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CustomTitle

Found 12 results

  1. Soooooo, I've got some Daemonettes that are probably showing up tomorrow. I'm probably going to be using Duncan's Daemonette speedpaint recipe (thinned purple wash over white with slightly less thinned purple over the claws) but I'd like some tips if possible. They're neat models, and I wanna do them right.
  2. Right! I'm intending to make this a bit of a series. I don't have the best camera, but I can certainly try. For my first thread... I suppose it'll be Daemonettes, since that's what I'm painting today. This is my personal paint recipe, I tested it on one of the girls just earlier and now I'm working on the rest of them. It was originally intended to be Word Bearers-esque, to help tie the army together (they're being fielded with Word Bearers) and I really think it works for red Daemonettes. Of course, this recipe could be adapted to purple if you wanted a more traditional Slaaneshi paint scheme; just swap out the Gal Vorbak for Daemonette Hide, the Ushabti Bone for maybe Ulthuan Grey and the Carroburg Crimson for Druchii Violet. I just didn't have the paints on hand for purple and I had plenty of reds. Enjoy! Today, we'll be following Laura the Daemonette. Laura was the first Daemonette I put together. She isn't an Alluress, she isn't an Icon Bearer, she isn't a Hornblower. She's just your basic Daemonette. Her journey begins with an all-over coat of Ushabti Bone. You'll want to do two coats of this, anywhere there's skin or flesh showing; get those iconic crab claws while you're doing this. Simple enough, right? (I did say my camera setup was awful, didn't I?) Well, here's where things get slightly complicated. You'll want to go in and carefully paint on the following: Abaddon Black over the tabard/loincloth thing hanging from the corset, anywhere there's a claw or horn, as well as over the eyes and any hair tie if the sculpt has one, Gal Vorbak for the hair and the corset, and Leadbelcher over the jewelry and the metal parts of the corset, as well as the chainmail on some sculpts. Once you've done all the detail painting, it's time to get sloppy and messy. Break out the Carroburg Crimson and do an all-over coat across the whole model. Then do a second coat over just the claws once that's dry. Once that's done, your Daemonette is finished! The red over the bone gives an interesting sort of skin effect, which is why I use it. I figure you could get similar results with different paints for a different color. Thus concludes Adriyen Paints a Thing 1! I'll be posting these... I dunno, once a week until I no longer have projects sound good? Let me know if you're at all interested in seeing more of these.
  3. I've managed to spend a little bit of time reading through the Daemons stuff - though by no means all of it. For Daemonettes the bonus for being 20+ models is a bit disappointing because while the bonus itself is rather nice fielding a large squad and keeping it that way doesn't sound too practical especially on a T3 6+ unit. The Daemonic Icon sounds like a way of mitigating this however - certainly better than nothing, but I'm not expecting to get much use from that extra attack even if you do roll well on it (it's 25pts too). Daemonttes do hit quite well though so that attack would really help fishing for those 6s to pass right through all but the best armour. At 9pts a model they seem ok for price? Seekers seem to be quite nice for 19pts each, being quick with 14" and being able to advance and charge? That comes across as lightning quick and as ever it looks like Daemonettes want to be in combat as soon as possible so this could be a great play early game. 2 Wounds too, maybe I should have got more than 10 when I had the chance! I have no real interest or knowledge on the chariots, though they seem ok to me? Heralds and DPs for more psychic powers appears useful too, and Fiends while more expensive having the ability to prevent falling back should be a great trick. They also hit pretty hard and mess with enemy psykers This is all conjecture of course, and could be deeper as there does appear to be a bit of a shortage on higher Strength attacks. What do others think, especially compared to experiences in 7th?
  4. Greetings brothers! For those who may not be aware I'm busy building up a CSM Slaaneshi force and this will include Slaaneshi Daemons as an allied option. Prior to the Made to Order I owned but a paltry 12 Daemonettes but I will soon have 42, and 10 Seekers I've also nabbed a Herald that I intend to chop and convert to make it fit more with the metals I am hopelessly out of date on Daemons so I come seeking guidance. From my previous escapades I know larger squads are better, which is why I'll go with two 20 model squads (1 spare for Herald conversion bits, 1 as backup in case when that goes wrong...). 10 Seekers seems a pretty straight forward addition, but is there anything else I should consider such as upgrades for these squads? For the HQ I also rather like the idea of a Daemon Prince (conversion opportunities!) but again I don't know what's worthwhile or not, same with what to do with the Herald. I am a little way off on fielding my Daemons but as I'll be getting my models soon I figured it'd be a good idea to settle on where I'll be going with them, as I'll probably not be able to resist working on some... Thanks in advance for any advice edit: updated to reflect scope of project
  5. Hello, hello, After a 10 years break and a recent lot of lurking I started to model again. Here a quick kitbashing inspire by Brother Heimrich´s friend´s twist on the dark elf witches and daemonettes. visible here http://www.bolterandchainsword.com/topic/278092-night-lords-15th-company-etl-iii-vow-pg50/page-50 There was something not working for me in the daemonette kit. Somehow they didn´t look daemonic enough . I think they look better that way but it´s just a personal opinion. I need to assemble at least 5 more but I might merge and mix completely the 2 boxes and end up with 20 daemonettes in the end. They could be separated in 2 units of 10 just by choosing the daemonette or witch body. It´s a first stage. They are on a temporary WF base (I haven´t decided yet on what to put them on). They need clean up and patching with green stuff. I tried to keep them with very "top model" like attitude or posture. I think it´s suits their daemonic patron and kind of remind me of the first models of them that I ever saw. Critics, comments, ideas, anything goes and is welcome. I assembled also so Tzeentch horrors and started to work on plague bearers so more to come... including 5 or 15 of them
  6. Start at post #38, http://www.bolterandchainsword.com/topic/324026-fifty-shades-of-purple-the-fall-of-kronstaat-iv-p2/?p=4550814
  7. So, here's the deal. I own a bit of Daemons now, who I'm rocking summons for with my Word Bearers. I've got three Flamers and a box each of Bloodletters and Daemonettes, each with icon and instrument. I'm trying to decide which one gets to play summon bomb more often. My semi-dedicated summoner is my Master of Possession, pretty much, and he's Undivided, so he can summon either, no problem.
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