosperity spread across the Imperium. The final phase is recorded as 008 to 011 when the First Ruin occurs. These final years before the incoming cataclysms were known for the simmering strife as political forces broiled both in support and against the High Regent. As mentioned elsewhere, its other, less common, use was to simply refer to the Alexandrian Regency. As such, this other use begins with the same date, but it ends with the conclusion of the Fourth Ruin. Regardless of use, the Halcyon Age was used in less disrespectable fashion during the years in which it referred to. The age part of the term was often used in a demeaning manner by critics of the Alexandrian Regency. After the end of the Alexandrian Regency, the term shifted to a more glowing and nostalgic emphasis towards those precious few years before the Ruins.
  4. Death of Unity - The Fulgrimian Heresy History of the Heresy Pre-Heresy- In the late 30th Millennium the Emperor of Mankind united Terra, known in antiquity as Earth, through war and diplomacy and set His gaze upon the stars. To reclaim humanity’s birthright, the Emperor created twenty “sons” called primarchs that would be the generals of His armies in the planned Great Crusade. They would be genetically, physically, and intellectually superior to any other being excluding Himself. Before the Great Crusade could be launched, disaster struck. The Ruinous Powers, the foul evil beings that resided in the Immaterium and fed upon the chaos of the material plane, were fearful of the Emperor’s plans. To disrupt these, the Dark Powers kidnapped and sent the twenty infant primarchs out across the galaxy for each to land and grow up on a human world, far away from their father and His guiding influence. Without the primarchs the Emperor’s plan to unite the galaxy under an Imperium based off science, logic and justice was threatened. But as He had done for millennia the Emperor adapted and created from the genome of each of his sons a Legion based off their genetic code. With twenty Legions of genetically and physically enhanced, highly trained warriors the Emperor embarked on His Great Crusade to unite Mankind and to find the scattered primarchs. For over a century and a half the Imperium expanded and eventually the Master of Mankind discovered all of His sons. The first found was Horus and the last was Alpharius. With His unique and powerful progeny found, and their Legions returned to them, the Imperium rapidly expanded with thousands of Imperial expeditionary fleets and armies across the galaxy fighting the alien, purging the mutant, and reuniting the lost fragments of humanity that had been isolated since the beginning of Old Night. In the early years of the 31st Millennium the Great Crusade was nearing an end. It was a time of legend, of hope; the Golden Age of Man was at its peak. In the Ullanor Crusade Imperial forces led by the Emperor Himself and several primarchs defeated the largest known concentration of Orks that had come into contact with the Imperium of Man at that time. After the end of the Ullanor Campaign the Emperor held a massive celebration, forever remembered as the Triumph of Ullanor, that recognized all the accomplishments of the men and women that had fought, sacrificed and died to create the greatest empire ever forged. The world of Ullanor was transformed into a trophy-world of the Imperium, renamed Mundus Tropaeum on all galactic star charts. The Triumph was attended by elements of fifteen Astartes Legions alongside eleven of the demigod primarchs. The Emperor Himself, at the conclusion of the Triumph, praised all those that had fought and died during the Crusade and declared that Horus, favoured and first found son, would be bestowed the title of Warmaster, supreme commander of all Imperial military forces in the Emperor’s name. Following this historical announcement came another of equal importance. To the shock and disbelief of many the Emperor stated that He would be returning to Terra to conduct a project for the benefit of all humanity but none other than this was given, much to the consternation of many. Council of Nikaea- With Horus as Warmaster and the Great Crusade nearing its conclusion, the Imperium’s future seemed bright and assured. However, disputes over the use of psykers were brought to a head shortly after Ullanor. Before the Emperor returned to Terra, He called a conclave on the distant world of Nikaea to resolve the matter once and for all before the division over the issue threatened the nascent empire. The Council of Nikaea would be attended by several primarchs alongside other key Imperial commanders and leaders. One faction called for the disbandment of the Librarian corps in its entirety and the study of what many called sorcery. Spearheaded by Leman Russ, Primarch of the Space Wolves, the unspoken leader of this anti-psyker faction declared that all those with psyker abilities, particularly Magnus the Red and his Thousand Sons, should be prohibited from using their psychic powers and return the Librarians back to normal frontline duties. Russ threw accusations at Magnus and his Legion, claiming they were delving into dangerous magicks and foul rituals that were damning them, which, Russ vehemently stated, would threaten the Imperium if it was allowed to continue. While Russ specifically targeted the XV, Primarch Corvus Corax of the Raven Guard vocalised his general distaste of psykers and how harmful they had been in history, discussing and describing hundreds of worlds his Legion had found either ruled by a ruthless psyker elite or destroyed in the aetheric fires of warp-energy. As the council became more and more heated with violence nearly breaking out, several Space Marine Librarians approached the Emperor at this critical juncture, asking if they could speak. The Emperor granted them permission and the Astartes spoke logically and convincingly of how psykers were not evil in and of themselves, but instead education, discipline and training resulted in how they fared. Without the powers of psykers, the Imperium would be disarming itself of one of its greatest weapons, both offensive and defensive. The Astartes called that the Librarians remain, though they agreed to concede to more supervision and stricter reins on what could be researched and practised. After several moments of deep thought the Master of Mankind agreed with this line of thought, calling it the Librarian Compromise. It would allow the Librarius to remain and that they would continue in their duty to serve and protect the Imperium. Though psykers would remain a valuable tool, the Emperor did censor the XV for its pursuit of forbidden and arcane knowledge. He claimed that the Thousand Sons pried too deeply into matters they understood little of and were ignorant of the inherent dangers. So while the use of psychic individuals and Astartes would continue, access to certain fields of knowledge would be stringently denied by Imperial Edict. To the sons of Magnus, and especially the Crimson King himself, this was a great dishonour. The implication that they could no longer be trusted nor allowed to seek out any and all knowledge for the betterment of Mankind was detrimental to their morale and self-image. Magnus had lost allies and gained critics at Nikaea's end, inflaming the already severe distrust between many in the Imperium towards the scions of Prospero. Although many within the upper hierarchy of the Imperium supported the Librarian Compromise, Corax was openly unhappy with the Emperor’s Edict. The most vocal of the anti-psykers, the Ravenlord was persistent in his disagreement and was surprised to find his brother Mortarion, a fierce anti-psyker himself, supporting their father’s judgment with little qualm. The Death Guard Primarch commented that his personal reservations paled when compared to the needs of the Imperium and the Emperor’s wisdom. Seeing that he had few allies, the Deliverer subjected himself to the Emperor’s will. Even Russ, who was not entirely happy with the Compromise, accepted it without question as it put many needed restrictions and strict overview on psykers, helping limit their threat to the Imperium while still reaping in their usefulness. His primary purpose of exposing and censuring the Thousand Sons worked, and the Wolf King believed from henceforth that Magnus would learn from his mistakes and embrace the more restricted guidelines of the Compromise. Despite the hope he held for his Prosperian brother, Russ noted Magnus’ poor reaction to the Edict and became wary. The Sixth Primarch dispatched many spies to monitor the Fifteenth Legion closely as they returned to their homeworld ashamed, angry, and simmering with discontent. Fall of the Warmaster- On the world of Davin an uprising against lawful Imperial authorities occurred. Horus, upon hearing of this, ordered his 63rd Expeditionary Fleet to the rebellious world to expunge it of traitors and bring it back under Imperial rule. During the ensuing battle the Warmaster was gravely wounded by the rebel governor with a sword that bore a powerful contagion, a contagion so virulent it put Horus on his deathbed. Later Imperial historians and Mechanicum Biologis tech-priests would note with hindsight that the contagion and weapon were of Nurgleite origin. Only the quick thinking of one of Horus’s Mournival captains, Garviel Loken, ensured the survival of the Warmaster. Loken’s suggestion of having the Warmaster be interred inside a stasis pod was likely the only thing that saved Horus. First Captain Abaddon quickly ordered that the Sixteenth Legion would journey towards Terra to have their gene-sire healed by the Emperor, for if anyone could heal Horus Lupercal, it would be the one who had created him. With the Emperor forewarned of the Favoured Son’s impending arrival He prepared to heal the stricken Warmaster. Such was the Emperor’s worry for Horus’ well-being that He called upon Mortarion to assist. The Death Lord’s knowledge of poisons and toxins was second only to the Emperor. With Horus incapacitated, the Crusade was now leaderless. Before the Emperor could appoint a temporary replacement, further, more dire news reached Terra. First, the Space Wolves had attacked Prospero, burning the homeworld of the Thousand Sons to a cinder. Secondly, the Night Lords, led by their sadistic and disturbed primarch, raised the flag of rebellion and had laid waste to a dozen populated Imperial worlds, the death toll reaching billions. The Emperor was disturbed at these events. He had ordered Russ and the Sixth Legion to arrest Magnus and bring him to Terra for questioning following the Crimson King’s recent actions, notably the apparent psychic attack on Terra, and allegations of continued sorcerous activities on Prospero. The sanctioned extermination of the Thousand Sons had not been given, but had been carried out nonetheless. A miscommunication on such a scale was disastrous and would have to be investigated. Though of critical importance, the Burning of Prospero took second place as confirmation of Curze’s recent actions reached the Throneworld. With the Night Haunter and his sons having gone rogue, the Emperor commanded Dorn to bring the Eighth Primarch and his butchering progeny to justice. Dorn, as the Emperor’s Praetorian, ordered five Legions to hunt down the VIII. To lead this Imperial Armada, Dorn chose Sanguinius. The Ninth Primarch, nicknamed the Angel, was chosen for his highly developed tactical and strategic acumen, excellent relations with many of his brothers, and shared Dorn’s sentiments of Curze. Sanguinius accepted the command and stated that their murderous brother would pay for his genocides. On that note, five Legions sought after Curze and eventually cornered him in the Bellanor System, a backwater in the Segmentum Tempestus. Here, the Angel declared, history would take place that would forever change the Imperium. Unfortunately, the Blood Angels Primarch did not realise how true those words would become. Betrayal at Bellanor- The first to arrive in-system were the Blood Angels. The next were the Salamanders, fresh from victory against a Dark Eldar fleet, and the Emperor’s Children. The Third Legion had arrived from their homeworld, departing immediately from Chemos when word reached them of Curze’s actions. The tentative friendship between Curze and Fulgrim was known and raised questions whether or not the Third Legion would have the determination necessary to take part in the battle to come, but the Phoenician’s visible fury at the Lord of Night erased any doubts as to Fulgrim’s dedication in destroying the Night Lords. The martial World Eaters arrived a day later, delayed due to increasing warp storms that were beginning to wreak havoc with interstellar travel across the galaxy. The last of the Armada to arrive were the legionnaires of the Death Guard, humourless and dour since their primarch’s abrupt departure to Terra. As the Armada assembled over Bellanor IV, the world the Eighth Legion had fortified their forces upon; another fleet emerged from the warp to the surprise of many. Primarch Lorgar of the Word Bearers had arrived with fully half of the XVII in tow. With six Legions now assembled to throw their military might at the Night Lords, victory was assured though as of yet unattained. When the Imperial warships entered high-orbit, a war council was called and after much debate and planning a strategy was adopted. Sanguinius, with the invaluable assistance and insight of his trusted brother Fulgrim, crafted an offensive that would break and crush the Night Lords within a day. The operation called for the Blood Angels and Salamanders to drop to the surface in their full strength, while veteran elements of the World Eaters and bulk of the Death Guard would assist them. After this first wave the remainder of the Armada would descend. All agreed to the plan, and readied themselves to eradicate the sinful VIII. The strength of so many loyal Astartes might have seemed overwhelming but was deemed necessary as it would show to the galaxy what the Imperium did with traitors. It was to be a lesson that none would ever forget. At the scheduled time, the Armada’s forces launched their offensive. Blood Angel and World Eater drop-pods landed amidst Bellanor IV’s capital, Rose City, suffering higher than expected casualties in their attempt to disrupt the Night Lords communication and supply network while the bulk of the IX, in conjunction with the XIV and XVIII, landed in wave after wave of dropships and bulk-landers. Within hours, near three hundred thousand Astartes had made planet-fall and were securing the outer sectors of the city. The Death Guard and Salamander elements were to protect the rear and flanks, while the World Eater and Blood Angels surged forward to decapitate the VIII command hierarchy. After hours of harsh, bloody combat, a signal came from Fulgrim’s Pride of the Emperor: the second wave was inbound. A majority of the Death Guard and Salamander Legions began to withdraw to secure resupply and repair, and to allow the newly arrived Astartes a taste of combat and glory in the battle. What these Astartes found at the landing zones was not relief nor allies, but rather base treachery and turncoats. The Death Guard loyalists were fired upon by the Word Bearers and their own traitorous brethren, led by First Captain Typhon, who from this day onward would be known as Typhon the Black. The Salamanders suffered the wrath of the Emperor’s Children and the traitor World Eaters. Within minutes, thousands had perished. The broken remnants of the two Loyal Legions withdrew into the city to join with the Blood Angels and loyal World Eaters. began to withdraw into the city itself, though this trapped them between the Night Lords, who were now unleashing their full might upon the loyalists, and the other traitors. Sanguinius, realizing that they would not last long in the meat grinder that was Rose City, rallied and led the Throne-loyal forces to the capital’s sole spaceport. The capture of Serenity Spaceport was bloody with thousands dead but in doing so ensured that thousands more would live. Anything and everything in the spaceport was used to evacuate the Imperial Astartes from the surface to the beleaguered warships in orbit, ranging from modern dropships to archaic mass cargo haulers. The Bellanor Exodus, as it is called, lasted into the night. Traitor elements consistently harassed and interfered with the evacuation, forcing many brave warriors to sacrifice themselves for the majority to survive, attempting to delay the traitors for as long as possible. The most famous of these were the three hundred World Eaters led by Captain Ehrlen that held off their treacherous primarch and kin long enough for the last dropships to depart the planet. While the massacre on the ground had been brutal and devastating, the void massacre was, if anything, even more destructive. Dozens of loyalist escort and capital ships were destroyed before a proper defence formation could be formed. The remainder positioned their warships above Rose City and took in any and all transports carrying warriors that held true to their oaths. After the last dropship, carrying Sanguinius and a mortally wounded Vulkan, boarded the Ninth Primarch’s flagship the Red Tear, Imperial forces broke their way through the besiegers and made way to the nearest Mandeville point and escaped into the warp, wounded and aching with loss. As the bloodied Imperial fleet left and the Dropsite Massacre finally concluded, the traitors assembled for council over the blood-drenched world. Fulgrim was disappointed that any of the loyalists were able to escape his trap, but he was pleased with the final results nonetheless. The Ninth Legion had lost a third of its total force, escaping the most intact amongst the loyalists thanks in large part to its tactical positions in the early stages of the Massacre. The Death Guard lost all but six thousand Astartes, while their traitorous brethren lost pitifully few. The World Eaters had been purged of any that dare not follow Angron into rebellion, and the Salamanders numbered only fourteen thousand, barely a sixth of what the noble XVIII had arrived with to Bellanor. It was at this council that Fulgrim announced that the Third Legion was no longer the Emperor’s Children but now the Sons of Fulgrim, reborn from the ashes of old. It was also here that Lorgar, in a move to garner support for Fulgrim and to appeal to the many trillions of people unhappy with the Emperor and His Imperium, called for Fulgrim to be elevated to official leader of the rebellion. His rank was to be War Commander, a title that would echo through history as a herald of doom and despair. This was to be a largely propaganda ploy, but was also done to give the traitors a semblance of a command structure, as well as set goals and objectives. Out of the Traitor Primarchs, only Fulgrim held widespread popularity in the Imperium and was arguably one of the better tacticians amongst his brothers, making him the perfect candidate for leading the Traitor Legions to Terra. His two staunchest supporters were Lorgar and Ferrus Manus, both committed to elevating Fulgrim to monarch of the galaxy-spanning empire once victory was achieved, though for different reasons. The Heresy- As the fires of betrayal cooled on Bellanor, Fulgrim readied the traitor war machine. With Fulgrim now bearing the rank of War Commander as a symbol for the rebellion, countless billions flocked to the traitors’ banner. The Phoenician’s rebellion spread through the Imperium like a plague. Eventually two-fifths of the Imperium would join him, while a third of the Martian Mechanicum would break their oaths of allegiance to Terra following the assassination of Kelbor-Hal, the Fabricator General of Mars. These Traitor Adepts were led by Kelbor-Hal’s strongest supporter, Adept Lukas Chrom, who blamed the assassination on the Imperium and its Mechanicum supporters. Nearly every Imperial organisation, ranging from the Imperial Army to the Officio Assassinorum, experienced varying degrees of treachery within their ranks, causing incredible destabilisation to the Imperial government and armed forces in the early years of the civil war. To ensure that the loyalists could not unify their forces and potentially stop the rebellion in its infancy, Fulgrim ordered the Word Bearers to Ultramar where the Iron Hands were already beginning to cripple Guilliman’s Realm following the successful surprise attack over Calth. The White Scars were dispatched across the Imperium, wreaking havoc, crippling supply lines and killing billions, all in the name of the Dark Prince and the War Commander. The Alpha Legion was sent to intercept the Dark Angels and prevent them from joining forces with the other Loyal Legions. The Night Lords were to act as the vanguard to the main offensive which would be led by Fulgrim himself, with the World Eaters, Typhon’s newly formed Black Legion and the remnants of the Thousand Sons in support. After these initial deployments the War Commander began his drive towards Terra, but it would be years before he was ready to invade the Sol System. During those years, crucial and costly battles were fought, with victories and defeats for both sides. The Battle of the Abyss, the Calth Atrocity, the Night of Silent Knives, the Underground War, the Shadow War, the Arcurean Crusade, the Nightingale Ambush, Siege of the Perfect Fortress, the Desolation of Tallarn, the Purge of Calaxxes Prime, the Heavy Worlds Campaign, the Battle of Gharran, the Invasion of Deliverance, the Murder of Murdock, the Battle of Molech and many more occurred; leaving wounds in the Imperium that would take centuries to heal. Siege of Terra- In the seventh year of his Heresy, Fulgrim deemed he was strong enough to finally invade the Sol System itself. Leading an armada comprised of elements from every Traitor Legion the traitors quickly captured many Imperial installations and outposts in the outer reaches of the star system and pressed inwards with unwavering vigour. The Arch-Betrayer ordered Magnus the Red, the Chosen of Tzeentch, to create a warp veil that would surround the Sol System that would disrupt all Imperial astropathic communication from Sol to the rest of the Imperium, blinding and muting the defenders of Terra. Fulgrim ordered his massive fleets to neutralise Battlefleet Solar, centred on Terra and Luna. After thirty hard fought days of vicious void combat, this was achieved with over half of the Imperial ships destroyed or captured, with many of the remainder heavily damaged. The survivors would retreat to the Sol System’s outer halo to enact emergency repairs and wait for an opportunity to return to the fight once more. With Mars still embroiled in civil war between those adepts that sided with the War Commander and those that remained steadfast to their oaths to the Emperor, the full might of the Traitor Legions fell upon Luna and Terra. Terra’s moon fell within days, as the traitors used their Assault Companies with great effect, breaking the back of Imperial defences there soon after landing. On the surface of humanity’s homeworld itself traitor forces landed via drop-pods adjacent to the two major spaceports near the Imperial Palace. Within hours the Lion’s Gate and Eternity Wall Spaceports fell to the Arch-Traitor’s forces and with those in hand the bulk of the Traitor Legions were able to land on the surface to begin the Siege of the Imperial Palace. Directed by Ferrus Manus, Primarch of the Iron Hands, the traitor armies began forcing their way inside the Palace. Every block of stone, every stairwell, every hallway was fought with an unbreakable willpower, neither side relenting and the loyalists only withdrawing when defeat was inevitable, falling back to another predetermined point of resistance that would cost the traitors dear to overcome. The Satumine Gate fell to the rebels on the twenty-third day of the siege. As the battle continued, Fulgrim became frustrated by slow progress, calling upon more and more daemonic assistance to break through stubborn Imperial defence. The daemons, led by the Bloodthirster Ka’Bandha, swarmed loyalist lines causing the Ultimate Gate to fall on the fifty-seventh day. Despite these defeats, hope came to Terra in the form of the Raven Guard. The Nineteenth Legion had stealthily arrived over the Throneworld and deposited its Astartes cargo before joining in the continuous void war over the Cradle of Mankind. Corax and his veteran sons would enter the Palace while the majority of his Legion fought the traitors across the globe, attempting to protect the populace from the cruel pleasure-seeking killers of the White Scars and to harass rebel supply lines. With the two outer gates secured the traitors made their way to the final gateway that would lead to the Inner Palace. The Eternity Gate was the last bastion holding back the traitors and the loyalists knew it. They fought with skill and valour that would be remembered for generations to come, even ten thousand years later. The Iron Hands used their forbidden technologies and blasphemous creations to create cracks in the Eternity Gate. For weeks this continued, destroying the Gate piecemeal until on the ninety-third day of the siege a large crevice was created, allowing the traitor hordes to rush the gap in Imperial defences. Instead of swarming through and overwhelming the defenders, the traitors instead were stalled. They were met by three primarchs: Horus, Perturabo and Corax with their legionnaires in support. The three primarchs, with the assistance of their valiant sons, would hold the gap for hours, without faltering, killing traitor legionnaire after traitor legionnaire. Eventually Bloodthirster Ka’Bandha, wishing to kill such a worthy foe and claim his skull for the Blood God, charged Horus Lupercal. After an intense battle that drew the eye of all present, the Warmaster was able to defeat the powerful daemon by breaking its spine over an armoured knee. With the daemon banished back to the warp, the traitor Astartes retreated and the hole in the Eternity Gate was bulldozed shut. Shortly after Manus’ report to Fulgrim that the assault on the Eternity Gate had failed, the Crimson King informed the War Commander that he had looked beyond the veil covering the Sol System and saw that the Ultramarines, Space Wolves, Dark Angels and Blood Angels Legions had broken through the Traitor Legions’ lines; they were only days away from Terra. The Cyclops warned that while the veil around the Sol System interfered with Imperial communications, it would not stop the Imperial ships from arriving and tipping the scales of battle drastically in favour of the Emperor. The Gorgon informed the War Commander that it would be another week, if not longer, before the Eternity Gate could be forced open once again. A week the traitors did not have. Fulgrim was furious. His gambit had failed, and if he remained his armies would be destroyed, but if he fled the momentum he had gained would be wasted away and his Heresy would be broken. Not all was lost however. The Twentieth Legion’s elusive and secretive primarch was summoned by Fulgrim for a daring operation. On the ninety-fifth day of the Siege, the Inner Palace’s advanced shielding that protected it from a variety of threats suffered a cataclysmic system’s failure. With no shield to prevent teleportation the War Commander, followed by his Phoenix Guard and other veteran elite, teleported inside the Inner Palace and, having bypassed the bulk of the loyalists and the Eternity Gate, made their way to the Throne Room to confront the Emperor. The Throne Room- As the Arch-Traitor and his foul ilk approached the Throne Room, they were blocked by the Emperor’s Custodes, Imperial Fist Huscarls and Rogal Dorn. The Emperor’s Praetorian had been in the Throne Room helping orchestrate the planet-wide defensive war and was the last line of defence protecting his father. It was War Commander versus Praetorian, the Phoenician versus the Vigilant, brother versus brother; it was a battle that would echo through the ages. Fulgrim at first tried to win Dorn to his side but the Lord of the Seventh Legion was neither weak-willed nor gullible to the foul lies of the Ruinous Powers. His devotion and loyalty to the Emperor was too great for the temptations of Chaos. Dorn and Fulgrim would fight a brief but destructive battle until the Imperial Fists Primarch had injured but not killed his brother. Fulgrim had grown powerful in his role as Champion of the Primordial Annihilator. Throughout his seven years of rebellion he had grown stronger; Dorn on the other hand was weak in comparison. The Unyielding One was killed by the War Commander's Fireblade. The Emperor arrived in time to see His Seventh Son, his noble, dutiful Rogal, be thrown onto the ground, dead and lifeless before His very eyes. Seeing Dorn die before Him, the Emperor’s face became one filled of anger, sorrow and steeled resolve. The Emperor and the Arch-Betrayer would clash in a titanic battle of both sword and mind. In the end the Emperor was forced to use His psychic might to destroy not only the body but the soul of Fulgrim as well, to prevent the Arch-Traitor from being brought back to life by the Chaos Gods. While the Emperor emerged victorious it was not without cost, He had been mortally wounded by Fulgrim and lay dying. As the Emperor lay between His dead sons, the surviving Astartes of the War Commander’s strike team were dismayed but quickly retrieved their gene-sire, intent on returning to the Pride of Chemos. Warmaster Horus, Corax, and Perturabo, along with their bodyguards, reached the gates of the Throne Room and were shocked by what they saw before them. Acting quickly, they recovered the bloodied corpse of Dorn and the crippled body of the Emperor, intent on putting their father upon the life-preserving Golden Throne per His instructions. Following Fulgrim’s death the resolve of the Traitor Legions broke. Their rebellion had failed and the loyalists fought with renewed vigour and fortitude, as once the War Commander died the warp interference around the Sol System dissipated, allowing the loyalists to detect that reinforcements were soon to arrive. The Traitor Legions gathered up all their surviving Space Marines, as well as many Traitor Army and Dark Mechanicum forces as their warships’ holds could carry and fled the Sol System, hounded by Imperial ships until the defeated rebels entered the warp. The Imperium had defeated its foes and won the Fulgrimian Heresy, but it was at best a pyrrhic victory. As the traitors broke and ran, Horus Lupercal, Perturabo, Corvus Corax, Captain-General Amon Tauromachian of the Legio Custodes, Fabricator General Kane of the Adeptus Mechanicus, along with other crucial Imperial leaders, listened to the final words and instructions of the Emperor of Mankind before He would be interred onto the Golden Throne for the next ten millennia. The Emperor denounced the Traitor Legions, calling them forever tainted and ordered that the Imperium be purged of them and for the borders of the Imperium to be restored. He issued several other declarations before the Golden Throne made Him physically mute and begun His eternal slumber. Despite the crippling of His body the Emperor’s mind was strong. His psychic powers would forever remain vigilant, protecting the Imperium of Mankind from the Dark Gods of the warp as best as He was able. Shattered Dreams- Despite Fulgrim’s Heresy having been defeated, the Traitor Legions were still very much a threat and held vast swathes of the Imperium. With the interment of the Emperor onto the Golden Throne, the Loyalist Primarchs were the individuals that had to reorganise the Imperium and reclaim all that had been lost. For a year the wounded Imperial military recovered, reassembled and readied themselves for the inevitable retaliation against the traitor-held domains. Shortly after the first anniversary of the rebellion’s conclusion the Great Scouring began. Led by the nine surviving primarchs, with Warmaster Horus at their head, this galactic-spanning counter-attack quickly reclaimed much of the territory and would spend the next seven years beating back the Traitor Legions and restoring the Imperium’s pre-Heresy borders. In the aftermath of Fulgrim’s death, several of the Traitor Primarchs remained loosely allied against the resurgent Imperium. United in a loose confederation, these primarchs formed the Syndicate Chaotica, an alliance that wished to preserve the territories conquered by them. And for four years it did so, slowing Imperial progress to a crawl in dozens of sectors. But following Guilliman’s killing of Alpharius on the world of Eskrador with assistance from the Grey Knights, the Syndicate began to fracture at its seams. After their primarch’s death the Alpha Legion withdrew from the unholy alliance and proceeded to splinter itself into hundreds of autonomous warband-cells to scatter far and wide across the galaxy, giving the Imperium trouble for millennia on end. Following the departure of the XX, the other three members dissolved the Syndicate to follow their own paths. The Word Bearers left for Colchis, stripping their homeworld bare of recruits, weapons and resources. They would leave for the Eye of Terror to find themselves a new homeworld, never to return to their old one. The Iron Hands withdrew to their domain centred on Medusa, proclaimed as the Ferrum Dominion by the Gorgon, and fought to the bitter end of the Scouring until their world was destroyed by the Iron Warriors Legion. This would be the First Iron War between Manus’ and Perturabo’s gene-lines, but certainly not the last. The Night Lords, unique among the traitors, remained a cohesive, united force for over a century following the Scouring. Despite this continued perseverance, the VIII’s base of operations, Tsagualsa, would be assaulted and destroyed by the Imperium in the second century of the thirty-first millennium. This defeat forced the Night Haunter and his progeny to relocate to another world, far from the Emperor’s vengeful armies. After the Great Scouring ended, the Imperium began a multitude of reforms to better adjust itself to the reality it found itself in. The greatest of these, the Codex Astartes, penned primarily by Guilliman, though with significant contributions by several of the other primarchs including Horus, Sanguinius and Perturabo, dismantled the Legiones Astartes and in their place the Adeptus Astartes was born. The Legions were no more; instead smaller-sized units called Chapters replaced them. The Astartes would no longer be the principal military force of the Imperium as this would be inherited by the newly-created Imperial Guard. Instead, the five thousand Astartes-strong Space Marine Chapters would act as a quick reaction force, elite shock troops and the speartip of Mankind’s armed forces. Another of the major changes made was the creation of the Iron Cages; these were the brainchild of Perturabo. The Iron Cages were extensive fortifications created around the borders of warp storms, specifically the Fracture, the Maelstrom and the Eye of Terror as well as more. Manned by Astartes Chapters as well as countless Guardsmen, these Cages represented the first line of defence against Chaos invasions and have weathered some of the bloodiest fighting in Imperial records. Not only were these Cages built by both Perturabo and Dorn’s gene-lines, working together as well as they did during the fortification of Terra, but nearly half of the Chapters assigned to the Cages and the star systems that border Chaos domains are Successor Chapters of the Fourth and Seventh Legions. Dark Millennium- It is now ten thousand years after the Fulgrimian Heresy and the Imperium finds itself in dire straits. While the third Tyranid invasion armada, Hive Fleet Leviathan, has been successfully contained since late-998.M41, this large quarantine requires hundreds of billions of soldiers, tens of thousands of ships, and over two hundred Astartes Chapters to keep the Tyranids from breaking through into the heart of the Emperor's Domain. Despite the Tyranids being quarantined, the amount of resources and soldiers put into this continued containment is sorely needed elsewhere as the millennium comes to a close and more threats continue to appear. To add to this growing list of threats faced by the Imperium, various Ork empires, particularly Warlord Snagrod’s Charadon and the vast Waaagh! of Ghazghkull Mag Uruk Thraka, are becoming bolder as the Imperium’s vast military might has been stretched thin in recent centuries, leaving significant portions of Imperial space vulnerable to invasion, all of which have become tempting targets to many Ork warlords. Across the galaxy the Necrons have awoken on their Tomb Worlds from their long slumber and seek to eradicate all life in the galaxy in their quest for dominance. On the Eastern Fringe, the young, virulent, and technologically advanced Tau Empire continues to spread at a methodical rate, threatening scores of border worlds and weakening the Iron Cage around the Maelstrom, allowing traitor forces within to raid and reave over a hundred worlds. To add to the destruction and terror sweeping the galaxy, the Dark Eldar in 999.M41 have launched thousands of attacks and raids on hundreds of worlds, enslaving and pillaging. Although a major threat, the Dark Eldar are among the least of the Imperium’s worries. The Traitor Legions, broken but not destroyed during the Heresy and the centuries since, had retreated to the Eye of Terror from which they would launch continuous raids and invasions into the Imperium. The most infamous and devastating of these assaults have been the Vengeance Crusades led by the Champion of Chaos Undivided, the Heir of Fulgrim and a former lord commander of the Third Legion. His name echoes through the warp, whispered by daemons and prophets alike: War Commander Tyberius Sakaeron, commonly called Sakaeron the Deceiver. Sakaeron has already launched ten Vengeance Crusades, each more devastating than the last. As the closing years of the 41st Millennium fast approach, the Forces of Chaos are once again ready to invade the Imperium in numbers not seen since the Fulgrimian Heresy. The enemies of the Imperium are many and all have been encroaching on it, weakening it century after century. If the Chaos Legions, led by Sakaeron and his Sons of Fulgrim, launch their Eleventh Vengeance Crusade and break through the Iron Cage centred on Cadia then it is likely to reach the Segmentum Solar and a Second Battle of Terra might very well spell the end of the Imperium of Man.
  5. "My sons, show them the error of their ways. Bring them the Emperor's justice. They will not escape our righteous wrath " ++Attributed to Lorgar Aurelian during the purge of Alaxiss IV, the first major action against the renegade XIth legion++ =================================================================================== Willym Jackel looked to the sky. Stars were falling from the sky, Bright in the night. He did not know what they were. He only knew they were launched from the ships that had translated into the system one week ago. Anticipating an invasion, he had mobilised the planets entire military force and placed it on high alert. It has begun, he thought, The end of our times is upon us. Jackel withdrew all his forces back into the city. He stood defiant, his massive war plate gleaming gold in the light of the flickering torches placed on the ramparts of the walls. He watched as massive beings marched upon the walls, banners held high. Two even larger figures walked at the forefront. One wore blue-grey armour, the same as those behind him. The other wore gleaming golden war plate, glowing even in the night. He was perfect in every way, the ultimate vision of mankind. Jackel heard anguished cries as hundreds of his warriors were blinded just from looking at him. That man is interesting, he thought to himself. The pair of giants reached the walls of the city. The one in the grey armour beckoned to the occupants, "Where is your leader? Show him to us!" Jackel obliged, coming out of the main doors of the city. It was there his life changed forever. It was there he began down the path of damantion. =================================================================================== Hello all. Inspired by simison, Raktra and Athrawes lost legion projects, here are the humble beginnings of my 11th legion. Seeing as funds are tight at the moment, and I have my HH Ultras to do, I would like to flesh out fluff and rules before I eventually get around to modelling and collecting the legion. C+C welcome
  6. THE GUILLIMAN HERESY Greetings to one and all, to the second Guilliman Heresy thread. ShasVa, Cormac Airt and myself would like to present to you what we have so far, and continue our project hopefully unto fruition. What with the first thread developing into somewhat of a lumbering behemoth, we believe a new thread was in order to avoid the usual confusion to newcomers had when they began reading thread number one. First of all, here is the timeline as of it's last update in the previous thread: Welcome to the Guilliman Heresy. A project started by a Frater called ShasVa and then subsequently handed over to the two main contributors: Myself (fka Olisredan) and Conn Eremon (fka Cormac Airt). This project has been going now, on and off, for over five years. Five. Years. Wow, does time fly. Unfortunately, since we were elevated to Modhood we haven't had the time to sit down a just keep on bashing out material for this project. There's also other community projects that have eaten up our time since then too (such as the Liber Cluster, the Corax Coup and several others). But, with the contributions of various Fraters and the odd poke every now and again, we plan to keep on trucking until this beast is done. We're turning and burning again, brothers and sisters. Expect this timeline to be updated a little more regularly! Timeline Mid to Late M30 - The Unification Wars - Using military and diplomatic means, the Emperor of mankind builds an empire on Terra with his army of super soldiers - the Thunder Warriors. These were later superseded by the Legiones Astartes, who were far more reliable and stable than their earlier cousins. It's during this time that the Emperor creates the Primarchs - a group of genetically engineered post-humans with abilities that far outstrip normal humans, both in body and mind. Late M30 - The Great Crusade - Ranging from Terra itself to the very farthest reaches of the known galaxy, the two hundred and fifty year long campaign to reunite humanity brings much of the galaxy under the aegis of the Imperium. At the forefront of this Crusade are the Primarchs, the Emperor's genetic progeny and his most valued generals, who lead the space marine Legions. Over time, two of these Primarchs and their Legions are lost with records pertaining to their fate expunged. 869.M30 - Compliance of Molech - The Knight World of Molech is conquered by a multi-Legion force and a garrison of great size is stationed there. Both the Ultramarines and the Blood Angels are amongst this garrison. 964.M30 - Submission at Monarchia - In an attempt to stamp out the deification of the Emperor by the citizens of the Imperium, an example is made of those most vocal and influential: Lorgar and his Word Bearers Legion. With dramatic flair, the Ultramarines Legion was tasked with destroying the capitol cities of the world of Monarchia, site of the Word Bearers' greatest success in their early days. With the Ultramarines and their Primarch, Roboute Guilliman, watching, Lorgar and his Word Bearers were brought to their knees by the sheer force of the Emperor's will in the dust and ash and pledged to forswear their religious devotion to him as a God. The Word Bearers have taken their pledge to heart by all accounts. Following a Legion-wide Pilgrimage to re-discover themselves and their place in the Imperium, Lorgar takes a personal journey that leads him back to Terra and the Emperor. What is said in those hallowed halls none know, but once Lorgar emerged he declared his Legion would once more be the Heralds of the Imperial Truth, never again the Bearers of an ill-conceived Word. Though there were minor problems in getting his Legion sons to follow this new path, including the death of the first chaplain and the disappearance of Kor Phaeron, in a decades' time the Custodes watching over them report to the Emperor that the Imperial Heralds are as pure and loyal to the Imperial Truth as they ever were to their former Word. 976.M30 - Occupation of Dwell - Brought into compliance and garrisoned by the Ultramarines, Dwell was settled by the natives of Molech during the Dark Age of Technology. The information repositories there would remain undisturbed for another eighty years before historians from the five hundred worlds would chance upon data that would be of great interest to the Primarch of the Thirteenth. 981.M30 - The Final Pieces -The Alpha Legion Legion is reunited with their gene-father, Alpharius Omegon. The final Primarch has been found. 994.M30 - Victory on Isstvan III - The Raven Guard pacify the Isstvan system, bringing it into compliance. This would remain so for little more than a decade. Early M31 - The Triumph at Ullanor - After the campaign to eliminate Urlakk Urg and his empire, consisting of many space marine legions and millions of Imperial Army troops, the Emperor orders a great triumph to be held in recognition of the campaign and the Great Crusade. It is here that the Emperor retires from the front lines and cedes command to Horus, who he promotes to the new title of 'Warmaster'. At the same time, the Luna Wolves would be renamed to the Sons of Horus. 000.M31 - Pacification of the Olamic Quietude - Space Wolf companies, alongside other Imperial forces as a part of the 40th Expedition, decimate the Olamic Quietude but stop short of destroying the civilisation wholesale. The Space Wolves assume control over the shattered Quietude as part of their overall fiefdom. The Quietude would eventually become a demesne of the Technocracy, after the Heresy. 000.M31 - Destruction of the Laer - The Third Legion cleanses Laeran. Their Primarch, Fulgrim, executes an Exterminatus order on the world. 001.M31 - War with the Interex - After Kor Phaeron steals the Anathame Kinebrach blade from the Interex, they assume Horus' delegation are agents of Chaos. They attack Horus, and are subjected to an Imperial campaign of compliance. The Interex civilisation is, for all intents and purposes, destroyed. 001.M31 - The Nikaean Council - Despite the utter necessity of human mutations to the Imperium, such as the Navigator Houses and Astropaths, many powerful figures of the Imperium resented their place and status. None were hated or feared more than the cyclopean Magnus, Primarch of the sorcerous Thousand Sons. With pressure coming from all sides to censure them for their extreme approach to warpcraft, the Emperor decided to end the matter once and for all in a council that would take place on an unstable, volcanic world known as Nikaea. There, an untold number of complaints were levelled at the One-Eyed Witch-King. However, the Imperium was still in a state of war during the Great Crusade, and the opinions of its commanding generals were paramount. Those who opposed Magnus counted dearly on the support of Leman Russ and Mortarion, Primarchs of the Space Wolves and Death Guard, but no aid came from that quarter. Mortarion, though hateful of psykers, had a respect for the powers of the Emperor and had come to recognize its presence in himself and his brothers. It should have came to no surprise to anyone who knew the Reaper Lord that his decision was to be silent and watch. Russ, however, was as bombastic as ever. Though originally supportive of those who opposed Magnus, the arguments set forth by Lorgar of dark, all-powerful entities that resided in the Warp that would twist and corrupt Magnus and his Legion hit the wrong chord with them. Putting such faith in pointless, ancient superstitions as the only true cause to oppose a brother Primarch's efforts to improve humanity enraged Russ. Instead of opposing Magnus, he used his time criticize those who opposed him. By the end of the council, following the personal pleas by those of the Librarian order, the Emperor came to his decision, to silence them all. To be censured, simply for being a psyker, would limit the Imperium and cripple it. After all, the Emperor himself was a psyker, the most powerful human psyker to have ever lived. If Magnus should be censured, then would it not mean that the Emperor must also be censured? Over the centuries that follow, this will be referred to as the Vindication of Magnus. 004.M31 - Tragedy at Davin - Horus, most beloved of all the Primarchs and Warmaster of the Emperor's vast military, falls in battle from the poisoned blade of a traitor upon the moon that orbits the world of Davin. After exhausting every avenue that science and medicine could provide them in the extensive laboratories on their flagships, the desperate Sons of Horus transported their comatose Primarch to the feral lodges of Davin. There, promises were made, deals were struck, and rituals enacted. If the Imperial Truth could not save Horus Lupercal, then perhaps the occult can. As expected, however, their efforts are ultimately in vain. In rage borne of grief, the Sons of Horus take their pain out on the Davinites. Though a planet of the Imperium, the Sons of Horus set it aflame. With the Warmaster fallen, the title will be assumed by the Guilliman to keep the Crusade united in effort. 005.M31 - The Re-Compliance of Isstvan - The First Legion, directly led by Lion El'Jonson, puts down the secessionist rebellion of Isstvan III. The Lion uses this victory to express his displeasure over Guilliman's claim to the former mantle of Horus, reasoning that Horus could not keep Isstvan under control and that Roboute Guilliman, having never even tried, is unworthy of it. 006.M31 - Mark V 'Corvus' Power Armour - The Corvus suit of powered armour battle plate, after initial trials with the Raven Guard and the Iron Warriors is completed and shipped out to front line units. The initial series of suits are incrementally improved over time, and by the time of the Heresy have become a mainstay for several Legions, supplanting the Mark IV 'Maximus' units. 018.M31 - Failure of the Codex Astartes - With the Codex Astartes complete, Roboute Guilliman puts forth his magnum opus to his brothers and his father. It is almost universally dismissed as a whole, even though it includes doctrines and tactics codified by many of his brothers. With his great work rejected, Guilliman returns to Macragge and broods. 018.M31 - The Warmaster Proclamation - Following his sons' designs on Horus' old title, the Emperor declares there shall be no new Warmaster. Both the Lion and Warrior King react badly to this, vocally objecting to the edict and temporarily withdrawing their sons from the wider Great Crusade. Though they do still take part and prosecute their own campaigns, much of their contributions would be in their own self-interests. In the years to come, Guilliman focuses wholly upon his Legion and the five hundred worlds, turning his sons into the largest Legion and his domains into a fortress. 050.M31 - MkVI 'Aquila' Power Armour - As further research and experimentation leads to design advances and armour improvement, a new suit of power armour is trialled with the Sons of Horus and the Dark Angels. Designated the 'Aquila' suit, it is characterised by the Imperial Aquila adorning the breast plate - an embellishment approved of by the Emperor himself. 050.M31 - The Guilliman Heresy - After their botched attempt to turn the Warmaster, the Ruinous Powers turn their attentions to the two Primarchs who struggled to obtain such a powerful, commanding role. In the time since Guilliman's last appearance on the galactic stage and his resurfacing on Miral, the Ultramarines expand to an unrivalled size. With the might of over half a million Astartes behind him, the Warrior King sets his plans in motion, wresting half the galaxy from Imperial control. Dissenting elements in the Five Hundred Worlds are silenced in turn as long-established plans are set in motion. 051.M31 - First Blood at Miral - Either concerned or enraged over Guilliman's continued use of the title of Warmaster in spite of the Emperor's decision, several of his Primarch brothers convene on Miral to assess his loyalties. To their dismay, the combined forces of the Iron Hands, Emperor's Children, Salamanders, Alpha Legion and War Hounds find that the descending Ultramarines, more numerous than their hosts combined, had no intention of talking. The Ultramarines, now traitors of the Imperium, assault the planetside Imperial forces and cause great confusion and havoc amongst the fleet in orbit. In the ensuing chaos, Ferrus Manus is mistakenly slain by Fulgrim, Vulkan disappears and the loyalties of Angron become doubted. 051.M31 - The Apothecarion Edict - In light of the casualties on both sides of Miral, Guilliman calls on all apothecary specialists under his command to harvest gene-seed from whatever source they find on the battlefield so that he may further bolster his forces. This is grimly lampooned later in the war as the Imperium discovers it and is colloquially dubbed the 'Carrion Edict.' 051.M31 - Shadow War - The Alpha Legion, following Miral and Alpharius' public announcement of loyalty to the Emperor, embarks on behind-the-scenes operations against various covert traitors on an unprecedented scale. These wars were fought in the shadows and only a fraction can ever be known though they continued unabated throughout the Heresy, disrupting and misdirecting the rebel forces on multiple occasions. 052.M31 - The Namn Massacre - The Raven Guard are ambushed by the treacherous Salamanders following Corax's refusal of Vulkan's attempts to entice him over to Guilliman's cause. Vulkan and his Legion of Slaanesh worshippers, their first action since the disappearance of Vulkan on Miral, massacre the Raven Guard in the heavy jungles of the Imperial world of Namn after forcing them planetside. At the time, the fate of Corax was unknown though later reports state his use of the Primarch Project data in rebuilding his Legion to above full-strength. The Legion and their Primarch vowed "Nevermore" to the atrocities committed by the Salamanders and their treasonous allies, swearing to halt their nefarious ways. 052.M31 - Schadenhold Besieged - Amongst the many outposts and strongholds under assault by the Ultramarines since the on set of the Heresy, Schadenhold remained in loyalist hands for two years. Prior to the outbreak of open hostilities, the Ultramarine Tetrarch Tauro Nicodemus met with the commander of the Iron Warriors, Warsmith Barabas Dantioch, hoping to sway him to the traitor cause by preying on his sense of abandonment from the main Fourth Legion force and Perturabo. Dantioch refused, displaying commendable loyalty, and narrowly fails in killing the Tetrarch. Conducting a system-wide siege, replete with extensive armoured engagements and a vast supporting contingent from the Imperial Army, Tetrarch Nicodemus drives the Iron Warriors from Greater Damantyne back to Lesser Damantyne and the Schadenhold Fortress itself. Even with reinforcements from the 14th Grand Battalion under Warsmith Krendl, the Iron Warriors can only fight a delaying action. In a last, desperate gambit Dantioch and his remaining men teleport aboard Nicodemus' ship with an entropic charge, the resulting explosion destroys the ship and a portion of the fleet. Dantioch himself is mortally wounded, though recovered by loyalist elements. The Schadenhold Fortress, now in the hands of the Ultramarines and their mortal allies, is destroyed by charges set and ignited by Krendl himself. 052.M31 - The Loss of Kangba Marwu - Following the imprisonment of the majority of the Crusader Host the previous year, a breakout attempt was made by several members to get to the landing fields beyond the Imperial Palace. This, however, ended spectacularly badly as the Salamanders representative and former Chief Librarian Umojen became possessed while still within and the prison complex was then destroyed upon the orders of Rogal Dorn. No members of the Crusader Host were known to have survived. Several high value prisoners from the Unification Wars also perished. The mountain of Rakaposhi slumps more than a kilometre from it's overall height. 053.M31 - Crisis at Inwit - With the fortifications of the Imperial Palace and other key locations on Terra finally complete, half a century after their recall to the cradle-world of Mankind, the Imperial Fists leave its defences to the Iron Warriors in order to investigate the loss of contact with Inwit, where Rogal Dorn grew to adulthood. What actually occurred there is known only to the Imperial Fists. It is rumoured that Inwit had fallen to the same dark masters as the rebels and had laid a trap for the Praetorian. What is known for sure is that the Imperial Fists fell from grace in Inwit's frozen hives, becoming gaunt, wasted creatures bearing the mark of pestilence and corruption. When they returned to Terra, it was as besiegers, rather than defenders, taking horrendous losses attempting to tear down that which they created. 054.M31 - The Lion and the Warrior King - Following the Ork invasion at Calth, taking the Ultramarines by surprise and destroying an entire fleet nearing completion at its shipyards, El'Jonson sways many of Guilliman's followers into attempting to end the war in one decisive thrust. With the favour of the Dark Gods upon him, the Lion instigates a series of internecine skirmishes among the rebels. The fighting eventually dissipates and the Lion proceeds to lead an assault on Terra, with the intention of slaying the Emperor and breaking the Loyalists. 054.M31 - Maze of Blood Incident - The Blood Angels and War Hounds square off on the desolate parade ground of long-abandoned Ullanor. Blasting craters into the continent-sized granite ground and shattering palatial stands into dusty ruins, the heretical Ninth Legion, led by the blood-mad Sanguinius, assaulted their cousins of the Twelfth Legion and the hardened warrior Angron. Aided by the daemonic, the Blood Angels proved very effective at fighting in ruins and extensive flat lands, killing Angron in what will be called the Maze of Blood Incident, spurring an eternal hatred against Sanguinius and his black-hearted sons. The events of the Heresy curtailed many of the privileges enjoyed by the Iterators, however an unknown Iterator had managed to make planetfall amidst the battle of Ullanor. Keeping herself high above the bloodshed by remaining upon the roof of the colossal citadel where the Emperor and many of his sons had crowned Horus the Warmaster, she had an admirable view of the chaos and destruction below. One particular pict-capture, widespread in those years but long since supressed, showed the primarchs Angron and Sanguinius plummeting from the very same citadel. The pict showed Angron's back, one mighty fist reared back while the other clutched at Sanguinius's neck. Sanguinius, the fallen angel, fought to hold onto his blade with a fierce snarl upon his face. Far below them, the light-grey earth was broken by an intricate network of rivers of blood. 057.M31 - War in the Webway - To be expanded upon 057.M31 - The Siege of Terra - The Iron Warriors, bolstered by the Emperor's Children, War Hounds and Imperial Heralds face off against the Lion's terrible assault, supported by the Salamanders, Blood Angels and Imperial Fists. In a combined effort by the Loyalists, through a series of strikes along the Lion's route and within the Sol System itself, the Imperial Fists are successfully separated from the rest of the Traitors, stopped just barely at Luna. With his greatest weapon deprived of him, the Lion finds his assault stymied from the start. The Blood Angels rampage across Terra, the War Hounds struggling to stagnate them, as Vulkan and the Lion assault the Palace itself. Fulgrim meets the Lion in a duel upon the Palace's crenellations. Fulgrim dies at the Lion's sword, valiant though his efforts were. Bloodied by the brutal duel, the Lion was quickly caught into a much greater fight. Seeing Fulgrim fall, his name on his son's lips, the Emperor charged the Lion. In a brief, climactic series of strikes, the Lion was cast from the Palace's walls. With the Imperial Fists in orbit finally being turned back, Vulkan convinces the battered Lion to declare retreat. Covered by the Blood Angels, whose ferocity remained undimmed, the Lion's forces extract themselves from Terra and flee back to the distant borders of the traitors' growing realms. With heavy Loyalist reinforcements en route, it was the Lion's only choice. The Blood Angels were the last to leave, though in truth many among their number never made the attempt and chose instead to die fighting. Sanguinius, however, left with the retreating Lion and Vulkan. 058.M31 - Khan Rebels - With the chaos of recent events coming to light, the disillusionment the Khan has experienced in recent years over the increase in Imperial bureaucracy and spats of violence with both Imperial and rebel forces, the White Scars secede from the Imperium. Loyal only to themselves and their Khan, they choose no sides and seek only to defend themselves and their pocket Empire. The time afforded to him by the turmoil of outside events allowed the Khan to make his position so unassailable that, by the wars' end, he had created a domain from a fifth of the Imperium, encompassing most of the Galactic Core and much of the Galactic North-East. Included within this great Khanate was the Maelstrom, utilized by the Legion as a stronghold to replace their lost homeworld Chogoris. 060.M31 - Guilliman at Molech - To be expanded upon 061.M31 - Ultramar Invasion - Following the Siege of Terra, the Emperor once more assumes personal command of the Imperium's vast armies. Magnus sits upon the Golden Throne to await his return, Russ and the Space Wolves remaining behind to fight against the constant daemonic incursions and relieve the beleaguered Custodes. The Loyalists, bolstered by their victory at Terra, finally cease being on the defensive and go on the offensive, invading the growing Ultramar Realm en masse and in force. 061.M31 - Betrayal at Caliban - Following his defeat, the Lion returns to Caliban to find that his second in command, Luther, had remained resolute in his loyalties to the Emperor. In the ensuing battle, Luther makes the fateful decision to destroy Caliban from orbit, the Lion and his elite chosen still planetside. His remaining followers forced to retreat once more, they fled to those remaining worlds declared loyal to their cause. In concert, perhaps by the sorceries of their Librarians or by the whims of the Dark Gods, these worlds were enveloped by great warpstorms that remained impenetrable in some cases for ten thousand years. Though Caliban was destroyed, a large chunk had an intact Fortress-Monastery. Within, it is said, the Lion was found, alive but unconscious. 062.M31 - Final Voyage of the Reaper's Blade - The Death Guard, led by Mortarion, are the first to enter Ultramar, ahead of other Imperial forces. Though they initially met with success, they are caught in the opening squalls of the Ruinstorm. As a strange warpborne plague tore through their fleets, the Death Guard are all but unable to defend against this mysterious pathogen. Worse still, those killed are animated by its dark powers, aiding it to kill yet more Death Guard. The Death Guard are in mere moments doomed to destruction, the vanguard of the Imperial force entering Ultramar halted in its tracks. Only the actions of the Legion's leadership saves them, as the detonation of the Reaper's Blade's warp engines creates hole back into reality, causing the Death Guard fleet to tumble through as if caught in a whirlpool. In an instant, the terrible disease disappears, and the dead slump still once more. However, the horror does not stop there, as the Death Guard soon find that there are two ships in particular missing: the Reaper's Blade, flagship of Mortarion himself, and the Terminus Est, ferryship of their most elite and veteran. Later, they will be commemorated, Mortarion and Typhon, Captain of Terminus Est and its veteran cohort, on their homeworld of Barbarus. Many years later, in their name, the Death Guard will reforge their homeworld into a safer haven. 062.M31 - The Emperor at Molech - To be expanded upon 065.M31 - Gulliman, Drach'nyen and Uralan - To be expanded upon 066.M31 - The Three-Worlds Campaign - Site of the greatest tank clash Mankind has ever seen, the triple-planet system known as the Three-Worlds on the border of Ultramar was host to uncountable tank battles over many weeks of constant fighting. With the unusual nature of the planets orbiting a common centre of gravity, the war throughout was equally unusual. On both sides, super-heavy vehicles capable of engaging units in orbit used their weaponry to bombard enemies on the other worlds. This made things much more difficult for the invading Imperial forces, whose commanders found themselves engaged on more fronts than they could imagine. In an attempt to circumvent these problems, they struck all three planets at once in an effort to silence the opposition before such artillery could become a severe issue. However, resistance was so strong that they became mired down on all three worlds for months. 066.M31 - The Invasion of Baal - Systematic purge of the homeworld of the Blood Angels and their moons, fought solely by the Imperial Army and without any Legionary back-up. A great victory for the Loyalists, the fall of a highly defended homeworld of a Traitor Legion to a purely mortal Loyalist force. The cost in lives, however, was atrociously high. The War Hounds were especially impressed, and publicly praised the Imperial Army for their victory. 068.M31 - Paradise Lost - Iax, once a verdant world and the jewel of Ultramar, was reduced to a barren wasteland by the Imperium. Viral attacks form orbit reduce the planet-wide foliage to withered stalks and bare stumps. With no living population, Iax is spared the full force of the Ultramar Scouring and, in time, is host to a colony that grows to encompass the world. In later centuries and millennia, Iax is home to Army regiments specialised in desert and wasteland warfare. 070.M31 - The Siege of Macragge - One of the longest battles of the Guilliman Heresy, far longer than the Siege of Terra. The Alpha Legion and Raven Guard are the first to assault the surface of the Ultramarines' homeworld of Macragge. In intense battles across the globe, the masters of the conventional war faced off against the masters of the unconventional. Focused around the military academies scattered across the planet, the two Loyalists slowly forced the Traitors to take up defensive positions behind their great fortresses. Months later, when Imperial reinforcements finally arrive, the Raven Guard and Alpha Legion infiltrated the Fortress of Hera and fought just outside its inner keep. This allowed Imperial reinforcements to land mostly unmolested. Though the outer walls were still intact and defended, the combined might of the Night Lords and Custodes, led by Konrad Curze and the Emperor himself, easily crest their heights. Though Curze falls to an assassin's bullet during the turmoil, the reinforcements succeed in meeting with the Alpha Legion and Raven Guard and together storm the inner keep. As this wages on, elsewhere the War Hounds stand off once more against the Blood Angels to prevent them from reaching the Emperor's forces in the rocky mountains surrounding the Fortress of Hera, while the Sons of Horus remain in orbit above to aid the Imperial Fleet in keeping the traitors at bay. Within the inner keep, however, the Loyalists find not just Guilliman and his Legion but Dorn and Vulkan, both with their Legions at the ready to defend their Warmaster. Centre stage to the most ferocious battle ever staged in this lengthy rebellion, the Emperor and his damned son Guilliman traded blows in their efforts to end the war once and for all. The battle lasted many hours, with both sides tearing relentlessly into each other, none gaining the upper hand over the other. It was one of Alpharius' later attacks that finally broke the stalemate. Facing off against a Champion of Chaos of terrible strength, his no-holds-barred fight against this unknown traitor provided a fatal distraction for the Emperor. Guilliman took advantage of his and clove through his father's heart with his sword. However, his sword arm pinned, he left himself wide open for the Emperor's return strike, smiting the arch-heretic down with a lethal blow that was as much psychic as it was physical. Seeing the fall of their leaders, the fighting withered and the full-on war was replaced with consolidatory skirmishes. In unspoken agreement both sides retired from Macragge, taking their dying leaders with them. The Ultramarines placed their Primarch in stasis, hoping against hope that one day they would be able to revive him. The Emperor is returned to Terra. 070.M31 - The Rubric of Magnus the Red - Fatally wounded, the Emperor is brought back to his Golden Throne, its powerful life support engines the only thing capable of keeping him alive. Freed from its hold once more, Magnus is horrified by what has become of the Emperor, and delves ever deeper into the arcane in hopes of healing him. After much fasting and searching, Magnus finds his answer and enacts a ritual that required the assistance of his entire Legion. The ritual, however, required more energy and power than they had to give. Many of the Thousand Sons, especially those of weaker minds, were burned out. By the ritual's close, only a fraction of the Legion's most powerful remained and it was still not enough. Magnus made a fateful decision that day, choosing to allow himself to be burned out for the boost in power it would give. In one great act, Magnus took upon himself the injuries of the Emperor and used his own life essence, taken as it was from the Emperor himself, to revive him once more. In so doing, the Emperor stood from the Throne under his own power and Magnus was interred upon it in his place. It is said that his Chief Librarian, Ahriman, had somehow failed his Primarch during the ritual, explaining his disappearance following this as an execution or perhaps banishment. 070.M31 to 088.M31 - The Ultramar Scouring - After Guilliman's bid to take command of the Imperium fails, his vaunted Ultramar Empire is put to the sword and fire. The Ultramarines, newly renamed the Omega Legion, flees to the Warp in search of sanctuary under the leadership of its remaining high officers. 077.M31 - The Necropolis Incident - Facing the corrupted Imperial Fists in the frozen hives of Inwit, the Fortress of the Dead (otherwise known as the Necropolis) proved a formidable obstacle to the Iron Warriors tasked with bringing the Fists to justice. As the final buttresses were taken and the deepest dungeons purged, Perturabo confronted Daemon that was once Dorn in his throne room. The fight, though monumental, was too much for the Iron Warrior Primarch. He died valiantly, fighting the plague-animated Rogal Dorn to his last gasping breath. His Legion, on the cusp of victory, forced the remainder of the Imperial Fists and their Primarch to escape Inwit, and melted the ice-bound bastion with their furious fire. 089.M31 - Lorgar's Hunt - Lorgar, the Heresy finally dealt with, turns his attention back to his disowned step-father, Kor Phaeron. Although he pursues the renegade far across the galaxy, he unfortunately loses his trail time and time again. The Imperial Heralds follow him in this task, attempting to finally eradicate the last remaining evidence of how close they came to betrayal. 094.M31 - Creation of the Iteratus Agnostica - Following the drawn out Scouring of Ultramar, Lorgar's reflection on faith and belief and the merits of the Imperial Truth, the Primarch petitioned the reworking of the Iterator Order. Its tasks would not simply be to spread the Imperial Truth to the conquered worlds of man, but to root out cults. Also envisioned to be within their purview is the evaluation of current Imperial culture on established worlds and the right to declare re-compliance. Chief among these worlds were those conquered by Lorgar and his Legion during their days as the Word Bearers. Many of these worlds were forced to burn once more to root out the beliefs erroneously instilled within them. The dedication of Lorgar and the Imperial Heralds to this end was so absolute that there was no world that could escape their wrath should it fall from their standards - not even Colchis, Lorgar's very homeworld. When Colchis refused to denounce their faiths and called Lorgar a false prophet, it burned like all the others. Since then, the Imperial Heralds have become a fleet-based Legion much like the War Hounds. Mid M31- Creation of the Adeptus Arbites and the Investigatus - Considering the disparate forces of justice throughout the Imperium, Konrad Curze posthumously became the metaphorical father to a standardised, Imperial judiciary system. These men and women follow the letter of the law, as codified by Curze, with utmost determination. Often a Night Lord on hand will oversee and advise operations, perhaps even conducting his own brand of law enforcement. As other institutions were established within the Imperium at this time, the Arbites were soon merged with the newly created Investigatus. The higher-ranking Investigators were highly independent and very powerful agents tasked with investigating all signs of anti-Imperial behaviour across the Imperium's worlds and hierarchies. The Arbites retained their original functions but were additionally made the strong-arm forces of the Investigators. Though anyone of appropriate skill could become an Investigator, in its earliest days they were dominantly of the Custodes. Though the rise in talented mortal Investigators increases over the millennia, the Custodes can still often be found as an Investigator. - The Mars-Terra Conflict - With the re-organizing of the Imperium following the Ultramar Scouring, the Mechanicum of Mars itself was tasked with changing its structure and organization according to the Emperor's will. Often the red planet took a neutral side during the Heresy, and for this reason the Emperor had decided to yoke the Mechanicum to his command instead of allowing Mars its independence as an allied state within the Imperium. However, the Martian brotherhood took terribly to this change of alliance. Many forgeworlds remained loyal to Mars over Terra, and the Imperium was once more wracked by wars across the galaxy. The former worlds of the Auretian Technocracy petition the rights to regain their pre-Imperial unity in return for accepting the reforms demanded upon the Mechanicum in their place. So granted, they proved a valuable ally in the ensuing turmoil. Though the war raged across the galaxy, it waged hottest at its very core. For months, Mars was embroiled in intense battles across its red globe. In a terrible twist of fate, the Iron Hands, bereft and lost following the Heresy, chose to defend their Martian brothers and were damned with them. After intense conflicts, the Imperium succeeded in rooting the Mechanicum out of Mars. The Mechanicum fractured greatly. Many fled to the Eye of Terror like the defeated Traitors of before, or to the strong Khanate of the White Scars. Those who fled to the remaining forgeworlds loyal to Mars suffered the worst fates and were slain one by one. The remainder followed the Iron Hands to their homeworld of Medusa. - The Medusa Cull - In an apocalyptic battle of titanic war engines, the mechanical forces of the renewed Auretian Technocracy and the great crawler behemoths of the Iron Hands trade fire across blasted wastelands as the Space Wolves boarded the enemy's Clan-fortresses. With his usual daring, Russ and his retinue teleported directly into their headquarters. It took a full week for the Space Wolves to fight their way to join with him, but they arrived only to find that Russ had fallen in battle against the returned Iron Hand First Captain, Gabriel Santar. It is believed that the death of Leman Russ was the catalyst in a great ritual that allowed Santar to ascend into daemonhood, and for the great warpstorms that came immediately following. The Imperials were forced offworld by the sudden warp activity and many Titan legions left were stranded. Once cleared, the world was not only barren of all life but of all evidence that life had ever been there. The Iron Hands had declared themselves for Tzeentch, who had transplanted them one and all onto a daemonworld deep in the Eye. - Lorgar's Disappearance - After following hot on the trail of Kor Phaeron once again, Lorgar enters Khanate space. Not much is known to Imperial scholars after this except that Lorgar disappears and many of his cohort do not return. He was last seen entering a web portal before the entrance was sealed with explosives, presumably by the traitor Kor Phaeron. Early M32 - The Great Expedition - Following the rise of power of the Auretian Technocracy, an undertaking not seen since the ending days of the Great Crusade was gathered and executed, which would later be referred to as the "Great Expedition." The objective was not to reunite humanity, as the Great Crusade had, but to seek out and locate archeotech relics of the Dark Age of Technology. The greatest finds of all were the STC's, standard template constructs that provided the blueprints for the greatest inventions of humanity. Vast armadas were built and dispatched from the great forges and foundries of Auretia, the equal of any in the Imperium, and backed by the combined might of the Imperial Army and those Legions who remained loyal to the Imperium. From this century long endeavour came advancements in Imperial technology such as the unmanned, intelligent drones and the Crozius Network. Many other findings were made beyond the technological. A major discovery of the biological sciences upon the dead world of Chaladriax IV led to the later Elohim Project. Mid M32 - Via Itineris - The secret project begun by the Emperor during the close of the Great Crusade meets its first substantial success: A fully enclosed, self-sufficient Webway system separate from its Eldar predecessor and protected from the Warp that extends throughout the Sol System. Called the Imperial Route System, this was followed by public announcements and aggressive expansions of the Routes. The Legions of the Thousand Sons and Space Wolves have dedicated themselves to the patrol and safeguard of these ever expansive labyrinths. As such, the greatest nodes from which the Routes grow from outside of Terra are the worlds of Fenris and Prospero. Early M34 - Martian Resurgence/Elohim Project - Mars by then had become an enshrouded prison world. All those who opposed the Auretian Technocracy were collected and left to rot upon the red world. Though given free reign to manage its own affairs, such influence was restricted only to Mars. However, Mars' former status as the Mechanicum meant that despite its current status it remained the greatest forgeworld across the Imperium. It was especially noted for its successes at bringing theoretical work to alpha and beta stages, far surpassing other worlds in this regard. As such, when the Emperor gave his patronage to the Elohim Project, which would enhance the physiology of the Space Marines, only Mars was trusted with its earliest work. After many failed false starts, they did succeed in getting it to the testing stages. However, they refused to release their findings until they could be given autonomy from the Auretian Technocracy and were placed back to their former status. After a brief, minor struggle in which many of Mars were killed by enraged Auretians seeking to take it by force, the Emperor finally stepped in. The Technocracy, he felt, had overstepped its bounds and the Martians were well within their rights to make such a demand. As the Auretian Technocracy was by default subservient completely to the Emperor's will, they could do nothing but stand idly by as they were once more disbanded. The structure of Technocracy would remain in place, however Mars would stand as an equal to Auretia in its governance. As such, the institution was renamed the Scientifica. True to their word, Mars released their findings and the Elohim Project was brought to full fruition. M35 - The Necrons Arise - Following the mass awakening of a significant proportion of the Necrontyr, a series of destructive wars and apocalyptic encounters lay waste to several regions of the galaxy, not least of which revolve around several World Engines and their destruction. During this period, lasting several bloody centuries, the Dusk Raiders, the Iron Warriors and the Lutherian Dark Angels experience losses the like of which had not been seen since the Heresy. In fact, the attrition is so acute that, at one point or another, each of the three Legions teeter on the abyss of destruction. The Necrons themselves eventually bring their attention away from humanity and focus instead upon themselves, becoming embroiled in a power struggle between the Silent King and the Stormlord. - Wars of Secession - The rise of the Necrons caused a significant period of turmoil in the Imperium. Not only did they threaten their great domain but the desperate redistribution of resources to combat them left many of the Imperium far from the front bereft of supplies and defenceless before their long-standing enemies. Chaos incursions, Ork Waaaghs! and pirate raids increased during this time. Many Imperial Commanders, separately at first but eventually unified, chose to withheld their much-needed resources from the Imperium. When the Imperium chose to take these resources by force, whole Sectors declared secession and obliterated these forceful attempts. The Imperium was forced to ignore these traitors while they dealt with the Necrons but once that was over they turned their tired armies and unleashed them upon the secessionists. The Secessionist Wars lasted nearly a century, no thanks to the aid given to the secessionists by the White Scars Legion. Though the Imperium had been successful at restricting the Khanate down to a more manageable size centred around the Maelstrom, the Legion itself was as great a threat now as it ever was. Their true purpose in aiding the secessionists was soon revealed when the White Scars unleashed an unparalleled strike on the Imperial Routes surrounding their small Empire. In a concerted, decisive series of strikes an entire swathe of the Routes were cut off from the rest of the Imperium and sealed off. This was a terrible setback for the Imperium. Not only did they lose in one fell swoop a large percentage of their network to the White Scars but untold damage was done by the Daemonic invasions that found these wounds and wreaked havoc on the network and its personnel. Following the success of their plan, the White Scars ceased their support of the secessionists, allowing the Imperium to finally end their betrayals and replace them with more loyal retainers. Late M37 - Age of Heirarchs - Following the discovery of ancient documents pre-dating the Great Crusade, the Elohim Project is reinstated in light of its advanced sciences. Thousands of Marines from the varied Loyalists are tested and augmented. However, before any findings could be recorded, the Emperor, returned from a recent period of isolation within the Imperial Routes deep in Segmentum Tempestus, brought the Project to a screeching halt. All research and documents were destroyed and the test subject Marines sent back to their Legions. Soon the Emperor's response was to prove prophetic as a period of uncontrollable mutations and mental breakdowns wiped out more than 99% of their number. Almost none survived the following decades, either by rampant changes, death or capture by the Traitor Legions who sought to unlock their secrets. Of the thousands tested, only nine ever lived and stabilized. These nine showed the true potential of the reinstated Project, as they were without peer. To the Imperium, it was as if the Primarchs once more walked among them. These nine quickly rose through the ranks of their respective Legion claiming the titles of Heirarchs, the heirs of their Primarch. They were legends and heroes of the past made flesh once more, and their deeds are recorded in great detail. Three of the Heirarchs were of the Sons of Horus Legion, who led their Legion as the triumvirate Mournival through a series of victories unmatched by any since the days of their lost Warmaster. The ever-expanding Raven Guard had in their Legion two Heirarchs. One who governed and directed the Legion from Deliverance and one who led the largest incursion to ever venture into the Eye of Terror. No other Legion had as many Heirarchs as the Sons of Horus or Raven Guard. Like their long-gone Primarchs, none were immortal and the last Heirarch fell in battle against the Dark Eldar mid M39. To make the loyalties clear, here is a summarised list of the Legions: LEGIONS I - Dark Angels - Split into two factions, similar as in canon except that the Lion turns, Luther stays loyal and it is by no means a well-hidden secret. The Lion aspires to be the new Warmaster, in direct contention with Roboute Guilliman, and stages the Siege of Terra against the Warrior King's wishes. The plan fails and the Lion is forced to flee to Caliban where he is confronted by Luther. Though those who remained true to the Emperor with Luther are small in number, they are ever valiant in tracking down and slaying those brethren who chose to side with the Lion. These traitorous brethren are themselves busy with attempting to find and revive their lost Primarch. II - REDACTED III - Emperor's Children - Remains loyal, with Fulgrim dying during the Siege of Terra at the hands of the Lion. The Emperor's Children and Fulgrim are largely responsible for the positive relations between some Eldar Craftworlds and the Imperium. Though the Legion continues to strive for perfection, it has come to terms with the knowledge that it is unobtainable. IV - Iron Warriors - Remain loyal. The Iron Warriors remain the siege specialists they have always been, however the introduction of a guerrilla warfare specialist Primarch has instead veered their war preferences towards urban fighting, making heavy use of technology and their dual masteries of siege and guerrilla warfare. The Legion replaces the Imperial Fists at the walls of the Imperial Palace and successfully man the Fists' fortifications against the Lion's assault. Perturabo is responsible for Angron's altered Butcher's Nails, changing him to a more lucid, calmer individual. Perturabo is later slain on Inwit attempting to annihilate the fallen Imperial Fists. V - White Scars - Betrayed by Guilliman and later by his own loyalist brothers, the Great Khan and his Legion secedes during the Heresy and forms a splinter empire radiating out to the galactic north-east, originally encompassing a fifth of the galaxy. The Khanate Empire exists as variously sized fiefs and exhibits very similar attitudes and outlooks as the canon 40k Imperium does. The Khanate shrinks over time due to attrition against traitors and Imperials alike and is by the 41st Millennium a very truncated version of what it originally was, centred around the Maelstrom. Though the Great Khan disappeared long ago under mysterious circumstances, rumours abound that he may have returned... VI - Space Wolves - Remains loyal to the Emperor, eventually becoming close comrades in arms with the Thousand Sons. Fenris shines as a beacon of humanity's indomitable will, a would-be death world tamed and shackled to Mankind's destiny. Among the great hives of its sole continent of Asaheim is the Fang, the tallest hive spire in the Imperium and fortress-monastery to the Space Wolves. Though often seen warring throughout the galaxy, the Space Wolves mostly confine their efforts to the aid in expanding the Imperial Routes. VII - Imperial Fists - Turn to Nurgle following a failed attempt to put down a rebellion on Inwit. The defences on Terra serve the remaining defenders well, as the Imperial Fists themselves return to Terra to commit to the Siege. However, they are specifically targeted by the loyalists during their arrival and find themselves too few to overcome the defences they themselves erected. Without the Imperial Fists as a viable force, the Lion fails to take Terra. VIII - Night Lords - Remains loyal and are the primary garrison Legion used during the Great Crusade because of their fractious nature and dedication to law and order. Curze pens the blueprint of what was to become the Arbites before he is slain during the Siege of Macragge. The Legion is filled with vigilantes, ex-enforcers and ex-criminals, leading to its highly divided nature. Though the normally ever-present brotherly bond of Legionnaires is mostly absent among the Night Lords, their dedication to their Primarch and his ideals, or their interpretations of it, is the highest among all other Legions. IX - Blood Angels - Turn to Khorne following the collapse of their Primarch and the Blood God's heavy handed attempts to take the Legion. Though Sanguinius rebels against the change that overcomes his Legion, he is powerless to stop it in his comatose state. Upon awakening, he himself had become a mirror image of his Legion. Though thoroughly fallen, his resentment lingered for some time, during which he exhibited suicidal traits. X - Iron Hands - Decimated during the opening phases of the Heresy, their Primarch is tragically slain by Fulgrim amid confusion over loyalties. Although the Legion essentially sat out the primary warfare and guarded the Mechanicum's assets during the Heresy, they eventually turn against the Imperium during the Mars-Terra Conflict, falling under the aegis of Tzeentch. XI - REDACTED XII - World Eaters War Hounds - Despite initial temptations, the War Hounds remain loyal. Angron later dies at the hands of Sanguinius on the world that would come to be known as Armageddon. Since then, the War Hounds have dedicated themselves to erasing the Blood Angels so completely that none would ever remember them. XIII - Ultramarines Omega Legion - The arch betrayers of the Imperium. Comprising the majority of the traitors on the side of Guilliman, they sway fewer Primarchs to their cause than they had wished and ultimately lose the war before being driven back to the Eye of Terror. Guilliman is believed dead by the Imperium at large, slain during the final climactic fight on Macragge. Prior to the Heresy, the Legion had boosted its numbers unbeknownst to the rest of the Imperium, fielding in excess of half a million Astartes in the opening years of the Heresy. Following the Heresy the Legion reverses their Legion symbol and embarks on the Long War against the Imperium, led by various surviving or newly risen Legion Commanders. Due to the inverted symbol, the Imperium has taken to referring to this Traitor Legion as the Omega Legion. XIV - Death Guard Dusk Raiders - Remains loyal. Due to a terrible accident during an unstable warp transit to assault Ultramar, the Legion loses both Primarch and First Captain. The exact circumstances are known only to those lost. They are commemorated on Barbarus and the Death Guard revert back to their old name of Dusk Raiders, believing that they have failed Mortarion and do not deserve the name he gave to them. XV - Thousand Sons - Remain loyal, though the initial actions of Russ and his Legion could have driven them out much as the White Scars were. Luckily for the Imperium, the two Legions form an uneasy alliance during the Heresy, culminating in a bond of brotherhood that has lasted ten thousand years. Magnus, saviour of the Imperium, sits upon the Golden Throne in lieu of the Emperor. XVI - Sons of Horus - Despite a fractured period following the death of Horus, the Legion remains loyal. Abaddon and his Justaerin revoke their oaths to their fallen lord and the Emperor to join with Guilliman. Though ambitious and powerful, his outsider status keeps him low among the Traitor Legion hierarchies. The Sons of Horus, though perhaps a shade of their former capabilities, strive to remain the best Legion in memory of the true Warmaster. XVII - Word Bearers Imperial Heralds - The Legion to come the closest to betrayal but remain true, the Word Bearers suffer a crisis of faith following Monarchia, when the Emperor himself rebukes them for their ways. Following a Legionary Pilgrimage, and a personal Pilgrimage of Lorgar that leads to the heart of the Imperium of Terra, the Word Bearers come through their penitence crusade newly forged. Renaming themselves back to their former Imperial Heralds name, they have ever been dedicated to the Imperial Truth. XVIII - Salamanders - Vulkan is captured early on in the Heresy and corrupted by Guilliman through obscene torture. Upon his return to the Legion, he spreads the corruption of Slaanesh to his sons. Vulkan goes on to fight in both Sieges, but only to return to his world of Nocturne to find it seconds from death at the guns of the Iron Hands. XIX - Raven Guard - Remain loyal, but are decimated after a surprise attack by the Salamanders at the world of Namn. The Raven Guard rebuild their Legion using genetic data gifted to them by the Emperor and go on to become a driving force after the Heresy. XX - Alpha Legion - Many records of the Alpha Legion are ultimately contradictory. It is known that they publicly declared themselves loyal to the Emperor and embarked upon a secret war against those loyal to Guilliman of similar doctrines. As there are no signs of these organizations existing following the Heresy, it is believed that the Alpha Legion met with success. HUMAN FACTIONS The Imperium The Imperium is a different beast to that of Canon. It does not display the ignorance that the Canon Imperium does, nor does it suffer from the same backwards view on technology either. What with the Mechanicum cast out for their lack of support during the Heresy and the Emperor surviving, certain ideals continue apace, such as the Imperial Truth.<br /> Chaos A similar counterpart to the Canon version of itself, Chaos has it's own 'pet' Legions in the form of the Blood Angels, the Imperial Fists, the Iron Hands, the Salamanders and, of course, the Ultramarines. Also under their control are numerous Mechanicum sects, exiled and persecuted by the Imperium. These sects each have their own goals and beliefs in the 41st millennium, ranging from building an impossibly vast vessel, to physically constructing daemons, to gearing up for war against their persecutors. The Khanate Empire The wildcard of the three human factions, the Khanate Empire is fiercely proud of who and what they are. Each of the many fiefs is controlled by a Khan and looks to itself for it's own defence. The Khanate Empire has clashed with the Imperium on many occasions and has lost much ground in the ten thousand years it has existed. The relationship between the Khanate Empire and the neighbouring Tau Empire is, at least to the Imperium, relatively unknown and can only be guessed at but it seems that an uneasy truce currently exists. This is the last refuge of untainted Mechanicum descendants, many of whom were warmly welcomed by the Khan into his Empire. Many of the old Mechanicum's traditions and beliefs from before the Heresy still exist here. RACES Orks - Remain unchanged. They're Orks, what did you expect? Eldar - Are grouped into two broad factions, one is pro-Imperial whilst the other doesn't want anything to do with humanity. Dark Eldar - Mostly unchanged. Tau - Split into two factions, one xenophobic group exists under Commander Farsight while the other operates mostly as the Tau do in Canon, except they hold a much more vast territory this time around considering Ultramar is pretty much toast by the time they pop up. Tyranids - Will exhibit stronger and more dangerous traits and biomorphs in this universe when they arrive, mostly to provide a better challenge to our version of the Imperium. Necrons - The Necrons awaken much earlier than in Canon, appearing in the 35th millennium and herald a period of great upheaval before getting distracted by a power struggle. I'll point out now that the Emperor survives the Heresy and lives well into the 42nd millennium - his survival is integral to the narrative and will not change, so don't ask. Oh, and loyalties are locked. Please don't ask if we can change Legion such-and-such to a certain god. It won't happen. Now, all of this is subject to refinement and change but, hopefully, we will remain on top of things and keep this post updated. This is, after all, the first post (and there's bound to be details I've missed). Btw, just in case the nicknames confuse you (but I doubt it), here's what we mean; Pyromanders = Salamanders Jazz Hands = Iron Hands Blood for the Blood Angels = Blood Angels Plague Fists = Imperial Fists
  7. Hi there. As Simison mentioned in the General Discussion, we’ve had an idea for those people who want to participate in the project of the Brotherhood of the Lost Alternate Continuity, but that a) don’t have a Lost Legion to contribute to the project or were too late in joining up. This idea concerns the Grand Council(s): the Council of Terra and/or the War Council. These two organisations were some of the closest advisors of the Emperor, and would one day be formed into the Senatorum Imperialis, the High Lords of Terra… at least in the official continuity (OC). Of course, very little is known about most members of these two councils, yet they are the foundation of the Imperium (even at the time of the Great Crusade), and they are the pinnacle of human professional progression. They should therefore be quite interesting to develop, and this of course is what this thread is going to be for. For those who don’t know, the War Council lead the Great Crusade, and the Imperium as a whole. It was formed of the 18 Primarchs, Malcador (or the Regent of Terra), the Fabricator-General of Mars, the Head of the Adeptus Astra Telepathica, the Paternova (or his envoy) of the Navis Nobilite, the Captain-General of the Legio Custodes, the Master of the Administratum, and, of course, the Emperor Himself. After the Ullanor Crusade (in OC), the War Council was dissolved, with the Great Crusade in the hand of the Primarchs. Since the Emperor was occupied with the creation of the Imperial webway, he set up the Council of Terra, who would organise the Imperium’s administrative and general day-to-day side, as opposed to the war. This Council of Terra contained no Primarchs, and was presided by Malcador the Sigillite. Other known members were the same as those of the War Council (Fabricator-General of Mars, Captain-General of the Legio Custodes, Master of the Adeptus Astra Telepathica, Master of the Administratum and the Paternoval Envoy of the Navis Nobilite). For this Alternate Continuity, the Brotherhood of the Lost, we thought that it would be interesting to see what these councils might be up to whilst the Legiones Astartes are beating up the galaxy. To reach this goal, Fraters interested in the project can pledge the creation of one of the members of the Councils, and in this topic we shall discuss any stories that might be told about them. It would be preferable that those members who already have a Legion in the Brotherhood of the Lost don’t pick up slots of the Councils, as they already have enough to work on. What’s more, it isn’t important that ALL of the members of these councils should be developed, the goal here is to get a few more participants with their own “responsibilities” in the project. I’d suggest that Malcador and Kelbor-Hal (Fabricator-General of Mars), being such important members of the Councils and of the Imperium at large, should be more of a group effort (from all the participants, including Legion Masters) than the responsibility of a single person. I’d also like to suggest that the following Councillors each have a board member: Captain-General of the Legio Custodes Master of the Adeptus Astra Telepathica Master of the Administratum Paternova of the Navis Nobilite Dibs ! Feel free of course to pledge any self-aggrandising Councillor for the project. I can think of examples such as: Master of the Officio Assassinorum (doesn’t need to be Malcador, and doesn’t need to be an assassin himself/herself) Grand Provost Marshal of the Adeptus Arbites (not sure if the Adeptus Astartes was present already in the OC, but of course this is an alternate continuity ) Up to five high-ranking officers of the Imperial Army (one from each Segmentum max.) Mistress of the Sisters of Silence “Master” or Representative of the Imperial Knights (mechanicus-aligned houses would be represented by the Fabricator-General of Mars) If you have any other ideas, add them to the list, by all means! Also, anything in this first post can be changed and amended, so comment away! Here are the current members of the Grand Councils of the Brotherhood of the Lost Alternate Continuity topic (updated regularly): Paternova of the Navis Nobilite: Lord Thørn Lord High Marshal Arthus Plantagus of the Ultima Segmentum: Sigismund 229
  8. This thread is dedicated to all of the campaigns and fluff before the Emperor retires to Terra and Alexandros is appointed Warmaster. This should be where your Primarchs and legions show everyone how awesome they really are. The Great Crusade was a time of almost un-ending victories. Show your legions at their best as they conquer the Galaxy. But I don't want to see nothing but easy wins. There should be grinding sieges, unexpected foes of great power, and moments of great heroism in the face of defeat! Feel free to come up with xenos to exterminate, human colonies to force compliance upon, and lost regions to explore. Battle List Halcyon Wardens - Battle of Three Flags The Phireen Extermination The Febian Defence Crimson Lions - The Ivraxian Campaign Iron Bears - (Union of Iron - Diplomatic Victory) The Bear and the Lion ~ In Progress Taking of the Craft World Melaanath Godslayers - The Incarceration of Eternity Warbringers - The Abelard Campaign Dune Serpents - War for Sequuntur Somnia
  9. This thread is going to focus on the Primarchs, their interactions with each other, their interactions with the Emperor, their experience integrating (or not-integrating) into the Imperium, and the fluff that goes with that. Examples include, first meetings, battles fought together, and unique events. (Remember how Fulgrim and Ferrus became best bros. Not everything has to be about fighting.) Daer'dd, if you could re-post your weapon-making stories here, that'd be awesome.
  10. From now on, I want all discussion about the Qarith, the war against them, what legions were involved, the Triumph event, and all fluff stories to go in this thread. Demus, when you can, I'd like for you to make a summarizing post of all you've done with the project and any of the other ideas you've okay'd (like which legions were involved, such as the Jackals, Dune Serpents, Hospitallers, & Eagle Warriors). Qarith War Forms 1. Heavy Infantry variants - the Banshee (Land)/ 01 (Aquatic)/02 (Aquatic)/Swordfish (Aquatic)/Dart Thrower (Aquatic) 2. Tank Variants - Scarabs 3. Light Infantry Variants - Windrunner Qarith Campaign roles The Drowned - Extermination on Prime Scions Hospitaller - Extermination on Prime Halcyon Wardens - Secure Prime's only landmass Lightning Bearers - Establish Void Superiority over Prime Dune Serpents - Supporting Lightning Bearers/Vengeance Crimson Lions - Main Ops Grave Walkers - Anti-Psyker Ops Stygian Jackels - Vengeance Eagle Warriors - Raids/Retrieval missions (Not truly involved)
  11. In a galaxy far, far away... There is only war! Welcome brothers, sisters and followers of the alternate Heresy project "Brotherhood of the Lost". This thread shall serve as a summary of all official and completed stories our participants wrote. We hope you'll enjoy the show. +-+-+-+-+-+-+-+-+-+-+-+ Dear members of the brotherhood, please have in mind that this thread should only consists of those fluff bits, stories, etc. which were approved and completed. If you have written a new story, please post them in the appropriate thread for discussions, revisions and so on. Furthermore start your post here with the included Legions and in which time (or book) it will fit. This will help those of us who have the tremendous task of designing our books to have an overview. So please keep this thread clean! Example: Author: Kelborn Included Legions: The awesome bling bling guys, The bloody thousand, Berserks in underwear Time: around 087.M31; Book XVI "The Never-ending Story of Madness" [story] No comments are allowed. We want to avoid another exploding thread. That's all. Let the story telling begin! Fluff for the Fluff god! Kelborn -++-+-+-+-+-+-+-+-+-+-+ You would have a tale of the Imperium that was? Well you might, but, pray, you must be more specific, for there are a great many stories to choose from. Would you hear of the Crusade, when the name of Icarion inspired only adoration? Or perhaps you would prefer a story of how the noble Warmaster and his warriors rallied against the betrayal. Then again, your appetite may run to more ghoulish matters, when the veil was torn aside and the nightmares crossed over, of Raktra and his gore-spillers or Morro's depravities. Maybe you would hear of Terra itself, our nadir and our zenith. We may speak of all of these. You have but to choose. The Great Crusade A New Order Day of Revelation Insurrection Inferno The Reckoning The Age of the Imperium More personal tales: The Second Son - the life and times of Alexandros The Mycenor - the story of Hectarion The Praetorian of Terra - the story of Akylles, of the Halcyon Wardens
  12. Greetings one and all my fellow B&C brothers and sisters. Sadly the first draft of the Leonine Heresy did not receive any feedback so I put the whole idea on the back burner to focus on other things. But I wanted to get at least one of my own Alternate Heresy ideas out there, even if it doesnt get any traction its okay. All I want you to do is pitch in with your own crazy ideas and try to make something solid out of it. I'm talking possible IA's, Short Stories and Concept artwork like Aurelian Rex's Dornian Heresy. But I'm getting ahead of myself there. The idea of an alternate heresy isn't novel anymore so here's what I propose we work on. We take the original ideas in the Horus Heresy (all the novels, short stories, audiobooks, graphic novel and Forgeworld books) and turn it on its head. Doing that on its own would not be challenging enough so here's what I propose we take each significant plot line from the HH series, invert it and make three different stories from them. The best of the three will be revised and incorporated into the final draft. Who gets to decide which one is the best? Well you guys of course. Okay here are the following primary plot lines: 1. The War in Heaven: Everyone knows the famous War in Heaven where the Old Ones are preeminent, they defeat the Necrontyr who then turn to the C'tan, who transform the Necrontyr into living metal constructs and enslave them to their will. These Necrons then go on to defeat the Old Ones, who turn to creating the younger races, who fight the Necrons which directly causes the turmoil in the warp that leads to the birth of the Chaos gods. 2. The Ages of Mankind: M1 to M15 is generally understood as the Age of Terra wherein the Human race progressed much but could not breach our own solar system. Many colonies within the solar system were founded and the technologies that were then used to make the next age possible were invented. M15 to M25 is commonly called the Dark Age of Technology, during this period mankind discovered warp travel and spread out throughout the galaxy (commonly called the Stellar Exodus), Navigator mutation was discovered, STC (Standard Template Construct) databases established and the Men of Iron forged. This age came to a close with the rise in psyker mutation which led to the warp storm that cut off the disparate parts of the human empire. M25 to M30 called the Age of Strife or the Long Night/ Old Night is when things began to fall apart for the human race as worlds were cut off from another and devolved without external assistance. Others were preyed on by beings from the warp due to high number of psychic mutation among the population while the rest had to fend for themselves against cruel xenos depredations. 3. The Unification Wars: The Emperor of Mankind emerges from his secret base under the Himalayas and conquers the nations of Terra with his proto-astartes Thunder Warriors. These Thunder Warriors eventually make way for the Legiones Astartes and these Legionaries finish off most of the remaining enemy held cities states/nations. They also take over Luna. 4. Treaty of Mars: Emepror forges a peace with the Martian Mechanicum in return fro handing over all available information on the STC databases and any other significant technologies to the tech priests. 5. The First Primarch: Horus of Cthonia, who is found first and fights for the longest time alongside his father. 6. The Sequence in which the Primarchs were found: It is assumed that this the order of the finding of the Primarchs; Horus, Leman Russ, UNKNOWN SECOND LEGION PRIMARCH, Ferrus Manus, Fulgrim, Vulkan, Rogal Dorn, Roboute Guilliman, Magnus the Red, Sanguinius, Lion El'Johnson, Perturabo, Mortarion, Lorgar, Jaghatai Khan, Konrad Curze, Angron, Corax, UNKNOWN ELEVENTH LEGION PRIMARCH, Alpharius Omegon. 7. The Lost Primarchs: DELETED FROM IMPERIAL RECORDS 8. The Duration of the Great Crusade: Some 200 years plus according to most sources. 9. Major enemies of the Great Crusade: From endless Ork empires to all the different types of the Eldar race, Craftworlders, Maidenworlders and Commoraghites. The Diasporex, the Laer, the Megarachnids, the Kinebrach, the Gykon, the Hrud, the Demiurg and lots more. Also lets not forget the human, quasi-human and abhuman enemies of the Imperium, the Interex, the Olamic Quitetude, the Nurthene, the Saroshi, the Gordian League. 10. The First Heretic: The Word Bearers after being chastesied by the Emperor at Khur. Go on a pilgrimage into the Eye of Terror and come out devotees of the Chaos Gods. Turn Horus at Davin who starts out the chain reaction of events that leads to the Horus Heresy. 11. The Heresy: From the atrocity at Isstvan III to the Dropsite Massacre at Isstvan V, from Phall to Calth, Tallarn to....Mars I suppose (after reading Cybernetica) all the way to the eventful battle of Terra. 12. The Final Batte/ Endgame: The Siege of Terra's climactic ending in a boarding action on board the Vengeful Spirit. Horus and Emperor battle it out for control of mankind. Horus is defeated only after someone (or a lot of someone's) interrupts him from finishing off the Emperor. That respite (or the realization of the depth of Horus' damnation) makes the Emperor reach out and destroy Horus mind and soul. 13. Post Endgame/ Scouring: Traitors are pushed back into the Eye of Terror and thought dead. 14. Reorganization of the Imperium following the Heresy: The Legions are broken down into Chapters, the Imperial Guard is born, the Imperial Army no longer have control over the Imperial Navy, the Commissariat is born, the Inquisition is born, the Deathwatch and Grey Knights are born(established) and later the Ministorum is born. I will present my plot lines and give you an explanation as to why I find that the most logical way in which that particular chains of events will take place. There are quite a few plot lines which are completely independent of the Canon HH so I would expect a lot of criticism but that's okay. I want you folks to dig into these 14 plot ideas and see where that leads you.
  13. Air War Scelapa Prologue 971.M30 - Scelapa, Dread Clouds, Yiaxes Sector, Ultima Segmentum Following orders derived from XIXth Legion command, the 22nd Grand Company (Tactical), supported by the 289th Falkan Grenadiers and 72nd Heavy Fighter Wing, along with select forces from Legio Ferrax, preemptively deploy to the Imperial frontier world of Scelapa to ward the civilian populace against the encroaching tide of Waaagh! Gargunz. This particular Ork enemy, as demarcated by numerous Legion records, has followed a pattern of large scale attack-and-fade strategies, and the Primarch Haedran has devised a plan to to cut off Gargunz Skyscreama's advance and decapitate the enemy leadership in a bait-and-flank maneuver. Scelapa, positioned adjacent to the direction of Skyscreama's advance, is the crux upon which this scheme rests. To the men and women stationed on and above Scelapa, such high strategies are worlds away. There is only to imminent and unavoidable green tide that will soon arrive at their door. For Captain Perrus Nimeon, from his position of system command onboard the XIXth Legion heavy cruiser Scarlet Covenant, this means an inevitable air campaign against the formidable Air Waaagh! of Gargunz Skyskreama's notorious Nite Ridas, the greenskin's preeminent air combat unit, equipped with baffling radar-cloaking and night-flying technologies wrought in fetid xenos laboratories. The air defense will rely on dead reckoning and regular reconnaissance to detect raids. Random encounters will result in knife-fighting and close range engagement. The 22nd Grand Company (Tactical) is far from helpless. Operating from their duty station onboard the Covenant, 3rd Ordinal's premier fighter outfit, the 11th Strike Squadron, the "Rebeleventh", drills incessantly in orbit and planetside, skirmishing in mock asymmetrical combat to prepare for the Nite Ridas' offensive. Alongside them, providing long-range patrol and reconnaissance duties, are the newly minted 72th Heavy Fighter Wing, the "Sept-Duece", in fledgling Thunderbolts. In the coming war, the pilots and crews of these units know their actions with dictate the fate of Scelapa, the Segmentum, and the Great Crusade Dramatis Personae Scelapa Air War - The Defenders - Haedran Durendal* The Clearch Primarch, XIXth Legiones Astartes "Cardinal Guard" Perrus Nimeon Captain, 22nd Grand Company (Tactical), 5th Cohort "Star Warriors", 3rd Ordinal, XIXth Legiones Astartes "Cardinal Guard" Titus "Late" Laterno Captain, 11th Strike Squadron "Rebeleventh", 3rd Ordinal, XIXth Legiones Astartes "Cardinal Guard" Georgea "RAGs" Myteon Flight Colonel, 72nd Heavy Fighter Wing "Sept-Duece", Tactical Air Command, Falkan Expeditionary Air Forces, Falkis - The Aggressors - Gargunz Skyskreama* Warboss and Flyboss-in-Cheefz, Waaagh! Gargunz [COGNOMEN UNKNOWN] Ground Forces Warboss, [uNIT COGNOMEN UNKNOWN], Waaagh! Gargunz Loffa Grotsnipa Flyboss, Nite Ridas Stelff Skwadron, Waaagh! Gargunz *Though not present at the engagement, marked individuals provided limited strategic command.
  14. The Star Lords "Who do we serve? -The Emperor for he is eternal! What are we? -We are the Emperor's will made manifest! What is our purpose? -To bring the Emperor's wrath to his enemies! Who are we? -We are the Star lords! We rule the stars! And through us the Emperor's foes will fall! --Battle Chant of the Star Lords Numeration: XVIIIth Legion Primogenitor: Caelum Vigilat Cognomen (Prior): Knights of the Sun Observed Strategic Tendencies: Ship-borne Assaults and Boarding Operations, Close Quarters Actions, and Linebreaker Assaults Noteworthy Domains: The Omega-17 Administrative Domain (a semi-autonomous political realm under the direct supervision of the Star Lords by writ of the Emperor's own hand, comprising a region of space designated by Lord Vigilat's origin point). Primary Legion Headquarters occupied the Omega-17 orbital facility from which the Star Lords oversaw nine different star systems, eighteen secondary recruitment systems, and dozens of watch-outposts and minor garrisons. Allegiance: Fidelitas Constantus Star Lords Armorial with legion iconography Star Lords Legionary
  15. The Five Ruins The apex of the Great Crusade was fast approaching. The costly Rangdan Xenocides has come to an end, leaving the Galactic North to fall into the Imperium’s hands in due time. Victory after victory suggested the Emperor’s vision of a united galaxy under humanity’s rule was no longer a question of if, but when. It is in this final phase that the monstrous Orks of Ullanor surged forth to threaten the Imperium’s very heart in Segmentum Solar. Warp storms that had provided a check had faded away, allowing the greenskins to pool their strength against outsiders. As virulent as this new assault was, the Emperor called for the greatest of his Sons and generals to join him in purging this threat. That would be the last anyone would have seen of him. At some point in transit to the Ullanor front lines, the Emperor simply vanished. Bereft of his incredible might, the War Council and the Primarchs fought the Ullanor Orks to a bloody stalemate as Malcador launched investigation after investigation into the whereabouts of the Master of Mankind. It was during this time, for a mere Terran hour, the Astronomican failed. Millions of lives and hundreds of ships were lost into the tempest of the Warp. How the guiding light of Terra was restored, none know. But warzones on the verge of success were thrown into disarray as promised reinforcements never arrived. As the years of the Emperor’s absence built upon each other, new threats emerged. Some bold, others subtle. With each additional stress, the Imperium weakened, until one fateful day when one of the Emperor’s own sons chose a new master. Message to Viewers Hello everyone! Welcome to the Five Ruins, the newest Alternate Heresy from the Brotherhood of the Lost group. The premise is 20 new Space Marine legions that get scattered as happened in canon, a Great Crusade, and then on the eve of the Ullanor Crusade the Emperor vanishes. From there everything slowly goes to hell, and is a very different kind of Heresy than Horus' in that there is not a single Heresy and push for Terra, but five phases of conflict that become known in Imperial History as the "Ruins". We are super excited working on the project and story for our legions, as we work towards producing Forgeworld-style books with both narrative and rules. We are always open for new people joining the project, whether you are a writer or an artist or a modeller or you have any other skill that improves the project, and there is a lot of potential to our galaxy for people to explore. We hope anyone viewing our work enjoys it, and watches or even participates as our narrative unfolds. Some of the threads and posts on this forum are rather old at this point, and are from the Icarion Insurrection, the Brotherhood of the Lost's first project. There are some legions and threads that are being carried forward and so contain information from the previous universe, but the older ones are there so you can see the history of the Brotherhood. We have a wiki we are working on, and it is growing pretty rapidly and is constantly being updated: https://the-five-ruins.fandom.com/wiki/The_Five_Ruins_Wiki Sincerely, simison, Project Leader and writer TrajantheGreat, Writer and rules maker TheBlindPrimarch, Member Darkcommander, Member and vehicle creator Sigismund229, Member Jimars, Member Lord_Ikka, Member Chaplian Belphoron, Member The Wolfguard, Member Phantom38, Member Tobias, Member Antus, Member NorikSigma, Member The Legions Iron Revenants Numeration: The Ist Legion Primogenitor: Araphel ‘the Colossus’ Cognomen (Prior): Steel Blades Allegiance: Fidelitas Tenebrae The First are relentless, cold and ruthless. They’re a legion that before the Ruins was known for its generalist style of warfare, with a form of adaptability that was horribly rigid in its nature. Often choosing to be dropped into the worst war zones possible as a method of proving themselves, they are highly competitive due to their position as the First Legion, and their Primarch’s position as First found. Warfare is often a mathematical equation, a way for them to quickly conquer a planet, reform it in the image of the Emperor and move on quickly. It was only after the Vanishing that the true extent of their paranoia started to become apparent to the other legions. Crimson Lions Numeration: The IInd Legion Primogenitor: Hectarion Mycenor Cognomen (Prior): Blood Wolves Allegiance: Fidelitas Constantus Warriors of rage yet of shields, the Crimson Lions stand tall among their cousins, both literally and metaphorically. For when the Crimson Lions appear on the battlefield, it is always with a roar, always advancing behind their shield walls. Yet, within their Primarch's empire of Mycenae, the Crimson Lions have shown the discipline and patience necessary for administration. Each Crimson Lion marches forward into battle with the history of his service on his skin as they add tattoos to represent their growing records of service with their veterans covered from head to toe in red pictograms. At the head of this legion of clans is Hectarion, a Primarch of warrior's prowess and berserker's rage. That very rage would become a temptation as their enemies sought to use it against them. Black Stars Numeration: The IIIrd Legion Primogenitor: Absalom Vaughn Cognomen (Prior): The Marauders Allegiance: Traitoris Perdita Among the Legiones Astartes, none are as controversial as the Black Stars and their primogenitor, Absalom Vaughn. Born as a Legion of rampant raiders and brutes that were candidates for eradication, Absalom ruthlessly purged his Legion's of imperfections and moulded them anew in the form he desired. Now one of the most illustrious Legions, the Black Stars, driven by their Primarch's narcissism and envy for his brothers, wage war not only to protect the Imperium, but to also prove their supremacy. Victory is not enough, for every battle must serve a testament to their skills, and the Galaxy must bear witness. However, the IIIrd's obsessive quest for excellence has earned them the scorn and enmity of their peers in the Legiones Astartes, who view them as self-serving, arrogant and untrustworthy. As the Great Crusade progresses and the Black Stars' fixation is intensified, it becomes evident that their Path can only lead to Ruin. Red Eyes Numeration: The IVth Legion Primogenitor: Theoderaf Cognomen (Prior): Golden Brothers Allegiance: Traitoris Perdita There are few legions who embody duty and devotion more than the Red Eyes, being molded and molding themselves to be the Emperor’s executioners, his wrath made manifest and the ultimate punishment to the foes of the Emperor. They quickly established their unique style of warfare, savage yet precise strikes and large scale propaganda campaigns, with the areas and then worlds they conquered becoming some of the most compliant. Their reunion with their Primarch Theoderaf did nothing to change this, in fact it intensified it with Theoderaf’s and the new recruits from Certus Minor’s faith in the divine Emperor. Little did anyone at the time realise that this laid the groundwork for future events to shake them to their core. Halcyon Wardens Numeration: The Vth Legion Primogenitor: Alexandros Darshan VonSalim Cognomen (Prior): Storm Riders Allegiance: Fidelitas Totalis The defenders of the Imperium, the Halcyon Wardens serve as one of the most noble of Legions. Always seeking to protect the common man, the Wardens often place themselves between their charges and danger, forming a living wall to push back the threats to Mankind. Leading them is none other than the High Regent, Alexandros. As the chosen guardians in this era of anarchy, the Halcyon Wardens stretch themselves thin to both stabilize once-safe systems and to prevent the opportunistic enemies of Man from gaining a foothold. Alas, threats from within threaten to undo everything the Wardens have set out to accomplish. Shadow Warriors Numeration: The VIth Legion Primogenitor: Rang Talyc, ‘The Ash-Blooded’ Cognomen (Prior): Saturnine Raptors Allegiance: Traitoris Maximus A bold and controversial legion, the Shadow Warriors strive to match the high standards they set for themselves. Bound by their strong commitment to mastering combat and an intense sense of community within the legion, the Warriors were always at the forefront of the Great Crusade. These commitments also came with downsides, as the Shadow Warriors put their community above all others, particularly non-Astartes, and within the legion individual Aliite had their own sense of community that promoted independent action. It was this independence that would lead the Shadow Warriors following a dark path that none of them could have predicted. Monastic Ascendants Numeration: The VIIth Legion Primogenitor: Tenzin Cognomen (Prior): Thunder Knights Allegiance: Socius Sollicitus Lauded as a legion of contemplative thought and efficient action, the VIIth Legion Monastic Ascendants have chose to take on the duty of constantly self-improving and encouraging all those around them to better themselves, human and transhuman alike, for the sake of building a harmonious Imperium in the name of the Emperor. Renowned for their prowess with the machine as much as their ability to adapt on the battlefield, their extensive use of electronic warfare and guerrilla tactics on the battlefield has been the deciding factor in toppling many regimes during the many Compliance actions of the Great Crusade. This pursuit of technological advancement would force the Monastic Ascendants to forge their own path in the galaxy, breaking from all established tradition. Godslayers Numeration: The VIIIth Legion Primogenitor: Koschei Kharkovic Cognomen (Prior): Imperial Marchers Allegiance: Socius Solicitus What defines the Godslayers most is their utter dedication to humanity, willingly laying down their lives to protect them and holding them in the highest regard. Whilst earning derision from some of their brother legions, they are loved by their mortal allies and subjects. On the battlefield, the VIIIth wage methodical and cautious warfare, preferring close combat yet not being blinded by personal glory to seek engagements in unfavourable circumstances. Bolstering their ranks are their unique brand of psykers, known as Warp Suppressants, nullifying the psychic powers of their foes. Koschei and his legion's unbridled love of humanity and the struggle to reconcile that with the Imperium at large would lead the legion towards uncharted territory and ever more conflict. Thousand Sons Numeration: The XIth Legion Primogenitor: Magnus Cognomen (Prior): None Allegiance: Fidelitas Constantus Obsidian Guard Numeration: The Xth Legion Primogenitor: Lukas Keath Cognomen (Prior): None Allegiance: Fidelitas Constantus The Obsidian Guard specialise in siege warfare, . Surprising, or unsurprising depending on your point of view, for their specialty the Obsidian Guard they find a common kinship with the mortal forces that fight beside them in the mud and blood of the trenches they often occupy. The Obsidian Guard take a methodical, calculating approach to their craft, drowning the enemy fortresses with infernus and phosphex shells before advancing into the bombed out husk behind massed formations of Breachers. The fires of the Ruins would prove the ultimate testing ground for their nature, whether they would be broken or come out stronger than ever. Tempest Reavers Numeration: The XIth Legion Primogenitor: Ezharion Kulas Cognomen (Prior): Ranging Hawks Allegiance: Socius Solicitus The Tempest Reavers are renown for their contradicting cultural dynamics and unique style of warfare post reunification with their Primarch. Unlike many other legions, which had a seamless blend of cultures, the Tempest Reavers had two similar yet equally contrasting cultures in the Terrans and Farsalans. The Terrans, patient and calculating, skilled in the art of reconnaissance and marksmanship and the Farsalans, hot blooded and savage, specialists in ambushes and sudden overwhelming assaults. Led by their Primarch, Ezharion Kulas, they spent the decades of the Great Crusade building a reputation for rapid compliances and resounding military victories. Yet, their loyalty was only assured by the Emperor, and with his disappearance, they are unchained and in question. As the Imperium hangs in the balance, the Tempest Reavers stand on a knife-edge, poised to decide the outcome and success of any side in the coming Ruins. Fire Keepers Numeration: The XIIth Legion Primogenitor: Niklaas Cognomen (Prior): None Allegiance: Fidelitas Constantus The Fire Keepers are the renowned fortification specialists among the Legions. Their strongholds litter the entire galaxy as they have worked hard to strengthen the Imperium from within. This skill with the forge and hand extends to their own equipment. Working with an unrelenting practicality that has earned the admiration of the Mechanicum, the Fire Keepers have created weapons and tools to sustain their war efforts. Although loyal to the Imperium, the relationship between the legion and the Emperor has always been a mixed one. For though the Fire Keepers have fought with duty and honour throughout the Great Crusade, like their gene-sire, Niklaas, they distrust the witch and the psyker. To be a Fire Keeper psyker is to be condemned to a life of quiet suspicion. It is these strengths and weaknesses the Fire Keepers would carry when Ruin would come for the Imperium. Sky Reavers Numeration: The XIIIth Legion Primogenitor: Aato Väyrynen Cognomen (Prior): Void Seekers Allegiance: Socius Solicitus The fast moving lords of the air, the Sky Reavers aim to dominate the sky above any battlefield before committing to any ground operations. Their superior aerial skills, combined with the numerous modifications they have made to their aircraft, makes them highly mobile foes who can strike from any angle. Their primarch, Aato, is a caring and scientifically-minded Primarch, looking to form close bonds with his brothers and protect his homeworld above all. This love of his homeworld would fuel his scientific experiments, as he began obsessed with finding a way to travel vast distances without the need for the warp to guarantee the survival of his home system. It was this obsession that would lead him and his legion down a path away from the light of the Imperium. Dune Serpents Numeration: The XIVth Legion Primogenitor: Azus Bahmut Cognomen (Prior): None (Officially), Sightless Fourteenth (Unofficial) Allegiance: Fidelitas Scindere Illusive and cunning, the Dune Serpents reveal themselves to their enemies only when they choose to. Before that point, enemy armies suffer sabotage as their communications are jammed, their officers go missing in the night, and their supplies are poisoned. It is only well after the Dune Serpents' venom has worked its way through the veins of their enemy do they finally strike from afar. For Azus, the Ghost of the Sands, views close-combat as a wasteful, vainglory endeavour. The only Primarch to wield an archeotech sniper rifle, Azus would have every opponent dead several kilometres from his lines, ideally without ever knowing his position. It is in the shadows the Serpents thrive. It is in the shadows, they die. The Riven Numeration: The XVth Legion Primogenitor: Morrigar Cognomen (Prior): None Allegiance: Traitoris Perdita The Riven are a brutal, methodical war machine. Known for their rigorous insurgent suppression campaigns and heavy use of psychic legionnaires, the Riven have been assigned to maintaining the internal stability of the Imperium. A glimpse of dark green and bronze armour will send waves of terror through rebels and dissidents, heralding waves of destruction and then psychic reconditioning that are the trademarks of this feared and mysterious legion. The use of psykers and mental powers has made the Riven ripe for rumour, speculation, and mistrust as to their motives and true allegiance. World Shakers Numeration: The XVIth Legion Primogenitor: Daito Ueyama Cognomen (Prior): None Allegiance: Fidelitas Constantus Jovial, and generally good natured like their gene-sire, the World Shakers are fond of laughing, and sharing in each other's camaraderie. Well known for their more humanitarian tendencies, the World Shakers will often put themselves at risk in order to protect innocent lives, and also avoid collateral damage when possible. The World Shakers excel in utilizing line breaker tactics, supported by armour. They're also known to be able to endure more punishment than many of their peers, mainly due to their increased size and density. The Ruins would test the Shakers' endurance to the limit alongside the rest of the Imperium. Warriors of Peace Numeration: The XVIIth Legion Primogenitor: The Jade General Cognomen (Prior): None, Imperial Light (Unofficial) Allegiance: Socius Solicitus Warriors who have emptied themselves of emotion before battle, the Warriors of Peace fight not as many but as one. Every marine, every squad, every company is expected to fight as a single unit, operating in perfect coordination with their brethren, drawing strength from one another as they battle in near-total silence. The eerie movements of these Legiones Astartes is further enhanced by their Pariah officers which unsettle enemy combatants to weaken morale. They are commanded by the Jade General, a Primarch who tossed his natural name long ago as he devoted himself to studying Pariahs. Making war with a scholar's mind, the Jade General is an extremely dangerous martial artist who slays his foes with only his hands and feet. His and his sons’ path has always been one of choosing the most logical choice to his strange mind, whether it be loyalty, traitorhood, or something else altogether. [REDACTED] Numeration: The XVIIIth Legion Primogenitor: NA Cognomen (Prior): None Allegiance: NA Midnight Host Numeration: The XIXth Legion Primogenitor: Kejene Teward Reiner Cognomen (Prior): Forlorn Legion Allegiance: Fidelitas Scindere The Midnight Host are a Legion that strive to prove themselves. Emerging from a dark history of being sidelined and looked down upon, the Legion has found a new identity since the discovery of their Primarch Kejene Teward Reiner in being guardians of their new homes in the stars and a new common identity as brothers of a Legion they can be proud of. They are boisterous and brotherly, and while they will claim to not care what other Legions think of them, in truth they do care that other Legions should see them as equals. Though individually weaker than Astartes from the other Legions, the Host use any means they have to make up for their shortcomings and get the job done. In battle, the Host make use of Combined Arms as much as possible, integrating specialist Astartes into their units at all levels and utilizing armoured and air support to wear down and harass the enemy. Many would think them an easy target as the Ruins descended, and the Host would strive to prove them all wrong. Alabaster Order Numeration: The XXth Legion Primogenitor: Gustave Dunant Cognomen (Prior): Amathame Brotherhood Allegiance: Socius Solicitus As the XXth and last legion, the Alabaster Order have always been predisposed towards support roles, yet they have embraced this and focus on humanitarian aid. This would eventually lead to their censure by the Emperor as Gustave Dunant turned the legion too far from their combat purpose. Many of the legions don't understand the mindset of the twentieth, but the courage, and unwavering discipline of the legion is beyond question, earning them the respect of several legions and the Imperial Army. The other aspect that the legion is most well known for is their unique organisation, being split into two arms. The Alabaster Order is the medical and humanitarian focused arm, and the Amathame Brotherhood is the combat and defence arm. Although they sought to do no harm, and benefit mankind first and foremost, they would eventually be a source of much greater harm and damnation.
  16. The Return Just five more minutes, five more minutes. Holdoth nursed his hot drink, just hot and disgusting enough to keep him awake. He took another sip and felt the acidic sting hit the back of this throat. Just five more minutes. He began slowly packing up his few pieces of equipment, hoping to be able to leave the facility the exact moment his shift was over. Why do they even need a void scan overseer at this time of night? No one would come to this nowhere colony, much less at this time of night. If they do, it’s probably above my paygrade anyway. He checked the clock one more time, and decided that if he walked slowly enough, he could start leaving. As he stood up from his chair and turned to leave, a bleem sounded behind him. Holdoth stopped, pausing to listen. Please not another bleem. A second bleem. And then a third. And then several bleems. Holdoth span around to look at the monitors, hoping there was a mechanical error. The scans were detecting a huge fleet approaching, too large to be civilian vessels. Holdoth turned to the servitor in the room. “Hail the fleet and establish their intentions.” Holdoth bit his nails as the Servitor and the scanners rattled with the effort of transmitting. He kept his gaze upon the scanner, seeing what looked like nearly a hundred vessels approaching the planet. Finally, the Servitor responded. “Fleet. Identified. As. Imperial. Expeditionary. Fleet. 421. Admiral. Skataslan. Morvonus. Requesting. Refuelling. Permission.” Holdoth exhaled, steadying himself on the console and then taking a deep breath. He straightened up, smoothed his hair and left the room. He pressed a button on the console and static came over the vox-caster. “Coordinator Fatanus, the scanners detect that Expeditionary Fleet 421 is approaching Ophidia. They wish to refuel.” There was no response for a few seconds. “Expeditionary Fleet 421? We do not have refuelling facilities to service an expeditionary fleet. I am on my way to check these scans.” … The remains of the world of Ophilia were rediscovered five years later, the human population having completely disappeared. Not a single corpse was found, not even skeletons. The weapons batteries showed signs of a limited struggle, ammunition still found in storage. The machines of the planetary government were systematically excavated, the last message still remaining unfinished on the governor’s communication device. R.A.N.G.D...
  17. This is a long terms project that I started, based on the Tarot Primarch Theory and kick started by some other Alt Heresy projects that I had been reading. Thought could benefit from the input of a dedicated space marine fanbase. Looking to start with the Legions, then look at the Great Crusade, and finally the Heresy itself (or schism/Primarchomachy/War in Heaven2.0 as it turns out to be. Heresy is being used as a stand-in until that's sorted). Aiming for the style of the Black Books. Hoping for some constructive criticism or whatever other insight people might have. The Legions developed so far are at what I'll call ''public alpha' stage, and revisions will almost certainly be needed in light of what is written for later Legions and possibly the GC.
  18. The III Legion, The Black Stars Cognomen (prior): none, unofficially called the Marauders or the Madmen by their fellow Astartes Homeworld : Skandra Prima Numbers: 150.000 Primarch: Absalom Vaughn Flagship: Antares Combat Doctrine: general warfare, combined arms warfare, tactical preparation and complex strategic planning, decapitation strikes Warcry: May the Stars witness our glory! Colours: Yellow and black. Right pauldron and left kneepad act as company markings Symbol: A black shooting star Notable Domains: The Kingdom of Skandra, comprised of seven planets: Skandra Prima, Antire, Fyressy, Liva-Sar, Talanis, Kestram and Riudal. Antire has since been converted into a Forge World History After the Emperor's Primarchs were scattered by the Ruinous Powers, the III Primarch landed on the planet of Skandra, a fertile and rich world which stood as the capital of a kingdom comprised of 4 planets. The infant primarch was taken in by the royal house of Vaughn and raised as the crown prince, receiving the finest education and martial training the kingdom had to offer and becoming a patron of the arts as well as a gifted duelist, tactician and politician. Over the course of his rule he greatly expanded the kingdom. On his 27th year on the planet the Emperor of Mankind visited the planet and met with his lost son, who recognised him and accepted his role as a general of humanity's armies. He named his legion "the Black Stars" after the legendary warriors of the first King of Skandra, who conquered his enemies and greatly expanded the kingdom Primarch Absalom Vaughn, the Amber King, is a controversial figure among the Primarchs, for where others see a highly skilled man always striving for perfection, fiercely loyal to the Emperor and zealous in his attempts to build a better future for the Imperium, others see a creature of arrogance, uncontrolled ambition and greed. Landing on the feudal world of Skandra, the infant primarch was found by farmers and taken to the King Roland, who adopted the child from the Stars as his son and heir to the throne. Growing up, young Absalom lived in a royal environment of opulence, and was educated by the kingdom's most brilliant scholars and scientists, while renowned fighting teachers, military instructors and generals mentored him in dueling and tactics. Gifted in martial matters, the young Prince became a hero to the people when he led the Skandran armies in defence of the kingdom when they were attacked by an alliance of the hostile planets Antire and Fyressy that had always posed a threat to Skandra. After defeating the invaders, he was crowned King in place of his father who had died during the invasion and orchestrated a counterattack on the enemy planets and conquered each of them in a year. By the 30th year of his life on Skandra, Absalom had become a beloved idol to the people through his charisma and beauty, and the prospects of the young prince ruling the kingdom thrilled the populace. It was then that the Emperor of Mankind came to the world to claim his son. Meeting his true Father for the first time, Absalom was impressed by his majesty and his noble cause, and gladly accepted his duty as a Primarch. Unfortunately for him, the IIId legion was known as one of misfits, unruly warriors that often disobeyed orders and fought more like a rag-tag force of mercenaries than an organised army. As a result, they were held in contempt by the other legions and their combat records were underwhelming. This, along with the fact that he was the youngest Primarch and consequently had significantly less achievements than his other brothers, deeply disturbed the young primarch. Combined with his pampered noble upbringing and, according to some anecdotal accounts, his heated confrontation with some of his brothers, which was sparked by his arrogant boasts and resulted in his rebuke using his and his legion's lack of successes as evidence, created a deep feelings of insufficiency and envy in his heart, and he vowed to lead his legion to greatness, surpassing his brothers in glory and in the favour of the Emperor, who he deeply admired as the ideal ruler. Driven by his ambition, Absalom greatly reformed his legion's command structure, sometimes using brutal methods such as the execution of uncooperative officers, and moved recruitment to Skandra. From that point on the old third died and the Black Stars were born, a legion that can serve as an example of discipline, organisation and martial excellence. As a result, the Stars have rapidly achieved a large number of conquests and other victories that rival or surpass those of other Legions, and they are respected and loved by the Imperium. Absalom's relationships with his brothers are mostly respectful, though he does not boast close relationships with any of them but Theoderaf, who shares his deep loyalty towards the Emperor. Some of his brothers that he deeply dislikes are Alexandros who he envies for his success and the respect he receivesrecieves from the other Legions and the Jade General, not only because, despite being the last Primarch to be found, has had a very successful track record, but also due to rumors that claim the General has authored traitorous treatises that claim the Emperor himself can be replaced Absalom's appearance mirrors that of his planet's natives, with tanned skin and dark brown, almost black hair. His eyes, yellow as the armor of his sons, shine with a spark of cunning which some claim to hide malevolence Greatly alarmed by the disappearance of the Emperor, Absalom fears that without Him guiding the Imperium forward it will collapse, since no one else is fit to rule it in his eyes, and especially Alexandros, who is by many considered the most possible candidate Wargear: Algol: Absalom's mastercrafted mace, forged by the finest smiths of Mars at the request of Fabricator-General Kelbor-Hal as a gift to the Primarch of the IIIrd, who so generously offered one of his worlds to the Mechanicum. The weapon combines functions similar to a thunder hammer, storing a large amount of energy that is unleashed on hit with devastating results, emitting a blast of sound and brilliant light. When the power field is active, a corona of light surrounds the mace's head Serrenlás: A gift of the Skandran people to the Emperor, this exquisite twinblade was crafted on Antire soon after it was reborn as a Forge World. Equipped with a customised power field that coats the blades in a dazzling glow and can cut through the toughest armor, Absalom utilises it in awesome displays of murderous skill Verovaar: A relic of the royal house of Vaughn, this archaotech firearm was claimed as a trophy of the defeated lord of a conquered planet, who was using it as part of his exoskeleton's armaments. Of course, Absalom's size and superhuman strength allows him to wield it as a normal pistol. This mastercrafted energy pistol boasts incredible power and accuracy, and it can also fire its 6 barrels simultaneously in devastating concentrated blasts with reduced range The Maega Mail: Named after the twin suns that shine over his homeworld, Absalom's personal suit of artificer armor trades protection for agility and great freedom of movement. Coloured in the bright yellow and black of his Legion and decorated with a striking engraving of the Twin Suns of Skandra as well as flowing mantles, it is as much an armour as it is a work of art. The Amber King's panoply is fitted with an advanced shield generator that turns any absorbed damage into blinding flashes of light, making the Primarch seem like a pulsar star flashing brilliantly in the battlefield Legion Culture and Combat Doctrine As a result of Absalom's stern leadership, the Black Stars are one of the most disciplined legions. Astartes of the Stars are expected to perform brilliantly in all situations, and to that end their training is a lot harder than standard and aims to prepare each marine to fulfil any possible role in the battlefield. Even before induction, aspirants are submitted to excessive tests of purity and aptitude and then go through additional tests of physical and mental prowess before selection, in order to ensure that only the best of the best make it into the legion. Furthermore, even after their training is completed and aspirants graduate as full fledged marines, Absalom and the legion command cultivate a culture of intense competition among the Battle-brothers in order to motivate them to better themselves constantly. Because of this though the bonds between the marines of the Black Stars are not as strong as those found in other legions, a fact that other legions secretly pity them for. In combat, the legion takes to the field after studying the enemy's army, tactics and positions, having created a plan that will swiftly defeat their foes while leaving them few ways to fight back. The Legion's plans are often unorthodox and sometimes even excessive, evidence of their intention to impress and display their excellence. The IIId makes wide use of tactical and heavy support squads, as well as artillery and armored vehicles, and embrace the use of librarians as a powerful weapon to their arsenal. Specialist formations Ochranic Cavaliers The elite warriors of the Black Stars and the personal guard of the Primarch. Personally selected by Absalom himself, upon ascension they must leave behind all ambition and personal aspiration and dedicate their lives to honing their skills and serving their gene-sire as his blade and shield. Befitting of their rank and prestige, they are outfitted in the finest wargear available to the Black Stars. Each Cavalier is clad in mastercrafted artificer armor forged personally, tailored to his specific needs, and armed with the legendary Khomíte Swordspear. Each weapon a priceless relic, the chosen of Absalom use them to fearsome effect in battle, shredding through opposition like a falling star Valkten Chosen Terminators On the eve of combat, the Ochranic Cavaliers kneel before Absalom, their heads bowed in reverence. Then, he chooses those among them that will serve in the Valkten for the next battle. This selection, although temporary, since it only lasts for a single battle, is viewed as a great honour, an acknowledgement of a Cavalier's skill by their Primarch, who rewards them above all their peers. Adorned in relic Tartaros terminator armor in resplendent black and gold, armed with mastercrafted weapons, they follow Absalom to war, the aftershocks to the Amber King's earthquake. There is also a hidden purpose to this practice; the cultivation of intense competition in the ranks of the Cavaliers, the contest for their Father's fickle favour grueling and never-ending. By using this subtle manipulation, Absalom ensures that his elite warriors will never stop honing their skills and improving. Boetar Penitents In the Black Stars, failure is a crime that is punished harshly. And there is no punishment harsher than joining the Boetar squads, for such a fate means being condemned to death. Forced to relinquish their names, identity and livery, they are equipped with older patterns of power armor painted entirely black, signifying their sins and their grim fate. Their weapons are the result of brilliant, if cruel artifice, twin pistols created based on designs from the Dark Age of Technology, firing deadly projectiles saturated in deadly radiation, causing even a glancing hit to be potentially lethal as the target is exposed to terrible rad-energies. Not even the wielders are safe from their weapons' fearsome effects, and each Penitent is sentenced to die a slow, agonising death as his body falls apart, his cells destroyed by the radiation he employed against the enemies of mankind. For only in death will they have finally atoned for their failures. And when the time comes, and their hearts have stopped beating, the bombs implanted in their chests will explode, making sure they take as many foes as possible to the other side Raitelic Outriders Desiring a fast attack formation to function as the battering ram in offensives, Absalom and his officers formed the Raitelic Outriders, deviating from the standard Legiones Astartes assault bike in favour of a curious, if effective, replacement; the Raitelic charge headlong into enemies formations on cybernetic mounts, horses of iron muscles whose mouths spew deadly promethium. Armed with long power spears, they harass the enemy flanks and break their formations, leaving them easy prey to their fellow warriors Homeworld The Primogenitor of the IIIrd hails from Skandra Prima, a world of sunshine, deep blue seas and lush forests. Fertile and boasting with an ideal climate thanks to the fact that it served as a holiday retreat for the upper classes of the Dark Age of Technology, the planet would be classified as a pleasure world were it not a legion homeworld. The planet, and the kingdom in general is ruled over by the King, or Konaag, as is the title in the skandran language, who is an absolute monarch. Absalom Vaughn holds this title currently after the death of his adoptive father king Roland Vaughn, who died during the invasion. Absalom's brother Gregor holds the title of Viceroy and rules while his demigod brother fights for the future of mankind. A benevolent king, Absalom has gone to great lengths to ensure a good, safe life for his subjects which has earned him their adoration and deep loyalty. The rest of the Kingdom's planets are very similar to Skandra in climate, except of Riudal, whose large distance from the system's stars, irregular trajectory and slow moon cycles have given it very cold temperatures, and Antire, which was handed over to the Mechanicum to become a Forge World, as an act of good faith officially, but rumours claim the true motive behind this "gift" was Antire's continued resistance to Skandran rule and the fact that it was Antiran spies that assassinated killed King Roland
  19. Legion Datafile: Beasts of Boudicca "And the Roots of the World reached deep into the earth, but even they could not reach there, where the Deep One lay dreaming without sleeping" Primary Data FoundingFirst Founding Legio NumeralVICognomen (Great Crusade)Wolves of Caliban Cognomen (Post-War of Secession)Beasts of Boudicca PrimarchVarus Nemestrinus (Segimer) HomeworldCaliban (Boudicca) [DESTROYED] AllegianceTraitoris Extremis Introduction Once, the Beasts of Boudicca prowled the stars as the Wolves of Caliban, the VIth Legion of the Emperor of Mankind. Led by their Primarch, Segimer, known to the Imperium as Varus Nemestrinus or as the King of Woad and Wyrd, they were an unstoppable, merciless force of nature, let loose as punishment upon those who would oppose the Emperor’s design. They were a savage, fierce force, noted for their uncompromising attitude to warfare and a curious tribal culture that hearkened back to the Primarch’s days amongst the mortals of his homeworld. They were counted amongst the Emperor’s most trusted assets, relied upon to do what others could – or would – not do. But it was all a lie. In secret, Segimer had pledged his soul to the Primordial Annihilator long before the Emperor had come to Caliban, and in the shadows he planned the destruction of his Father’s realm. When the War of Secession came, the Wolves of Caliban lay in wait, sowing discord and mayhem amongst the warring factions before finally revealing their true colours. With all pretence of loyalty cast off, the Legion went on to commit atrocities the scale and scope of which has never been eclipsed, bringing millions of Neverborn into the material world and drowning hundreds of worlds in blood and fire, all in service to the Ruinous Powers. In the end, it was Segimer’s own arrogance that led him to his death, and the breaking of his Legion. Seeking to make use of the Emperor’s weakened state after the Battle of Molech, he launched an all-out attack on the space station where his Father’s battered fleet was recovering. Tearing through the station’s defences with his Legion’s elite as his fleet massacred the loyalists in the void, Segimer finally confronted the Emperor of Mankind deep in the station’s bowels, only to die moments later as the Emperor revealed the trap he had lain for his errant son. With their Primarch and their entire command staff eliminated, the Wolves began a disorderly retreat, any semblance of discipline lost in the chaos and confusion that reigned in their ranks. When a second wave of loyalist vessels arrived in-system to finish what the Emperor had started, the Wolves of Caliban knew they were doomed. Only a bare handful of ships escaped the massacre, and those who managed to limp back to their homeworld found only a dead rock, scoured clean of all life by the newly-formed Adeptus Mechanicus. With no other option, the remaining Wolves of Caliban retreated into the Eye, where they would eventually transform into the myriad warbands that form the Beasts of Boudicca. Now, the Beasts are no more than petty raiders and pirates skulking in the shadow of the other Traitor Legions. Their hearts still burn with the desire to visit vengeance upon the Imperium for the death of their Primarch and homeworld, but without their Primarch to bind them together, their forces remain too scattered and disunited to threaten the loyalists’ holdings. But it is whispered that recently, a champion has risen among their ranks, one of legendary charisma and skill, who seeks to bring back his Legion from its slow and agonizing death… HISTORY Caliban The Wolves of Caliban’s homeworld was, as their name implies, the Death World of Caliban, located in what would later become the Segmentum Obscurus of the Imperial domain. They did not refer to the world as such amongst themselves – the Wolves were noted for using a variety of nicknames for the planet, such “The Hearth”, “The Great Mother”, or “Boudicca”, the latter term always spoken with a reverence for which no explanation was ever given. At first sight, Caliban was undeniably a beautiful world. The planet’s mountains and valleys were covered in dense, dark forests, through which clear streams and rivers ran; banks of mist rolled gently over the landscape at dawn and dusk; and all over the world one could experience the sights and sounds of a pure, natural ecosystem, untouched by the relentless industry of civilisation. Indeed, in the reports of those first human explorers who came to Caliban during our species’ diaspora across the stars, the world is described as nothing short of a paradise, a jewel amongst the stars – that is, until these explorers came face to face with Caliban’s original inhabitants. For Caliban’s forests were home to some of the foulest, most monstrous creatures ever seen in the galaxy. Creatures that had no right to exist in any sane universe stalked the forests, the valleys and the mountains, as varied in shape and size as the stars themselves. What few records remain of the first human civilisation on Caliban paint a horrifying picture of their struggle against the sanity-rending beasts that were now hunting them, a struggle that only ended when the few survivors escaped the planet in their last void-capable ship, never to be heard of again. Later, much later in fact, Caliban was recolonized, this time not by naïve explorers but by a hardy military expedition. Upon encountering the beasts, these proud men and women dug their heels into the dirt and set out to exterminate the creatures once and for all. They fought the horrifying beings with bullet and blade, driving many of the lesser breeds into extinction, and built vast fortresses meant to withstand the assaults of even the greatest of the monsters. It is in these holdings that the first Orders of Caliban were formed, and from where these warrior-knights would sally forth in later years to strike against the darkness that surrounded them. Despite the victories the Orders won in those dark, unsung days, it was clear to all that the battle against the beasts could never truly be won. In the end, there would always be too few knights to fend off too many creatures; and some of the greatest threats to the settlements could only be harmed by the most exotic weaponry in the Orders’ arsenals. Whilst the common populace might give in to despair in the face of such a truth, the Orders themselves steeled their souls with the hope that one day, they would find a way to rid their world of the monsters that dwelled upon it. But it is whispered that one Order, perhaps broken by the prospect of failure or seduced by powers beyond their understanding, turned to a darker path to victory, and in doing so, became something worse than what it had sought to destroy: the Knights of Lupus. But before the other Orders of Caliban could discover the full extent of the Knights of Lupus’ perfidy, a bright comet appeared in the planet’s night sky, heralding the coming of the one who would change Caliban’s fate forever… The coming of Segimer The Thucydes Named after a famous Athenoi historian from Mankind’s ancient history, the Thucydes were one of several Imperial organisations concerned with the recording of the history of the Great Crusade. Unlike the Remembrancers, who would grow popular within the Imperial administration later in the Great Crusade, the Thucydes were scholars first and foremost, dedicated to the compilation, editing and archiving of accurate histories of the Imperium’s experiences among the stars. To that end, the Thucydes were attached to all sorts of expeditions, military and otherwise; for no part of the Imperium’s history could go unrecorded. Initially, their work was well-received in both the civilian and military branches of the Imperium – the idea of being immortalized in the pages of the Imperium’s grand history appealed to many indeed. But as the Great Crusade wore on, the Thucydes were increasingly pressured to embellish the tales of the Imperium’s victories and downplay its defeats and failures. Revolts against Imperial rule were to be swept from the annals, the genocide of mutant populations erased from memory, and the ruthless exploitation of recently colonised worlds was to be outright ignored. Those among the Thucydes who spoke out against this perversion of their ideals were quickly silenced or branded as ‘anti-Imperial’ agents, and those who remained found their skills in decreasing demand. By the time Varus Nemestrinus took command of the VIth Legion, only a handful of Thucydes were still active. By chance, a group of these was present on the ship that carried the VIth Legion officers to their newly-found Primarch, and intrigued by their work, Varus petitioned the Emperor to attach them permanently to his Legion. From then on, the Thucydes were to record the Legion’s history, without embellishments or omissions – for Varus Nemestrinus felt that the truth, no matter how unwelcome or painful, should be embraced rather than banished. How the life-pods containing the infants that would one day become the Imperium’s greatest warlords were taken from the Emperor’s gene-labs and scattered throughout the galaxy, none can say. Even the Custodian Guard, the Emperor’s own bodyguards, have no answer for that question, even after ten thousand years of deliberation. Regardless of how it came to be, the Emperor’s sons were ultimately taken from Him, cast into the void and spat out on a variety of worlds. Some landed on prosperous, civilised worlds; others on barren wastelands devoid of human life. Some had to fight for their existence from the moment they woke; others were taken in by the local populace and raised as one of their own. Most of the stories of the Primarchs’ early lives, and the challenges and tragedies that came with them, have been lost to the vagaries of time, as such things must. The story of Segimer, however, is particularly obscure. Despite the Thucydes’ best efforts, the King of Woad and Wyrd never spoke of what happened to him in those first few years he spent on Caliban. Even the location of the crash-site of his life-pod remains a mystery to this day, although it appears to have been somewhere far from the civilised parts of the world, in those shrouded places where even the Orders of Caliban dared not tread. ++ The boy stares into Caliban’s night sky as he is tied to the stone slab at the center of the pillared structure. He does not resist when the hooded figures attach the ropes to his wrists and his ankles, nor when they smear the foul-smelling blueish paste unto his flesh. He does not fight back, even though he could, even though his body rails at the thought of being bound or leashed. He lies still, listening to the words and the chants of the people surrounding him, watching the smoke of the fires burning between the stone pillars drift upwards towards the stars. In the distance, he hears the wind rustling the leaves of the forest, and the howls of animals crying out in anticipation for what is to come. Even when the eight hooded figures draw their crude, onyx blades, the boy’s gaze does not shift from the midnight sky. Somewhere, deep inside his mind, he can hear a voice crying out, begging him to turn away, to flee – but he does not. Instead the boy stares into the void, wondering what it is he will see when the darkness takes him, and what will emerge from his journey to where the Deep One sleeps… ++ The Primarch himself usually began the tale of his life’s story with his first meeting with another human being - a member of one of the planet’s forest tribes, those few bands of humans who, against all odds, eked out a short, brutal existence in Caliban’s wilderness. He would describe how the man – a druid, as he later found out – came across him as he was feasting on a wolfhound he had slain moments before. What was said between them, the Primarch never did reveal, but he ended up following the druid to the tribe’s camp, where he was taken in and raised as one of the tribe’s own. He would go on to say that he took to his new life well, and eagerly fought and bled alongside his adopted brothers and sisters against the many dangers threatening his new home, becoming a fierce hunter and warrior in only a handful of years. Upon reaching adolescence, he passed the final rites of initiation, and was elevated as a true member of the tribe. This momentous occasion was marked both by the tattooing of his scalp – a tattoo none save the druids of the tribe were ever to see –, and the bestowal of the name he would carry until the day he died: Segimer. This story was later added to the’ ‘official’ history of the Primarch’s life as compiled by the Thucydes, albeit with the caveat that they had not been able to verify the claims for themselves, given that they too were prohibited from ever setting foot on Caliban itself. Despite this, it was readily accepted as the truth – for none could see any reason to doubt its veracity, and the story in itself was unremarkable enough to not draw suspicion; certainly compared to the tales of some of his brothers, whose tragedies are related elsewhere. However, ever since Segimer turned against the Emperor during the dark days of the War of Secession, the tale of his early years on Caliban, like the rest of his history, has come under closer scrutiny. Through these investigations, it has become increasingly clear that the Primarch had been enthralled to the Ruinous Powers from a very young age, perhaps even from the very beginning. In all his actions, both those before and after his reunification with the Emperor, the seeds of the ruin he would bring upon Mankind can be seen, sown by either his own hand or that of his servants. Imperial investigators have traced this trail of corruption to its very roots, and coupled with what the Adeptus Mechanicus uncovered in the camps of the tribespeople Segimer claimed as kin, some sliver of the truth has been lain bare. With utmost certainty do we now know that the tribes of Caliban had been corrupted by the Primordial Annihilator long before the Primarch had even arrived on the world, their heresy hidden from sight by the forests and caves in which they dwelled. It is our belief that these tribespeople and their wicked faith were instrumental in turning the Primarch of the VIth Legion against his gene-father, and that it was they who set in motion the events that would set the galaxy ablaze. The First War for Caliban Yet the tribespeople were far from the only warp-tainted humans on Caliban. Indeed, even in the settled parts of the world, where the Orders of Caliban held sway, corruption festered in the hearts and minds of the weak and weary. Whilst only fragmentary evidence on the Orders has survived – the result of Segimer’s thorough purge of all that could be traced back to them -, the few records that escaped this destruction hint at the many insidious threats the Orders were confronted with in the years Segimer was growing up among the tribes. Unnatural diseases, mutant uprisings, court intrigues and general unrest forced the Orders to increasingly look inwards, their extermination campaigns against the beasts of the forests temporarily put on hold as they struggled to maintain order amongst their charges. The extreme measures some Orders had to take to ensure the peace in their communities – ranging from witch hunts, summary executions, and in one case even the decimation of the population – began to lead them down a dark path of tyranny and oppression, which only bred more resistance to the Orders’ rule among the populace. In desperation, or perhaps in cruelty, some among the Orders turned their scientific and technological endeavours to the creation of a variety of instruments of control and domination, ranging from the mundane to the outright horrific. The forges of these Orders blazed with industry as they sought new means to combat the madness sweeping through the streets of their homes, and long-forgotten weapons of devastation and annihilation were brought back from hidden vaults as deterrents for both internal rebellion and outside interference. A few of them sought salvation in genetic experimentation and mass cybernetic enhancement, mutilating their subjects into things incapable of independent thought or action – or things so antithetical to human existence that our sources dare not name them. When the other Orders discovered these heinous practices, the backlash was immense. So horrified were they by the actions of their fellows, that they saw no other option but to eradicate them in their entirety. The revulsion they felt at what could only be described as the complete and utter perversion of their duty was enough for the remaining Orders to transcend their personal differences and unite themselves into one greater whole: The Grand Order of Caliban. The Grand Order descended upon the errant Orders with fire and fury, toppling fortresses and outposts, burning down settlements and putting entire populations to the sword. Neither quarter nor mercy were given in these grim battles, as both sides fought to preserve their own way of life at any cost. Caliban was set ablaze, its landscape scarred by the horrid weaponry unleashed upon its soil, its streets and cities covered in blood and ash, and its people dying in their millions. Slowly but certainly, the treasonous Orders began to fall, their rulers dragged from their holdings and executed by the Grand Order’s vengeful commanders. Stronghold after stronghold fell as the Grand Order marched on relentlessly, heedless of the casualties it was taking, increasingly blinded by its desire for vengeance against those who had defiled their homeworld and people. By the time the Grand Order reached the last few holdouts of its enemies, its strength had been greatly diminished – barely a fifth of its original numbers remained. And yet the Grand Order’s warriors fought on, determined to see this conflict end, and peace return to the lands. As the last of the Orders were being wiped out, one of the Grand Order’s armies stumbled upon the isolated stronghold of the Knights of Lupus – an Order about whom dark rumours had circulated long before the other Orders had turned to their vile methods. They had not been heard of throughout the entire war, which had led some to believe that they had been wiped out by the beasts of the forest – or perhaps, a rival Order. There was some truth to these rumours, as the Grand Order’s warriors discovered no more than an overgrown ruin, which was in the process of being reclaimed by Caliban’s ever-expanding forests. Curiously, there were no signs of any struggle or battle having occurred either inside or outside the fortress’ walls; nor was any trace found of the castle’s former occupants. It appeared as if they had all simply vanished, along with all their belongings and records – as if they had been erased from history itself. The only true clue as to the Knights of Lupus’ ultimate fate was found in the catacombs below the fortress – but what the Grand Order’s men found there was apparently so revolting that it was stricken from all records, and the fortress itself was atomized by controlled demolition. When the last Order was finally defeated by the Grand Order’s forces, the people of Caliban breathed a sigh of relief. Bloodied but unbroken, the men and women of Caliban could now turn their gaze to the future once more. The civil war had cost them much, but they would rebuild, as their ancestors before them. As the armies of the Grand Order began to march back to their homes, and their leaders turned their attentions to the restoring of their communities’ glory, the threat of the beasts of the forest, their primordial enemy, drifted ever further from their memory. None of them had questioned the sudden decrease in the creatures’ attacks when the civil war had begun in earnest – many believed that the horrific weaponry unleashed during the great battles between the Orders had been enough to scare them back into their hiding places. This assumption would cost them dearly – for as soon as the fighting between the Orders had ended, did a new enemy reveal itself… ++ Why am I here? The captive stared at the walls of the pit he had been thrown in. One could hardly call it a cell; it was no more than a natural hole in the soil, covered by a crude wooden grate. A poor substitute for the dungeons he was accustomed to; if he still had his armour, he would have broken out of this would-be prison in moments. But he did not have his armour. At the moment, he had nothing. Why do I still live? He could barely see anything. Both his immediate surroundings and the world beyond the grate were cast in a gloomy twilight. Here, in the depths of the forest, every shred of Caliban’s meagre sunlight was as much a luxury as water in the desert. He wondered if he would ever see it again, that distant star. If he would feel its warmth on his skin once more before the end. Will I die here? The man idly traced over the scars on his arms, his legs, and his chest. Each of them was a memory of a battle fought, a challenge met, an enemy defeated. With a measure of pride, he noted that he had never earned a scar on his back. Not even this time. Not even when all he had built had been brought down around him, he had not fled. He had not turned his back to his enemy. He had stood and he had bled, alongside the last of his knights, bringing death to the vile things that had come to destroy them, until at last they had been bested. They had fought well, all of them. Were they here, too? Satarna, Grandmaster of the Knights of Lupus, pondered these questions in silence. He could not tell how long it had been since he had been brought here. He found that he could not even recall how exactly he had ended up here; everything between the battle for the citadel and the present was no more than a blur, like a dream, fleeting and ephemeral. Perhaps he was dreaming; or perhaps he was already dead, and all this, the pit, the darkness, the pain – was the hell he had consigned himself to when he had opened that blasted tome. If only he had turned back. If only he had turned back from that place, if only he had let the tome burn along with it. If nothing else, at least his soul would have remained pure. He would still have risen to greatness – perhaps not to the heights he had achieved through the tome’s secrets, but high enough at least. High enough to make a difference. To inspire. To be something… more. More than the wretch he was now. More than a fool destined to die in the hole he had dug for himself. More than - No. Satarna growled, tightening his calloused hands into fists. I made my choice. I stand by it. But would I do it again? He unclenched his fists, and slowly turned his hands around. He studied the lines crossing his palms, as his mind mulled the question over. Would I? “Still alive, are we?” The voice hit him like a splash of cold water. Startled, Satarna jumped back, his hands instinctively reaching for weapons that weren’t there. His eyes darted around, looking for the source of the sound, but found nothing. A low chuckle echoed through the cave. “And lively, too. Calm yourself, Lord of Wolves…” A face appeared in the gloom on the other side of the grate. Two piercing blue eyes and a wolfish grin met Satarna’s gaze as he turned his attention to it. “… I have come to make you a deal.” ++ The death of the Orders The Emperor arrives The Great Crusade Pre-War of Secession Scheme COMBAT DOCTRINE Much like its organisation, the Wolves of Caliban’s combat doctrine was shaped primarily by the teachings of the Principia Belicosa. Whilst the Legion had a natural penchant for close combat, they did not specialize themselves in that aspect of warfare to the extent that certain other Legions did. Instead, they continually used and refined the strategies and tactics outlined in the Principia Belicosa, perfecting its combined-arms approach to the point that the Wolves of Caliban became the textbook example of how a Legion should operate in the field. When the War of Secession’s second phase began, it rapidly became clear that the Wolves of Caliban had not limited themselves to the Principia Belicosa’s teachings as much as was often believed. For rather than hurling its own warriors into the fray, as many of its peers did, the Legion heavily relied on the mortal auxiliaries its Discipline Corps had swayed to Traitors’ cause, using them to detrimental effect against the Loyalists whilst at the same time minimizing their own casualties. Indeed, much of its overall strategy now seemed to revolve around the conservation of its own strength, keeping it in reserve until the enemy was weakened enough to destroy with a well-aimed decapitation strike. Additionally, with all pretence of loyalty to the Imperium cast off, the Psykers amongst the Legion – who had continued to train in secret – were now free to unleash the full might of the Empyrean against the Legion’s enemies. Aside from the myriad powers that the Librariums of the Adeptus Astartes had taught its members before they had been disbanded, the former Librarians of the Wolves of Caliban now harnessed the raw essence of the Warp to rip tears in the fabric of reality, bringing scores of Daemons into the material world, or to empower weapons and armour with fell sorceries. The most gifted among their number specialized in the dark art of daemonic possession, turning their brothers (or, more often, unwilling sacrifices) into vessels for the Neverborn, or binding powerful daemons to their vehicles. As the War of Secession dragged on, and the Traitor Legions began to rely more heavily on the fell powers of the Empyrean, other changes were wrought in the ranks of the VIth – changes of a more physical kind. Those who fought against the Legion increasingly faced warriors who were more beast than man, both in temperament and in appearance. The most disfigured amongst them appeared as massive, wolf-like creatures, with clawed hands and feet, distended jaws and elongated teeth, their bodies covered in matted fur and scraps of ruined Power Armour. Post-battle dissection of these warriors revealed the horrid truth behind their origin. Unlike the possessed Astartes, they had not been artificially created by the Legion’s sorcerers, or even its dreaded Druid-cult; shockingly, it appeared that the Legion’s gene-seed itself was causing these transformations. Whilst the Legion had always had its fair share of minor mutations – such as the long canines seen amongst its veterans, and their unusually well-developed senses – due to the addition of the so-called Canis Helix to their gene-seed, continual exposure to the Warp’s corrupting influence seemingly triggered a far more drastic reaction within their bodies. The gene-seed of these warriors began to actively rewrite itself, continually breaking apart and rebuilding, causing their bodies to mutate uncontrollably. Over time, this genetic breakdown caused immense psychological and physical trauma to those who fell victim to it, shattering their sanity and eventually turning them into little more than rabid beasts, capable of only rudimentary coordination and speech. Those who were too far down that path were so uncontrollable that the Wolves did not so much direct them into battle as simply unleash them, using them as expendable shock troops or to sow terror and confusion amongst their enemies. Those who endured the strain did not fare much better, as both their own mental state and that of their fellows progressively degraded to the point that even the Legion’s infamous Discipline Corps had tremendous difficulty maintaining even the slightest semblance of order. This gradual deterioration made the Wolves’ combat doctrine increasingly difficult to predict on the battlefield. Only when they were headed by Segimer himself did they act with some of their former discipline, and even then, units often broke off from the main force to pursue their own ends. After the death of their Primarch, and the breaking of the Legion, this pattern of behaviour became even more pronounced. Unlike the other Traitor Legions, the remnants of the Wolves of Caliban largely went their own way, carving out their own path in the galaxy without much care or thought for their once-brothers. Each of the former Legion’s warbands gradually developed its own unique combat doctrine, based on the preferences of its leaders, its arsenal, and the alliances and enemies it made throughout the Long War. Some of these still cling to the old methods, operating much in the same way as they had under Segimer’s command, but most now wage war in ways befitting their new status as raiders and pirates. CULTURE AND BELIEFS The VIth Legion’s culture was an interesting blend of its Terran roots and Caliban’s heritage. Unlike many of his brothers, Segimer did not shy away from his Legion’s pre-unification legacy; on the contrary, he embraced it. Prior to taking to the field in the Great Crusade, the Primarch spent the majority of his time immersing himself in all facets of Imperial culture, learning its many intricacies from scholars and warriors alike. Once he had learned all he could, and thoroughly impressed by what he had seen, Segimer set forth to mould his Legion into a vessel for the Imperium’s ideals, implementing a range of Terran customs into its cultural, ideological and organisational make-up. One of these customs was the adoption of an Imperial name upon ascension into the Legion, to which additions were made throughout a Legionnaire’s career. This was no attempt to erase a warrior’s origins – rather, it was to remind them that they belonged to a greater whole, a greater unity than their former Calibanite tribes. Each Legionnaire took great pride in their name, and each part of it was chosen with considerable care. Most often, they were derived from ancient Terran literature, although some also sourced them from other cultures who had been sufficiently suffused by the Terran spirit. Another was the practice of Discipline Masters, who were elevated into instruments of the Primarch’s own iron will. The VIth Legion had always struggled to contain the ferocity of its members, and only the strict enforcement of order by the Discipline Masters had managed to bring some cohesion to the Legion. After its reunification with the Primarch, the Legion did not suffer this problem to the same extent as before, but Segimer considered it useful to keep the Discipline Masters in place to further temper his Legion’s choler. As symbols of their authority, they were allowed to bear the Raptor Imperialis on their breastplate, and often bore standards topped with the Imperial Aquila into battle. Caliban’s own heritage was not forgotten, however. In fact, Caliban remained as it had been before – an isolated, feral world ruled by cultured, yet undeniably savage tribespeople. At Segimer’s personal request, no attempts were made to integrate the Calibanites into the wider Imperium beyond what was necessary for the Great Crusade’s demands, and no Imperial outposts were raised on the world barring those of the Legion itself. This caused no small amount of controversy, particularly amongst those who adhered most strongly to the Imperial Truth, who saw the Calibanites’ belief systems as troublesome superstitions that warranted censure, and the Adeptus Mechanicus, who coveted the planet’s mineral wealth. Caliban’s inhabitants therefore remained an insular people, whose cultural practices were largely a mystery to the wider Imperium. The Wolves of Caliban themselves were no more forthcoming when it came to their homeworld’s culture, and even Segimer himself provided only scant details when pressed. What little was known painted the Calibanites as a people whose lives were dominated by nature in all its myriad forms. Caliban was a harsh, unforgiving world, and only by attuning oneself to its natural rhythm could one hope to survive its many challenges. To prosper in its forests and valleys, one had to understand and respect the laws of nature, and accept one’s own place in the greater cycle of life, death, and rebirth. The world around the Calibanites was thus as integral a part of their existence as their own flesh and blood, and they treated it accordingly. These simple teachings were passed on from generation to generation through rituals and festivals, which were usually led by members of the planet’s caste of druid-priests. These wandering hermits stood apart from the rest of Caliban’s often violent society; they were not beholden to any of the world’s many tribes, nor did they pay tribute to any of its warlords. Due to their duties as keepers of the faith and guardians of its mysteries, they were seen as veritable holy men, as sacred as nature itself. None amongst the notoriously bellicose Calibanites, not even the most foolish and brash, would dare make demands of them, let alone threaten them, for doing so would bring down the wrath of Caliban itself upon the transgressor. Of the rituals and festivals themselves no information was ever recorded, for outsiders were not allowed to witness them. It is clear, however, that many of these rituals and festivals were still performed or celebrated within the Legion, albeit presumably in a different form. Their main purpose appears to have been to forge bonds of unity between those who hailed from rival clans, and to keep the Calibanite spirit strong within the Legion. This secrecy remained unquestioned for most of the Great Crusade, although some amongst the Imperial administration, and even a few members of its fellow Legions, quietly voiced concerns about this throughout the period. Warmaster Teman apparently broached the subject with his brother Segimer once, but little seems to have come from it. Given that there were other Legions whose cultural idiosyncrasies sparked greater outrage – such as the blood-rituals of the XIVth -, the Wolves’ naturalistic spirituality, while bordering on a violation of the Imperial Truth, presumably did not warrant any further investigation by the Hand of the Emperor. In his eyes, these peculiar rituals and festivities could be tolerated, as long as they aided the Legion in maintaining order and cohesion. Since then, a lot has been revealed about the Wolves of Caliban, but details of its cultural practices still elude us. It has, however, been proven that the rituals and festivities in which the Legion indulged were, in fact, dedicated to the Primordial Annihilator, and that sacrifices – both of humans and of other creatures - were a common element in these practices. These gatherings appear to have been moments of catharsis for the Legion, in which the Legionnaires could drop the mask of loyalty and civility and embrace their primal, barbaric nature for a while, and bring praise to the Ruinous Powers as their Calibanite kin did. Unlike the other Traitor Legions, the Wolves appear to have always worshipped the Primordial Annihilator as a single, undivided entity. In fact, they seem to have actively shirked away from the cult-worship of specific aspects of the Ruinous Powers that was so prevalent amongst their brethren. In an intercepted communique between two of the Legion’s officers, one of them even claimed that the very concept of gods, or a Pantheon, was no more than a delusion, a simplistic interpretation of the true, unknowable shape of Chaos, fit only for the small-minded and weak. Curiously, the Wolves maintained much of the secrecy surrounding their culture even during the later stages of the War of Secession, when the treachery and corruption of the Traitor Primarchs had been laid bare. They continued to hide their activities and practices from view, sometimes even going as far as executing their own allies to ensure that their secrets did not spread. What drove them to such drastic measures, none can say, but given the depths to which the Legion sunk, perhaps it is better not to know. At the tail end of the War of Secession, Caliban was destroyed by the newly-formed Adeptus Mechanicus, and with its death much of its cultural legacy disappeared. Coupled with the fragmentation of the Legion following its decimation at the hands of the Emperor, this caused a gradual shift in the Wolves’ beliefs, and eventually, the Legion’s original culture was supplanted by new creeds, which appear to be more in line with those of the other Traitor Legions. At present, only a few warbands of the Beasts of Boudicca still cling to the veneration of Chaos Undivided, whilst most now worship a single deity of the Pantheon. NOTABLE MEMBERS Aulus Saturninus (Atrebas), Master of Discipline Legionnaire Atrebas, known as Aulus Saturninus to the Imperium, was the Master of Discipline of the VIth Legion during the Great Crusade and the War of Secession. A native of Caliban, Atrebas was one of the first inductees from the world after the Segimer’s reunification with the Imperium. Known as a stern, uncompromising and dependable figure, Atrebas would quickly draw the attention of the Discipline Corps, who recruited him into their ranks. Over the course of several decades, Atrebas became one of the Corps’ most prominent members, first rising to the rank of Consul-Opsequiari, and later, when the Terran Master of Discipline died in battle against the perfidious Aeldari, being unanimously elected as his successor. Under Atrebas’ leadership, the Discipline Corps gradually began to shift its attention from its role as peacekeepers amongst the Legion’s ranks to the forming and maintaining of relations with other branches of the Imperial war machine. To this end, members of the Discipline Corps were sent out across the galaxy to lend their experience to other Legions, or to take temporary command over isolated regiments of the Imperial Auxilia. This strategy was but one of many ways the VIth Legion was steadily expanding its network of allies and friends within the Imperial political and military machine, but it was perhaps one of the most insidious. For unbeknownst to the other Legions and Imperial High Command, Atrebas had entrusted the Calibanites under his command with a hidden, secondary objective: they were to sow the seeds of dissent amongst their charges and cousins, seek out those amongst the unenlightened who might accept the truth of Chaos, and weed out those whose loyalty to the Emperor might compromise the Legion’s plans. Only when the Traitor Primarchs revealed their true alliance during the War of Secession did the full extent of this hidden treachery become apparent. Both sides found many of their soldiers defecting to the traitors’ cause, their pledge of allegiance often accompanied by the immediate betrayal of their once-allies. Regiments were torn apart from the inside as traitors assassinated commanders and destroyed critical infrastructure, or turned from the Emperor’s light entirely, purging their ranks of any dissenters along the way. Even the loyalist Legions did not escape Atrebas’ machinations. Many of their Warrior Lodges, serf-populations and auxiliaries had been infiltrated by agents of the Traitors, who subtly caused discord and mayhem amongst the loyalists’ ranks by acts of sabotage and misinformation. Only when the Edict of Nikea was revoked and the Legions’ Librarians returned to active service, were many of these hidden traitors found out and eliminated, but by then, the damage had been done. Atrebas himself did not live long enough to see the results of his actions. He was caught in a surprise attack by a Secessionist Solar Auxilia Cohort early in the War of Secession, his vessel obliterated by the Cohort’s flagship during the ensuing void battle. Ironically, said Cohort would later go on to join the Traitors, its officers having been corrupted by one of Atrebas’ subordinates. NOTABLE WARBANDS The Blackbloods The warband known as the Blackbloods is currently the largest warband of the Beasts of Boudicca. Sworn to the service of the Plague God, Nurgle, these warriors seek to finish what their Primarch had started: the enlightenment of all of Mankind to the glory of Chaos. To that end, their rusted, plague-stricken vessels are always on the move, travelling from world to world, seeding cults wherever treachery is yet to blossom, and spreading vile diseases there where the Corpse-Emperor’s lackeys hold fast. In combat, the Blackbloods make use of a variety of tactics, as their Legion before them, although they have picked up several new tricks since devoting themselves to the God of Disease. Their Druids have learned the secrets of rot and decay, allowing them to inflict unholy horrors upon the flesh of their enemies, and to bring those unfortunate souls back to serve them as horrific Plague Zombies. Many of their warriors have also taken in the gifts of the Grandfather, becoming hosts to a myriad of diseases, their forms hideously disfigured by tumorous growths and grotesque mutations. Black blood oozes from open wounds and sores, rotting flesh and skin sloughs off brittle bones, and toxic vapours are pushed out of wheezing lungs as these so-called “Death-sworn” make their way across the battlefield. These Traitor Astartes are disgustingly resilient against all but the heaviest firepower, and only by the complete obliteration of their corpse can the lingering taint they exude be removed. The Blackbloods often uses packs of these warriors to dislodge fortified positions or entrenched enemies, for even if they do not manage to reach their target, their sickly aura and the horrid diseases they carry are often enough to erode their enemies’ willpower and strength, making them easier prey for the rest of the warband. The Blackbloods are led by an enigmatic Chaos Lord known as Warchief Ambior, of whom it is claimed that he is the very last of the Primarch’s original followers. While this is extremely unlikely, given that all of Segimer’s closest companions were recorded as having died during the ambush that destroyed the Legion, it cannot be denied that Ambior’s skills and knowledge rivals those of the Legion’s former elite. He has orchestrated hundreds of successful campaigns against the Imperium, ranging from simple raids to full-on invasions, and it is said that he has sired a thousand cults to the Dark Gods across the Segmenta, many of which have yet to reveal themselves. Despite the many encounters the Imperium has had with the Blackbloods, no-one has ever been able to lay eyes upon the Warchief himself. Even the Assassins of the Officio Assassinorum have never gotten Ambior in their sights, despite their numerous attempts to slay the Blackbloods’ leader. Some have therefore argued that Ambior does not in fact exist, that he is merely a misdirection, a ruse used by the Blackbloods to keep their enemies in the dark. But those who have faced the Blackbloods know, with absolute certainty, without any true shred of evidence that whatever Ambior truly is, he is very, very real. ++ PLACEHOLDER - WORK IN PROGRESS ++ General concept: - Evil Space Wolves who are more Celtic-inspired than Viking-inspired, and who worship the Primordial Annihilator in a Lovecraftian manner (think spreading evil cults, bringing forth unspeakable daemons from the aether, etc.) - Have slightly mutated into a mixture of Evil Space Wolves, Evil Luna Wolves/Sons of Horus, and Word Bearers Outline: Culture - Worship Chaos Undivided – to the Beasts of Boudicca, Chaos is a force of nature, unknowable and primordial. The idea of a Pantheon is a delusion, a construct for the limited human mind to make sense of what Chaos truly is. The Truth of Chaos must be spread to all of Mankind, and the Beasts of Boudicca will stop at nothing to make that happen. - Venerate nature in all its forms. To the Legion, nature is sacred, as it is the purest manifestation of the Primordial Annihilator. Mankind should not attempt to transcend its natural state through industry or technological development, as in doing so, Mankind moves away from its true self. Man should only take what nature provides - all else is stealing from the Great Mother. Relations with other branches of the Imperium - Poor relation with the Adeptus Mechanicus, due to the latter's veneration of the machine over the natural.
  20. Hello everyone, this is the first of our new legions, the Blood God's chosen! Enjoy. The Red Eyes Numeration: The IVth Legion Primogenitor: Theoderaf Cognomen (Prior): Golden Brothers Observed Strategic Tendencies: Psychological Warfare, Terror Tactics, Intense Propaganda Campaigns followed by Teleport Assaults Noteworthy Domains: Certus Minor (Homeworld), Aumet Allegiance: Traitoris Perdita - Khorne Symbol and Colours: A Circle ringed by jagged claws; Gold and Red with Black faceplates Inspiration: Visigoths and Ostrogoths Tactics: The Red Eyes will start by blocking all communications on the planet and sending fake reports to sow confusion and hinder organising resistance. Once the blockade is complete, the Legion will use the hijacked communications to send Imperial propaganda to the inhabitants every moment of every day for several weeks, promising the glory of the Imperium or utter destruction. Throughout this period, supplies will be destroyed and intense reconnaissance will be done until the entire planet’s government and military structures are understood. Then, once preparations are complete, the Legion will begin The Cleansing, where the legion will descend onto the planet en masse, slaughtering all officials and soldiers and any civilians that resist. Personality of the Legion: The Red Eyes are the most fanatic followers and enforcers of the Emperor in the Imperium, and treat his word as gospel. The legion seeks to restore the Imperium to its full glory, and will do whatever is necessary to do it. They are generally admired for their effectiveness by other legions, but their fanaticism puts off many. When they get into combat, they let their rage take over and will slaughter any enemy that gets in front of them, but they never let their anger come out until that point. Geneseed: The Red Eyes are named after their main genetic flaw – their red isises. When in battle or angry, their whole eyes glow red with increasing intensity. Their helmets are designed to allow the glow to come through, looking like their eye lens are burning in order to strike fear into their enemies and friends alike.
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